Merge branch 'master' into SDL2
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@@ -24,8 +24,9 @@ namespace Ndk
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m_keyReleasedSlot.Connect(eventHandler.OnKeyReleased, this, &Canvas::OnEventKeyReleased);
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m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, this, &Canvas::OnEventMouseButtonPressed);
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m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, this, &Canvas::OnEventMouseButtonRelease);
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m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnEventMouseMoved);
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m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, this, &Canvas::OnEventMouseLeft);
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m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnEventMouseMoved);
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m_mouseWheelMovedSlot.Connect(eventHandler.OnMouseWheelMoved, this, &Canvas::OnEventMouseWheelMoved);
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m_textEnteredSlot.Connect(eventHandler.OnTextEntered, this, &Canvas::OnEventTextEntered);
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m_textEditedSlot.Connect(eventHandler.OnTextEdited, this, &Canvas::OnEventTextEdited);
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}
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@@ -59,7 +60,7 @@ namespace Ndk
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{
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WidgetEntry& entry = m_widgetEntries[index];
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Nz::Vector3f pos = entry.widget->GetPosition();
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Nz::Vector3f pos = entry.widget->GetPosition(Nz::CoordSys_Global);
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Nz::Vector2f size = entry.widget->GetSize();
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entry.box.Set(pos.x, pos.y, pos.z, size.x, size.y, 1.f);
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