Merge branch 'master' into SDL2
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@@ -38,7 +38,6 @@ namespace Nz
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public:
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Texture() = default;
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Texture(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
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explicit Texture(const Image* image);
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Texture(const Texture&) = delete;
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Texture(Texture&&) = delete;
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~Texture();
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