Merge branch 'master' into SDL2

This commit is contained in:
Jérôme Leclercq
2020-05-27 11:11:21 +02:00
committed by GitHub
211 changed files with 7628 additions and 2883 deletions

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@@ -1,175 +1,347 @@
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Catch/catch.hpp>
#include <array>
#include <numeric>
// This is a quick way to check that checks are valid
#define USE_STD_VECTOR 0
class DestructionCounter
{
public:
DestructionCounter() :
m_counter(nullptr),
m_value(0)
{
}
DestructionCounter(std::size_t* counter, int value) :
m_counter(counter),
m_value(value)
{
if (m_counter)
(*m_counter)++;
}
DestructionCounter(const DestructionCounter& counter) :
m_counter(counter.m_counter),
m_value(counter.m_value)
{
if (m_counter)
(*m_counter)++;
}
DestructionCounter(DestructionCounter&& counter) :
m_counter(counter.m_counter),
m_value(counter.m_value)
{
if (m_counter)
(*m_counter)++;
}
~DestructionCounter()
{
if (m_counter)
{
assert(*m_counter > 0);
(*m_counter)--;
}
}
operator int() const
{
return m_value;
}
DestructionCounter& operator=(const DestructionCounter& counter)
{
if (m_counter)
{
assert(*m_counter > 0);
(*m_counter)--;
}
m_counter = counter.m_counter;
m_value = counter.m_value;
if (m_counter)
(*m_counter)++;
return *this;
}
DestructionCounter& operator=(DestructionCounter&& counter)
{
if (this == &counter)
return *this;
if (m_counter)
{
assert(*m_counter > 0);
(*m_counter)--;
}
m_counter = counter.m_counter;
m_value = counter.m_value;
if (m_counter)
(*m_counter)++;
return *this;
}
private:
std::size_t* m_counter;
int m_value;
};
SCENARIO("StackVector", "[CORE][STACKVECTOR]")
{
GIVEN("A StackVector to contain multiple int")
{
volatile std::size_t capacity = 50;
Nz::StackVector<int> vector = NazaraStackVector(int, capacity);
WHEN("At construction, the vector is empty but has capacity")
std::size_t counter = 0;
{
CHECK(vector.capacity() == capacity);
CHECK(vector.empty());
CHECK(vector.size() == 0);
}
volatile std::size_t capacity = 50;
#if USE_STD_VECTOR
std::vector<DestructionCounter> vector;
vector.reserve(capacity);
#else
Nz::StackVector<DestructionCounter> vector = NazaraStackVector(DestructionCounter, capacity);
#endif
WHEN("Emplacing five elements, vector size increase accordingly")
{
for (std::size_t i = 0; i < 5; ++i)
WHEN("At construction, the vector is empty but has capacity")
{
int val = int(i);
CHECK(vector.emplace_back(val) == val);
CHECK(vector.capacity() == capacity);
CHECK(vector.empty());
CHECK(vector.size() == 0);
#if !USE_STD_VECTOR
CHECK(vector.max_size() == capacity);
#endif
}
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("Pushing three elements, vector size increase accordingly")
{
for (std::size_t i = 0; i < 3; ++i)
WHEN("Resizing it changes its size and create/destroy elements")
{
int val = int(i);
CHECK(vector.push_back(val) == val);
vector.resize(vector.capacity());
CHECK(vector.size() == vector.capacity());
CHECK(counter == 0);
vector.resize(0);
CHECK(vector.empty());
CHECK(vector.size() == 0);
CHECK(counter == 0);
}
CHECK(!vector.empty());
CHECK(vector.size() == 3);
std::array<int, 3> expectedValues = { 0, 1, 2 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
THEN("We resize to five")
WHEN("Resizing it allocates elements")
{
vector.resize(5);
vector.resize(vector.capacity(), DestructionCounter(&counter, 0));
CHECK(vector.size() == vector.capacity());
CHECK(counter == capacity);
vector.resize(0);
CHECK(vector.empty());
CHECK(vector.size() == 0);
CHECK(counter == 0);
}
WHEN("Emplacing five elements, vector size increase accordingly")
{
for (std::size_t i = 0; i < 5; ++i)
{
#if USE_STD_VECTOR
vector.emplace_back(&counter, int(i));
#else
CHECK(vector.emplace_back(&counter, int(i)) == int(i));
#endif
}
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 0, 1, 2, 0, 0 };
std::array<int, 5> expectedValues = { 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("Pushing three elements, vector size increase accordingly")
{
for (std::size_t i = 0; i < 3; ++i)
{
DestructionCounter val(&counter, int(i));
#if USE_STD_VECTOR
vector.push_back(val);
#else
CHECK(vector.push_back(val) == val);
#endif
}
CHECK(!vector.empty());
CHECK(vector.size() == 3);
std::array<int, 3> expectedValues = { 0, 1, 2 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
AND_THEN("We resize it back to zero")
THEN("We resize to five")
{
vector.resize(0);
vector.resize(5);
CHECK(vector.empty());
CHECK(vector.size() == 0);
}
AND_THEN("We clear it")
{
vector.clear();
CHECK(!vector.empty());
CHECK(vector.size() == 5);
CHECK(vector.empty());
CHECK(vector.size() == 0);
std::array<int, 5> expectedValues = { 0, 1, 2, 0, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
AND_THEN("We resize it back to zero")
{
vector.resize(0);
CHECK(vector.empty());
CHECK(vector.size() == 0);
}
AND_THEN("We clear it")
{
vector.clear();
CHECK(vector.empty());
CHECK(vector.size() == 0);
CHECK(counter == 0);
}
}
}
}
WHEN("We generate its content will iota")
{
vector.resize(10);
std::iota(vector.begin(), vector.end(), -5);
std::array<int, 10> expectedValues = { -5, -4, -3, -2, -1, 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("We generate its content using emplace")
{
for (std::size_t i = 0; i < 5; ++i)
WHEN("We generate its content will iota")
{
int val = int(i);
CHECK(*vector.emplace(vector.end(), val) == val);
vector.resize(10);
for (std::size_t i = 0; i < vector.size(); ++i)
vector[i] = DestructionCounter(&counter, -5 + int(i));
std::array<int, 10> expectedValues = { -5, -4, -3, -2, -1, 0, 1, 2, 3, 4 };
CHECK(vector.size() == expectedValues.size());
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
AND_WHEN("We pop back some elements")
{
for (std::size_t i = 0; i < 5; ++i)
vector.pop_back();
std::array<int, 5> expectedValues = { -5, -4, -3, -2, -1 };
CHECK(vector.size() == expectedValues.size());
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
AND_WHEN("We erase elements at the beginning")
{
vector.erase(vector.begin());
vector.erase(vector.begin());
std::array<int, 8> expectedValues = { -3, -2, -1, 0, 1, 2, 3, 4 };
CHECK(vector.size() == expectedValues.size());
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
AND_WHEN("We erase elements in the middle")
{
vector.erase(vector.begin() + 2);
vector.erase(vector.begin() + 2);
vector.erase(vector.begin() + 6);
std::array<int, 7> expectedValues = { -5, -4, -1, 0, 1, 2, 4 };
CHECK(vector.size() == expectedValues.size());
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
AND_WHEN("We erase elements at the end")
{
vector.erase(vector.end() - 1);
vector.erase(vector.end() - 1);
std::array<int, 8> expectedValues = { -5, -4, -3, -2, -1, 0, 1, 2 };
CHECK(vector.size() == expectedValues.size());
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
AND_WHEN("We erase a range")
{
vector.erase(vector.begin() + 2, vector.end() - 3);
std::array<int, 5> expectedValues = { -5, -4, 2, 3, 4 };
CHECK(vector.size() == expectedValues.size());
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
AND_WHEN("We erase everything")
{
vector.erase(vector.begin(), vector.end());
CHECK(vector.empty());
}
}
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("We generate its content using emplace, in reverse order")
{
for (std::size_t i = 0; i < 5; ++i)
WHEN("We generate its content using emplace")
{
int val = int(i);
CHECK(*vector.emplace(vector.begin(), val) == val);
for (std::size_t i = 0; i < 5; ++i)
CHECK(*vector.emplace(vector.end(), &counter, int(i)) == int(i));
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 4, 3, 2, 1, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("We generate its content using emplace, at the middle")
{
for (std::size_t i = 0; i < 10; ++i)
WHEN("We generate its content using emplace, in reverse order")
{
int val = int(i);
CHECK(*vector.emplace(vector.begin() + i / 2, val) == val);
for (std::size_t i = 0; i < 5; ++i)
CHECK(*vector.emplace(vector.begin(), &counter, int(i)) == int(i));
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 4, 3, 2, 1, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
CHECK(!vector.empty());
CHECK(vector.size() == 10);
std::array<int, 10> expectedValues = { 1, 3, 5, 7, 9, 8, 6, 4, 2, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("We generate its content using insert")
{
for (std::size_t i = 0; i < 5; ++i)
WHEN("We generate its content using emplace, at the middle")
{
int val = int(i);
CHECK(*vector.insert(vector.end(), val) == val);
for (std::size_t i = 0; i < 10; ++i)
CHECK(*vector.emplace(vector.begin() + i / 2, &counter, int(i)) == int(i));
CHECK(!vector.empty());
CHECK(vector.size() == 10);
std::array<int, 10> expectedValues = { 1, 3, 5, 7, 9, 8, 6, 4, 2, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("We generate its content using insert, in reverse order")
{
for (std::size_t i = 0; i < 5; ++i)
WHEN("We generate its content using insert")
{
int val = int(i);
CHECK(*vector.insert(vector.begin(), val) == val);
for (std::size_t i = 0; i < 5; ++i)
CHECK(*vector.insert(vector.end(), DestructionCounter(&counter, int(i))) == int(i));
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 0, 1, 2, 3, 4 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 4, 3, 2, 1, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
WHEN("We generate its content using insert, at the middle")
{
for (std::size_t i = 0; i < 10; ++i)
WHEN("We generate its content using insert, in reverse order")
{
int val = int(i);
CHECK(*vector.insert(vector.begin() + i / 2, val) == val);
for (std::size_t i = 0; i < 5; ++i)
CHECK(*vector.insert(vector.begin(), DestructionCounter(&counter, int(i))) == int(i));
CHECK(!vector.empty());
CHECK(vector.size() == 5);
std::array<int, 5> expectedValues = { 4, 3, 2, 1, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
CHECK(!vector.empty());
CHECK(vector.size() == 10);
WHEN("We generate its content using insert, at the middle")
{
for (std::size_t i = 0; i < 10; ++i)
CHECK(*vector.insert(vector.begin() + i / 2, DestructionCounter(&counter, int(i))) == int(i));
std::array<int, 10> expectedValues = { 1, 3, 5, 7, 9, 8, 6, 4, 2, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
CHECK(!vector.empty());
CHECK(vector.size() == 10);
std::array<int, 10> expectedValues = { 1, 3, 5, 7, 9, 8, 6, 4, 2, 0 };
CHECK(std::equal(vector.begin(), vector.end(), expectedValues.begin(), expectedValues.end()));
}
}
CHECK(counter == 0);
}
}

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@@ -40,7 +40,9 @@ SCENARIO("IpAddress", "[NETWORK][IPADDRESS]")
Nz::IpAddress google(8, 8, 8, 8);
THEN("Google (DNS) is 8.8.8.8")
{
CHECK(Nz::IpAddress::ResolveAddress(google) == "google-public-dns-a.google.com");
Nz::String dnsAddress = Nz::IpAddress::ResolveAddress(google);
bool dnsCheck = dnsAddress == "google-public-dns-a.google.com" || dnsAddress == "dns.google";
CHECK(dnsCheck);
}
}
}

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@@ -1,6 +1,7 @@
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Catch/catch.hpp>
#include <iostream>
#include <limits>
Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world);
@@ -93,6 +94,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
std::vector<Nz::RigidBody2D> tmp;
tmp.push_back(CreateBody(world));
tmp.push_back(CreateBody(world));
world.Step(1.f);
THEN("They should be valid")
@@ -112,11 +114,14 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
float mass = 1.f;
Nz::RigidBody2D body(&world, mass, box);
Nz::RigidBody2D body(&world, mass);
body.SetGeom(box, true, false);
bool userData = false;
body.SetUserdata(&userData);
Nz::Vector2f position = Nz::Vector2f::Zero();
body.SetPosition(position);
world.Step(1.f);
@@ -126,7 +131,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
{
CHECK(body.GetAABB() == aabb);
CHECK(body.GetAngularVelocity() == 0.f);
CHECK(body.GetMassCenter() == Nz::Vector2f::Zero());
CHECK(body.GetMassCenter(Nz::CoordSys_Global) == position);
CHECK(body.GetGeom() == box);
CHECK(body.GetMass() == Approx(mass));
CHECK(body.GetPosition() == position);
@@ -150,7 +155,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
{
aabb.Translate(velocity);
CHECK(body.GetAABB() == aabb);
CHECK(body.GetMassCenter() == Nz::Vector2f::Zero());
CHECK(body.GetMassCenter(Nz::CoordSys_Global) == position);
CHECK(body.GetPosition() == position);
CHECK(body.GetVelocity() == velocity);
}
@@ -211,7 +216,9 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
float radius = 5.f;
Nz::Collider2DRef circle = Nz::CircleCollider2D::New(radius, position);
float mass = 1.f;
Nz::RigidBody2D body(&world, mass, circle);
Nz::RigidBody2D body(&world, mass);
body.SetGeom(circle, true, false);
world.Step(1.f);
WHEN("We ask for the aabb of the circle")
@@ -240,7 +247,9 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
Nz::CompoundCollider2DRef compound = Nz::CompoundCollider2D::New(colliders);
float mass = 1.f;
Nz::RigidBody2D body(&world, mass, compound);
Nz::RigidBody2D body(&world, mass);
body.SetGeom(compound, true, false);
world.Step(1.f);
WHEN("We ask for the aabb of the compound")
@@ -267,7 +276,9 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
Nz::SparsePtr<const Nz::Vector2f> sparsePtr(vertices.data());
Nz::ConvexCollider2DRef convex = Nz::ConvexCollider2D::New(sparsePtr, vertices.size());
float mass = 1.f;
Nz::RigidBody2D body(&world, mass, convex);
Nz::RigidBody2D body(&world, mass);
body.SetGeom(convex, true, false);
world.Step(1.f);
WHEN("We ask for the aabb of the convex")
@@ -289,7 +300,9 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
Nz::Vector2f positionB(1.f, -4.f);
Nz::Collider2DRef segment = Nz::SegmentCollider2D::New(positionA, positionB, 0.f);
float mass = 1.f;
Nz::RigidBody2D body(&world, mass, segment);
Nz::RigidBody2D body(&world, mass);
body.SetGeom(segment, true, false);
world.Step(1.f);
WHEN("We ask for the aabb of the segment")
@@ -309,7 +322,11 @@ Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world)
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
float mass = 1.f;
return Nz::RigidBody2D(&world, mass, box);
Nz::RigidBody2D body(&world, mass, box);
body.SetPosition(Nz::Vector2f::Zero());
return body;
}
void EQUALITY(const Nz::RigidBody2D& left, const Nz::RigidBody2D& right)

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@@ -105,4 +105,25 @@ SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
}
}
}
GIVEN("A vector of EntityOwner")
{
Ndk::World world(false);
std::vector<Ndk::EntityOwner> entityOwners;
for (std::size_t i = 1; i <= 10; ++i)
{
for (const Ndk::EntityHandle& entity : world.CreateEntities(10 * i))
entityOwners.emplace_back(entity);
entityOwners.clear();
world.Refresh();
std::size_t aliveEntities = 0;
for (const Ndk::EntityHandle& entity : world.GetEntities())
aliveEntities++;
CHECK(aliveEntities == 0);
}
}
}

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@@ -6,7 +6,7 @@
#include <Catch/catch.hpp>
#include <limits>
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf AABB);
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf& AABB);
SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
{
@@ -80,6 +80,8 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
physicsComponent2D.SetMassCenter(Nz::Vector2f::Zero());
physicsComponent2D.SetPosition(position);
world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
@@ -124,6 +126,8 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
Ndk::EntityHandle movingEntity = CreateBaseEntity(world, position, movingAABB);
Ndk::NodeComponent& nodeComponent = movingEntity->GetComponent<Ndk::NodeComponent>();
Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
physicsComponent2D.SetMassCenter(Nz::Vector2f::Zero());
physicsComponent2D.SetPosition(position);
world.GetSystem<Ndk::PhysicsSystem2D>().SetFixedUpdateRate(30.f);
@@ -145,7 +149,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
}
}
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf AABB)
Ndk::EntityHandle CreateBaseEntity(Ndk::World& world, const Nz::Vector2f& position, const Nz::Rectf& AABB)
{
Ndk::EntityHandle entity = world.CreateEntity();
Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();

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@@ -90,17 +90,17 @@ SCENARIO("RenderSystem", "[NDK][RenderSystem]")
{
CHECK(physicsComponent2D.GetAngularVelocity() == angularSpeed);
CHECK(physicsComponent2D.GetRotation() == angularSpeed);
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(1.f, 4.f, 2.f, 1.f));
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(2.5f, 4.5f, 2.f, 1.f));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
world.Update(1.f);
CHECK(physicsComponent2D.GetRotation() == 2.f * angularSpeed);
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(2.f, 2.f, 1.f, 2.f));
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(3.f, 4.0f, 1.f, 2.f));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
world.Update(1.f);
CHECK(physicsComponent2D.GetRotation() == 3.f * angularSpeed);
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(3.f, 3.f, 2.f, 1.f));
CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(2.5f, 4.5f, 2.f, 1.f));
CompareAABB(physicsComponent2D.GetAABB(), graphicsComponent.GetAABB());
world.Update(1.f);

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@@ -126,4 +126,37 @@ SCENARIO("World", "[NDK][WORLD]")
}
}
}
GIVEN("An empty world")
{
Ndk::World world(false);
WHEN("We create two entities")
{
Ndk::EntityHandle a = world.CreateEntity();
REQUIRE(a->GetId() == 0);
Ndk::EntityHandle b = world.CreateEntity();
REQUIRE(b->GetId() == 1);
b->OnEntityDestruction.Connect([a](Ndk::Entity*)
{
REQUIRE(a.IsValid());
a->Kill();
});
THEN("We kill the second entity which will kill the first one")
{
b->Kill();
world.Refresh();
AND_THEN("Both entities should be dead next refresh")
{
world.Refresh();
REQUIRE_FALSE(a.IsValid());
REQUIRE_FALSE(b.IsValid());
}
}
}
}
}