Merge branch 'master' into SDL2
This commit is contained in:
commit
1425f99edf
|
|
@ -0,0 +1,2 @@
|
|||
github: [SirLynix]
|
||||
custom: ['https://paypal.me/sirlynixvanfrietjes']
|
||||
|
|
@ -67,6 +67,9 @@ build/**/*.nativecodeanalysis.all.xml
|
|||
build/**/*.nativecodeanalysis.xml
|
||||
build/**/*.VC.opendb
|
||||
build/**/*.VC.db*
|
||||
build/**/*.json
|
||||
build/**/*.sqlite
|
||||
build/**/*.FileListAbsolute.txt
|
||||
|
||||
# Compiled Object files
|
||||
build/**/*.slo
|
||||
|
|
|
|||
|
|
@ -0,0 +1,5 @@
|
|||
Nazara Engine was originally created in early 2012.
|
||||
It follows a complete overhaul of a previous project in order to offer more features and modularity.
|
||||
|
||||
Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
|
||||
Full Cycle Games - sponsor and contributor since January 2017.
|
||||
82
ChangeLog.md
82
ChangeLog.md
|
|
@ -20,6 +20,8 @@ Miscellaneous:
|
|||
- Fixed .dll copy when building Nazara occuring on Linux when targeting Windows (MinGW)
|
||||
- ⚠ Appveyor nightlies are now compiled with VS2017
|
||||
- Set libraries' rpath to current folder (.)
|
||||
- Add ReleaseWithDebug target
|
||||
- ⚠ **Default font has been changed from Cabin to OpenSans**
|
||||
|
||||
Nazara Engine:
|
||||
- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
|
||||
|
|
@ -169,11 +171,57 @@ Nazara Engine:
|
|||
- Fixed TileMap not rendering the right materials if it had no tile using some materials in-between
|
||||
- Added Vector[2|3|4](u)i64 typedefs
|
||||
- Fixed missing static Vector4::DotProduct implementation
|
||||
- ⚠ **By default, Nazara computes the mass center of all 2D physics object when calling SetGeom**
|
||||
- ⚠ **By default, Nazara now computes the mass center of all 2D physics object when calling SetGeom**
|
||||
- ⚠ Added Collider2D::ComputeCenterOfMass
|
||||
- Signal now implement a copy constructor and copy assignation operator for convenience
|
||||
- Fixed ENet UnreliableFragment packets sent as Unreliable (and such being incomplete upon reception)
|
||||
- ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good)
|
||||
- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t))
|
||||
- Added Collider2D::ForEachPolygon method
|
||||
- Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position)
|
||||
- ⚠ Default TextureSampler WrapMode is now Clamp (instead of Repeat)
|
||||
- Fixed StateMachine ignoring transitions made in Enter/Leave events of states
|
||||
- Fixed Material::Configure resetting textures
|
||||
- ⚠ Renamed TextStyleFlags enum to TextStyle, introduced Flags specialization of TextStyle as TextStyleFlags
|
||||
- ⚠ Font, FontData and SimpleTextDrawer now use a proper TextStyleFlags instead of a UInt32
|
||||
- Almost all Math algorithms are now constexpr
|
||||
- PhysWorld2D: Fixed callbacks not properly replacing each others when registering twice with the same collisionId (pair)
|
||||
- ⚠ **Font, FontData and SimpleTextDrawer now supports text outlining.**
|
||||
- Fixed TextSprite not handling multiple textures well
|
||||
- ⚠ TextSprite will now use multiple render layers by itself (the current one and the one right before, ex: [-1, 0] if base layer is 0) if you use text outlines.
|
||||
- ⚠ SimpleTextDrawer no longer supports faux bold rendering
|
||||
- Added PhysWorld2D::[RaycastQuery, RegionQuery] overloads taking a callback
|
||||
- Added x and y mouse position to MouseWheelEvent
|
||||
- Added SimpleTextDrawer::[Get|Set]MaxLineWidth (which does line wrap)
|
||||
- TypeTag helper struct now includes a Type using
|
||||
- GuillotineBinPack::Insert overload taking multiple rectangles no longer does a heap allocation
|
||||
- StackArray and StackVector now have a default constructor initializing them with no size/capacity
|
||||
- StackArray and StackVector are now movable
|
||||
- Fixed RigidBody2D::Copy not copying kinematic/dynamic/static status
|
||||
- Fixed out-of-bounds access in LuaInstance::LoadLibraries
|
||||
- Add Flags<E>::Clear(Flags) helper method, to clear one or more flags.
|
||||
- Add Flags<E>::Clear() helper method, to reset flags
|
||||
- Add Flags<E>::Set(Flags) helper method, to enable flags
|
||||
- ⚠ Constraint2D are no longer managed by references and are now handled objects
|
||||
- ⚠ Removed all Set methods from math classes taking their own type (e.g. Box::Set(Box))
|
||||
- Added Matrix4::Decompose
|
||||
- ⚠ Node::Get[Position|Rotation|Scale] now defaults to local space
|
||||
- Fixed Node rotation when using a negative scale
|
||||
- Added HandledObject::OnHandledObjectDestruction signal
|
||||
- Added physics function to control sleeping behavior
|
||||
- String::Number is now locale-independent
|
||||
- Added ENetPeer::GetTotalByte[Received|Sent]
|
||||
- Added ENetPeer::GetTotalPacketSent
|
||||
- ⚠ ENetHost::GetTotalReceivedPackets now returns the number of commands received (instead of the number of UDP packets received)
|
||||
- Added EmptyStream class, useful to measure how many bytes some writing operations will take
|
||||
- SegmentCollider2D: Add support for neighbors (aka "ghost vertices"), allowing to prevent seams collisions
|
||||
- ⚠ OBJLoader flips UV by default, fixing a lot of models UV
|
||||
- On Windows, Thread::Set(Current)Name now uses `SetThreadDescription` Win32 function if possible instead of triggering a debugger exception. MinGW builds will use this if available too.
|
||||
- ⚠ Removed Texture(const Image\*) constructor, use Texture::LoadFromImage instead
|
||||
- ⚠ TextDrawers now use floating-point internally and to exposes their Bounds (AbstractTextDrawer::GetBounds() now returns a Rectf)
|
||||
- Added [SimpleTextDrawer|RichTextDrawer] character and line spacing offset properties
|
||||
- Added ENetHost::AllowsIncomingConnections(bool) to disable/re-enable server peers connection
|
||||
- Added ByteArrayPool and PoolByteStream classes
|
||||
|
||||
Nazara Development Kit:
|
||||
- Added ImageWidget (#139)
|
||||
|
|
@ -217,7 +265,7 @@ Nazara Development Kit:
|
|||
- Fix GraphicsComponent bounding volume not taking local matrix in account
|
||||
- ⚠️ Rewrote all render queue system, which should be more efficient, take scissor box into account
|
||||
- ⚠️ All widgets are now bound to a scissor box when rendering
|
||||
- Add DebugComponent (a component able to show aabb/obb/collision mesh)
|
||||
- Add DebugComponent (a component able to show aabb/obb/collision mesh 2D and 3D)
|
||||
- ⚠️ TextAreaWidget now support text selection (WIP)
|
||||
- ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position
|
||||
- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
|
||||
|
|
@ -246,6 +294,36 @@ Nazara Development Kit:
|
|||
- Add missing `recomputeMoment` parameter to PhysicsComponent2D::SetMass
|
||||
- Added possibility of disabling synchronization between PhysicsComponent2D and NodeComponent
|
||||
- Fixed GraphicsComponent not invalidating render queue on material change (causing crashes or visual errors)
|
||||
- Added CollisionComponent2D::SetGeomOffset and CollisionComponent2D::Recenter
|
||||
- Added LifetimeComponent and LifetimeSystem
|
||||
- Fixed a subtle bug regarding entities invalidation and kill (ex: if an entity #2 kills entity #1 during Entity::Destroy callbacks, entity #1 will survive destruction).
|
||||
- Added PhysicsSystem2D::[RaycastQuery, RegionQuery] overloads taking a callback
|
||||
- Added TextAreaWidget support for outline
|
||||
- Fixed possible crash when disabling BaseWidget background
|
||||
- Added BaseWidget::OnMouseWheelMoved
|
||||
- Added Entity::OnEntity[Disabled|Enabled] signals
|
||||
- Added BaseWidget::SetParent
|
||||
- BaseWidget::Show will no longer show entities disabled by the widget
|
||||
- BaseWidget now has a rendering rect property (allowing to tell a widget what part of it will be rendered)
|
||||
- Added ScrollAreaWidget
|
||||
- Console has been remade with widgets (allowing to scroll back history, select text, etc.)
|
||||
- Added TextAreaWidget line wrap option
|
||||
- TextAreaWidget will now shift the text to the left/right in order to keep the cursor visible
|
||||
- Added TextAreaWidget::[Get|Set]TextFont
|
||||
- ⚠️ TextAreaWidget::OnTextAreaCursorMove signal now uses a Vector2ui* position as its second argument (instead of a std::size_t*)
|
||||
- Added TextAreaWidget::OnTextAreaSelection
|
||||
- ⚠️ Console class is no longer bound to a LuaState and now has a OnCommand signal
|
||||
- ⚠️ Made AbstractTextAreaWidget which is inherited by TextAreaWidget
|
||||
- ⚠️ Added RichTextAreaWidget
|
||||
- ⚠️ Console now supports text color in history
|
||||
- Added World::CloneEntity overload taking an EntityHandle const reference, allowing to copy entities from other worlds
|
||||
- Fixed PhysicsComponent2D copy not copying physics attributes
|
||||
- Added Entity::DropComponent which detaches a component without necessarily destroying it
|
||||
- ⚠ ConstraintComponent2D has been reworked to handle entity destruction and remove constraints at will
|
||||
- Fixed crash when pressing up/down key with no history in the console
|
||||
- (Rich)TextAreaWidget text style is now alterable
|
||||
- Added CameraComponent::SetProjectionScale
|
||||
- Added (Rich)TextAreaWidget character and line spacing offset properties
|
||||
|
||||
# 0.4:
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,53 @@
|
|||
# Installation
|
||||
|
||||
> **Notice**: For french speakers, a more detailed explanation of the instructions is provided here: [Instructions pour compiler](wiki/(FR)-Compiler-le-moteur).
|
||||
|
||||
The first step to using the engine is to recover it. This can currently be done in two ways:
|
||||
1) This can be don either from the original github (only the development is continuously evolving):
|
||||
```git clone https://github.com/DigitalPulseSoftware/NazaraEngine.git```
|
||||
2) Or by downloading a [zip file](https://github.com/DigitalPulseSoftware/NazaraEngine/archive/master.zip) containing the entire source code of the engine.
|
||||
|
||||
All you have to do is go to the "build/" folder. The compilation system uses [premake](https://premake.github.io/) to generate build systems.
|
||||
|
||||
## Windows
|
||||
For Windows users, they can directly use ".bat" files such as: "Build_VS2017.bat". It will generate a solution "NazaraEngine.sln" ready to use that you can directly build to produce the libs or execute the samples.
|
||||
|
||||
## Linux
|
||||
|
||||
Linux users, can type: "./premake5-linux64 gmake" or with the additional argument "--cc=clang" to configure the C++ compiler used.
|
||||
|
||||
Some additional libraries will be required for compilation depending on the modules used:
|
||||
|
||||
#### Audio module (OpenAL and libsndfile)
|
||||
|
||||
- with apt: `sudo apt-get install libopenal-dev libsndfile1-dev`
|
||||
- with pacman: `sudo pacman -S openal libsndfile`
|
||||
|
||||
#### Platform module (Freetype):
|
||||
|
||||
- with apt: `sudo apt-get install libfreetype6-dev`
|
||||
- with pacman: `sudo pacman -S freetype2`
|
||||
|
||||
#### Utility module (XCB + X11):
|
||||
|
||||
- with apt: `sudo apt-get install libxcb-cursor-dev libxcb-ewmh-dev libxcb-randr0-dev libxcb-icccm4-dev libxcb-keysyms1-dev libx11-dev`
|
||||
- with pacman: `sudo pacman -S libxcb libx11`
|
||||
|
||||
#### OpenGL renderer module:
|
||||
|
||||
- with apt: `sudo apt-get install mesa-common-dev libgl1-mesa-dev`
|
||||
- with pacman: `sudo pacman -S mesa`
|
||||
|
||||
#### Plugin Assimp:
|
||||
|
||||
- with apt: `sudo apt-get install libassimp-dev`
|
||||
- with pacman: `sudo pacman -S assimp`
|
||||
|
||||
#### The one line command to install everything is:
|
||||
|
||||
- with apt: `sudo apt-get install libopenal-dev libsndfile1-dev libfreetype6-dev libxcb-cursor-dev libxcb-ewmh-dev libxcb-randr0-dev libxcb-icccm4-dev libxcb-keysyms1-dev libx11-dev mesa-common-dev libgl1-mesa-dev libassimp-dev`
|
||||
- with pacman: `sudo pacman -S openal libsndfile freetype2 libxcb libx11 mesa assimp`
|
||||
|
||||
## Test
|
||||
|
||||
One should now be able to execute the samples provided in the folder "NazaraEngine/examples/bin/" or the unit tests within "NazaraEngine/tests/".
|
||||
|
|
@ -1,95 +0,0 @@
|
|||
Copyright (c) 2011, Pablo Impallari (www.impallari.com|impallari@gmail.com),
|
||||
Copyright (c) 2011, Igino Marini. (www.ikern.com|mail@iginomarini.com),
|
||||
with Reserved Font Name Cabin.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
|
@ -0,0 +1,201 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
#include <set>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Canvas.hpp>
|
||||
#include <NDK/Console.hpp>
|
||||
#include <Nazara/Core/Log.hpp>
|
||||
#include <Nazara/Lua/LuaInstance.hpp>
|
||||
|
|
@ -81,7 +82,7 @@ namespace Ndk
|
|||
#ifndef NDK_SERVER
|
||||
struct ConsoleOverlay
|
||||
{
|
||||
std::unique_ptr<Console> console;
|
||||
Console* console;
|
||||
Nz::LuaInstance lua;
|
||||
|
||||
NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
|
||||
|
|
@ -114,6 +115,7 @@ namespace Ndk
|
|||
Nz::RenderTarget* renderTarget;
|
||||
std::unique_ptr<Nz::Window> window;
|
||||
std::unique_ptr<ConsoleOverlay> console;
|
||||
std::unique_ptr<Canvas> canvas;
|
||||
std::unique_ptr<FPSCounterOverlay> fpsCounter;
|
||||
std::unique_ptr<World> overlayWorld;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -112,7 +112,6 @@ namespace Ndk
|
|||
}
|
||||
|
||||
m_overlayFlags |= OverlayFlags_Console;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,8 +26,6 @@ namespace Ndk
|
|||
friend Canvas;
|
||||
|
||||
public:
|
||||
struct Padding;
|
||||
|
||||
BaseWidget(BaseWidget* parent);
|
||||
BaseWidget(const BaseWidget&) = delete;
|
||||
BaseWidget(BaseWidget&&) = delete;
|
||||
|
|
@ -41,6 +39,7 @@ namespace Ndk
|
|||
inline void CenterVertical();
|
||||
|
||||
void ClearFocus();
|
||||
inline void ClearRenderingRect();
|
||||
|
||||
void Destroy();
|
||||
|
||||
|
|
@ -68,12 +67,15 @@ namespace Ndk
|
|||
inline Nz::Vector2f GetPreferredSize() const;
|
||||
inline float GetPreferredWidth() const;
|
||||
|
||||
inline const Nz::Rectf& GetRenderingRect() const;
|
||||
|
||||
inline Nz::Vector2f GetSize() const;
|
||||
inline float GetWidth() const;
|
||||
inline std::size_t GetWidgetChildCount() const;
|
||||
|
||||
bool HasFocus() const;
|
||||
|
||||
inline void Hide();
|
||||
inline bool IsVisible() const;
|
||||
|
||||
void Resize(const Nz::Vector2f& size);
|
||||
|
|
@ -81,6 +83,7 @@ namespace Ndk
|
|||
void SetBackgroundColor(const Nz::Color& color);
|
||||
void SetCursor(Nz::SystemCursor systemCursor);
|
||||
void SetFocus();
|
||||
void SetParent(BaseWidget* widget);
|
||||
|
||||
inline void SetFixedHeight(float fixedHeight);
|
||||
inline void SetFixedSize(const Nz::Vector2f& fixedSize);
|
||||
|
|
@ -94,6 +97,8 @@ namespace Ndk
|
|||
inline void SetMinimumSize(const Nz::Vector2f& minimumSize);
|
||||
inline void SetMinimumWidth(float minimumWidth);
|
||||
|
||||
virtual void SetRenderingRect(const Nz::Rectf& renderingRect);
|
||||
|
||||
void Show(bool show = true);
|
||||
|
||||
BaseWidget& operator=(const BaseWidget&) = delete;
|
||||
|
|
@ -106,6 +111,8 @@ namespace Ndk
|
|||
|
||||
void InvalidateNode() override;
|
||||
|
||||
Nz::Rectf GetScissorRect() const;
|
||||
|
||||
virtual bool IsFocusable() const;
|
||||
virtual void OnFocusLost();
|
||||
virtual void OnFocusReceived();
|
||||
|
|
@ -115,6 +122,7 @@ namespace Ndk
|
|||
virtual void OnMouseMoved(int x, int y, int deltaX, int deltaY);
|
||||
virtual void OnMouseButtonPress(int x, int y, Nz::Mouse::Button button);
|
||||
virtual void OnMouseButtonRelease(int x, int y, Nz::Mouse::Button button);
|
||||
virtual void OnMouseWheelMoved(int x, int y, float delta);
|
||||
virtual void OnMouseExit();
|
||||
virtual void OnParentResized(const Nz::Vector2f& newSize);
|
||||
virtual void OnTextEntered(char32_t character, bool repeated);
|
||||
|
|
@ -122,6 +130,8 @@ namespace Ndk
|
|||
|
||||
inline void SetPreferredSize(const Nz::Vector2f& preferredSize);
|
||||
|
||||
virtual void ShowChildren(bool show);
|
||||
|
||||
private:
|
||||
inline BaseWidget();
|
||||
|
||||
|
|
@ -137,6 +147,10 @@ namespace Ndk
|
|||
struct WidgetEntity
|
||||
{
|
||||
EntityOwner handle;
|
||||
bool isEnabled = true;
|
||||
|
||||
NazaraSlot(Ndk::Entity, OnEntityDisabled, onDisabledSlot);
|
||||
NazaraSlot(Ndk::Entity, OnEntityEnabled, onEnabledSlot);
|
||||
};
|
||||
|
||||
static constexpr std::size_t InvalidCanvasIndex = std::numeric_limits<std::size_t>::max();
|
||||
|
|
@ -148,6 +162,7 @@ namespace Ndk
|
|||
EntityOwner m_backgroundEntity;
|
||||
WorldHandle m_world;
|
||||
Nz::Color m_backgroundColor;
|
||||
Nz::Rectf m_renderingRect;
|
||||
Nz::SpriteRef m_backgroundSprite;
|
||||
Nz::SystemCursor m_cursor;
|
||||
Nz::Vector2f m_maximumSize;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include <NDK/BaseWidget.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Math/Algorithm.hpp>
|
||||
#include <limits>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -12,11 +13,12 @@ namespace Ndk
|
|||
m_canvasIndex(InvalidCanvasIndex),
|
||||
m_canvas(nullptr),
|
||||
m_backgroundColor(Nz::Color(230, 230, 230, 255)),
|
||||
m_renderingRect(-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()),
|
||||
m_cursor(Nz::SystemCursor_Default),
|
||||
m_size(50.f, 50.f),
|
||||
m_maximumSize(std::numeric_limits<float>::infinity()),
|
||||
m_minimumSize(0.f),
|
||||
m_preferredSize(-1),
|
||||
m_size(50.f, 50.f),
|
||||
m_widgetParent(nullptr),
|
||||
m_visible(true)
|
||||
{
|
||||
|
|
@ -66,6 +68,11 @@ namespace Ndk
|
|||
SetPosition(GetPosition(Nz::CoordSys_Local).x, (parentSize.y - mySize.y) / 2.f);
|
||||
}
|
||||
|
||||
inline void BaseWidget::ClearRenderingRect()
|
||||
{
|
||||
SetRenderingRect(Nz::Rectf(-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()));
|
||||
}
|
||||
|
||||
template<typename F>
|
||||
inline void BaseWidget::ForEachWidgetChild(F iterator)
|
||||
{
|
||||
|
|
@ -145,6 +152,11 @@ namespace Ndk
|
|||
return m_preferredSize.x;
|
||||
}
|
||||
|
||||
inline const Nz::Rectf& BaseWidget::GetRenderingRect() const
|
||||
{
|
||||
return m_renderingRect;
|
||||
}
|
||||
|
||||
inline Nz::Vector2f BaseWidget::GetSize() const
|
||||
{
|
||||
return Nz::Vector2f(GetWidth(), GetHeight());
|
||||
|
|
@ -160,6 +172,11 @@ namespace Ndk
|
|||
return m_children.size();
|
||||
}
|
||||
|
||||
inline void BaseWidget::Hide()
|
||||
{
|
||||
return Show(false);
|
||||
}
|
||||
|
||||
inline bool BaseWidget::IsVisible() const
|
||||
{
|
||||
return m_visible;
|
||||
|
|
@ -237,7 +254,7 @@ namespace Ndk
|
|||
{
|
||||
m_preferredSize = preferredSize;
|
||||
|
||||
Resize(m_preferredSize);
|
||||
//Resize(m_preferredSize);
|
||||
}
|
||||
|
||||
inline bool BaseWidget::IsRegisteredToCanvas() const
|
||||
|
|
|
|||
|
|
@ -31,6 +31,9 @@ namespace Ndk
|
|||
Canvas& operator=(const Canvas&) = delete;
|
||||
Canvas& operator=(Canvas&&) = delete;
|
||||
|
||||
NazaraSignal(OnUnhandledKeyPressed, const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::KeyEvent& /*event*/);
|
||||
NazaraSignal(OnUnhandledKeyReleased, const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::KeyEvent& /*event*/);
|
||||
|
||||
protected:
|
||||
inline void ClearKeyboardOwner(std::size_t canvasIndex);
|
||||
|
||||
|
|
@ -48,8 +51,9 @@ namespace Ndk
|
|||
private:
|
||||
void OnEventMouseButtonPressed(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseButtonEvent& event);
|
||||
void OnEventMouseButtonRelease(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseButtonEvent& event);
|
||||
void OnEventMouseMoved(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseMoveEvent& event);
|
||||
void OnEventMouseLeft(const Nz::EventHandler* eventHandler);
|
||||
void OnEventMouseMoved(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseMoveEvent& event);
|
||||
void OnEventMouseWheelMoved(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::MouseWheelEvent& event);
|
||||
void OnEventKeyPressed(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::KeyEvent& event);
|
||||
void OnEventKeyReleased(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::KeyEvent& event);
|
||||
void OnEventTextEntered(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::TextEvent& event);
|
||||
|
|
@ -66,8 +70,9 @@ namespace Ndk
|
|||
NazaraSlot(Nz::EventHandler, OnKeyReleased, m_keyReleasedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseButtonPressed, m_mouseButtonPressedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseButtonReleased, m_mouseButtonReleasedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseMoved, m_mouseMovedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseLeft, m_mouseLeftSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseMoved, m_mouseMovedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnMouseWheelMoved, m_mouseWheelMovedSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnTextEntered, m_textEnteredSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnTextEdited, m_textEditedSlot);
|
||||
|
||||
|
|
|
|||
|
|
@ -24,8 +24,9 @@ namespace Ndk
|
|||
m_keyReleasedSlot.Connect(eventHandler.OnKeyReleased, this, &Canvas::OnEventKeyReleased);
|
||||
m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, this, &Canvas::OnEventMouseButtonPressed);
|
||||
m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, this, &Canvas::OnEventMouseButtonRelease);
|
||||
m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnEventMouseMoved);
|
||||
m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, this, &Canvas::OnEventMouseLeft);
|
||||
m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnEventMouseMoved);
|
||||
m_mouseWheelMovedSlot.Connect(eventHandler.OnMouseWheelMoved, this, &Canvas::OnEventMouseWheelMoved);
|
||||
m_textEnteredSlot.Connect(eventHandler.OnTextEntered, this, &Canvas::OnEventTextEntered);
|
||||
m_textEditedSlot.Connect(eventHandler.OnTextEdited, this, &Canvas::OnEventTextEdited);
|
||||
}
|
||||
|
|
@ -59,7 +60,7 @@ namespace Ndk
|
|||
{
|
||||
WidgetEntry& entry = m_widgetEntries[index];
|
||||
|
||||
Nz::Vector3f pos = entry.widget->GetPosition();
|
||||
Nz::Vector3f pos = entry.widget->GetPosition(Nz::CoordSys_Global);
|
||||
Nz::Vector2f size = entry.widget->GetSize();
|
||||
|
||||
entry.box.Set(pos.x, pos.y, pos.z, size.x, size.y, 1.f);
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include <NDK/Components/ConstraintComponent2D.hpp>
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/LifetimeComponent.hpp>
|
||||
#include <NDK/Components/LightComponent.hpp>
|
||||
#include <NDK/Components/ListenerComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@ namespace Ndk
|
|||
const Nz::Frustumf& GetFrustum() const override;
|
||||
inline unsigned int GetLayer() const;
|
||||
const Nz::Matrix4f& GetProjectionMatrix() const override;
|
||||
inline const Nz::Vector3f& GetProjectionScale() const;
|
||||
Nz::ProjectionType GetProjectionType() const override;
|
||||
inline const Nz::Vector2f& GetSize() const;
|
||||
const Nz::RenderTarget* GetTarget() const override;
|
||||
|
|
@ -54,6 +55,7 @@ namespace Ndk
|
|||
|
||||
inline void SetFOV(float fov);
|
||||
void SetLayer(unsigned int layer);
|
||||
inline void SetProjectionScale(const Nz::Vector3f& scale);
|
||||
inline void SetProjectionType(Nz::ProjectionType projection);
|
||||
inline void SetSize(const Nz::Vector2f& size);
|
||||
inline void SetSize(float width, float height);
|
||||
|
|
@ -99,6 +101,7 @@ namespace Ndk
|
|||
mutable Nz::Recti m_viewport;
|
||||
const Nz::RenderTarget* m_target;
|
||||
Nz::Vector2f m_size;
|
||||
Nz::Vector3f m_projectionScale;
|
||||
mutable bool m_frustumUpdated;
|
||||
mutable bool m_projectionMatrixUpdated;
|
||||
mutable bool m_viewMatrixUpdated;
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ namespace Ndk
|
|||
m_targetRegion(0.f, 0.f, 1.f, 1.f),
|
||||
m_target(nullptr),
|
||||
m_size(0.f),
|
||||
m_projectionScale(1.f, 1.f, 1.f),
|
||||
m_frustumUpdated(false),
|
||||
m_projectionMatrixUpdated(false),
|
||||
m_viewMatrixUpdated(false),
|
||||
|
|
@ -43,6 +44,7 @@ namespace Ndk
|
|||
m_targetRegion(camera.m_targetRegion),
|
||||
m_target(nullptr),
|
||||
m_size(camera.m_size),
|
||||
m_projectionScale(camera.m_projectionScale),
|
||||
m_frustumUpdated(false),
|
||||
m_projectionMatrixUpdated(false),
|
||||
m_viewMatrixUpdated(false),
|
||||
|
|
@ -115,11 +117,19 @@ namespace Ndk
|
|||
return m_layer;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the projection scale of the camera
|
||||
* \return Projection scale
|
||||
*/
|
||||
const Nz::Vector3f& CameraComponent::GetProjectionScale() const
|
||||
{
|
||||
return m_projectionScale;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the camera
|
||||
* \return Size of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Vector2f & CameraComponent::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
|
|
@ -151,12 +161,23 @@ namespace Ndk
|
|||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the camera projection scale
|
||||
*
|
||||
* \param scale New projection scale
|
||||
*/
|
||||
inline void CameraComponent::SetProjectionScale(const Nz::Vector3f& scale)
|
||||
{
|
||||
m_projectionScale = scale;
|
||||
|
||||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the projection type of the camera
|
||||
*
|
||||
* \param projectionType Projection type of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetProjectionType(Nz::ProjectionType projectionType)
|
||||
{
|
||||
m_projectionType = projectionType;
|
||||
|
|
|
|||
|
|
@ -20,8 +20,9 @@ namespace Ndk
|
|||
|
||||
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
|
||||
{
|
||||
friend class PhysicsSystem2D;
|
||||
friend class ConstraintComponent2D;
|
||||
friend class PhysicsComponent2D;
|
||||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
||||
|
|
@ -30,8 +31,12 @@ namespace Ndk
|
|||
|
||||
Nz::Rectf GetAABB() const;
|
||||
const Nz::Collider2DRef& GetGeom() const;
|
||||
const Nz::Vector2f& GetGeomOffset() const;
|
||||
|
||||
void Recenter(const Nz::Vector2f& origin);
|
||||
|
||||
void SetGeom(Nz::Collider2DRef geom);
|
||||
void SetGeomOffset(const Nz::Vector2f& geomOffset);
|
||||
|
||||
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
|
||||
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = default;
|
||||
|
|
@ -40,7 +45,10 @@ namespace Ndk
|
|||
|
||||
private:
|
||||
void InitializeStaticBody();
|
||||
Nz::RigidBody2D* GetRigidBody();
|
||||
const Nz::RigidBody2D* GetRigidBody() const;
|
||||
Nz::RigidBody2D* GetStaticBody();
|
||||
const Nz::RigidBody2D* GetStaticBody() const;
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
|
|
|
|||
|
|
@ -28,16 +28,6 @@ namespace Ndk
|
|||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the collision box representing the entity
|
||||
* \return The physics collision box
|
||||
*/
|
||||
|
||||
inline Nz::Rectf CollisionComponent2D::GetAABB() const
|
||||
{
|
||||
return m_staticBody->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the geometry representing the entity
|
||||
* \return A constant reference to the physics geometry
|
||||
|
|
@ -62,13 +52,13 @@ namespace Ndk
|
|||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the static body used by the entity
|
||||
* \return A pointer to the entity
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody2D* CollisionComponent2D::GetStaticBody()
|
||||
{
|
||||
return m_staticBody.get();
|
||||
}
|
||||
|
||||
inline const Nz::RigidBody2D* CollisionComponent2D::GetStaticBody() const
|
||||
{
|
||||
return m_staticBody.get();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,18 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
|
||||
#define NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
|
||||
|
||||
#include <NDK/Component.hpp>
|
||||
#include <Nazara/Physics2D/Constraint2D.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <vector>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <NDK/Entity.hpp>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -19,16 +24,24 @@ namespace Ndk
|
|||
{
|
||||
public:
|
||||
ConstraintComponent2D() = default;
|
||||
ConstraintComponent2D(const ConstraintComponent2D& joint) = default;
|
||||
ConstraintComponent2D(const ConstraintComponent2D& joint);
|
||||
ConstraintComponent2D(ConstraintComponent2D&& joint) = default;
|
||||
|
||||
template<typename T, typename... Args> inline Nz::ObjectRef<T> CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args&&... args);
|
||||
template<typename T, typename... Args> T* CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args&&... args);
|
||||
bool RemoveConstraint(Nz::Constraint2D* constraint);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
struct ConstraintData
|
||||
{
|
||||
std::unique_ptr<Nz::Constraint2D> constraint;
|
||||
|
||||
std::vector<Nz::Constraint2DRef> m_constraints;
|
||||
NazaraSlot(Ndk::Entity, OnEntityDestruction, onBodyADestruction);
|
||||
NazaraSlot(Ndk::Entity, OnEntityDestruction, onBodyBDestruction);
|
||||
};
|
||||
|
||||
std::vector<ConstraintData> m_constraints;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/ConstraintComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
|
|
@ -5,7 +9,7 @@
|
|||
namespace Ndk
|
||||
{
|
||||
template<typename T, typename ...Args>
|
||||
Nz::ObjectRef<T> ConstraintComponent2D::CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args && ...args)
|
||||
T* ConstraintComponent2D::CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args&& ...args)
|
||||
{
|
||||
auto FetchBody = [](const Ndk::EntityHandle& entity) -> Nz::RigidBody2D*
|
||||
{
|
||||
|
|
@ -23,9 +27,20 @@ namespace Ndk
|
|||
Nz::RigidBody2D* secondBody = FetchBody(second);
|
||||
NazaraAssert(secondBody, "Second entity has no CollisionComponent2D nor PhysicsComponent2D component");
|
||||
|
||||
Nz::ObjectRef<T> constraint = T::New(*firstBody, *secondBody, std::forward<Args>(args)...);
|
||||
m_constraints.push_back(constraint);
|
||||
m_constraints.emplace_back();
|
||||
auto& constraintData = m_constraints.back();
|
||||
constraintData.constraint = std::make_unique<T>(*firstBody, *secondBody, std::forward<Args>(args)...);
|
||||
|
||||
return constraint;
|
||||
constraintData.onBodyADestruction.Connect(first->OnEntityDestruction, [this, constraint = constraintData.constraint.get()](const Ndk::Entity* /*entity*/)
|
||||
{
|
||||
RemoveConstraint(constraint);
|
||||
});
|
||||
|
||||
constraintData.onBodyBDestruction.Connect(second->OnEntityDestruction, [this, constraint = constraintData.constraint.get()](const Ndk::Entity* /*entity*/)
|
||||
{
|
||||
RemoveConstraint(constraint);
|
||||
});
|
||||
|
||||
return static_cast<T*>(constraintData.constraint.get());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ namespace Ndk
|
|||
{
|
||||
enum class DebugDraw
|
||||
{
|
||||
//TODO: Collider2D
|
||||
Collider2D,
|
||||
Collider3D,
|
||||
GraphicsAABB,
|
||||
GraphicsOBB,
|
||||
|
|
@ -41,6 +41,7 @@ namespace Ndk
|
|||
constexpr DebugDrawFlags DebugDraw_None = 0;
|
||||
|
||||
class DebugComponent;
|
||||
class GraphicsComponent;
|
||||
|
||||
using DebugComponentHandle = Nz::ObjectHandle<DebugComponent>;
|
||||
|
||||
|
|
@ -65,8 +66,14 @@ namespace Ndk
|
|||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void DetachDebugRenderables(GraphicsComponent& gfxComponent);
|
||||
|
||||
inline const Nz::InstancedRenderableRef& GetDebugRenderable(DebugDraw option) const;
|
||||
inline DebugDrawFlags GetEnabledFlags() const;
|
||||
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
inline void UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable);
|
||||
inline void UpdateEnabledFlags(DebugDrawFlags flags);
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,40 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_LIFETIMECOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_LIFETIMECOMPONENT_HPP
|
||||
|
||||
#include <NDK/Component.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class LifetimeComponent;
|
||||
|
||||
using LifetimeComponentHandle = Nz::ObjectHandle<LifetimeComponent>;
|
||||
|
||||
class NDK_API LifetimeComponent : public Component<LifetimeComponent>
|
||||
{
|
||||
friend class LifetimeSystem;
|
||||
|
||||
public:
|
||||
inline LifetimeComponent(float lifetime);
|
||||
LifetimeComponent(const LifetimeComponent&) = default;
|
||||
~LifetimeComponent() = default;
|
||||
|
||||
inline float GetRemainingTime() const;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
inline bool UpdateLifetime(float elapsedTime);
|
||||
|
||||
float m_lifetime;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/LifetimeComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_LIFETIMECOMPONENT_HPP
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/LifetimeComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline LifetimeComponent::LifetimeComponent(float lifetime) :
|
||||
m_lifetime(lifetime)
|
||||
{
|
||||
}
|
||||
|
||||
inline float Ndk::LifetimeComponent::GetRemainingTime() const
|
||||
{
|
||||
return m_lifetime;
|
||||
}
|
||||
|
||||
inline bool LifetimeComponent::UpdateLifetime(float elapsedTime)
|
||||
{
|
||||
m_lifetime -= elapsedTime;
|
||||
return m_lifetime < 0.f;
|
||||
}
|
||||
}
|
||||
|
|
@ -40,6 +40,7 @@ namespace Ndk
|
|||
|
||||
inline void EnableNodeSynchronization(bool nodeSynchronization);
|
||||
|
||||
inline void ForceSleep();
|
||||
inline void ForEachArbiter(const std::function<void(Nz::Arbiter2D&)>& callback);
|
||||
|
||||
inline Nz::Rectf GetAABB() const;
|
||||
|
|
@ -83,10 +84,15 @@ namespace Ndk
|
|||
|
||||
inline void UpdateVelocity(const Nz::Vector2f& gravity, float damping, float deltaTime);
|
||||
|
||||
inline void Wakeup();
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
inline void ApplyPhysicsState(Nz::RigidBody2D& rigidBody) const;
|
||||
inline void CopyPhysicsState(const Nz::RigidBody2D& rigidBody);
|
||||
Nz::RigidBody2D* GetRigidBody();
|
||||
const Nz::RigidBody2D* GetRigidBody() const;
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
|
|
@ -94,7 +100,27 @@ namespace Ndk
|
|||
void OnDetached() override;
|
||||
void OnEntityDestruction() override;
|
||||
|
||||
struct PendingPhysObjectStates
|
||||
{
|
||||
struct ShapeStates
|
||||
{
|
||||
Nz::Vector2f surfaceVelocity;
|
||||
float elasticity;
|
||||
float friction;
|
||||
};
|
||||
|
||||
VelocityFunc velocityFunc;
|
||||
std::vector<ShapeStates> shapes;
|
||||
Nz::RadianAnglef angularVelocity;
|
||||
Nz::Vector2f massCenter;
|
||||
Nz::Vector2f velocity;
|
||||
bool valid = false;
|
||||
float mass;
|
||||
float momentOfInertia;
|
||||
};
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_object;
|
||||
PendingPhysObjectStates m_pendingStates;
|
||||
bool m_nodeSynchronizationEnabled;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,10 @@ namespace Ndk
|
|||
*
|
||||
* \param physics PhysicsComponent2D to copy
|
||||
*/
|
||||
inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
|
||||
inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics) :
|
||||
m_nodeSynchronizationEnabled(physics.m_nodeSynchronizationEnabled)
|
||||
{
|
||||
// No copy of physical object (because we only create it when attached to an entity)
|
||||
NazaraUnused(physics);
|
||||
CopyPhysicsState(*physics.GetRigidBody());
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -138,6 +138,16 @@ namespace Ndk
|
|||
m_entity->Invalidate();
|
||||
}
|
||||
|
||||
/*!
|
||||
TODO
|
||||
*/
|
||||
inline void PhysicsComponent2D::ForceSleep()
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->ForceSleep();
|
||||
}
|
||||
|
||||
/*!
|
||||
TODO
|
||||
*/
|
||||
|
|
@ -649,6 +659,57 @@ namespace Ndk
|
|||
m_object->UpdateVelocity(gravity, damping, deltaTime);
|
||||
}
|
||||
|
||||
/*!
|
||||
TODO
|
||||
*/
|
||||
inline void PhysicsComponent2D::Wakeup()
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->Wakeup();
|
||||
}
|
||||
|
||||
inline void PhysicsComponent2D::ApplyPhysicsState(Nz::RigidBody2D& rigidBody) const
|
||||
{
|
||||
assert(m_pendingStates.valid);
|
||||
|
||||
rigidBody.SetAngularVelocity(m_pendingStates.angularVelocity);
|
||||
rigidBody.SetMass(m_pendingStates.mass);
|
||||
rigidBody.SetMassCenter(m_pendingStates.massCenter);
|
||||
rigidBody.SetMomentOfInertia(m_pendingStates.momentOfInertia);
|
||||
rigidBody.SetVelocity(m_pendingStates.velocity);
|
||||
rigidBody.SetVelocityFunction(m_pendingStates.velocityFunc);
|
||||
|
||||
for (std::size_t i = 0; i < m_pendingStates.shapes.size(); ++i)
|
||||
{
|
||||
auto& shapeData = m_pendingStates.shapes[i];
|
||||
rigidBody.SetElasticity(i, shapeData.elasticity);
|
||||
rigidBody.SetFriction(i, shapeData.friction);
|
||||
rigidBody.SetSurfaceVelocity(i, shapeData.surfaceVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
inline void PhysicsComponent2D::CopyPhysicsState(const Nz::RigidBody2D& rigidBody)
|
||||
{
|
||||
m_pendingStates.valid = true;
|
||||
|
||||
m_pendingStates.angularVelocity = rigidBody.GetAngularVelocity();
|
||||
m_pendingStates.mass = rigidBody.GetMass();
|
||||
m_pendingStates.massCenter = rigidBody.GetMassCenter();
|
||||
m_pendingStates.momentOfInertia = rigidBody.GetMomentOfInertia();
|
||||
m_pendingStates.velocity = rigidBody.GetVelocity();
|
||||
m_pendingStates.velocityFunc = rigidBody.GetVelocityFunction();
|
||||
|
||||
m_pendingStates.shapes.resize(rigidBody.GetShapeCount());
|
||||
for (std::size_t i = 0; i < m_pendingStates.shapes.size(); ++i)
|
||||
{
|
||||
auto& shapeData = m_pendingStates.shapes[i];
|
||||
shapeData.elasticity = rigidBody.GetElasticity(i);
|
||||
shapeData.friction = rigidBody.GetFriction(i);
|
||||
shapeData.surfaceVelocity = rigidBody.GetSurfaceVelocity(i);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the underlying physics object
|
||||
* \return A reference to the physics object
|
||||
|
|
@ -657,4 +718,9 @@ namespace Ndk
|
|||
{
|
||||
return m_object.get();
|
||||
}
|
||||
|
||||
inline const Nz::RigidBody2D* PhysicsComponent2D::GetRigidBody() const
|
||||
{
|
||||
return m_object.get();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,24 +14,29 @@
|
|||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
#include <Nazara/Utility/Node.hpp>
|
||||
#include <Nazara/Utility/SimpleTextDrawer.hpp>
|
||||
#include <NDK/BaseWidget.hpp>
|
||||
#include <NDK/EntityOwner.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class LuaState;
|
||||
struct WindowEvent;
|
||||
}
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class AbstractTextAreaWidget;
|
||||
class Console;
|
||||
class Entity;
|
||||
class RichTextAreaWidget;
|
||||
class ScrollAreaWidget;
|
||||
class TextAreaWidget;
|
||||
|
||||
using ConsoleHandle = Nz::ObjectHandle<Console>;
|
||||
|
||||
class NDK_API Console : public Nz::Node, public Nz::HandledObject<Console>
|
||||
class NDK_API Console : public BaseWidget, public Nz::HandledObject<Console>
|
||||
{
|
||||
public:
|
||||
Console(World& world, const Nz::Vector2f& size, Nz::LuaState& state);
|
||||
Console(BaseWidget* parent);
|
||||
Console(const Console& console) = delete;
|
||||
Console(Console&& console) = default;
|
||||
~Console() = default;
|
||||
|
|
@ -39,34 +44,25 @@ namespace Ndk
|
|||
void AddLine(const Nz::String& text, const Nz::Color& color = Nz::Color::White);
|
||||
|
||||
void Clear();
|
||||
void ClearFocus();
|
||||
|
||||
inline unsigned int GetCharacterSize() const;
|
||||
inline const EntityHandle& GetHistory() const;
|
||||
inline const EntityHandle& GetHistoryBackground() const;
|
||||
inline const EntityHandle& GetInput() const;
|
||||
inline const EntityHandle& GetInputBackground() const;
|
||||
inline const Nz::Vector2f& GetSize() const;
|
||||
inline const RichTextAreaWidget* GetHistory() const;
|
||||
inline const TextAreaWidget* GetInput() const;
|
||||
inline const Nz::FontRef& GetTextFont() const;
|
||||
|
||||
inline bool IsVisible() const;
|
||||
|
||||
void SendCharacter(char32_t character);
|
||||
void SendEvent(const Nz::WindowEvent& event);
|
||||
|
||||
void SetCharacterSize(unsigned int size);
|
||||
void SetSize(const Nz::Vector2f& size);
|
||||
void SetFocus();
|
||||
void SetTextFont(Nz::FontRef font);
|
||||
|
||||
void Show(bool show = true);
|
||||
|
||||
Console& operator=(const Console& console) = delete;
|
||||
Console& operator=(Console&& console) = default;
|
||||
|
||||
NazaraSignal(OnCommand, Console* /*console*/, const Nz::String& /*command*/);
|
||||
|
||||
private:
|
||||
void AddLineInternal(const Nz::String& text, const Nz::Color& color = Nz::Color::White);
|
||||
void ExecuteInput();
|
||||
void Layout();
|
||||
void RefreshHistory();
|
||||
void ExecuteInput(const AbstractTextAreaWidget* textArea, bool* ignoreDefaultAction);
|
||||
void Layout() override;
|
||||
|
||||
struct Line
|
||||
{
|
||||
|
|
@ -77,20 +73,10 @@ namespace Ndk
|
|||
std::size_t m_historyPosition;
|
||||
std::vector<Nz::String> m_commandHistory;
|
||||
std::vector<Line> m_historyLines;
|
||||
EntityOwner m_historyBackground;
|
||||
EntityOwner m_history;
|
||||
EntityOwner m_input;
|
||||
EntityOwner m_inputBackground;
|
||||
ScrollAreaWidget* m_historyArea;
|
||||
RichTextAreaWidget* m_history;
|
||||
TextAreaWidget* m_input;
|
||||
Nz::FontRef m_defaultFont;
|
||||
Nz::LuaState& m_state;
|
||||
Nz::SpriteRef m_historyBackgroundSprite;
|
||||
Nz::SpriteRef m_inputBackgroundSprite;
|
||||
Nz::SimpleTextDrawer m_historyDrawer;
|
||||
Nz::SimpleTextDrawer m_inputDrawer;
|
||||
Nz::TextSpriteRef m_historyTextSprite;
|
||||
Nz::TextSpriteRef m_inputTextSprite;
|
||||
Nz::Vector2f m_size;
|
||||
bool m_opened;
|
||||
unsigned int m_characterSize;
|
||||
unsigned int m_maxHistoryLines;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -19,51 +19,21 @@ namespace Ndk
|
|||
* \return History of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetHistory() const
|
||||
inline const RichTextAreaWidget* Console::GetHistory() const
|
||||
{
|
||||
return m_history;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the background of the console's history
|
||||
* \return Background history of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetHistoryBackground() const
|
||||
{
|
||||
return m_historyBackground;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the input of the console
|
||||
* \return Input of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetInput() const
|
||||
inline const TextAreaWidget* Console::GetInput() const
|
||||
{
|
||||
return m_input;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the background of the console's input
|
||||
* \return Background input of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetInputBackground() const
|
||||
{
|
||||
return m_inputBackground;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the console
|
||||
* \return Size (Width, Height) of the console
|
||||
*/
|
||||
|
||||
inline const Nz::Vector2f& Console::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the font used by the console
|
||||
* \return A reference to the font currenty used
|
||||
|
|
@ -73,14 +43,4 @@ namespace Ndk
|
|||
{
|
||||
return m_defaultFont;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the console is visible
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Console::IsVisible() const
|
||||
{
|
||||
return m_opened;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,6 +43,10 @@ namespace Ndk
|
|||
const EntityHandle& Clone() const;
|
||||
|
||||
inline void Disable();
|
||||
|
||||
std::unique_ptr<BaseComponent> DropComponent(ComponentIndex index);
|
||||
template<typename ComponentType> std::unique_ptr<BaseComponent> DropComponent();
|
||||
|
||||
void Enable(bool enable = true);
|
||||
|
||||
inline BaseComponent& GetComponent(ComponentIndex index);
|
||||
|
|
@ -74,6 +78,8 @@ namespace Ndk
|
|||
Entity& operator=(Entity&&) = delete;
|
||||
|
||||
NazaraSignal(OnEntityDestruction, Entity* /*entity*/);
|
||||
NazaraSignal(OnEntityDisabled, Entity* /*entity*/);
|
||||
NazaraSignal(OnEntityEnabled, Entity* /*entity*/);
|
||||
|
||||
private:
|
||||
Entity(World* world, EntityId id);
|
||||
|
|
@ -81,8 +87,6 @@ namespace Ndk
|
|||
void Create();
|
||||
void Destroy();
|
||||
|
||||
void DestroyComponent(ComponentIndex index);
|
||||
|
||||
inline Nz::Bitset<>& GetRemovedComponentBits();
|
||||
|
||||
inline void RegisterEntityList(EntityList* list);
|
||||
|
|
|
|||
|
|
@ -64,6 +64,15 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if component is not available in this entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
std::unique_ptr<BaseComponent> Entity::DropComponent()
|
||||
{
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
ComponentIndex index = GetComponentIndex<ComponentType>();
|
||||
return DropComponent(index);
|
||||
}
|
||||
|
||||
template<typename ComponentType>
|
||||
ComponentType& Entity::GetComponent()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace Ndk
|
|||
World* m_world;
|
||||
};
|
||||
|
||||
class NDK_API EntityList::iterator : public std::iterator<std::forward_iterator_tag, const EntityHandle>
|
||||
class NDK_API EntityList::iterator
|
||||
{
|
||||
friend EntityList;
|
||||
|
||||
|
|
@ -73,6 +73,12 @@ namespace Ndk
|
|||
|
||||
friend inline void swap(iterator& lhs, iterator& rhs);
|
||||
|
||||
using difference_type = std::ptrdiff_t;
|
||||
using iterator_category = std::forward_iterator_tag;
|
||||
using pointer = EntityHandle*;
|
||||
using reference = EntityHandle&;
|
||||
using value_type = EntityHandle;
|
||||
|
||||
private:
|
||||
inline iterator(const EntityList* world, std::size_t nextId);
|
||||
|
||||
|
|
|
|||
|
|
@ -125,14 +125,14 @@ namespace Nz
|
|||
state.Pop();
|
||||
}
|
||||
|
||||
mat->Set(values);
|
||||
*mat = Matrix4d(values);
|
||||
return 1;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
if (state.IsOfType(index, "Matrix4"))
|
||||
mat->Set(*static_cast<Matrix4d*>(state.ToUserdata(index)));
|
||||
*mat = *static_cast<Matrix4d*>(state.ToUserdata(index));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -159,8 +159,13 @@ namespace Ndk
|
|||
*/
|
||||
inline bool StateMachine::Update(float elapsedTime)
|
||||
{
|
||||
for (StateTransition& transition : m_transitions)
|
||||
// Use a classic for instead of a range-for because some state may push/pop on enter/leave, adding new transitions as we iterate
|
||||
// (range-for is a problem here because it doesn't handle mutable containers)
|
||||
|
||||
for (std::size_t i = 0; i < m_transitions.size(); ++i)
|
||||
{
|
||||
StateTransition& transition = m_transitions[i];
|
||||
|
||||
switch (transition.type)
|
||||
{
|
||||
case TransitionType::Pop:
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#define NDK_SYSTEMS_GLOBAL_HPP
|
||||
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
#include <NDK/Systems/LifetimeSystem.hpp>
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
|
|
|
|||
|
|
@ -22,20 +22,24 @@ namespace Ndk
|
|||
DebugSystem();
|
||||
~DebugSystem() = default;
|
||||
|
||||
void EnableDepthBuffer(bool enable);
|
||||
|
||||
inline bool IsDepthBufferEnabled() const;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
Nz::InstancedRenderableRef GenerateBox(Nz::Boxf box);
|
||||
Nz::InstancedRenderableRef GenerateCollision2DMesh(Entity* entity, Nz::Vector3f* offset);
|
||||
Nz::InstancedRenderableRef GenerateCollision3DMesh(Entity* entity);
|
||||
|
||||
std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> GetBoxMesh();
|
||||
Nz::MaterialRef GetCollisionMaterial();
|
||||
Nz::MaterialRef GetGlobalAABBMaterial();
|
||||
Nz::MaterialRef GetLocalAABBMaterial();
|
||||
Nz::MaterialRef GetOBBMaterial();
|
||||
std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> GetBoxMesh();
|
||||
|
||||
void OnEntityValidation(Entity* entity, bool justAdded) override;
|
||||
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
|
||||
Nz::MaterialRef m_globalAabbMaterial;
|
||||
|
|
@ -44,6 +48,7 @@ namespace Ndk
|
|||
Nz::MaterialRef m_obbMaterial;
|
||||
Nz::IndexBufferRef m_boxMeshIndexBuffer;
|
||||
Nz::VertexBufferRef m_boxMeshVertexBuffer;
|
||||
bool m_isDepthBufferEnabled;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,3 +4,10 @@
|
|||
|
||||
#include <NDK/Systems/DebugSystem.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline bool DebugSystem::IsDepthBufferEnabled() const
|
||||
{
|
||||
return m_isDepthBufferEnabled;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,29 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SYSTEMS_LIFETIMESYSTEM_HPP
|
||||
#define NDK_SYSTEMS_LIFETIMESYSTEM_HPP
|
||||
|
||||
#include <NDK/System.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API LifetimeSystem : public System<LifetimeSystem>
|
||||
{
|
||||
public:
|
||||
LifetimeSystem();
|
||||
~LifetimeSystem() = default;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Systems/LifetimeSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_LIFETIMESYSTEM_HPP
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
|
@ -51,9 +51,11 @@ namespace Ndk
|
|||
bool NearestBodyQuery(const Nz::Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, EntityHandle* nearestBody = nullptr);
|
||||
bool NearestBodyQuery(const Nz::Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result);
|
||||
|
||||
void RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const RaycastHit&)>& callback);
|
||||
bool RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<RaycastHit>* hitInfos);
|
||||
bool RaycastQueryFirst(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RaycastHit* hitInfo = nullptr);
|
||||
|
||||
void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const EntityHandle&)>& callback);
|
||||
void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<EntityHandle>* bodies);
|
||||
|
||||
void RegisterCallbacks(unsigned int collisionId, Callback callbacks);
|
||||
|
|
@ -63,6 +65,7 @@ namespace Ndk
|
|||
inline void SetGravity(const Nz::Vector2f& gravity);
|
||||
inline void SetIterationCount(std::size_t iterationCount);
|
||||
inline void SetMaxStepCount(std::size_t maxStepCount);
|
||||
inline void SetSleepTime(float sleepTime);
|
||||
inline void SetStepSize(float stepSize);
|
||||
|
||||
inline void UseSpatialHash(float cellSize, std::size_t entityCount);
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline float PhysicsSystem2D::GetDamping() const
|
||||
|
|
@ -49,6 +51,11 @@ namespace Ndk
|
|||
GetPhysWorld().SetMaxStepCount(maxStepCount);
|
||||
}
|
||||
|
||||
inline void PhysicsSystem2D::SetSleepTime(float sleepTime)
|
||||
{
|
||||
GetPhysWorld().SetSleepTime(sleepTime);
|
||||
}
|
||||
|
||||
inline void PhysicsSystem2D::SetStepSize(float stepSize)
|
||||
{
|
||||
GetPhysWorld().SetStepSize(stepSize);
|
||||
|
|
|
|||
|
|
@ -5,12 +5,16 @@
|
|||
#ifndef NDK_WIDGETS_GLOBAL_HPP
|
||||
#define NDK_WIDGETS_GLOBAL_HPP
|
||||
|
||||
#include <NDK/Widgets/AbstractTextAreaWidget.hpp>
|
||||
#include <NDK/Widgets/BoxLayout.hpp>
|
||||
#include <NDK/Widgets/ButtonWidget.hpp>
|
||||
#include <NDK/Widgets/CheckboxWidget.hpp>
|
||||
#include <NDK/Widgets/Enums.hpp>
|
||||
#include <NDK/Widgets/ImageWidget.hpp>
|
||||
#include <NDK/Widgets/LabelWidget.hpp>
|
||||
#include <NDK/Widgets/ProgressBarWidget.hpp>
|
||||
#include <NDK/Widgets/RichTextAreaWidget.hpp>
|
||||
#include <NDK/Widgets/ScrollAreaWidget.hpp>
|
||||
#include <NDK/Widgets/TextAreaWidget.hpp>
|
||||
|
||||
#endif // NDK_WIDGETS_GLOBAL_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,135 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_WIDGETS_ABSTRACTTEXTAREAWIDGET_HPP
|
||||
#define NDK_WIDGETS_ABSTRACTTEXTAREAWIDGET_HPP
|
||||
|
||||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
#include <Nazara/Utility/AbstractTextDrawer.hpp>
|
||||
#include <NDK/BaseWidget.hpp>
|
||||
#include <NDK/Widgets/Enums.hpp>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API AbstractTextAreaWidget : public BaseWidget
|
||||
{
|
||||
public:
|
||||
using CharacterFilter = std::function<bool(char32_t)>;
|
||||
|
||||
AbstractTextAreaWidget(BaseWidget* parent);
|
||||
AbstractTextAreaWidget(const AbstractTextAreaWidget&) = delete;
|
||||
AbstractTextAreaWidget(AbstractTextAreaWidget&&) = default;
|
||||
~AbstractTextAreaWidget() = default;
|
||||
|
||||
virtual void Clear();
|
||||
|
||||
//virtual TextAreaWidget* Clone() const = 0;
|
||||
|
||||
void EnableLineWrap(bool enable = true);
|
||||
inline void EnableMultiline(bool enable = true);
|
||||
inline void EnableTabWriting(bool enable = true);
|
||||
|
||||
inline void Erase(std::size_t glyphPosition);
|
||||
virtual void Erase(std::size_t firstGlyph, std::size_t lastGlyph) = 0;
|
||||
inline void EraseSelection();
|
||||
|
||||
inline const CharacterFilter& GetCharacterFilter() const;
|
||||
inline const Nz::Vector2ui& GetCursorPosition() const;
|
||||
inline Nz::Vector2ui GetCursorPosition(std::size_t glyphIndex) const;
|
||||
inline EchoMode GetEchoMode() const;
|
||||
inline std::size_t GetGlyphIndex() const;
|
||||
inline std::size_t GetGlyphIndex(const Nz::Vector2ui& cursorPosition) const;
|
||||
inline const Nz::String& GetText() const;
|
||||
|
||||
Nz::Vector2ui GetHoveredGlyph(float x, float y) const;
|
||||
|
||||
inline bool HasSelection() const;
|
||||
|
||||
inline bool IsLineWrapEnabled() const;
|
||||
inline bool IsMultilineEnabled() const;
|
||||
inline bool IsReadOnly() const;
|
||||
inline bool IsTabWritingEnabled() const;
|
||||
|
||||
inline void MoveCursor(int offset);
|
||||
inline void MoveCursor(const Nz::Vector2i& offset);
|
||||
|
||||
inline Nz::Vector2ui NormalizeCursorPosition(Nz::Vector2ui cursorPosition) const;
|
||||
|
||||
inline void SetCharacterFilter(CharacterFilter filter);
|
||||
inline void SetCursorPosition(std::size_t glyphIndex);
|
||||
inline void SetCursorPosition(Nz::Vector2ui cursorPosition);
|
||||
inline void SetEchoMode(EchoMode echoMode);
|
||||
inline void SetReadOnly(bool readOnly = true);
|
||||
inline void SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition);
|
||||
|
||||
inline void Write(const Nz::String& text);
|
||||
inline void Write(const Nz::String& text, const Nz::Vector2ui& glyphPosition);
|
||||
virtual void Write(const Nz::String& text, std::size_t glyphPosition) = 0;
|
||||
|
||||
AbstractTextAreaWidget& operator=(const AbstractTextAreaWidget&) = delete;
|
||||
AbstractTextAreaWidget& operator=(AbstractTextAreaWidget&&) = default;
|
||||
|
||||
NazaraSignal(OnTextAreaCursorMove, const AbstractTextAreaWidget* /*textArea*/, Nz::Vector2ui* /*newCursorPosition*/);
|
||||
NazaraSignal(OnTextAreaKeyBackspace, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyDown, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyEnd, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyHome, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyLeft, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyReturn, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyRight, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyUp, const AbstractTextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaSelection, const AbstractTextAreaWidget* /*textArea*/, Nz::Vector2ui* /*start*/, Nz::Vector2ui* /*end*/);
|
||||
|
||||
protected:
|
||||
virtual Nz::AbstractTextDrawer& GetTextDrawer() = 0;
|
||||
virtual const Nz::AbstractTextDrawer& GetTextDrawer() const = 0;
|
||||
|
||||
void Layout() override;
|
||||
|
||||
virtual void HandleIndentation(bool add) = 0;
|
||||
virtual void HandleSelectionIndentation(bool add) = 0;
|
||||
virtual void HandleWordCursorMove(bool left) = 0;
|
||||
|
||||
bool IsFocusable() const override;
|
||||
void OnFocusLost() override;
|
||||
void OnFocusReceived() override;
|
||||
bool OnKeyPressed(const Nz::WindowEvent::KeyEvent& key) override;
|
||||
void OnKeyReleased(const Nz::WindowEvent::KeyEvent& key) override;
|
||||
void OnMouseButtonPress(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
|
||||
void OnMouseButtonRelease(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
|
||||
void OnMouseEnter() override;
|
||||
void OnMouseMoved(int x, int y, int deltaX, int deltaY) override;
|
||||
void OnTextEntered(char32_t character, bool repeated) override;
|
||||
|
||||
inline void SetCursorPositionInternal(std::size_t glyphIndex);
|
||||
inline void SetCursorPositionInternal(Nz::Vector2ui cursorPosition);
|
||||
|
||||
void RefreshCursor();
|
||||
virtual void UpdateDisplayText() = 0;
|
||||
void UpdateTextSprite();
|
||||
|
||||
CharacterFilter m_characterFilter;
|
||||
EchoMode m_echoMode;
|
||||
EntityHandle m_cursorEntity;
|
||||
EntityHandle m_textEntity;
|
||||
Nz::TextSpriteRef m_textSprite;
|
||||
Nz::Vector2ui m_cursorPositionBegin;
|
||||
Nz::Vector2ui m_cursorPositionEnd;
|
||||
Nz::Vector2ui m_selectionCursor;
|
||||
std::vector<Nz::SpriteRef> m_cursorSprites;
|
||||
bool m_isLineWrapEnabled;
|
||||
bool m_isMouseButtonDown;
|
||||
bool m_multiLineEnabled;
|
||||
bool m_readOnly;
|
||||
bool m_tabEnabled; // writes (Shift+)Tab character if set to true
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Widgets/AbstractTextAreaWidget.inl>
|
||||
|
||||
#endif // NDK_WIDGETS_ABSTRACTTEXTAREAWIDGET_HPP
|
||||
|
|
@ -0,0 +1,252 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Widgets/AbstractTextAreaWidget.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline void AbstractTextAreaWidget::EnableMultiline(bool enable)
|
||||
{
|
||||
m_multiLineEnabled = enable;
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::EnableTabWriting(bool enable)
|
||||
{
|
||||
m_tabEnabled = enable;
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::Erase(std::size_t glyphPosition)
|
||||
{
|
||||
Erase(glyphPosition, glyphPosition + 1U);
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::EraseSelection()
|
||||
{
|
||||
if (!HasSelection())
|
||||
return;
|
||||
|
||||
Erase(GetGlyphIndex(m_cursorPositionBegin), GetGlyphIndex(m_cursorPositionEnd));
|
||||
}
|
||||
|
||||
inline const AbstractTextAreaWidget::CharacterFilter& AbstractTextAreaWidget::GetCharacterFilter() const
|
||||
{
|
||||
return m_characterFilter;
|
||||
}
|
||||
|
||||
inline const Nz::Vector2ui& AbstractTextAreaWidget::GetCursorPosition() const
|
||||
{
|
||||
return m_cursorPositionBegin;
|
||||
}
|
||||
|
||||
Nz::Vector2ui AbstractTextAreaWidget::GetCursorPosition(std::size_t glyphIndex) const
|
||||
{
|
||||
const Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
glyphIndex = std::min(glyphIndex, GetTextDrawer().GetGlyphCount());
|
||||
|
||||
std::size_t lineCount = textDrawer.GetLineCount();
|
||||
std::size_t line = 0U;
|
||||
for (std::size_t i = line + 1; i < lineCount; ++i)
|
||||
{
|
||||
if (textDrawer.GetLine(i).glyphIndex > glyphIndex)
|
||||
break;
|
||||
|
||||
line = i;
|
||||
}
|
||||
|
||||
const auto& lineInfo = textDrawer.GetLine(line);
|
||||
|
||||
Nz::Vector2ui cursorPos;
|
||||
cursorPos.y = static_cast<unsigned int>(line);
|
||||
cursorPos.x = static_cast<unsigned int>(glyphIndex - lineInfo.glyphIndex);
|
||||
|
||||
return cursorPos;
|
||||
}
|
||||
|
||||
inline EchoMode AbstractTextAreaWidget::GetEchoMode() const
|
||||
{
|
||||
return m_echoMode;
|
||||
}
|
||||
|
||||
inline std::size_t AbstractTextAreaWidget::GetGlyphIndex() const
|
||||
{
|
||||
return GetGlyphIndex(m_cursorPositionBegin);
|
||||
}
|
||||
|
||||
inline std::size_t AbstractTextAreaWidget::GetGlyphIndex(const Nz::Vector2ui& cursorPosition) const
|
||||
{
|
||||
const Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
std::size_t glyphIndex = textDrawer.GetLine(cursorPosition.y).glyphIndex + cursorPosition.x;
|
||||
if (textDrawer.GetLineCount() > cursorPosition.y + 1)
|
||||
glyphIndex = std::min(glyphIndex, textDrawer.GetLine(cursorPosition.y + 1).glyphIndex - 1);
|
||||
else
|
||||
glyphIndex = std::min(glyphIndex, textDrawer.GetGlyphCount());
|
||||
|
||||
return glyphIndex;
|
||||
}
|
||||
|
||||
inline bool AbstractTextAreaWidget::HasSelection() const
|
||||
{
|
||||
return m_cursorPositionBegin != m_cursorPositionEnd;
|
||||
}
|
||||
|
||||
inline bool AbstractTextAreaWidget::IsLineWrapEnabled() const
|
||||
{
|
||||
return m_isLineWrapEnabled;
|
||||
}
|
||||
|
||||
inline bool AbstractTextAreaWidget::IsMultilineEnabled() const
|
||||
{
|
||||
return m_multiLineEnabled;
|
||||
}
|
||||
|
||||
inline bool AbstractTextAreaWidget::IsTabWritingEnabled() const
|
||||
{
|
||||
return m_tabEnabled;
|
||||
}
|
||||
|
||||
inline bool AbstractTextAreaWidget::IsReadOnly() const
|
||||
{
|
||||
return m_readOnly;
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::MoveCursor(int offset)
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPositionBegin);
|
||||
if (offset >= 0)
|
||||
SetCursorPosition(cursorGlyph + static_cast<std::size_t>(offset));
|
||||
else
|
||||
{
|
||||
std::size_t nOffset = static_cast<std::size_t>(-offset);
|
||||
if (nOffset >= cursorGlyph)
|
||||
SetCursorPosition(0);
|
||||
else
|
||||
SetCursorPosition(cursorGlyph - nOffset);
|
||||
}
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::MoveCursor(const Nz::Vector2i& offset)
|
||||
{
|
||||
auto ClampOffset = [] (unsigned int cursorPosition, int cursorOffset) -> unsigned int
|
||||
{
|
||||
if (cursorOffset >= 0)
|
||||
return cursorPosition + cursorOffset;
|
||||
else
|
||||
{
|
||||
unsigned int nOffset = static_cast<unsigned int>(-cursorOffset);
|
||||
if (nOffset >= cursorPosition)
|
||||
return 0;
|
||||
else
|
||||
return cursorPosition - nOffset;
|
||||
}
|
||||
};
|
||||
|
||||
Nz::Vector2ui cursorPosition = m_cursorPositionBegin;
|
||||
cursorPosition.x = ClampOffset(static_cast<unsigned int>(cursorPosition.x), offset.x);
|
||||
cursorPosition.y = ClampOffset(static_cast<unsigned int>(cursorPosition.y), offset.y);
|
||||
|
||||
SetCursorPosition(cursorPosition);
|
||||
}
|
||||
|
||||
inline Nz::Vector2ui AbstractTextAreaWidget::NormalizeCursorPosition(Nz::Vector2ui cursorPosition) const
|
||||
{
|
||||
const Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
std::size_t lineCount = textDrawer.GetLineCount();
|
||||
if (cursorPosition.y >= lineCount)
|
||||
cursorPosition.y = static_cast<unsigned int>(lineCount - 1);
|
||||
|
||||
const auto& lineInfo = textDrawer.GetLine(cursorPosition.y);
|
||||
if (cursorPosition.y + 1 < lineCount)
|
||||
{
|
||||
const auto& nextLineInfo = textDrawer.GetLine(cursorPosition.y + 1);
|
||||
cursorPosition.x = std::min(cursorPosition.x, static_cast<unsigned int>(nextLineInfo.glyphIndex - lineInfo.glyphIndex - 1));
|
||||
}
|
||||
|
||||
return cursorPosition;
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetCharacterFilter(CharacterFilter filter)
|
||||
{
|
||||
m_characterFilter = std::move(filter);
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetCursorPosition(std::size_t glyphIndex)
|
||||
{
|
||||
Nz::Vector2ui position = GetCursorPosition(glyphIndex);
|
||||
Nz::Vector2ui newPosition = position;
|
||||
|
||||
OnTextAreaCursorMove(this, &newPosition);
|
||||
|
||||
if (position == newPosition)
|
||||
SetCursorPositionInternal(position);
|
||||
else
|
||||
SetCursorPositionInternal(GetGlyphIndex(newPosition));
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetCursorPosition(Nz::Vector2ui cursorPosition)
|
||||
{
|
||||
OnTextAreaCursorMove(this, &cursorPosition);
|
||||
|
||||
return SetCursorPositionInternal(NormalizeCursorPosition(cursorPosition));
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetEchoMode(EchoMode echoMode)
|
||||
{
|
||||
m_echoMode = echoMode;
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetReadOnly(bool readOnly)
|
||||
{
|
||||
m_readOnly = readOnly;
|
||||
m_cursorEntity->Enable(!m_readOnly && HasFocus());
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition)
|
||||
{
|
||||
// Ensure begin is before end
|
||||
if (toPosition.y < fromPosition.y || (toPosition.y == fromPosition.y && toPosition.x < fromPosition.x))
|
||||
std::swap(fromPosition, toPosition);
|
||||
|
||||
if (m_cursorPositionBegin != fromPosition || m_cursorPositionEnd != toPosition)
|
||||
{
|
||||
OnTextAreaSelection(this, &fromPosition, &toPosition);
|
||||
|
||||
// Ensure begin is before end a second time (in case signal changed it)
|
||||
if (toPosition.y < fromPosition.y || (toPosition.y == fromPosition.y && toPosition.x < fromPosition.x))
|
||||
std::swap(fromPosition, toPosition);
|
||||
|
||||
m_cursorPositionBegin = NormalizeCursorPosition(fromPosition);
|
||||
m_cursorPositionEnd = NormalizeCursorPosition(toPosition);
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::Write(const Nz::String& text)
|
||||
{
|
||||
Write(text, GetGlyphIndex(m_cursorPositionBegin));
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::Write(const Nz::String& text, const Nz::Vector2ui& glyphPosition)
|
||||
{
|
||||
Write(text, GetGlyphIndex(glyphPosition));
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::SetCursorPositionInternal(std::size_t glyphIndex)
|
||||
{
|
||||
return SetCursorPositionInternal(GetCursorPosition(glyphIndex));
|
||||
}
|
||||
|
||||
inline void AbstractTextAreaWidget::SetCursorPositionInternal(Nz::Vector2ui cursorPosition)
|
||||
{
|
||||
m_cursorPositionBegin = cursorPosition;
|
||||
m_cursorPositionEnd = m_cursorPositionBegin;
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
}
|
||||
|
|
@ -10,7 +10,8 @@ namespace Ndk
|
|||
{
|
||||
m_textSprite->Update(drawer);
|
||||
|
||||
SetMinimumSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
|
||||
SetPreferredSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
|
||||
Nz::Vector2f size = Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths());
|
||||
SetMinimumSize(size);
|
||||
SetPreferredSize(size);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,68 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_WIDGETS_RICHTEXTAREAWIDGET_HPP
|
||||
#define NDK_WIDGETS_RICHTEXTAREAWIDGET_HPP
|
||||
|
||||
#include <Nazara/Utility/RichTextDrawer.hpp>
|
||||
#include <NDK/Widgets/AbstractTextAreaWidget.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API RichTextAreaWidget : public AbstractTextAreaWidget
|
||||
{
|
||||
public:
|
||||
RichTextAreaWidget(BaseWidget* parent);
|
||||
RichTextAreaWidget(const RichTextAreaWidget&) = delete;
|
||||
RichTextAreaWidget(RichTextAreaWidget&&) = default;
|
||||
~RichTextAreaWidget() = default;
|
||||
|
||||
void AppendText(const Nz::String& text);
|
||||
|
||||
void Clear() override;
|
||||
|
||||
void Erase(std::size_t firstGlyph, std::size_t lastGlyph) override;
|
||||
|
||||
inline unsigned int GetCharacterSize() const;
|
||||
inline float GetCharacterSpacingOffset() const;
|
||||
inline float GetLineSpacingOffset() const;
|
||||
inline const Nz::Color& GetTextColor() const;
|
||||
inline Nz::Font* GetTextFont() const;
|
||||
inline const Nz::Color& GetTextOutlineColor() const;
|
||||
inline float GetTextOutlineThickness() const;
|
||||
inline Nz::TextStyleFlags GetTextStyle() const;
|
||||
|
||||
inline void SetCharacterSize(unsigned int characterSize);
|
||||
inline void SetCharacterSpacingOffset(float offset);
|
||||
inline void SetLineSpacingOffset(float offset);
|
||||
inline void SetTextColor(const Nz::Color& color);
|
||||
inline void SetTextFont(Nz::FontRef font);
|
||||
inline void SetTextOutlineColor(const Nz::Color& color);
|
||||
inline void SetTextOutlineThickness(float thickness);
|
||||
inline void SetTextStyle(Nz::TextStyleFlags style);
|
||||
|
||||
void Write(const Nz::String& text, std::size_t glyphPosition) override;
|
||||
|
||||
RichTextAreaWidget& operator=(const RichTextAreaWidget&) = delete;
|
||||
RichTextAreaWidget& operator=(RichTextAreaWidget&&) = default;
|
||||
|
||||
private:
|
||||
Nz::AbstractTextDrawer& GetTextDrawer() override;
|
||||
const Nz::AbstractTextDrawer& GetTextDrawer() const override;
|
||||
|
||||
void HandleIndentation(bool add) override;
|
||||
void HandleSelectionIndentation(bool add) override;
|
||||
void HandleWordCursorMove(bool left) override;
|
||||
|
||||
void UpdateDisplayText() override;
|
||||
|
||||
Nz::RichTextDrawer m_drawer;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Widgets/RichTextAreaWidget.inl>
|
||||
|
||||
#endif // NDK_WIDGETS_TEXTAREAWIDGET_HPP
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Widgets/RichTextAreaWidget.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline unsigned int RichTextAreaWidget::GetCharacterSize() const
|
||||
{
|
||||
return m_drawer.GetDefaultCharacterSize();
|
||||
}
|
||||
|
||||
inline float RichTextAreaWidget::GetCharacterSpacingOffset() const
|
||||
{
|
||||
return m_drawer.GetDefaultCharacterSpacingOffset();
|
||||
}
|
||||
|
||||
inline float RichTextAreaWidget::GetLineSpacingOffset() const
|
||||
{
|
||||
return m_drawer.GetDefaultLineSpacingOffset();
|
||||
}
|
||||
|
||||
inline const Nz::Color& RichTextAreaWidget::GetTextColor() const
|
||||
{
|
||||
return m_drawer.GetDefaultColor();
|
||||
}
|
||||
|
||||
inline Nz::Font* RichTextAreaWidget::GetTextFont() const
|
||||
{
|
||||
return m_drawer.GetDefaultFont();
|
||||
}
|
||||
|
||||
inline const Nz::Color& RichTextAreaWidget::GetTextOutlineColor() const
|
||||
{
|
||||
return m_drawer.GetDefaultOutlineColor();
|
||||
}
|
||||
|
||||
inline float RichTextAreaWidget::GetTextOutlineThickness() const
|
||||
{
|
||||
return m_drawer.GetDefaultOutlineThickness();
|
||||
}
|
||||
|
||||
inline Nz::TextStyleFlags RichTextAreaWidget::GetTextStyle() const
|
||||
{
|
||||
return m_drawer.GetDefaultStyle();
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetCharacterSize(unsigned int characterSize)
|
||||
{
|
||||
m_drawer.SetDefaultCharacterSize(characterSize);
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetCharacterSpacingOffset(float offset)
|
||||
{
|
||||
m_drawer.SetDefaultCharacterSpacingOffset(offset);
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetLineSpacingOffset(float offset)
|
||||
{
|
||||
m_drawer.SetDefaultLineSpacingOffset(offset);
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetTextColor(const Nz::Color& color)
|
||||
{
|
||||
m_drawer.SetDefaultColor(color);
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetTextFont(Nz::FontRef font)
|
||||
{
|
||||
m_drawer.SetDefaultFont(std::move(font));
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetTextOutlineColor(const Nz::Color& color)
|
||||
{
|
||||
m_drawer.SetDefaultOutlineColor(color);
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetTextOutlineThickness(float thickness)
|
||||
{
|
||||
m_drawer.SetDefaultOutlineThickness(thickness);
|
||||
}
|
||||
|
||||
inline void RichTextAreaWidget::SetTextStyle(Nz::TextStyleFlags style)
|
||||
{
|
||||
m_drawer.SetDefaultStyle(style);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_WIDGETS_SCROLLAREAWIDGET_HPP
|
||||
#define NDK_WIDGETS_SCROLLAREAWIDGET_HPP
|
||||
|
||||
#include <NDK/Prerequisites.hpp>
|
||||
#include <NDK/BaseWidget.hpp>
|
||||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API ScrollAreaWidget : public BaseWidget
|
||||
{
|
||||
public:
|
||||
ScrollAreaWidget(BaseWidget* parent, BaseWidget* content);
|
||||
ScrollAreaWidget(const ScrollAreaWidget&) = delete;
|
||||
ScrollAreaWidget(ScrollAreaWidget&&) = default;
|
||||
~ScrollAreaWidget() = default;
|
||||
|
||||
void EnableScrollbar(bool enable);
|
||||
|
||||
inline float GetScrollHeight() const;
|
||||
inline float GetScrollRatio() const;
|
||||
|
||||
inline bool HasScrollbar() const;
|
||||
inline bool IsScrollbarEnabled() const;
|
||||
inline bool IsScrollbarVisible() const;
|
||||
|
||||
inline void ScrollToHeight(float height);
|
||||
void ScrollToRatio(float ratio);
|
||||
|
||||
ScrollAreaWidget& operator=(const ScrollAreaWidget&) = delete;
|
||||
ScrollAreaWidget& operator=(ScrollAreaWidget&&) = default;
|
||||
|
||||
private:
|
||||
enum class ScrollBarStatus
|
||||
{
|
||||
Grabbed,
|
||||
Hovered,
|
||||
None
|
||||
};
|
||||
|
||||
Nz::Rectf GetScrollbarRect() const;
|
||||
|
||||
void Layout() override;
|
||||
|
||||
void OnMouseButtonPress(int x, int y, Nz::Mouse::Button button) override;
|
||||
void OnMouseButtonRelease(int x, int y, Nz::Mouse::Button button) override;
|
||||
void OnMouseExit() override;
|
||||
void OnMouseMoved(int x, int y, int deltaX, int deltaY) override;
|
||||
void OnMouseWheelMoved(int x, int y, float delta) override;
|
||||
|
||||
void UpdateScrollbarStatus(ScrollBarStatus status);
|
||||
|
||||
BaseWidget* m_content;
|
||||
EntityHandle m_scrollbarBackgroundEntity;
|
||||
EntityHandle m_scrollbarEntity;
|
||||
Nz::SpriteRef m_scrollbarBackgroundSprite;
|
||||
Nz::SpriteRef m_scrollbarSprite;
|
||||
Nz::Vector2i m_grabbedDelta;
|
||||
ScrollBarStatus m_scrollbarStatus;
|
||||
bool m_isScrollbarEnabled;
|
||||
bool m_hasScrollbar;
|
||||
float m_scrollRatio;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Widgets/ScrollAreaWidget.inl>
|
||||
|
||||
#endif // NDK_WIDGETS_SCROLLAREAWIDGET_HPP
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Widgets/ScrollAreaWidget.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline float ScrollAreaWidget::GetScrollHeight() const
|
||||
{
|
||||
return m_scrollRatio * m_content->GetHeight();
|
||||
}
|
||||
|
||||
inline float ScrollAreaWidget::GetScrollRatio() const
|
||||
{
|
||||
return m_scrollRatio;
|
||||
}
|
||||
|
||||
inline bool ScrollAreaWidget::HasScrollbar() const
|
||||
{
|
||||
return m_hasScrollbar;
|
||||
}
|
||||
|
||||
inline bool ScrollAreaWidget::IsScrollbarEnabled() const
|
||||
{
|
||||
return m_isScrollbarEnabled;
|
||||
}
|
||||
|
||||
inline bool ScrollAreaWidget::IsScrollbarVisible() const
|
||||
{
|
||||
return HasScrollbar() && IsScrollbarEnabled();
|
||||
}
|
||||
|
||||
inline void ScrollAreaWidget::ScrollToHeight(float height)
|
||||
{
|
||||
float contentHeight = m_content->GetHeight();
|
||||
ScrollToRatio(height / contentHeight);
|
||||
}
|
||||
}
|
||||
|
|
@ -7,20 +7,14 @@
|
|||
#ifndef NDK_WIDGETS_TEXTAREAWIDGET_HPP
|
||||
#define NDK_WIDGETS_TEXTAREAWIDGET_HPP
|
||||
|
||||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
#include <Nazara/Utility/SimpleTextDrawer.hpp>
|
||||
#include <NDK/BaseWidget.hpp>
|
||||
#include <NDK/Widgets/Enums.hpp>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include <NDK/Widgets/AbstractTextAreaWidget.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API TextAreaWidget : public BaseWidget
|
||||
class NDK_API TextAreaWidget : public AbstractTextAreaWidget
|
||||
{
|
||||
public:
|
||||
using CharacterFilter = std::function<bool(char32_t)>;
|
||||
|
||||
TextAreaWidget(BaseWidget* parent);
|
||||
TextAreaWidget(const TextAreaWidget&) = delete;
|
||||
TextAreaWidget(TextAreaWidget&&) = default;
|
||||
|
|
@ -28,99 +22,53 @@ namespace Ndk
|
|||
|
||||
void AppendText(const Nz::String& text);
|
||||
|
||||
inline void Clear();
|
||||
void Clear() override;
|
||||
|
||||
//virtual TextAreaWidget* Clone() const = 0;
|
||||
using AbstractTextAreaWidget::Erase;
|
||||
void Erase(std::size_t firstGlyph, std::size_t lastGlyph) override;
|
||||
|
||||
|
||||
inline void EnableMultiline(bool enable = true);
|
||||
inline void EnableTabWriting(bool enable = true);
|
||||
|
||||
inline void Erase(std::size_t glyphPosition);
|
||||
void Erase(std::size_t firstGlyph, std::size_t lastGlyph);
|
||||
void EraseSelection();
|
||||
|
||||
inline const CharacterFilter& GetCharacterFilter() const;
|
||||
inline unsigned int GetCharacterSize() const;
|
||||
inline const Nz::Vector2ui& GetCursorPosition() const;
|
||||
inline Nz::Vector2ui GetCursorPosition(std::size_t glyphIndex) const;
|
||||
inline const Nz::String& GetDisplayText() const;
|
||||
inline EchoMode GetEchoMode() const;
|
||||
inline std::size_t GetGlyphIndex(const Nz::Vector2ui& cursorPosition);
|
||||
inline float GetCharacterSpacingOffset() const;
|
||||
inline float GetLineSpacingOffset() const;
|
||||
inline const Nz::String& GetText() const;
|
||||
inline const Nz::Color& GetTextColor() const;
|
||||
inline Nz::Font* GetTextFont() const;
|
||||
inline const Nz::Color& GetTextOulineColor() const;
|
||||
inline float GetTextOulineThickness() const;
|
||||
inline Nz::TextStyleFlags GetTextStyle() const;
|
||||
|
||||
Nz::Vector2ui GetHoveredGlyph(float x, float y) const;
|
||||
|
||||
inline bool HasSelection() const;
|
||||
|
||||
inline bool IsMultilineEnabled() const;
|
||||
inline bool IsReadOnly() const;
|
||||
inline bool IsTabWritingEnabled() const;
|
||||
|
||||
inline void MoveCursor(int offset);
|
||||
inline void MoveCursor(const Nz::Vector2i& offset);
|
||||
|
||||
inline void SetCharacterFilter(CharacterFilter filter);
|
||||
void SetCharacterSize(unsigned int characterSize);
|
||||
inline void SetCursorPosition(std::size_t glyphIndex);
|
||||
inline void SetCursorPosition(Nz::Vector2ui cursorPosition);
|
||||
inline void SetEchoMode(EchoMode echoMode);
|
||||
inline void SetReadOnly(bool readOnly = true);
|
||||
inline void SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition);
|
||||
inline void SetCharacterSize(unsigned int characterSize);
|
||||
inline void SetCharacterSpacingOffset(float offset);
|
||||
inline void SetLineSpacingOffset(float offset);
|
||||
inline void SetText(const Nz::String& text);
|
||||
inline void SetTextColor(const Nz::Color& text);
|
||||
inline void SetTextFont(Nz::FontRef font);
|
||||
inline void SetTextOutlineColor(const Nz::Color& color);
|
||||
inline void SetTextOutlineThickness(float thickness);
|
||||
inline void SetTextStyle(Nz::TextStyleFlags style);
|
||||
|
||||
inline void Write(const Nz::String& text);
|
||||
inline void Write(const Nz::String& text, const Nz::Vector2ui& glyphPosition);
|
||||
void Write(const Nz::String& text, std::size_t glyphPosition);
|
||||
using AbstractTextAreaWidget::Write;
|
||||
void Write(const Nz::String& text, std::size_t glyphPosition) override;
|
||||
|
||||
TextAreaWidget& operator=(const TextAreaWidget&) = delete;
|
||||
TextAreaWidget& operator=(TextAreaWidget&&) = default;
|
||||
|
||||
NazaraSignal(OnTextAreaCursorMove, const TextAreaWidget* /*textArea*/, std::size_t* /*newCursorPosition*/);
|
||||
NazaraSignal(OnTextAreaKeyBackspace, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyDown, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyEnd, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyHome, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyLeft, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyReturn, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyRight, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextAreaKeyUp, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
|
||||
NazaraSignal(OnTextChanged, const TextAreaWidget* /*textArea*/, const Nz::String& /*text*/);
|
||||
NazaraSignal(OnTextChanged, const AbstractTextAreaWidget* /*textArea*/, const Nz::String& /*text*/);
|
||||
|
||||
private:
|
||||
void Layout() override;
|
||||
Nz::AbstractTextDrawer& GetTextDrawer() override;
|
||||
const Nz::AbstractTextDrawer& GetTextDrawer() const override;
|
||||
|
||||
bool IsFocusable() const override;
|
||||
void OnFocusLost() override;
|
||||
void OnFocusReceived() override;
|
||||
bool OnKeyPressed(const Nz::WindowEvent::KeyEvent& key) override;
|
||||
void OnKeyReleased(const Nz::WindowEvent::KeyEvent& key) override;
|
||||
void OnMouseButtonPress(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
|
||||
void OnMouseButtonRelease(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
|
||||
void OnMouseEnter() override;
|
||||
void OnMouseMoved(int x, int y, int deltaX, int deltaY) override;
|
||||
void OnTextEntered(char32_t character, bool repeated) override;
|
||||
void HandleIndentation(bool add) override;
|
||||
void HandleSelectionIndentation(bool add) override;
|
||||
void HandleWordCursorMove(bool left) override;
|
||||
|
||||
void RefreshCursor();
|
||||
void UpdateDisplayText();
|
||||
void UpdateDisplayText() override;
|
||||
void UpdateMinimumSize();
|
||||
|
||||
CharacterFilter m_characterFilter;
|
||||
EchoMode m_echoMode;
|
||||
EntityHandle m_cursorEntity;
|
||||
EntityHandle m_textEntity;
|
||||
Nz::SimpleTextDrawer m_drawer;
|
||||
Nz::String m_text;
|
||||
Nz::TextSpriteRef m_textSprite;
|
||||
Nz::Vector2ui m_cursorPositionBegin;
|
||||
Nz::Vector2ui m_cursorPositionEnd;
|
||||
Nz::Vector2ui m_selectionCursor;
|
||||
std::vector<Nz::SpriteRef> m_cursorSprites;
|
||||
bool m_isMouseButtonDown;
|
||||
bool m_multiLineEnabled;
|
||||
bool m_readOnly;
|
||||
bool m_tabEnabled; // writes (Shift+)Tab character if set to true
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,90 +6,24 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
inline void TextAreaWidget::Clear()
|
||||
{
|
||||
m_cursorPositionBegin.MakeZero();
|
||||
m_cursorPositionEnd.MakeZero();
|
||||
m_drawer.Clear();
|
||||
m_text.Clear();
|
||||
m_textSprite->Update(m_drawer);
|
||||
|
||||
RefreshCursor();
|
||||
OnTextChanged(this, m_text);
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::EnableMultiline(bool enable)
|
||||
{
|
||||
m_multiLineEnabled = enable;
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::EnableTabWriting(bool enable)
|
||||
{
|
||||
m_tabEnabled = enable;
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::Erase(std::size_t glyphPosition)
|
||||
{
|
||||
Erase(glyphPosition, glyphPosition + 1U);
|
||||
}
|
||||
|
||||
inline const TextAreaWidget::CharacterFilter& TextAreaWidget::GetCharacterFilter() const
|
||||
{
|
||||
return m_characterFilter;
|
||||
}
|
||||
|
||||
inline unsigned int TextAreaWidget::GetCharacterSize() const
|
||||
{
|
||||
return m_drawer.GetCharacterSize();
|
||||
}
|
||||
|
||||
inline const Nz::Vector2ui& TextAreaWidget::GetCursorPosition() const
|
||||
{
|
||||
return m_cursorPositionBegin;
|
||||
}
|
||||
|
||||
Nz::Vector2ui TextAreaWidget::GetCursorPosition(std::size_t glyphIndex) const
|
||||
{
|
||||
glyphIndex = std::min(glyphIndex, m_drawer.GetGlyphCount());
|
||||
|
||||
std::size_t lineCount = m_drawer.GetLineCount();
|
||||
std::size_t line = 0U;
|
||||
for (std::size_t i = line + 1; i < lineCount; ++i)
|
||||
{
|
||||
if (m_drawer.GetLine(i).glyphIndex > glyphIndex)
|
||||
break;
|
||||
|
||||
line = i;
|
||||
}
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(line);
|
||||
|
||||
Nz::Vector2ui cursorPos;
|
||||
cursorPos.y = static_cast<unsigned int>(line);
|
||||
cursorPos.x = static_cast<unsigned int>(glyphIndex - lineInfo.glyphIndex);
|
||||
|
||||
return cursorPos;
|
||||
}
|
||||
|
||||
inline const Nz::String& TextAreaWidget::GetDisplayText() const
|
||||
{
|
||||
return m_drawer.GetText();
|
||||
}
|
||||
|
||||
inline std::size_t TextAreaWidget::GetGlyphIndex(const Nz::Vector2ui& cursorPosition)
|
||||
inline float TextAreaWidget::GetCharacterSpacingOffset() const
|
||||
{
|
||||
std::size_t glyphIndex = m_drawer.GetLine(cursorPosition.y).glyphIndex + cursorPosition.x;
|
||||
if (m_drawer.GetLineCount() > cursorPosition.y + 1)
|
||||
glyphIndex = std::min(glyphIndex, m_drawer.GetLine(cursorPosition.y + 1).glyphIndex - 1);
|
||||
else
|
||||
glyphIndex = std::min(glyphIndex, m_drawer.GetGlyphCount());
|
||||
|
||||
return glyphIndex;
|
||||
return m_drawer.GetCharacterSpacingOffset();
|
||||
}
|
||||
|
||||
inline EchoMode TextAreaWidget::GetEchoMode() const
|
||||
inline float TextAreaWidget::GetLineSpacingOffset() const
|
||||
{
|
||||
return m_echoMode;
|
||||
return m_drawer.GetLineSpacingOffset();
|
||||
}
|
||||
|
||||
inline const Nz::String& TextAreaWidget::GetText() const
|
||||
|
|
@ -102,131 +36,47 @@ namespace Ndk
|
|||
return m_drawer.GetColor();
|
||||
}
|
||||
|
||||
inline bool TextAreaWidget::HasSelection() const
|
||||
inline Nz::Font* TextAreaWidget::GetTextFont() const
|
||||
{
|
||||
return m_cursorPositionBegin != m_cursorPositionEnd;
|
||||
return m_drawer.GetFont();
|
||||
}
|
||||
|
||||
inline bool TextAreaWidget::IsMultilineEnabled() const
|
||||
inline const Nz::Color& TextAreaWidget::GetTextOulineColor() const
|
||||
{
|
||||
return m_multiLineEnabled;
|
||||
return m_drawer.GetOutlineColor();
|
||||
}
|
||||
|
||||
inline bool TextAreaWidget::IsTabWritingEnabled() const
|
||||
inline float TextAreaWidget::GetTextOulineThickness() const
|
||||
{
|
||||
return m_tabEnabled;
|
||||
return m_drawer.GetOutlineThickness();
|
||||
}
|
||||
|
||||
inline bool TextAreaWidget::IsReadOnly() const
|
||||
inline Nz::TextStyleFlags TextAreaWidget::GetTextStyle() const
|
||||
{
|
||||
return m_readOnly;
|
||||
return m_drawer.GetStyle();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::MoveCursor(int offset)
|
||||
inline void TextAreaWidget::SetCharacterSize(unsigned int characterSize)
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPositionBegin);
|
||||
if (offset >= 0)
|
||||
SetCursorPosition(cursorGlyph + static_cast<std::size_t>(offset));
|
||||
else
|
||||
{
|
||||
std::size_t nOffset = static_cast<std::size_t>(-offset);
|
||||
if (nOffset >= cursorGlyph)
|
||||
SetCursorPosition(0);
|
||||
else
|
||||
SetCursorPosition(cursorGlyph - nOffset);
|
||||
}
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::MoveCursor(const Nz::Vector2i& offset)
|
||||
{
|
||||
auto ClampOffset = [] (unsigned int cursorPosition, int cursorOffset) -> unsigned int
|
||||
{
|
||||
if (cursorOffset >= 0)
|
||||
return cursorPosition + cursorOffset;
|
||||
else
|
||||
{
|
||||
unsigned int nOffset = static_cast<unsigned int>(-cursorOffset);
|
||||
if (nOffset >= cursorPosition)
|
||||
return 0;
|
||||
else
|
||||
return cursorPosition - nOffset;
|
||||
}
|
||||
};
|
||||
|
||||
Nz::Vector2ui cursorPosition = m_cursorPositionBegin;
|
||||
cursorPosition.x = ClampOffset(static_cast<unsigned int>(cursorPosition.x), offset.x);
|
||||
cursorPosition.y = ClampOffset(static_cast<unsigned int>(cursorPosition.y), offset.y);
|
||||
|
||||
SetCursorPosition(cursorPosition);
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetCharacterFilter(CharacterFilter filter)
|
||||
{
|
||||
m_characterFilter = std::move(filter);
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetCursorPosition(std::size_t glyphIndex)
|
||||
{
|
||||
OnTextAreaCursorMove(this, &glyphIndex);
|
||||
|
||||
m_cursorPositionBegin = GetCursorPosition(glyphIndex);
|
||||
m_cursorPositionEnd = m_cursorPositionBegin;
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetCursorPosition(Nz::Vector2ui cursorPosition)
|
||||
{
|
||||
std::size_t lineCount = m_drawer.GetLineCount();
|
||||
if (cursorPosition.y >= lineCount)
|
||||
cursorPosition.y = static_cast<unsigned int>(lineCount - 1);
|
||||
|
||||
m_cursorPositionBegin = cursorPosition;
|
||||
|
||||
const auto& lineInfo = m_drawer.GetLine(cursorPosition.y);
|
||||
if (cursorPosition.y + 1 < lineCount)
|
||||
{
|
||||
const auto& nextLineInfo = m_drawer.GetLine(cursorPosition.y + 1);
|
||||
cursorPosition.x = std::min(cursorPosition.x, static_cast<unsigned int>(nextLineInfo.glyphIndex - lineInfo.glyphIndex - 1));
|
||||
}
|
||||
|
||||
m_cursorPositionEnd = m_cursorPositionBegin;
|
||||
|
||||
std::size_t glyphIndex = lineInfo.glyphIndex + cursorPosition.x;
|
||||
|
||||
OnTextAreaCursorMove(this, &glyphIndex);
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetEchoMode(EchoMode echoMode)
|
||||
{
|
||||
m_echoMode = echoMode;
|
||||
m_drawer.SetCharacterSize(characterSize);
|
||||
|
||||
UpdateMinimumSize();
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetReadOnly(bool readOnly)
|
||||
inline void TextAreaWidget::SetCharacterSpacingOffset(float offset)
|
||||
{
|
||||
m_readOnly = readOnly;
|
||||
m_cursorEntity->Enable(!m_readOnly && HasFocus());
|
||||
m_drawer.SetCharacterSpacingOffset(offset);
|
||||
|
||||
UpdateMinimumSize();
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition)
|
||||
inline void TextAreaWidget::SetLineSpacingOffset(float offset)
|
||||
{
|
||||
///TODO: Check if position are valid
|
||||
m_drawer.SetLineSpacingOffset(offset);
|
||||
|
||||
// Ensure begin is before end
|
||||
if (toPosition.y < fromPosition.y || (toPosition.y == fromPosition.y && toPosition.x < fromPosition.x))
|
||||
std::swap(fromPosition, toPosition);
|
||||
|
||||
if (m_cursorPositionBegin != fromPosition || m_cursorPositionEnd != toPosition)
|
||||
{
|
||||
m_cursorPositionBegin = fromPosition;
|
||||
m_cursorPositionEnd = toPosition;
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetText(const Nz::String& text)
|
||||
|
|
@ -241,16 +91,34 @@ namespace Ndk
|
|||
{
|
||||
m_drawer.SetColor(text);
|
||||
|
||||
m_textSprite->Update(m_drawer);
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::Write(const Nz::String& text)
|
||||
inline void TextAreaWidget::SetTextFont(Nz::FontRef font)
|
||||
{
|
||||
Write(text, GetGlyphIndex(m_cursorPositionBegin));
|
||||
m_drawer.SetFont(font);
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::Write(const Nz::String& text, const Nz::Vector2ui& glyphPosition)
|
||||
inline void TextAreaWidget::SetTextOutlineColor(const Nz::Color& color)
|
||||
{
|
||||
Write(text, GetGlyphIndex(glyphPosition));
|
||||
m_drawer.SetOutlineColor(color);
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetTextOutlineThickness(float thickness)
|
||||
{
|
||||
m_drawer.SetOutlineThickness(thickness);
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
inline void TextAreaWidget::SetTextStyle(Nz::TextStyleFlags style)
|
||||
{
|
||||
m_drawer.SetStyle(style);
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,6 +46,7 @@ namespace Ndk
|
|||
|
||||
void Clear() noexcept;
|
||||
const EntityHandle& CloneEntity(EntityId id);
|
||||
const EntityHandle& CloneEntity(const EntityHandle& entity);
|
||||
|
||||
inline void DisableProfiler();
|
||||
inline void EnableProfiler(bool enable = true);
|
||||
|
|
@ -98,6 +99,12 @@ namespace Ndk
|
|||
inline void InvalidateSystemOrder();
|
||||
void ReorderSystems();
|
||||
|
||||
struct DoubleBitset
|
||||
{
|
||||
Nz::Bitset<Nz::UInt64> front;
|
||||
Nz::Bitset<Nz::UInt64> back;
|
||||
};
|
||||
|
||||
struct EntityBlock
|
||||
{
|
||||
EntityBlock(Entity&& e) :
|
||||
|
|
@ -119,9 +126,9 @@ namespace Ndk
|
|||
std::vector<std::unique_ptr<EntityBlock>> m_waitingEntities;
|
||||
EntityList m_aliveEntities;
|
||||
ProfilerData m_profilerData;
|
||||
Nz::Bitset<Nz::UInt64> m_dirtyEntities;
|
||||
DoubleBitset m_dirtyEntities;
|
||||
Nz::Bitset<Nz::UInt64> m_freeEntityIds;
|
||||
Nz::Bitset<Nz::UInt64> m_killedEntities;
|
||||
DoubleBitset m_killedEntities;
|
||||
bool m_orderedSystemsUpdated;
|
||||
bool m_isProfilerEnabled;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -308,7 +308,7 @@ namespace Ndk
|
|||
inline void World::KillEntity(Entity* entity)
|
||||
{
|
||||
if (IsEntityValid(entity))
|
||||
m_killedEntities.UnboundedSet(entity->GetId(), true);
|
||||
m_killedEntities.front.UnboundedSet(entity->GetId(), true);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -343,7 +343,7 @@ namespace Ndk
|
|||
*/
|
||||
inline bool World::IsEntityDying(EntityId id) const
|
||||
{
|
||||
return m_killedEntities.UnboundedTest(id);
|
||||
return m_killedEntities.front.UnboundedTest(id);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -467,13 +467,13 @@ namespace Ndk
|
|||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entityBlocks.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
m_dirtyEntities.front.Resize(m_entityBlocks.size(), false);
|
||||
m_dirtyEntities.front.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
m_dirtyEntities.front.UnboundedSet(id, true);
|
||||
}
|
||||
|
||||
inline void World::InvalidateSystemOrder()
|
||||
|
|
|
|||
|
|
@ -147,16 +147,22 @@ namespace Ndk
|
|||
|
||||
Nz::Vector2ui windowDimensions;
|
||||
if (info.window->IsValid())
|
||||
{
|
||||
windowDimensions = info.window->GetSize();
|
||||
windowDimensions.y /= 4;
|
||||
}
|
||||
else
|
||||
windowDimensions.MakeZero();
|
||||
|
||||
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
|
||||
Nz::LuaInstance& lua = overlay->lua;
|
||||
|
||||
overlay->console = info.canvas->Add<Console>();
|
||||
overlay->console->OnCommand.Connect([&lua](Ndk::Console* console, const Nz::String& command)
|
||||
{
|
||||
if (!lua.Execute(command))
|
||||
console->AddLine(lua.GetLastError(), Nz::Color::Red);
|
||||
});
|
||||
|
||||
Console& consoleRef = *overlay->console;
|
||||
consoleRef.Resize({float(windowDimensions.x), windowDimensions.y / 4.f});
|
||||
consoleRef.Show(false);
|
||||
|
||||
// Redirect logs toward the console
|
||||
overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
|
||||
|
|
@ -164,11 +170,11 @@ namespace Ndk
|
|||
consoleRef.AddLine(str);
|
||||
});
|
||||
|
||||
overlay->lua.LoadLibraries();
|
||||
LuaAPI::RegisterClasses(overlay->lua);
|
||||
lua.LoadLibraries();
|
||||
LuaAPI::RegisterClasses(lua);
|
||||
|
||||
// Override "print" function to add a line in the console
|
||||
overlay->lua.PushFunction([&consoleRef] (Nz::LuaState& state)
|
||||
lua.PushFunction([&consoleRef] (Nz::LuaState& state)
|
||||
{
|
||||
Nz::StringStream stream;
|
||||
|
||||
|
|
@ -192,31 +198,37 @@ namespace Ndk
|
|||
consoleRef.AddLine(stream);
|
||||
return 0;
|
||||
});
|
||||
overlay->lua.SetGlobal("print");
|
||||
lua.SetGlobal("print");
|
||||
|
||||
// Define a few base variables to allow our interface to interact with the application
|
||||
overlay->lua.PushGlobal("Application", Ndk::Application::Instance());
|
||||
overlay->lua.PushGlobal("Console", consoleRef.CreateHandle());
|
||||
lua.PushGlobal("Application", Ndk::Application::Instance());
|
||||
lua.PushGlobal("Console", consoleRef.CreateHandle());
|
||||
|
||||
// Setup a few event callback to handle the console
|
||||
Nz::EventHandler& eventHandler = info.window->GetEventHandler();
|
||||
|
||||
overlay->eventSlot.Connect(eventHandler.OnEvent, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent& event)
|
||||
{
|
||||
if (consoleRef.IsVisible())
|
||||
consoleRef.SendEvent(event);
|
||||
});
|
||||
|
||||
overlay->keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& event)
|
||||
{
|
||||
if (event.virtualKey == Nz::Keyboard::VKey::F9)
|
||||
consoleRef.Show(!consoleRef.IsVisible());
|
||||
{
|
||||
// Toggle console visibility and focus
|
||||
if (consoleRef.IsVisible())
|
||||
{
|
||||
consoleRef.ClearFocus();
|
||||
consoleRef.Show(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
consoleRef.Show(true);
|
||||
consoleRef.SetFocus();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
|
||||
{
|
||||
Nz::Vector2ui size = renderTarget->GetSize();
|
||||
consoleRef.SetSize({float(size.x), size.y / 4.f});
|
||||
consoleRef.Resize({float(size.x), size.y / 4.f});
|
||||
});
|
||||
|
||||
info.console = std::move(overlay);
|
||||
|
|
@ -238,6 +250,9 @@ namespace Ndk
|
|||
{
|
||||
info.overlayWorld = std::make_unique<World>(false); //< No default system
|
||||
|
||||
if (info.window->IsValid())
|
||||
info.canvas = std::make_unique<Canvas>(info.overlayWorld->CreateHandle(), info.window->GetEventHandler(), info.window->GetCursorController().CreateHandle());
|
||||
|
||||
RenderSystem& renderSystem = info.overlayWorld->AddSystem<RenderSystem>();
|
||||
renderSystem.ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
|
||||
renderSystem.SetDefaultBackground(nullptr);
|
||||
|
|
|
|||
|
|
@ -89,6 +89,7 @@ namespace Ndk
|
|||
}
|
||||
else
|
||||
{
|
||||
DestroyEntity(m_backgroundEntity);
|
||||
m_backgroundEntity.Reset();
|
||||
m_backgroundSprite.Reset();
|
||||
}
|
||||
|
|
@ -144,6 +145,29 @@ namespace Ndk
|
|||
m_canvas->SetKeyboardOwner(m_canvasIndex);
|
||||
}
|
||||
|
||||
void BaseWidget::SetParent(BaseWidget* widget)
|
||||
{
|
||||
Canvas* oldCanvas = m_canvas;
|
||||
Canvas* newCanvas = widget->GetCanvas();
|
||||
|
||||
// Changing a widget canvas is a problem because of the canvas entities
|
||||
NazaraAssert(oldCanvas == newCanvas, "Transferring a widget between canvas is not yet supported");
|
||||
|
||||
Node::SetParent(widget);
|
||||
m_widgetParent = widget;
|
||||
|
||||
Layout();
|
||||
}
|
||||
|
||||
void BaseWidget::SetRenderingRect(const Nz::Rectf& renderingRect)
|
||||
{
|
||||
m_renderingRect = renderingRect;
|
||||
|
||||
UpdatePositionAndSize();
|
||||
for (const auto& widgetPtr : m_children)
|
||||
widgetPtr->UpdatePositionAndSize();
|
||||
}
|
||||
|
||||
void BaseWidget::Show(bool show)
|
||||
{
|
||||
if (m_visible != show)
|
||||
|
|
@ -156,21 +180,44 @@ namespace Ndk
|
|||
UnregisterFromCanvas();
|
||||
|
||||
for (WidgetEntity& entity : m_entities)
|
||||
entity.handle->Enable(show);
|
||||
{
|
||||
if (entity.isEnabled)
|
||||
{
|
||||
entity.handle->Enable(show); //< This will override isEnabled
|
||||
entity.isEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& widgetPtr : m_children)
|
||||
widgetPtr->Show(show);
|
||||
ShowChildren(show);
|
||||
}
|
||||
}
|
||||
|
||||
const Ndk::EntityHandle& BaseWidget::CreateEntity()
|
||||
const EntityHandle& BaseWidget::CreateEntity()
|
||||
{
|
||||
const EntityHandle& newEntity = m_world->CreateEntity();
|
||||
newEntity->Enable(m_visible);
|
||||
|
||||
m_entities.emplace_back();
|
||||
WidgetEntity& widgetEntity = m_entities.back();
|
||||
widgetEntity.handle = newEntity;
|
||||
WidgetEntity& newWidgetEntity = m_entities.back();
|
||||
newWidgetEntity.handle = newEntity;
|
||||
newWidgetEntity.onDisabledSlot.Connect(newEntity->OnEntityDisabled, [this](Entity* entity)
|
||||
{
|
||||
auto it = std::find_if(m_entities.begin(), m_entities.end(), [&](const WidgetEntity& widgetEntity) { return widgetEntity.handle == entity; });
|
||||
NazaraAssert(it != m_entities.end(), "Entity does not belong to this widget");
|
||||
|
||||
it->isEnabled = false;
|
||||
});
|
||||
|
||||
newWidgetEntity.onEnabledSlot.Connect(newEntity->OnEntityEnabled, [this](Entity* entity)
|
||||
{
|
||||
auto it = std::find_if(m_entities.begin(), m_entities.end(), [&](const WidgetEntity& widgetEntity) { return widgetEntity.handle == entity; });
|
||||
NazaraAssert(it != m_entities.end(), "Entity does not belong to this widget");
|
||||
|
||||
if (!IsVisible())
|
||||
entity->Disable(); // Next line will override isEnabled status
|
||||
|
||||
it->isEnabled = true;
|
||||
});
|
||||
|
||||
return newEntity;
|
||||
}
|
||||
|
|
@ -185,7 +232,7 @@ namespace Ndk
|
|||
|
||||
void BaseWidget::Layout()
|
||||
{
|
||||
if (m_backgroundEntity)
|
||||
if (m_backgroundSprite)
|
||||
m_backgroundSprite->SetSize(m_size.x, m_size.y);
|
||||
|
||||
UpdatePositionAndSize();
|
||||
|
|
@ -198,6 +245,19 @@ namespace Ndk
|
|||
UpdatePositionAndSize();
|
||||
}
|
||||
|
||||
Nz::Rectf BaseWidget::GetScissorRect() const
|
||||
{
|
||||
Nz::Vector2f widgetPos = Nz::Vector2f(GetPosition(Nz::CoordSys_Global));
|
||||
Nz::Vector2f widgetSize = GetSize();
|
||||
|
||||
Nz::Rectf widgetRect(widgetPos.x, widgetPos.y, widgetSize.x, widgetSize.y);
|
||||
Nz::Rectf widgetRenderingRect(widgetPos.x + m_renderingRect.x, widgetPos.y + m_renderingRect.y, m_renderingRect.width, m_renderingRect.height);
|
||||
|
||||
widgetRect.Intersect(widgetRenderingRect, &widgetRect);
|
||||
|
||||
return widgetRect;
|
||||
}
|
||||
|
||||
bool BaseWidget::IsFocusable() const
|
||||
{
|
||||
return false;
|
||||
|
|
@ -236,6 +296,10 @@ namespace Ndk
|
|||
{
|
||||
}
|
||||
|
||||
void BaseWidget::OnMouseWheelMoved(int /*x*/, int /*y*/, float /*delta*/)
|
||||
{
|
||||
}
|
||||
|
||||
void BaseWidget::OnMouseExit()
|
||||
{
|
||||
}
|
||||
|
|
@ -250,6 +314,12 @@ namespace Ndk
|
|||
|
||||
void BaseWidget::OnTextEdited(const std::array<char, 32>& /*characters*/, int /*length*/)
|
||||
{
|
||||
}
|
||||
|
||||
void BaseWidget::ShowChildren(bool show)
|
||||
{
|
||||
for (const auto& widgetPtr : m_children)
|
||||
widgetPtr->Show(show);
|
||||
}
|
||||
|
||||
void BaseWidget::DestroyChild(BaseWidget* widget)
|
||||
|
|
@ -290,10 +360,17 @@ namespace Ndk
|
|||
if (IsRegisteredToCanvas())
|
||||
m_canvas->NotifyWidgetBoxUpdate(m_canvasIndex);
|
||||
|
||||
Nz::Vector2f widgetPos = Nz::Vector2f(GetPosition());
|
||||
Nz::Vector2f widgetSize = GetSize();
|
||||
Nz::Rectf scissorRect = GetScissorRect();
|
||||
|
||||
Nz::Recti fullBounds(Nz::Rectf(widgetPos.x, widgetPos.y, widgetSize.x, widgetSize.y));
|
||||
if (m_widgetParent)
|
||||
{
|
||||
Nz::Rectf parentScissorRect = m_widgetParent->GetScissorRect();
|
||||
|
||||
if (!scissorRect.Intersect(parentScissorRect, &scissorRect))
|
||||
scissorRect = parentScissorRect;
|
||||
}
|
||||
|
||||
Nz::Recti fullBounds(scissorRect);
|
||||
for (WidgetEntity& widgetEntity : m_entities)
|
||||
{
|
||||
const Ndk::EntityHandle& entity = widgetEntity.handle;
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
void Canvas::OnEventMouseButtonRelease(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseButtonEvent & event)
|
||||
void Canvas::OnEventMouseButtonRelease(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseButtonEvent& event)
|
||||
{
|
||||
if (m_hoveredWidget != InvalidCanvasIndex)
|
||||
{
|
||||
|
|
@ -128,6 +128,19 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
void Canvas::OnEventMouseWheelMoved(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseWheelEvent& event)
|
||||
{
|
||||
if (m_hoveredWidget != InvalidCanvasIndex)
|
||||
{
|
||||
WidgetEntry& hoveredWidget = m_widgetEntries[m_hoveredWidget];
|
||||
|
||||
int x = static_cast<int>(std::round(event.x - hoveredWidget.box.x));
|
||||
int y = static_cast<int>(std::round(event.y - hoveredWidget.box.y));
|
||||
|
||||
hoveredWidget.widget->OnMouseWheelMoved(x, y, event.delta);
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::OnEventMouseLeft(const Nz::EventHandler* /*eventHandler*/)
|
||||
{
|
||||
if (m_hoveredWidget != InvalidCanvasIndex)
|
||||
|
|
@ -137,7 +150,7 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
void Canvas::OnEventKeyPressed(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::KeyEvent& event)
|
||||
void Canvas::OnEventKeyPressed(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::KeyEvent& event)
|
||||
{
|
||||
if (m_keyboardOwner != InvalidCanvasIndex)
|
||||
{
|
||||
|
|
@ -191,12 +204,16 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
OnUnhandledKeyPressed(eventHandler, event);
|
||||
}
|
||||
|
||||
void Canvas::OnEventKeyReleased(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::KeyEvent& event)
|
||||
void Canvas::OnEventKeyReleased(const Nz::EventHandler* eventHandler, const Nz::WindowEvent::KeyEvent& event)
|
||||
{
|
||||
if (m_keyboardOwner != InvalidCanvasIndex)
|
||||
m_widgetEntries[m_keyboardOwner].widget->OnKeyReleased(event);
|
||||
|
||||
OnUnhandledKeyReleased(eventHandler, event);
|
||||
}
|
||||
|
||||
void Canvas::OnEventTextEntered(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::TextEvent& event)
|
||||
|
|
|
|||
|
|
@ -154,11 +154,10 @@ namespace Ndk
|
|||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the layer of the camera in case of multiples fields
|
||||
* \brief Sets the layer of the camera in case of multiples layers
|
||||
*
|
||||
* \param layer Layer of the camera
|
||||
*/
|
||||
|
||||
void CameraComponent::SetLayer(unsigned int layer)
|
||||
{
|
||||
m_layer = layer;
|
||||
|
|
@ -169,7 +168,6 @@ namespace Ndk
|
|||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void CameraComponent::OnAttached()
|
||||
{
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
|
|
@ -304,6 +302,8 @@ namespace Ndk
|
|||
break;
|
||||
}
|
||||
|
||||
m_projectionMatrix *= Nz::Matrix4f::Scale(m_projectionScale);
|
||||
|
||||
m_projectionMatrixUpdated = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -17,28 +17,57 @@ namespace Ndk
|
|||
* \brief NDK class that represents a two-dimensional collision geometry
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Gets the collision box representing the entity
|
||||
* \return The physics collision box
|
||||
*/
|
||||
Nz::Rectf CollisionComponent2D::GetAABB() const
|
||||
{
|
||||
return GetRigidBody()->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the position offset between the actual rigid body center of mass position and the origin of the geometry
|
||||
* \return Position offset
|
||||
*/
|
||||
const Nz::Vector2f& CollisionComponent2D::GetGeomOffset() const
|
||||
{
|
||||
return GetRigidBody()->GetPositionOffset();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Convenience function to align center of geometry to a specific point
|
||||
*
|
||||
* \param geomOffset Position offset
|
||||
*
|
||||
* \remark This does not change the center of mass
|
||||
*/
|
||||
void CollisionComponent2D::Recenter(const Nz::Vector2f& origin)
|
||||
{
|
||||
const Nz::RigidBody2D* rigidBody = GetRigidBody();
|
||||
SetGeomOffset(origin - rigidBody->GetAABB().GetCenter() + rigidBody->GetPositionOffset());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets geometry for the entity
|
||||
*
|
||||
* \param geom Geometry used for collisions
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
||||
*/
|
||||
void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom)
|
||||
{
|
||||
m_geom = std::move(geom);
|
||||
|
||||
if (m_entity->HasComponent<PhysicsComponent2D>())
|
||||
{
|
||||
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent2D
|
||||
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
|
||||
physComponent.GetRigidBody()->SetGeom(m_geom);
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraAssert(m_staticBody, "An entity without physics component should have a static body");
|
||||
m_staticBody->SetGeom(m_geom);
|
||||
}
|
||||
GetRigidBody()->SetGeom(m_geom);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the position offset between the actual rigid body center of mass position and the origin of the geometry
|
||||
*
|
||||
* \param geomOffset Position offset
|
||||
*/
|
||||
void CollisionComponent2D::SetGeomOffset(const Nz::Vector2f& geomOffset)
|
||||
{
|
||||
GetRigidBody()->SetPositionOffset(geomOffset);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -47,7 +76,6 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
* \remark Produces a NazaraAssert if entity is not linked to a world, or the world has no physics system
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::InitializeStaticBody()
|
||||
{
|
||||
NazaraAssert(m_entity, "Invalid entity");
|
||||
|
|
@ -67,7 +95,34 @@ namespace Ndk
|
|||
matrix.MakeIdentity();
|
||||
|
||||
m_staticBody->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
|
||||
}
|
||||
|
||||
Nz::RigidBody2D* CollisionComponent2D::GetRigidBody()
|
||||
{
|
||||
if (m_entity->HasComponent<PhysicsComponent2D>())
|
||||
{
|
||||
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
|
||||
return physComponent.GetRigidBody();
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraAssert(m_staticBody, "An entity without physics component should have a static body");
|
||||
return m_staticBody.get();
|
||||
}
|
||||
}
|
||||
|
||||
const Nz::RigidBody2D* CollisionComponent2D::GetRigidBody() const
|
||||
{
|
||||
if (m_entity->HasComponent<PhysicsComponent2D>())
|
||||
{
|
||||
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
|
||||
return physComponent.GetRigidBody();
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraAssert(m_staticBody, "An entity without physics component should have a static body");
|
||||
return m_staticBody.get();
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -1,6 +1,23 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/ConstraintComponent2D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
ConstraintComponent2D::ConstraintComponent2D(const ConstraintComponent2D& /*joint*/)
|
||||
{
|
||||
}
|
||||
|
||||
bool ConstraintComponent2D::RemoveConstraint(Nz::Constraint2D* constraintPtr)
|
||||
{
|
||||
auto it = std::find_if(m_constraints.begin(), m_constraints.end(), [constraintPtr](const ConstraintData& constraintData) { return constraintData.constraint.get() == constraintPtr; });
|
||||
if (it != m_constraints.end())
|
||||
m_constraints.erase(it);
|
||||
|
||||
return !m_constraints.empty();
|
||||
}
|
||||
|
||||
ComponentIndex ConstraintComponent2D::componentIndex;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,8 +3,33 @@
|
|||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
void DebugComponent::DetachDebugRenderables(GraphicsComponent& gfxComponent)
|
||||
{
|
||||
for (auto& renderable : m_debugRenderables)
|
||||
{
|
||||
if (renderable)
|
||||
{
|
||||
gfxComponent.Detach(renderable);
|
||||
renderable.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DebugComponent::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<GraphicsComponent>(component))
|
||||
DetachDebugRenderables(static_cast<GraphicsComponent&>(component));
|
||||
}
|
||||
|
||||
void DebugComponent::OnDetached()
|
||||
{
|
||||
if (m_entity->HasComponent<GraphicsComponent>())
|
||||
DetachDebugRenderables(m_entity->GetComponent<GraphicsComponent>());
|
||||
}
|
||||
|
||||
ComponentIndex DebugComponent::componentIndex;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,10 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Components/LifetimeComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
ComponentIndex LifetimeComponent::componentIndex;
|
||||
}
|
||||
|
|
@ -31,9 +31,17 @@ namespace Ndk
|
|||
|
||||
Nz::PhysWorld2D& world = entityWorld->GetSystem<PhysicsSystem2D>().GetPhysWorld();
|
||||
|
||||
Nz::Vector2f positionOffset;
|
||||
|
||||
Nz::Collider2DRef geom;
|
||||
if (m_entity->HasComponent<CollisionComponent2D>())
|
||||
geom = m_entity->GetComponent<CollisionComponent2D>().GetGeom();
|
||||
{
|
||||
const CollisionComponent2D& entityCollision = m_entity->GetComponent<CollisionComponent2D>();
|
||||
geom = entityCollision.GetGeom();
|
||||
positionOffset = entityCollision.GetStaticBody()->GetPositionOffset(); //< Calling GetGeomOffset would retrieve current component which is not yet initialized
|
||||
}
|
||||
else
|
||||
positionOffset = Nz::Vector2f::Zero();
|
||||
|
||||
Nz::Matrix4f matrix;
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
|
|
@ -42,8 +50,12 @@ namespace Ndk
|
|||
matrix.MakeIdentity();
|
||||
|
||||
m_object = std::make_unique<Nz::RigidBody2D>(&world, 1.f, geom);
|
||||
m_object->SetPositionOffset(positionOffset);
|
||||
m_object->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
|
||||
m_object->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
|
||||
|
||||
if (m_pendingStates.valid)
|
||||
ApplyPhysicsState(*m_object);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -86,7 +98,11 @@ namespace Ndk
|
|||
|
||||
void PhysicsComponent2D::OnDetached()
|
||||
{
|
||||
m_object.reset();
|
||||
if (m_object)
|
||||
{
|
||||
CopyPhysicsState(*m_object);
|
||||
m_object.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsComponent2D::OnEntityDestruction()
|
||||
|
|
|
|||
|
|
@ -4,14 +4,12 @@
|
|||
|
||||
#include <NDK/Console.hpp>
|
||||
#include <Nazara/Core/Unicode.hpp>
|
||||
#include <Nazara/Lua/LuaState.hpp>
|
||||
#include <Nazara/Platform/Event.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Widgets.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
|
||||
///TODO: For now is unable to display different color in the history, it needs a RichTextDrawer to do so
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
namespace
|
||||
|
|
@ -34,71 +32,76 @@ namespace Ndk
|
|||
* \param instance Lua instance that will interact with the world
|
||||
*/
|
||||
|
||||
Console::Console(World& world, const Nz::Vector2f& size, Nz::LuaState& state) :
|
||||
Console::Console(BaseWidget* parent) :
|
||||
BaseWidget(parent),
|
||||
m_historyPosition(0),
|
||||
m_defaultFont(Nz::Font::GetDefault()),
|
||||
m_state(state),
|
||||
m_size(size),
|
||||
m_opened(false),
|
||||
m_characterSize(24)
|
||||
m_characterSize(24),
|
||||
m_maxHistoryLines(200)
|
||||
{
|
||||
Nz::MaterialRef backgroundMaterial = Nz::Material::New();
|
||||
backgroundMaterial->EnableBlending(true);
|
||||
backgroundMaterial->EnableDepthBuffer(false);
|
||||
backgroundMaterial->SetDstBlend(Nz::BlendFunc_InvSrcAlpha);
|
||||
backgroundMaterial->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
|
||||
|
||||
// History bakckground
|
||||
m_historyBackgroundSprite = Nz::Sprite::New();
|
||||
m_historyBackgroundSprite->SetColor(Nz::Color(80, 80, 160, 128));
|
||||
m_historyBackgroundSprite->SetMaterial(backgroundMaterial);
|
||||
|
||||
m_historyBackground = world.CreateEntity();
|
||||
m_historyBackground->Enable(m_opened);
|
||||
m_historyBackground->AddComponent<Ndk::GraphicsComponent>().Attach(m_historyBackgroundSprite, -1);
|
||||
m_historyBackground->AddComponent<Ndk::NodeComponent>().SetParent(this);
|
||||
|
||||
// History
|
||||
m_historyDrawer.SetCharacterSize(m_characterSize);
|
||||
m_historyDrawer.SetColor(Nz::Color(200, 200, 200));
|
||||
m_historyDrawer.SetFont(m_defaultFont);
|
||||
m_history = Add<RichTextAreaWidget>();
|
||||
m_history->EnableBackground(true);
|
||||
m_history->EnableLineWrap(true);
|
||||
m_history->SetReadOnly(true);
|
||||
m_history->SetBackgroundColor(Nz::Color(80, 80, 160, 128));
|
||||
|
||||
m_historyTextSprite = Nz::TextSprite::New();
|
||||
|
||||
m_history = world.CreateEntity();
|
||||
m_history->Enable(m_opened);
|
||||
m_history->AddComponent<Ndk::GraphicsComponent>().Attach(m_historyTextSprite);
|
||||
|
||||
Ndk::NodeComponent& historyNode = m_history->AddComponent<Ndk::NodeComponent>();
|
||||
historyNode.SetParent(this);
|
||||
|
||||
// Input background
|
||||
m_inputBackgroundSprite = Nz::Sprite::New();
|
||||
m_inputBackgroundSprite->SetColor(Nz::Color(255, 255, 255, 200));
|
||||
m_inputBackgroundSprite->SetMaterial(backgroundMaterial);
|
||||
|
||||
m_inputBackground = world.CreateEntity();
|
||||
m_inputBackground->Enable(m_opened);
|
||||
m_inputBackground->AddComponent<Ndk::GraphicsComponent>().Attach(m_inputBackgroundSprite, -1);
|
||||
m_inputBackground->AddComponent<Ndk::NodeComponent>().SetParent(this);
|
||||
m_historyArea = Add<ScrollAreaWidget>(m_history);
|
||||
|
||||
// Input
|
||||
m_inputDrawer.SetColor(Nz::Color::Black);
|
||||
m_inputDrawer.SetCharacterSize(m_characterSize);
|
||||
m_inputDrawer.SetFont(m_defaultFont);
|
||||
m_inputDrawer.SetText(s_inputPrefix);
|
||||
m_input = Add<TextAreaWidget>();
|
||||
m_input->EnableBackground(true);
|
||||
m_input->SetText(s_inputPrefix);
|
||||
m_input->SetTextColor(Nz::Color::Black);
|
||||
|
||||
m_inputTextSprite = Nz::TextSprite::New();
|
||||
m_inputTextSprite->Update(m_inputDrawer);
|
||||
m_input->OnTextAreaKeyReturn.Connect(this, &Console::ExecuteInput);
|
||||
|
||||
m_input = world.CreateEntity();
|
||||
m_input->Enable(m_opened);
|
||||
m_input->AddComponent<Ndk::GraphicsComponent>().Attach(m_inputTextSprite);
|
||||
// Protect input prefix from erasure/selection
|
||||
m_input->SetCursorPosition(s_inputPrefixSize);
|
||||
|
||||
Ndk::NodeComponent& inputNode = m_input->AddComponent<Ndk::NodeComponent>();
|
||||
inputNode.SetParent(this);
|
||||
m_input->OnTextAreaCursorMove.Connect([](const AbstractTextAreaWidget* textArea, Nz::Vector2ui* newCursorPos)
|
||||
{
|
||||
newCursorPos->x = std::max(newCursorPos->x, static_cast<unsigned int>(s_inputPrefixSize));
|
||||
});
|
||||
|
||||
Layout();
|
||||
m_input->OnTextAreaSelection.Connect([](const AbstractTextAreaWidget* textArea, Nz::Vector2ui* start, Nz::Vector2ui* end)
|
||||
{
|
||||
start->x = std::max(start->x, static_cast<unsigned int>(s_inputPrefixSize));
|
||||
end->x = std::max(end->x, static_cast<unsigned int>(s_inputPrefixSize));
|
||||
});
|
||||
|
||||
m_input->OnTextAreaKeyBackspace.Connect([](const AbstractTextAreaWidget* textArea, bool* ignoreDefaultAction)
|
||||
{
|
||||
if (textArea->GetGlyphIndex() < s_inputPrefixSize)
|
||||
*ignoreDefaultAction = true;
|
||||
});
|
||||
|
||||
// Handle history
|
||||
m_input->OnTextAreaKeyUp.Connect([&] (const AbstractTextAreaWidget* textArea, bool* ignoreDefaultAction)
|
||||
{
|
||||
*ignoreDefaultAction = true;
|
||||
|
||||
if (m_commandHistory.empty())
|
||||
return;
|
||||
|
||||
if (m_historyPosition > 0)
|
||||
m_historyPosition--;
|
||||
|
||||
m_input->SetText(s_inputPrefix + m_commandHistory[m_historyPosition]);
|
||||
});
|
||||
|
||||
m_input->OnTextAreaKeyDown.Connect([&] (const AbstractTextAreaWidget* textArea, bool* ignoreDefaultAction)
|
||||
{
|
||||
*ignoreDefaultAction = true;
|
||||
|
||||
if (m_commandHistory.empty())
|
||||
return;
|
||||
|
||||
if (++m_historyPosition >= m_commandHistory.size())
|
||||
m_historyPosition = 0;
|
||||
|
||||
m_input->SetText(s_inputPrefix + m_commandHistory[m_historyPosition]);
|
||||
});
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -107,141 +110,65 @@ namespace Ndk
|
|||
* \param text New line of text
|
||||
* \param color Color for the text
|
||||
*/
|
||||
|
||||
void Console::AddLine(const Nz::String& text, const Nz::Color& color)
|
||||
{
|
||||
AddLineInternal(text, color);
|
||||
RefreshHistory();
|
||||
if (m_historyLines.size() >= m_maxHistoryLines)
|
||||
m_historyLines.erase(m_historyLines.begin());
|
||||
|
||||
m_historyLines.emplace_back(Line{ color, text });
|
||||
m_history->SetTextColor(color);
|
||||
m_history->AppendText(text + '\n');
|
||||
m_history->Resize(m_history->GetPreferredSize());
|
||||
m_historyArea->Resize(m_historyArea->GetSize());
|
||||
m_historyArea->ScrollToRatio(1.f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clears the console
|
||||
*
|
||||
* Clears the console history and input
|
||||
*/
|
||||
|
||||
void Console::Clear()
|
||||
{
|
||||
m_historyLines.clear();
|
||||
RefreshHistory();
|
||||
m_history->Clear();
|
||||
m_history->Resize(m_history->GetPreferredSize());
|
||||
m_historyArea->Resize(m_historyArea->GetSize());
|
||||
m_input->SetText(s_inputPrefix);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sends a character to the console
|
||||
* \brief Clears the console focus
|
||||
*
|
||||
* \param character Character that will be added to the console
|
||||
* Clear console input widget focus (if owned)
|
||||
*/
|
||||
|
||||
void Console::SendCharacter(char32_t character)
|
||||
void Console::ClearFocus()
|
||||
{
|
||||
switch (character)
|
||||
{
|
||||
case '\b':
|
||||
{
|
||||
Nz::String input = m_inputDrawer.GetText();
|
||||
if (input.GetLength() <= s_inputPrefixSize) // Prevent removal of the input prefix
|
||||
return; // Ignore if no user character is there
|
||||
|
||||
input.Resize(-1, Nz::String::HandleUtf8);
|
||||
m_inputDrawer.SetText(input);
|
||||
break;
|
||||
}
|
||||
|
||||
case '\r':
|
||||
case '\n':
|
||||
ExecuteInput();
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
if (Nz::Unicode::GetCategory(character) == Nz::Unicode::Category_Other_Control)
|
||||
return;
|
||||
|
||||
m_inputDrawer.AppendText(Nz::String::Unicode(character));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_inputTextSprite->Update(m_inputDrawer);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sends an event to the console
|
||||
*
|
||||
* \param event Event to be takin into consideration by the console
|
||||
*/
|
||||
void Console::SendEvent(const Nz::WindowEvent& event)
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case Nz::WindowEventType_TextEntered:
|
||||
SendCharacter(event.text.character);
|
||||
break;
|
||||
|
||||
case Nz::WindowEventType_KeyPressed:
|
||||
{
|
||||
switch (event.key.virtualKey)
|
||||
{
|
||||
case Nz::Keyboard::VKey::Down:
|
||||
case Nz::Keyboard::VKey::Up:
|
||||
{
|
||||
if (event.key.virtualKey == Nz::Keyboard::VKey::Up)
|
||||
m_historyPosition = std::min<std::size_t>(m_commandHistory.size(), m_historyPosition + 1);
|
||||
else
|
||||
{
|
||||
if (m_historyPosition > 1)
|
||||
m_historyPosition--;
|
||||
else if (m_historyPosition == 0)
|
||||
m_historyPosition = 1;
|
||||
}
|
||||
|
||||
if (!m_commandHistory.empty())
|
||||
{
|
||||
Nz::String text = m_commandHistory[m_commandHistory.size() - m_historyPosition];
|
||||
m_inputDrawer.SetText(s_inputPrefix + text);
|
||||
m_inputTextSprite->Update(m_inputDrawer);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_input->ClearFocus();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the character size
|
||||
*
|
||||
* \param size Size of the font
|
||||
*/
|
||||
|
||||
void Console::SetCharacterSize(unsigned int size)
|
||||
{
|
||||
m_characterSize = size;
|
||||
|
||||
m_historyDrawer.SetCharacterSize(m_characterSize);
|
||||
m_historyTextSprite->Update(m_historyDrawer);
|
||||
m_inputDrawer.SetCharacterSize(m_characterSize);
|
||||
m_inputTextSprite->Update(m_inputDrawer);
|
||||
m_history->SetCharacterSize(size);
|
||||
m_input->SetCharacterSize(size);
|
||||
|
||||
Layout();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the console size
|
||||
* \brief Give the console input focus
|
||||
*
|
||||
* \param size (Width, Height) of the console
|
||||
*/
|
||||
|
||||
void Console::SetSize(const Nz::Vector2f& size)
|
||||
void Console::SetFocus()
|
||||
{
|
||||
m_size = size;
|
||||
m_historyBackgroundSprite->SetSize(m_size);
|
||||
Layout();
|
||||
m_input->SetFocus();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -251,121 +178,55 @@ namespace Ndk
|
|||
*
|
||||
* \remark Produces a NazaraAssert if font is invalid or null
|
||||
*/
|
||||
|
||||
void Console::SetTextFont(Nz::FontRef font)
|
||||
{
|
||||
NazaraAssert(font && font->IsValid(), "Invalid font");
|
||||
|
||||
m_defaultFont = std::move(font);
|
||||
m_historyDrawer.SetFont(m_defaultFont);
|
||||
m_inputDrawer.SetFont(m_defaultFont);
|
||||
m_history->SetTextFont(m_defaultFont);
|
||||
m_input->SetTextFont(m_defaultFont);
|
||||
|
||||
Layout();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Shows the console
|
||||
*
|
||||
* \param show Should the console be showed
|
||||
*/
|
||||
|
||||
void Console::Show(bool show)
|
||||
{
|
||||
if (m_opened != show)
|
||||
{
|
||||
m_historyBackground->Enable(show);
|
||||
m_history->Enable(show);
|
||||
m_input->Enable(show);
|
||||
m_inputBackground->Enable(show);
|
||||
|
||||
m_opened = show;
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a line to the history of the console
|
||||
*
|
||||
* \param text New line of text
|
||||
* \param color Color for the text
|
||||
*/
|
||||
|
||||
void Console::AddLineInternal(const Nz::String& text, const Nz::Color& color)
|
||||
{
|
||||
m_historyLines.emplace_back(Line{color, text});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Performs this action when an input is added to the console
|
||||
*/
|
||||
|
||||
void Console::ExecuteInput()
|
||||
void Console::ExecuteInput(const AbstractTextAreaWidget* textArea, bool* ignoreDefaultAction)
|
||||
{
|
||||
Nz::String input = m_inputDrawer.GetText();
|
||||
NazaraAssert(textArea == m_input, "Unexpected signal from an other text area");
|
||||
|
||||
*ignoreDefaultAction = true;
|
||||
|
||||
Nz::String input = m_input->GetText();
|
||||
Nz::String inputCmd = input.SubString(s_inputPrefixSize);
|
||||
m_inputDrawer.SetText(s_inputPrefix);
|
||||
m_input->SetText(s_inputPrefix);
|
||||
|
||||
if (m_commandHistory.empty() || m_commandHistory.back() != inputCmd)
|
||||
m_commandHistory.push_back(inputCmd);
|
||||
|
||||
m_historyPosition = 0;
|
||||
m_historyPosition = m_commandHistory.size();
|
||||
|
||||
AddLineInternal(input); //< With the input prefix
|
||||
AddLine(input); //< With the input prefix
|
||||
|
||||
if (!m_state.Execute(inputCmd))
|
||||
AddLineInternal(m_state.GetLastError(), Nz::Color::Red);
|
||||
|
||||
RefreshHistory();
|
||||
OnCommand(this, inputCmd);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Places the console according to its layout
|
||||
*/
|
||||
|
||||
void Console::Layout()
|
||||
{
|
||||
Nz::Vector2f origin = Nz::Vector2f(GetPosition());
|
||||
const Nz::Vector2f& size = GetSize();
|
||||
|
||||
unsigned int lineHeight = m_defaultFont->GetSizeInfo(m_characterSize).lineHeight;
|
||||
float historyHeight = size.y - lineHeight;
|
||||
|
||||
Ndk::NodeComponent& inputNode = m_input->GetComponent<Ndk::NodeComponent>();
|
||||
inputNode.SetPosition(0.f, m_size.y - lineHeight - 5.f);
|
||||
m_historyArea->SetPosition(origin.x, origin.y);
|
||||
m_historyArea->Resize({ size.x, historyHeight - 4.f });
|
||||
|
||||
float historyHeight = m_size.y - lineHeight - 5.f - 2.f;
|
||||
m_historyBackgroundSprite->SetSize(m_size.x, historyHeight);
|
||||
|
||||
m_maxHistoryLines = static_cast<unsigned int>(std::ceil(historyHeight / lineHeight));
|
||||
|
||||
Ndk::NodeComponent& historyNode = m_history->GetComponent<Ndk::NodeComponent>();
|
||||
historyNode.SetPosition(0.f, historyHeight - m_maxHistoryLines * lineHeight);
|
||||
|
||||
Ndk::NodeComponent& inputBackgroundNode = m_inputBackground->GetComponent<Ndk::NodeComponent>();
|
||||
inputBackgroundNode.SetPosition(0.f, historyHeight + 2.f);
|
||||
|
||||
m_inputBackgroundSprite->SetSize(m_size.x, m_size.y - historyHeight);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Refreshes the history of the console
|
||||
*/
|
||||
|
||||
void Console::RefreshHistory()
|
||||
{
|
||||
m_historyDrawer.Clear();
|
||||
auto it = m_historyLines.end();
|
||||
if (m_historyLines.size() > m_maxHistoryLines)
|
||||
it -= m_maxHistoryLines;
|
||||
else
|
||||
it = m_historyLines.begin();
|
||||
|
||||
for (unsigned int i = 0; i < m_maxHistoryLines; ++i)
|
||||
{
|
||||
if (m_maxHistoryLines - i <= m_historyLines.size() && it != m_historyLines.end())
|
||||
{
|
||||
m_historyDrawer.AppendText(it->text);
|
||||
++it;
|
||||
}
|
||||
|
||||
m_historyDrawer.AppendText(Nz::String('\n'));
|
||||
}
|
||||
|
||||
m_historyTextSprite->Update(m_historyDrawer);
|
||||
m_input->Resize({size.x, size.y - historyHeight});
|
||||
m_input->SetPosition(origin.x, origin.y + historyHeight);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -97,6 +97,36 @@ namespace Ndk
|
|||
return m_world->CloneEntity(m_id);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Detaches a component from the entity
|
||||
* \return An owning pointer to the component
|
||||
*
|
||||
* Instantly detaches a component from the entity and returns it, allowing to attach it to another entity
|
||||
*
|
||||
* \remark Unlike RemoveComponent, this function instantly removes the component
|
||||
*/
|
||||
std::unique_ptr<BaseComponent> Entity::DropComponent(ComponentIndex index)
|
||||
{
|
||||
if (!HasComponent(index))
|
||||
return nullptr;
|
||||
|
||||
// We get the component and we alert existing components of the deleted one
|
||||
std::unique_ptr<BaseComponent> component = std::move(m_components[index]);
|
||||
m_components[index].reset();
|
||||
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
{
|
||||
if (i != index)
|
||||
m_components[i]->OnComponentDetached(*component);
|
||||
}
|
||||
m_componentBits.Reset(index);
|
||||
m_removedComponentBits.UnboundedReset(index);
|
||||
|
||||
component->SetEntity(nullptr);
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the entity
|
||||
*
|
||||
|
|
@ -111,11 +141,15 @@ namespace Ndk
|
|||
{
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
m_components[i]->OnEntityEnabled();
|
||||
|
||||
OnEntityEnabled(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
m_components[i]->OnEntityDisabled();
|
||||
|
||||
OnEntityDisabled(this);
|
||||
}
|
||||
|
||||
Invalidate();
|
||||
|
|
@ -204,32 +238,4 @@ namespace Ndk
|
|||
|
||||
m_valid = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destroys a component by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*
|
||||
* \remark If component is not available, no action is performed
|
||||
*/
|
||||
|
||||
void Entity::DestroyComponent(ComponentIndex index)
|
||||
{
|
||||
if (HasComponent(index))
|
||||
{
|
||||
// We get the component and we alert existing components of the deleted one
|
||||
BaseComponent& component = *m_components[index].get();
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
{
|
||||
if (i != index)
|
||||
m_components[i]->OnComponentDetached(component);
|
||||
}
|
||||
|
||||
component.SetEntity(nullptr);
|
||||
|
||||
m_components[index].reset();
|
||||
m_componentBits.Reset(index);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -282,7 +282,7 @@ namespace Ndk
|
|||
{
|
||||
case 1:
|
||||
if (lua.IsOfType(argIndex, "Matrix4"))
|
||||
instance.Set(*static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex)));
|
||||
instance = *static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex));
|
||||
break;
|
||||
|
||||
case 16:
|
||||
|
|
@ -291,7 +291,7 @@ namespace Ndk
|
|||
for (std::size_t i = 0; i < 16; ++i)
|
||||
values[i] = lua.CheckNumber(argIndex++);
|
||||
|
||||
instance.Set(values);
|
||||
instance = Nz::Matrix4d(values);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,24 +62,14 @@ namespace Ndk
|
|||
console.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
|
||||
console.BindMethod("Clear", &Console::Clear);
|
||||
console.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
|
||||
console.BindMethod("GetHistory", &Console::GetHistory);
|
||||
console.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
|
||||
console.BindMethod("GetInput", &Console::GetInput);
|
||||
console.BindMethod("GetInputBackground", &Console::GetInputBackground);
|
||||
console.BindMethod("GetSize", &Console::GetSize);
|
||||
//console.BindMethod("GetHistory", &Console::GetHistory);
|
||||
//console.BindMethod("GetInput", &Console::GetInput);
|
||||
console.BindMethod("GetTextFont", &Console::GetTextFont);
|
||||
|
||||
console.BindMethod("IsValidHandle", &ConsoleHandle::IsValid);
|
||||
console.BindMethod("IsVisible", &Console::IsVisible);
|
||||
|
||||
console.BindMethod("SendCharacter", &Console::SendCharacter);
|
||||
//consoleClass.SetMethod("SendEvent", &Console::SendEvent);
|
||||
|
||||
console.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
|
||||
console.BindMethod("SetSize", &Console::SetSize);
|
||||
console.BindMethod("SetTextFont", &Console::SetTextFont);
|
||||
|
||||
console.BindMethod("Show", &Console::Show, true);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -123,12 +123,13 @@ namespace Ndk
|
|||
lua.Push(instance->GetCachedGlyphCount());
|
||||
return 1;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
{
|
||||
unsigned int characterSize = lua.Check<unsigned int>(&argIndex);
|
||||
Nz::UInt32 style = lua.Check<Nz::UInt32>(&argIndex);
|
||||
Nz::TextStyleFlags style = lua.Check<Nz::TextStyleFlags>(&argIndex);
|
||||
float outlineThickness = lua.Check<float>(&argIndex);
|
||||
|
||||
lua.Push(instance->GetCachedGlyphCount(characterSize, style));
|
||||
lua.Push(instance->GetCachedGlyphCount(characterSize, style, outlineThickness));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -146,7 +147,7 @@ namespace Ndk
|
|||
|
||||
font.BindMethod("IsValid", &Nz::Font::IsValid);
|
||||
|
||||
font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
|
||||
font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::TextStyleFlags, float, const Nz::String&) const) &Nz::Font::Precache);
|
||||
|
||||
font.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
|
||||
font.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
|
||||
|
|
|
|||
|
|
@ -17,11 +17,13 @@
|
|||
#include <NDK/BaseSystem.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/LifetimeComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
#include <NDK/Components/ConstraintComponent2D.hpp>
|
||||
#include <NDK/Systems/LifetimeSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
|
@ -88,6 +90,7 @@ namespace Ndk
|
|||
// Shared components
|
||||
InitializeComponent<CollisionComponent2D>("NdkColl2");
|
||||
InitializeComponent<CollisionComponent3D>("NdkColl3");
|
||||
InitializeComponent<LifetimeComponent>("NdkLiftm");
|
||||
InitializeComponent<NodeComponent>("NdkNode");
|
||||
InitializeComponent<PhysicsComponent2D>("NdkPhys2");
|
||||
InitializeComponent<PhysicsComponent3D>("NdkPhys3");
|
||||
|
|
@ -110,6 +113,7 @@ namespace Ndk
|
|||
BaseSystem::Initialize();
|
||||
|
||||
// Shared systems
|
||||
InitializeSystem<LifetimeSystem>();
|
||||
InitializeSystem<PhysicsSystem2D>();
|
||||
InitializeSystem<PhysicsSystem3D>();
|
||||
InitializeSystem<VelocitySystem>();
|
||||
|
|
|
|||
|
|
@ -8,10 +8,12 @@
|
|||
#include <Nazara/Utility/IndexIterator.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/DebugComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -151,12 +153,174 @@ namespace Ndk
|
|||
/*!
|
||||
* \brief Constructs an DebugSystem object by default
|
||||
*/
|
||||
DebugSystem::DebugSystem()
|
||||
DebugSystem::DebugSystem() :
|
||||
m_isDepthBufferEnabled(true)
|
||||
{
|
||||
Requires<DebugComponent, GraphicsComponent, NodeComponent>();
|
||||
SetUpdateOrder(1000); //< Update last
|
||||
}
|
||||
|
||||
void DebugSystem::EnableDepthBuffer(bool enable)
|
||||
{
|
||||
m_isDepthBufferEnabled = enable;
|
||||
|
||||
if (m_collisionMaterial)
|
||||
m_collisionMaterial->EnableDepthBuffer(enable);
|
||||
|
||||
if (m_globalAabbMaterial)
|
||||
m_globalAabbMaterial->EnableDepthBuffer(enable);
|
||||
|
||||
if (m_localAabbMaterial)
|
||||
m_localAabbMaterial->EnableDepthBuffer(enable);
|
||||
|
||||
if (m_obbMaterial)
|
||||
m_obbMaterial->EnableDepthBuffer(enable);
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateBox(Nz::Boxf box)
|
||||
{
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
mesh->BuildSubMesh(Nz::Primitive::Box(box.GetLengths()));
|
||||
mesh->SetMaterialCount(1);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetOBBMaterial());
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateCollision2DMesh(Entity* entity, Nz::Vector3f* offset)
|
||||
{
|
||||
if (entity->HasComponent<CollisionComponent2D>())
|
||||
{
|
||||
CollisionComponent2D& entityCollision = entity->GetComponent<CollisionComponent2D>();
|
||||
const Nz::Collider2DRef& geom = entityCollision.GetGeom();
|
||||
|
||||
std::vector<Nz::Vector3f> vertices;
|
||||
std::vector<std::size_t> indices;
|
||||
|
||||
geom->ForEachPolygon([&](const Nz::Vector2f* polygonVertices, std::size_t vertexCount)
|
||||
{
|
||||
std::size_t firstIndex = vertices.size();
|
||||
|
||||
// Don't reserve and let the vector handle its own capacity
|
||||
for (std::size_t i = 0; i < vertexCount; ++i)
|
||||
vertices.emplace_back(*polygonVertices++);
|
||||
|
||||
for (std::size_t i = 0; i < vertexCount - 1; ++i)
|
||||
{
|
||||
indices.push_back(firstIndex + i);
|
||||
indices.push_back(firstIndex + i + 1);
|
||||
}
|
||||
|
||||
indices.push_back(firstIndex + vertexCount - 1);
|
||||
indices.push_back(firstIndex);
|
||||
});
|
||||
|
||||
Nz::IndexBufferRef indexBuffer = Nz::IndexBuffer::New(vertices.size() > 0xFFFF, Nz::UInt32(indices.size()), Nz::DataStorage_Hardware, 0);
|
||||
Nz::IndexMapper indexMapper(indexBuffer, Nz::BufferAccess_WriteOnly);
|
||||
|
||||
Nz::IndexIterator indexPtr = indexMapper.begin();
|
||||
for (std::size_t index : indices)
|
||||
*indexPtr++ = static_cast<Nz::UInt32>(index);
|
||||
|
||||
indexMapper.Unmap();
|
||||
|
||||
Nz::VertexBufferRef vertexBuffer = Nz::VertexBuffer::New(Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ), Nz::UInt32(vertices.size()), Nz::DataStorage_Hardware, 0);
|
||||
vertexBuffer->Fill(vertices.data(), 0, Nz::UInt32(vertices.size()));
|
||||
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
|
||||
subMesh->SetMaterialIndex(0);
|
||||
subMesh->GenerateAABB();
|
||||
|
||||
mesh->SetMaterialCount(1);
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetCollisionMaterial());
|
||||
|
||||
// Find center of mass
|
||||
if (entity->HasComponent<PhysicsComponent2D>())
|
||||
{
|
||||
const PhysicsComponent2D& entityPhys = entity->GetComponent<PhysicsComponent2D>();
|
||||
*offset = entityPhys.GetMassCenter(Nz::CoordSys_Local) + entityCollision.GetGeomOffset();
|
||||
}
|
||||
else
|
||||
*offset = entityCollision.GetGeomOffset();
|
||||
|
||||
return model;
|
||||
}
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateCollision3DMesh(Entity* entity)
|
||||
{
|
||||
if (entity->HasComponent<CollisionComponent3D>())
|
||||
{
|
||||
CollisionComponent3D& entityCollision = entity->GetComponent<CollisionComponent3D>();
|
||||
const Nz::Collider3DRef& geom = entityCollision.GetGeom();
|
||||
|
||||
std::vector<Nz::Vector3f> vertices;
|
||||
std::vector<std::size_t> indices;
|
||||
|
||||
geom->ForEachPolygon([&](const Nz::Vector3f* polygonVertices, std::size_t vertexCount)
|
||||
{
|
||||
std::size_t firstIndex = vertices.size();
|
||||
vertices.resize(firstIndex + vertexCount);
|
||||
std::copy(polygonVertices, polygonVertices + vertexCount, &vertices[firstIndex]);
|
||||
|
||||
for (std::size_t i = 0; i < vertexCount - 1; ++i)
|
||||
{
|
||||
indices.push_back(firstIndex + i);
|
||||
indices.push_back(firstIndex + i + 1);
|
||||
}
|
||||
|
||||
indices.push_back(firstIndex + vertexCount - 1);
|
||||
indices.push_back(firstIndex);
|
||||
});
|
||||
|
||||
Nz::IndexBufferRef indexBuffer = Nz::IndexBuffer::New(vertices.size() > 0xFFFF, Nz::UInt32(indices.size()), Nz::DataStorage_Hardware, 0);
|
||||
Nz::IndexMapper indexMapper(indexBuffer, Nz::BufferAccess_WriteOnly);
|
||||
|
||||
Nz::IndexIterator indexPtr = indexMapper.begin();
|
||||
for (std::size_t index : indices)
|
||||
*indexPtr++ = static_cast<Nz::UInt32>(index);
|
||||
|
||||
indexMapper.Unmap();
|
||||
|
||||
Nz::VertexBufferRef vertexBuffer = Nz::VertexBuffer::New(Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ), Nz::UInt32(vertices.size()), Nz::DataStorage_Hardware, 0);
|
||||
vertexBuffer->Fill(vertices.data(), 0, Nz::UInt32(vertices.size()));
|
||||
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
|
||||
subMesh->SetMaterialIndex(0);
|
||||
subMesh->GenerateAABB();
|
||||
|
||||
mesh->SetMaterialCount(1);
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetCollisionMaterial());
|
||||
|
||||
return model;
|
||||
}
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> DebugSystem::GetBoxMesh()
|
||||
{
|
||||
if (!m_boxMeshIndexBuffer)
|
||||
|
|
@ -208,6 +372,66 @@ namespace Ndk
|
|||
return { m_boxMeshIndexBuffer, m_boxMeshVertexBuffer };
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetGlobalAABBMaterial()
|
||||
{
|
||||
if (!m_globalAabbMaterial)
|
||||
{
|
||||
m_globalAabbMaterial = Nz::Material::New();
|
||||
m_globalAabbMaterial->EnableFaceCulling(false);
|
||||
m_globalAabbMaterial->EnableDepthBuffer(true);
|
||||
m_globalAabbMaterial->SetDiffuseColor(Nz::Color::Orange);
|
||||
m_globalAabbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
//m_globalAabbMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_globalAabbMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetLocalAABBMaterial()
|
||||
{
|
||||
if (!m_localAabbMaterial)
|
||||
{
|
||||
m_localAabbMaterial = Nz::Material::New();
|
||||
m_localAabbMaterial->EnableFaceCulling(false);
|
||||
m_localAabbMaterial->EnableDepthBuffer(true);
|
||||
m_localAabbMaterial->SetDiffuseColor(Nz::Color::Red);
|
||||
m_localAabbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
//m_localAabbMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_localAabbMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetCollisionMaterial()
|
||||
{
|
||||
if (!m_collisionMaterial)
|
||||
{
|
||||
m_collisionMaterial = Nz::Material::New();
|
||||
m_collisionMaterial->EnableFaceCulling(false);
|
||||
m_collisionMaterial->EnableDepthBuffer(true);
|
||||
m_collisionMaterial->SetDiffuseColor(Nz::Color::Blue);
|
||||
m_collisionMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
//m_collisionMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_collisionMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetOBBMaterial()
|
||||
{
|
||||
if (!m_obbMaterial)
|
||||
{
|
||||
m_obbMaterial = Nz::Material::New();
|
||||
m_obbMaterial->EnableFaceCulling(false);
|
||||
m_obbMaterial->EnableDepthBuffer(true);
|
||||
m_obbMaterial->SetDiffuseColor(Nz::Color::Green);
|
||||
m_obbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
//m_obbMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_obbMaterial;
|
||||
}
|
||||
|
||||
void DebugSystem::OnEntityValidation(Entity* entity, bool /*justAdded*/)
|
||||
{
|
||||
static constexpr int DebugDrawOrder = 1'000;
|
||||
|
|
@ -227,17 +451,24 @@ namespace Ndk
|
|||
{
|
||||
switch (option)
|
||||
{
|
||||
case DebugDraw::Collider2D:
|
||||
{
|
||||
Nz::Vector3f offset;
|
||||
Nz::InstancedRenderableRef renderable = GenerateCollision2DMesh(entity, &offset);
|
||||
if (renderable)
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(offset), DebugDrawOrder);
|
||||
|
||||
entityDebug.UpdateDebugRenderable(option, std::move(renderable));
|
||||
break;
|
||||
}
|
||||
|
||||
case DebugDraw::Collider3D:
|
||||
{
|
||||
const Nz::Boxf& obb = entityGfx.GetAABB();
|
||||
|
||||
Nz::InstancedRenderableRef renderable = GenerateCollision3DMesh(entity);
|
||||
if (renderable)
|
||||
{
|
||||
renderable->SetPersistent(false);
|
||||
|
||||
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter() - entityNode.GetPosition()), DebugDrawOrder);
|
||||
}
|
||||
|
||||
entityDebug.UpdateDebugRenderable(option, std::move(renderable));
|
||||
break;
|
||||
|
|
@ -291,143 +522,5 @@ namespace Ndk
|
|||
// Nothing to do
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateBox(Nz::Boxf box)
|
||||
{
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
mesh->BuildSubMesh(Nz::Primitive::Box(box.GetLengths()));
|
||||
mesh->SetMaterialCount(1);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetOBBMaterial());
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
Nz::InstancedRenderableRef DebugSystem::GenerateCollision3DMesh(Entity* entity)
|
||||
{
|
||||
if (entity->HasComponent<CollisionComponent3D>())
|
||||
{
|
||||
CollisionComponent3D& entityCollision = entity->GetComponent<CollisionComponent3D>();
|
||||
const Nz::Collider3DRef& geom = entityCollision.GetGeom();
|
||||
|
||||
std::vector<Nz::Vector3f> vertices;
|
||||
std::vector<std::size_t> indices;
|
||||
|
||||
geom->ForEachPolygon([&](const float* polygonVertices, std::size_t vertexCount)
|
||||
{
|
||||
std::size_t firstIndex = vertices.size();
|
||||
|
||||
for (std::size_t i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
const float* vertexData = &polygonVertices[i * 3];
|
||||
vertices.emplace_back(vertexData[0], vertexData[1], vertexData[2]);
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < vertexCount - 1; ++i)
|
||||
{
|
||||
indices.push_back(firstIndex + i);
|
||||
indices.push_back(firstIndex + i + 1);
|
||||
}
|
||||
|
||||
indices.push_back(firstIndex + vertexCount - 1);
|
||||
indices.push_back(firstIndex);
|
||||
});
|
||||
|
||||
Nz::IndexBufferRef indexBuffer = Nz::IndexBuffer::New(vertices.size() > 0xFFFF, Nz::UInt32(indices.size()), Nz::DataStorage_Hardware, 0);
|
||||
Nz::IndexMapper indexMapper(indexBuffer, Nz::BufferAccess_WriteOnly);
|
||||
|
||||
Nz::IndexIterator indexPtr = indexMapper.begin();
|
||||
for (std::size_t index : indices)
|
||||
*indexPtr++ = static_cast<Nz::UInt32>(index);
|
||||
|
||||
indexMapper.Unmap();
|
||||
|
||||
Nz::VertexBufferRef vertexBuffer = Nz::VertexBuffer::New(Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ), Nz::UInt32(vertices.size()), Nz::DataStorage_Hardware, 0);
|
||||
vertexBuffer->Fill(vertices.data(), 0, Nz::UInt32(vertices.size()));
|
||||
|
||||
Nz::MeshRef mesh = Nz::Mesh::New();
|
||||
mesh->CreateStatic();
|
||||
|
||||
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
|
||||
subMesh->SetMaterialIndex(0);
|
||||
subMesh->GenerateAABB();
|
||||
|
||||
mesh->SetMaterialCount(1);
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
Nz::ModelRef model = Nz::Model::New();
|
||||
model->SetMesh(mesh);
|
||||
model->SetMaterial(0, GetCollisionMaterial());
|
||||
|
||||
return model;
|
||||
}
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetGlobalAABBMaterial()
|
||||
{
|
||||
if (!m_globalAabbMaterial)
|
||||
{
|
||||
m_globalAabbMaterial = Nz::Material::New();
|
||||
m_globalAabbMaterial->EnableFaceCulling(false);
|
||||
m_globalAabbMaterial->EnableDepthBuffer(true);
|
||||
m_globalAabbMaterial->SetDiffuseColor(Nz::Color::Orange);
|
||||
m_globalAabbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
m_globalAabbMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_globalAabbMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetLocalAABBMaterial()
|
||||
{
|
||||
if (!m_localAabbMaterial)
|
||||
{
|
||||
m_localAabbMaterial = Nz::Material::New();
|
||||
m_localAabbMaterial->EnableFaceCulling(false);
|
||||
m_localAabbMaterial->EnableDepthBuffer(true);
|
||||
m_localAabbMaterial->SetDiffuseColor(Nz::Color::Red);
|
||||
m_localAabbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
m_localAabbMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_localAabbMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetCollisionMaterial()
|
||||
{
|
||||
if (!m_collisionMaterial)
|
||||
{
|
||||
m_collisionMaterial = Nz::Material::New();
|
||||
m_collisionMaterial->EnableFaceCulling(false);
|
||||
m_collisionMaterial->EnableDepthBuffer(true);
|
||||
m_collisionMaterial->SetDiffuseColor(Nz::Color::Blue);
|
||||
m_collisionMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
m_collisionMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_collisionMaterial;
|
||||
}
|
||||
|
||||
Nz::MaterialRef DebugSystem::GetOBBMaterial()
|
||||
{
|
||||
if (!m_obbMaterial)
|
||||
{
|
||||
m_obbMaterial = Nz::Material::New();
|
||||
m_obbMaterial->EnableFaceCulling(false);
|
||||
m_obbMaterial->EnableDepthBuffer(true);
|
||||
m_obbMaterial->SetDiffuseColor(Nz::Color::Green);
|
||||
m_obbMaterial->SetFaceFilling(Nz::FaceFilling_Line);
|
||||
m_obbMaterial->SetLineWidth(2.f);
|
||||
}
|
||||
|
||||
return m_obbMaterial;
|
||||
}
|
||||
|
||||
SystemIndex DebugSystem::systemIndex;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,27 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Systems/LifetimeSystem.hpp>
|
||||
#include <NDK/Components/LifetimeComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
LifetimeSystem::LifetimeSystem()
|
||||
{
|
||||
Requires<LifetimeComponent>();
|
||||
}
|
||||
|
||||
void LifetimeSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
{
|
||||
auto& lifetime = entity->GetComponent<LifetimeComponent>();
|
||||
|
||||
if (lifetime.UpdateLifetime(elapsedTime))
|
||||
entity->Kill();
|
||||
}
|
||||
}
|
||||
|
||||
SystemIndex LifetimeSystem::systemIndex;
|
||||
}
|
||||
|
|
@ -86,14 +86,30 @@ namespace Ndk
|
|||
bool PhysicsSystem2D::NearestBodyQuery(const Nz::Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result)
|
||||
{
|
||||
Nz::PhysWorld2D::NearestQueryResult queryResult;
|
||||
bool res = GetPhysWorld().NearestBodyQuery(from, maxDistance, collisionGroup, categoryMask, collisionMask, &queryResult);
|
||||
if (GetPhysWorld().NearestBodyQuery(from, maxDistance, collisionGroup, categoryMask, collisionMask, &queryResult))
|
||||
{
|
||||
result->nearestBody = GetEntityFromBody(*queryResult.nearestBody);
|
||||
result->closestPoint = std::move(queryResult.closestPoint);
|
||||
result->fraction = std::move(queryResult.fraction);
|
||||
result->distance = queryResult.distance;
|
||||
|
||||
result->nearestBody = GetEntityFromBody(*queryResult.nearestBody);
|
||||
result->closestPoint = std::move(queryResult.closestPoint);
|
||||
result->fraction = std::move(queryResult.fraction);
|
||||
result->distance = queryResult.distance;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
return res;
|
||||
void PhysicsSystem2D::RaycastQuery(const Nz::Vector2f & from, const Nz::Vector2f & to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const RaycastHit&)>& callback)
|
||||
{
|
||||
return GetPhysWorld().RaycastQuery(from, to, radius, collisionGroup, categoryMask, collisionMask, [this, &callback](const Nz::PhysWorld2D::RaycastHit& hitInfo)
|
||||
{
|
||||
callback({
|
||||
GetEntityFromBody(*hitInfo.nearestBody),
|
||||
hitInfo.hitPos,
|
||||
hitInfo.hitNormal,
|
||||
hitInfo.fraction
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
bool PhysicsSystem2D::RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<RaycastHit>* hitInfos)
|
||||
|
|
@ -108,7 +124,7 @@ namespace Ndk
|
|||
std::move(hitResult.hitPos),
|
||||
std::move(hitResult.hitNormal),
|
||||
hitResult.fraction
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
return res;
|
||||
|
|
@ -117,14 +133,25 @@ namespace Ndk
|
|||
bool PhysicsSystem2D::RaycastQueryFirst(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RaycastHit* hitInfo)
|
||||
{
|
||||
Nz::PhysWorld2D::RaycastHit queryResult;
|
||||
bool res = GetPhysWorld().RaycastQueryFirst(from, to, radius, collisionGroup, categoryMask, collisionMask, &queryResult);
|
||||
if (GetPhysWorld().RaycastQueryFirst(from, to, radius, collisionGroup, categoryMask, collisionMask, &queryResult))
|
||||
{
|
||||
hitInfo->body = GetEntityFromBody(*queryResult.nearestBody);
|
||||
hitInfo->hitPos = std::move(queryResult.hitPos);
|
||||
hitInfo->hitNormal = std::move(queryResult.hitNormal);
|
||||
hitInfo->fraction = queryResult.fraction;
|
||||
|
||||
hitInfo->body = GetEntityFromBody(*queryResult.nearestBody);
|
||||
hitInfo->hitPos = std::move(queryResult.hitPos);
|
||||
hitInfo->hitNormal = std::move(queryResult.hitNormal);
|
||||
hitInfo->fraction = queryResult.fraction;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
return res;
|
||||
void PhysicsSystem2D::RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, const std::function<void(const EntityHandle&)>& callback)
|
||||
{
|
||||
return GetPhysWorld().RegionQuery(boundingBox, collisionGroup, categoryMask, collisionMask, [this, &callback](Nz::RigidBody2D* body)
|
||||
{
|
||||
callback(GetEntityFromBody(*body));
|
||||
});
|
||||
}
|
||||
|
||||
void PhysicsSystem2D::RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<EntityHandle>* bodies)
|
||||
|
|
@ -169,7 +196,7 @@ namespace Ndk
|
|||
auto& node = entity->GetComponent<NodeComponent>();
|
||||
|
||||
Nz::RigidBody2D* physObj = collision.GetStaticBody();
|
||||
physObj->SetPosition(Nz::Vector2f(node.GetPosition()));
|
||||
physObj->SetPosition(Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global)));
|
||||
//physObj->SetRotation(node.GetRotation());
|
||||
}
|
||||
}
|
||||
|
|
@ -213,7 +240,7 @@ namespace Ndk
|
|||
Nz::Vector2f newPosition = Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global));
|
||||
|
||||
// To move static objects and ensure their collisions, we have to specify them a velocity
|
||||
// (/!\: the physical motor does not apply the speed on static objects)
|
||||
// (/!\: the physical engine does not apply the speed on static objects)
|
||||
if (newPosition != oldPosition)
|
||||
{
|
||||
body->SetPosition(newPosition);
|
||||
|
|
@ -222,8 +249,7 @@ namespace Ndk
|
|||
else
|
||||
body->SetVelocity(Nz::Vector2f::Zero());
|
||||
|
||||
/*
|
||||
if (newRotation != oldRotation)
|
||||
/*if (newRotation != oldRotation)
|
||||
{
|
||||
Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
|
||||
Nz::EulerAnglesf angles = transition.ToEulerAngles();
|
||||
|
|
@ -235,8 +261,7 @@ namespace Ndk
|
|||
physObj->SetAngularVelocity(angularVelocity);
|
||||
}
|
||||
else
|
||||
physObj->SetAngularVelocity(Nz::Vector3f::Zero());
|
||||
*/
|
||||
physObj->SetAngularVelocity(Nz::Vector3f::Zero());*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -283,7 +308,7 @@ namespace Ndk
|
|||
|
||||
void PhysicsSystem2D::RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks)
|
||||
{
|
||||
Nz::PhysWorld2D::Callback worldCallbacks{};
|
||||
Nz::PhysWorld2D::Callback worldCallbacks;
|
||||
|
||||
if (callbacks.endCallback)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -69,8 +69,8 @@ namespace Ndk
|
|||
auto& node = entity->GetComponent<NodeComponent>();
|
||||
|
||||
Nz::RigidBody3D* physObj = collision.GetStaticBody();
|
||||
physObj->SetPosition(node.GetPosition());
|
||||
physObj->SetRotation(node.GetRotation());
|
||||
physObj->SetPosition(node.GetPosition(Nz::CoordSys_Global));
|
||||
physObj->SetRotation(node.GetRotation(Nz::CoordSys_Global));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,489 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Widgets/AbstractTextAreaWidget.hpp>
|
||||
#include <Nazara/Core/Unicode.hpp>
|
||||
#include <Nazara/Utility/Font.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr float paddingWidth = 5.f;
|
||||
constexpr float paddingHeight = 3.f;
|
||||
}
|
||||
|
||||
AbstractTextAreaWidget::AbstractTextAreaWidget(BaseWidget* parent) :
|
||||
BaseWidget(parent),
|
||||
m_characterFilter(),
|
||||
m_echoMode(EchoMode_Normal),
|
||||
m_cursorPositionBegin(0U, 0U),
|
||||
m_cursorPositionEnd(0U, 0U),
|
||||
m_isLineWrapEnabled(false),
|
||||
m_isMouseButtonDown(false),
|
||||
m_multiLineEnabled(false),
|
||||
m_readOnly(false),
|
||||
m_tabEnabled(false)
|
||||
{
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite);
|
||||
|
||||
auto& textNode = m_textEntity->AddComponent<NodeComponent>();
|
||||
textNode.SetParent(this);
|
||||
textNode.SetPosition(paddingWidth, paddingHeight);
|
||||
|
||||
m_cursorEntity = CreateEntity();
|
||||
m_cursorEntity->AddComponent<GraphicsComponent>();
|
||||
m_cursorEntity->AddComponent<NodeComponent>().SetParent(m_textEntity);
|
||||
m_cursorEntity->GetComponent<NodeComponent>();
|
||||
m_cursorEntity->Enable(false);
|
||||
|
||||
SetCursor(Nz::SystemCursor_Text);
|
||||
|
||||
EnableBackground(true);
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::Clear()
|
||||
{
|
||||
Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
m_cursorPositionBegin.MakeZero();
|
||||
m_cursorPositionEnd.MakeZero();
|
||||
textDrawer.Clear();
|
||||
m_textSprite->Update(textDrawer);
|
||||
SetPreferredSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::EnableLineWrap(bool enable)
|
||||
{
|
||||
if (m_isLineWrapEnabled != enable)
|
||||
{
|
||||
m_isLineWrapEnabled = enable;
|
||||
|
||||
Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
if (enable)
|
||||
textDrawer.SetMaxLineWidth(GetWidth());
|
||||
else
|
||||
textDrawer.SetMaxLineWidth(std::numeric_limits<float>::infinity());
|
||||
|
||||
UpdateTextSprite();
|
||||
}
|
||||
}
|
||||
|
||||
Nz::Vector2ui AbstractTextAreaWidget::GetHoveredGlyph(float x, float y) const
|
||||
{
|
||||
const Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
auto& textNode = m_textEntity->GetComponent<Ndk::NodeComponent>();
|
||||
Nz::Vector2f textPosition = Nz::Vector2f(textNode.GetPosition(Nz::CoordSys_Local));
|
||||
x -= textPosition.x;
|
||||
y -= textPosition.y;
|
||||
|
||||
std::size_t glyphCount = textDrawer.GetGlyphCount();
|
||||
if (glyphCount > 0)
|
||||
{
|
||||
std::size_t lineCount = textDrawer.GetLineCount();
|
||||
std::size_t line = 0U;
|
||||
for (; line < lineCount - 1; ++line)
|
||||
{
|
||||
Nz::Rectf lineBounds = textDrawer.GetLine(line).bounds;
|
||||
if (lineBounds.GetMaximum().y > y)
|
||||
break;
|
||||
}
|
||||
|
||||
std::size_t upperLimit = (line != lineCount - 1) ? textDrawer.GetLine(line + 1).glyphIndex : glyphCount + 1;
|
||||
|
||||
std::size_t firstLineGlyph = textDrawer.GetLine(line).glyphIndex;
|
||||
std::size_t i = firstLineGlyph;
|
||||
for (; i < upperLimit - 1; ++i)
|
||||
{
|
||||
Nz::Rectf bounds = textDrawer.GetGlyph(i).bounds;
|
||||
if (x < bounds.x + bounds.width * 0.75f)
|
||||
break;
|
||||
}
|
||||
|
||||
return Nz::Vector2ui(Nz::Vector2<std::size_t>(i - firstLineGlyph, line));
|
||||
}
|
||||
|
||||
return Nz::Vector2ui::Zero();
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::Layout()
|
||||
{
|
||||
BaseWidget::Layout();
|
||||
|
||||
if (m_isLineWrapEnabled)
|
||||
{
|
||||
Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
textDrawer.SetMaxLineWidth(GetWidth());
|
||||
UpdateTextSprite();
|
||||
}
|
||||
|
||||
RefreshCursor();
|
||||
}
|
||||
|
||||
bool AbstractTextAreaWidget::IsFocusable() const
|
||||
{
|
||||
return !m_readOnly;
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnFocusLost()
|
||||
{
|
||||
m_cursorEntity->Disable();
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnFocusReceived()
|
||||
{
|
||||
if (!m_readOnly)
|
||||
m_cursorEntity->Enable(true);
|
||||
}
|
||||
|
||||
bool AbstractTextAreaWidget::OnKeyPressed(const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
const Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
switch (key.code)
|
||||
{
|
||||
case Nz::Keyboard::Backspace:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyBackspace(this, &ignoreDefaultAction);
|
||||
|
||||
std::size_t cursorGlyphEnd = GetGlyphIndex(m_cursorPositionEnd);
|
||||
|
||||
if (ignoreDefaultAction || cursorGlyphEnd == 0)
|
||||
return true;
|
||||
|
||||
// When a text is selected, delete key does the same as delete and leave the character behind it
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
else
|
||||
{
|
||||
MoveCursor(-1);
|
||||
Erase(GetGlyphIndex(m_cursorPositionBegin));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Delete:
|
||||
{
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
else
|
||||
Erase(GetGlyphIndex(m_cursorPositionBegin));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Down:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyDown(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionEnd);
|
||||
|
||||
MoveCursor({0, 1});
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::End:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyEnd(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
std::size_t lineCount = textDrawer.GetLineCount();
|
||||
if (key.control && lineCount > 0)
|
||||
SetCursorPosition({ static_cast<unsigned int>(textDrawer.GetLineGlyphCount(lineCount - 1)), static_cast<unsigned int>(lineCount - 1) });
|
||||
else
|
||||
SetCursorPosition({ static_cast<unsigned int>(textDrawer.GetLineGlyphCount(m_cursorPositionEnd.y)), m_cursorPositionEnd.y });
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Home:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyHome(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
SetCursorPosition({ 0U, key.control ? 0U : m_cursorPositionEnd.y });
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Left:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyLeft(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionBegin);
|
||||
else if (key.control)
|
||||
HandleWordCursorMove(true);
|
||||
else
|
||||
MoveCursor(-1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Return:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyReturn(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (!m_multiLineEnabled)
|
||||
break;
|
||||
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
|
||||
Write(Nz::String('\n'));
|
||||
return true;;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Right:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyRight(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionEnd);
|
||||
else if (key.control)
|
||||
HandleWordCursorMove(false);
|
||||
else
|
||||
MoveCursor(1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Up:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyUp(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionBegin);
|
||||
|
||||
MoveCursor({0, -1});
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::Tab:
|
||||
{
|
||||
if (!m_tabEnabled)
|
||||
return false;
|
||||
|
||||
if (HasSelection())
|
||||
HandleSelectionIndentation(!key.shift);
|
||||
else
|
||||
HandleIndentation(!key.shift);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnKeyReleased(const Nz::WindowEvent::KeyEvent& /*key*/)
|
||||
{
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnMouseButtonPress(int x, int y, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button == Nz::Mouse::Left)
|
||||
{
|
||||
SetFocus();
|
||||
|
||||
Nz::Vector2ui hoveredGlyph = GetHoveredGlyph(float(x), float(y));
|
||||
|
||||
// Shift extends selection
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RShift))
|
||||
SetSelection(hoveredGlyph, m_selectionCursor);
|
||||
else
|
||||
{
|
||||
SetCursorPosition(hoveredGlyph);
|
||||
m_selectionCursor = m_cursorPositionBegin;
|
||||
}
|
||||
|
||||
m_isMouseButtonDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnMouseButtonRelease(int, int, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button == Nz::Mouse::Left)
|
||||
m_isMouseButtonDown = false;
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnMouseEnter()
|
||||
{
|
||||
if (!Nz::Mouse::IsButtonPressed(Nz::Mouse::Left))
|
||||
m_isMouseButtonDown = false;
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnMouseMoved(int x, int y, int deltaX, int deltaY)
|
||||
{
|
||||
if (m_isMouseButtonDown)
|
||||
SetSelection(m_selectionCursor, GetHoveredGlyph(float(x), float(y)));
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::OnTextEntered(char32_t character, bool /*repeated*/)
|
||||
{
|
||||
if (m_readOnly)
|
||||
return;
|
||||
|
||||
if (Nz::Unicode::GetCategory(character) == Nz::Unicode::Category_Other_Control || (m_characterFilter && !m_characterFilter(character)))
|
||||
return;
|
||||
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
|
||||
Write(Nz::String::Unicode(character));
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::RefreshCursor()
|
||||
{
|
||||
if (m_readOnly)
|
||||
return;
|
||||
|
||||
const Nz::AbstractTextDrawer& textDrawer = GetTextDrawer();
|
||||
|
||||
auto GetGlyph = [&](const Nz::Vector2ui& glyphPosition, std::size_t* glyphIndex) -> const Nz::AbstractTextDrawer::Glyph*
|
||||
{
|
||||
if (glyphPosition.y >= textDrawer.GetLineCount())
|
||||
return nullptr;
|
||||
|
||||
const auto& lineInfo = textDrawer.GetLine(glyphPosition.y);
|
||||
|
||||
std::size_t cursorGlyph = GetGlyphIndex({ glyphPosition.x, glyphPosition.y });
|
||||
if (glyphIndex)
|
||||
*glyphIndex = cursorGlyph;
|
||||
|
||||
std::size_t glyphCount = textDrawer.GetGlyphCount();
|
||||
if (glyphCount > 0 && lineInfo.glyphIndex < cursorGlyph)
|
||||
{
|
||||
const auto& glyph = textDrawer.GetGlyph(std::min(cursorGlyph, glyphCount - 1));
|
||||
return &glyph;
|
||||
}
|
||||
else
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
// Move text so that cursor is always visible
|
||||
const auto* lastGlyph = GetGlyph(m_cursorPositionEnd, nullptr);
|
||||
float glyphPos = (lastGlyph) ? lastGlyph->bounds.x : 0.f;
|
||||
float glyphWidth = (lastGlyph) ? lastGlyph->bounds.width : 0.f;
|
||||
|
||||
auto& node = m_textEntity->GetComponent<Ndk::NodeComponent>();
|
||||
float textPosition = node.GetPosition(Nz::CoordSys_Local).x - paddingWidth;
|
||||
float cursorPosition = glyphPos + textPosition;
|
||||
float width = GetWidth();
|
||||
|
||||
if (width <= textDrawer.GetBounds().width)
|
||||
{
|
||||
if (cursorPosition + glyphWidth > width)
|
||||
node.Move(width - cursorPosition - glyphWidth, 0.f);
|
||||
else if (cursorPosition - glyphWidth < 0.f)
|
||||
node.Move(-cursorPosition + glyphWidth, 0.f);
|
||||
}
|
||||
else
|
||||
node.Move(-textPosition, 0.f); // Reset text position if we have enough room to show everything
|
||||
|
||||
// Show cursor/selection
|
||||
std::size_t selectionLineCount = m_cursorPositionEnd.y - m_cursorPositionBegin.y + 1;
|
||||
std::size_t oldSpriteCount = m_cursorSprites.size();
|
||||
if (m_cursorSprites.size() != selectionLineCount)
|
||||
{
|
||||
m_cursorSprites.resize(m_cursorPositionEnd.y - m_cursorPositionBegin.y + 1);
|
||||
for (std::size_t i = oldSpriteCount; i < m_cursorSprites.size(); ++i)
|
||||
{
|
||||
m_cursorSprites[i] = Nz::Sprite::New();
|
||||
m_cursorSprites[i]->SetMaterial(Nz::Material::New("Translucent2D"));
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsComponent& gfxComponent = m_cursorEntity->GetComponent<GraphicsComponent>();
|
||||
gfxComponent.Clear();
|
||||
|
||||
for (unsigned int i = m_cursorPositionBegin.y; i <= m_cursorPositionEnd.y; ++i)
|
||||
{
|
||||
const auto& lineInfo = textDrawer.GetLine(i);
|
||||
|
||||
Nz::SpriteRef& cursorSprite = m_cursorSprites[i - m_cursorPositionBegin.y];
|
||||
if (i == m_cursorPositionBegin.y || i == m_cursorPositionEnd.y)
|
||||
{
|
||||
auto GetGlyphPos = [&](const Nz::Vector2ui& glyphPosition)
|
||||
{
|
||||
std::size_t glyphIndex;
|
||||
const auto* glyph = GetGlyph(glyphPosition, &glyphIndex);
|
||||
if (glyph)
|
||||
{
|
||||
float position = glyph->bounds.x;
|
||||
if (glyphIndex >= textDrawer.GetGlyphCount())
|
||||
position += glyph->bounds.width;
|
||||
|
||||
return position;
|
||||
}
|
||||
else
|
||||
return 0.f;
|
||||
};
|
||||
|
||||
float beginX = (i == m_cursorPositionBegin.y) ? GetGlyphPos({ m_cursorPositionBegin.x, i }) : 0.f;
|
||||
float endX = (i == m_cursorPositionEnd.y) ? GetGlyphPos({ m_cursorPositionEnd.x, i }) : lineInfo.bounds.width;
|
||||
float spriteSize = std::max(endX - beginX, 1.f);
|
||||
|
||||
cursorSprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Nz::Color::Black : Nz::Color(0, 0, 0, 50));
|
||||
cursorSprite->SetSize(spriteSize, lineInfo.bounds.height);
|
||||
|
||||
gfxComponent.Attach(cursorSprite, Nz::Matrix4f::Translate({ beginX, lineInfo.bounds.y, 0.f }));
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorSprite->SetColor(Nz::Color(0, 0, 0, 50));
|
||||
cursorSprite->SetSize(lineInfo.bounds.width, lineInfo.bounds.height);
|
||||
|
||||
gfxComponent.Attach(cursorSprite, Nz::Matrix4f::Translate({ 0.f, lineInfo.bounds.y, 0.f }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractTextAreaWidget::UpdateTextSprite()
|
||||
{
|
||||
m_textSprite->Update(GetTextDrawer());
|
||||
SetPreferredSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
|
||||
}
|
||||
}
|
||||
|
|
@ -12,7 +12,7 @@ namespace Ndk
|
|||
BaseWidget(parent)
|
||||
{
|
||||
m_entity = CreateEntity();
|
||||
m_entity->AddComponent<NodeComponent>();
|
||||
m_entity->AddComponent<NodeComponent>().SetParent(this);
|
||||
auto& gfx = m_entity->AddComponent<GraphicsComponent>();
|
||||
|
||||
m_sprite = Nz::Sprite::New();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,196 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Widgets/RichTextAreaWidget.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
RichTextAreaWidget::RichTextAreaWidget(BaseWidget* parent) :
|
||||
AbstractTextAreaWidget(parent)
|
||||
{
|
||||
Layout();
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::AppendText(const Nz::String& text)
|
||||
{
|
||||
//m_text += text;
|
||||
switch (m_echoMode)
|
||||
{
|
||||
case EchoMode_Normal:
|
||||
m_drawer.AppendText(text);
|
||||
break;
|
||||
|
||||
case EchoMode_Password:
|
||||
m_drawer.AppendText(Nz::String(text.GetLength(), '*'));
|
||||
break;
|
||||
|
||||
case EchoMode_PasswordExceptLast:
|
||||
{
|
||||
/*m_drawer.Clear();
|
||||
std::size_t textLength = m_text.GetLength();
|
||||
if (textLength >= 2)
|
||||
{
|
||||
std::size_t lastCharacterPosition = m_text.GetCharacterPosition(textLength - 2);
|
||||
if (lastCharacterPosition != Nz::String::npos)
|
||||
m_drawer.AppendText(Nz::String(textLength - 1, '*'));
|
||||
}
|
||||
|
||||
if (textLength >= 1)
|
||||
m_drawer.AppendText(m_text.SubString(m_text.GetCharacterPosition(textLength - 1)));*/
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTextSprite();
|
||||
|
||||
//OnTextChanged(this, m_text);
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::Clear()
|
||||
{
|
||||
AbstractTextAreaWidget::Clear();
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::Erase(std::size_t firstGlyph, std::size_t lastGlyph)
|
||||
{
|
||||
if (firstGlyph > lastGlyph)
|
||||
std::swap(firstGlyph, lastGlyph);
|
||||
|
||||
std::size_t textLength = m_drawer.GetGlyphCount();
|
||||
if (firstGlyph > textLength)
|
||||
return;
|
||||
|
||||
std::size_t firstBlock = m_drawer.FindBlock(firstGlyph);
|
||||
std::size_t lastBlock = m_drawer.FindBlock((lastGlyph > 0) ? lastGlyph - 1 : lastGlyph);
|
||||
if (firstBlock == lastBlock)
|
||||
{
|
||||
const Nz::String& blockText = m_drawer.GetBlockText(firstBlock);
|
||||
std::size_t blockFirstGlyph = m_drawer.GetBlockFirstGlyphIndex(firstBlock);
|
||||
|
||||
Nz::String newText;
|
||||
if (firstGlyph > blockFirstGlyph)
|
||||
{
|
||||
std::size_t characterPosition = blockText.GetCharacterPosition(firstGlyph - blockFirstGlyph);
|
||||
NazaraAssert(characterPosition != Nz::String::npos, "Invalid character position");
|
||||
|
||||
newText.Append(blockText.SubString(0, characterPosition - 1));
|
||||
}
|
||||
|
||||
if (lastGlyph < textLength)
|
||||
newText.Append(blockText.SubString(blockText.GetCharacterPosition(lastGlyph - blockFirstGlyph)));
|
||||
|
||||
if (!newText.IsEmpty())
|
||||
m_drawer.SetBlockText(firstBlock, std::move(newText));
|
||||
else
|
||||
m_drawer.RemoveBlock(firstBlock);
|
||||
}
|
||||
else
|
||||
{
|
||||
const Nz::String& lastBlockText = m_drawer.GetBlockText(lastBlock);
|
||||
std::size_t lastBlockGlyphIndex = m_drawer.GetBlockFirstGlyphIndex(lastBlock);
|
||||
|
||||
// First, update/delete last block
|
||||
std::size_t lastCharPos = lastBlockText.GetCharacterPosition(lastGlyph - lastBlockGlyphIndex);
|
||||
if (lastCharPos != Nz::String::npos)
|
||||
{
|
||||
Nz::String newText = lastBlockText.SubString(lastCharPos);
|
||||
if (!newText.IsEmpty())
|
||||
m_drawer.SetBlockText(lastBlock, std::move(newText));
|
||||
else
|
||||
m_drawer.RemoveBlock(lastBlock);
|
||||
}
|
||||
|
||||
// And then remove all middle blocks, remove in reverse order because of index shifting
|
||||
assert(lastBlock > 0);
|
||||
for (std::size_t i = lastBlock - 1; i > firstBlock; --i)
|
||||
m_drawer.RemoveBlock(i);
|
||||
|
||||
const Nz::String& firstBlockText = m_drawer.GetBlockText(firstBlock);
|
||||
std::size_t firstBlockGlyphIndex = m_drawer.GetBlockFirstGlyphIndex(firstBlock);
|
||||
|
||||
// And finally update/delete first block
|
||||
if (firstGlyph > firstBlockGlyphIndex)
|
||||
{
|
||||
std::size_t firstCharPos = firstBlockText.GetCharacterPosition(firstGlyph - firstBlockGlyphIndex - 1);
|
||||
if (firstCharPos != Nz::String::npos)
|
||||
{
|
||||
Nz::String newText = firstBlockText.SubString(0, firstCharPos);
|
||||
if (!newText.IsEmpty())
|
||||
m_drawer.SetBlockText(firstBlock, std::move(newText));
|
||||
else
|
||||
m_drawer.RemoveBlock(firstBlock);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_drawer.RemoveBlock(firstBlock);
|
||||
}
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::Write(const Nz::String& text, std::size_t glyphPosition)
|
||||
{
|
||||
if (m_drawer.HasBlocks())
|
||||
{
|
||||
auto block = m_drawer.GetBlock(m_drawer.FindBlock((glyphPosition > 0) ? glyphPosition - 1 : glyphPosition));
|
||||
std::size_t firstGlyph = block.GetFirstGlyphIndex();
|
||||
assert(glyphPosition >= firstGlyph);
|
||||
|
||||
Nz::String blockText = block.GetText();
|
||||
std::size_t characterPosition = blockText.GetCharacterPosition(glyphPosition - firstGlyph);
|
||||
blockText.Insert(characterPosition, text);
|
||||
|
||||
block.SetText(blockText);
|
||||
}
|
||||
else
|
||||
m_drawer.AppendText(text);
|
||||
|
||||
SetCursorPosition(glyphPosition + text.GetLength());
|
||||
|
||||
UpdateDisplayText();
|
||||
}
|
||||
|
||||
Nz::AbstractTextDrawer& RichTextAreaWidget::GetTextDrawer()
|
||||
{
|
||||
return m_drawer;
|
||||
}
|
||||
|
||||
const Nz::AbstractTextDrawer& RichTextAreaWidget::GetTextDrawer() const
|
||||
{
|
||||
return m_drawer;
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::HandleIndentation(bool add)
|
||||
{
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::HandleSelectionIndentation(bool add)
|
||||
{
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::HandleWordCursorMove(bool left)
|
||||
{
|
||||
}
|
||||
|
||||
void RichTextAreaWidget::UpdateDisplayText()
|
||||
{
|
||||
/*m_drawer.Clear();
|
||||
switch (m_echoMode)
|
||||
{
|
||||
case EchoMode_Normal:
|
||||
m_drawer.AppendText(m_text);
|
||||
break;
|
||||
|
||||
case EchoMode_Password:
|
||||
case EchoMode_PasswordExceptLast:
|
||||
m_drawer.AppendText(Nz::String(m_text.GetLength(), '*'));
|
||||
break;
|
||||
}*/
|
||||
|
||||
UpdateTextSprite();
|
||||
|
||||
SetCursorPosition(m_cursorPositionBegin); //< Refresh cursor position (prevent it from being outside of the text)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,198 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NDK/Widgets/ScrollAreaWidget.hpp>
|
||||
#include <Nazara/Math/Algorithm.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr float scrollbarPadding = 5.f;
|
||||
}
|
||||
|
||||
ScrollAreaWidget::ScrollAreaWidget(BaseWidget* parent, BaseWidget* content) :
|
||||
BaseWidget(parent),
|
||||
m_content(content),
|
||||
m_scrollbarStatus(ScrollBarStatus::None),
|
||||
m_isScrollbarEnabled(true),
|
||||
m_scrollRatio(0.f)
|
||||
{
|
||||
m_content->SetParent(this);
|
||||
m_content->SetPosition(Nz::Vector3f::Zero());
|
||||
|
||||
m_scrollbarBackgroundSprite = Nz::Sprite::New();
|
||||
m_scrollbarBackgroundSprite->SetColor(Nz::Color(62, 62, 62));
|
||||
|
||||
m_scrollbarBackgroundEntity = CreateEntity();
|
||||
m_scrollbarBackgroundEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_scrollbarBackgroundEntity->AddComponent<GraphicsComponent>().Attach(m_scrollbarBackgroundSprite, 1);
|
||||
|
||||
m_scrollbarSprite = Nz::Sprite::New();
|
||||
m_scrollbarSprite->SetColor(Nz::Color(104, 104, 104));
|
||||
|
||||
m_scrollbarEntity = CreateEntity();
|
||||
m_scrollbarEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_scrollbarEntity->AddComponent<GraphicsComponent>().Attach(m_scrollbarSprite);
|
||||
|
||||
Resize(m_content->GetSize());
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::EnableScrollbar(bool enable)
|
||||
{
|
||||
if (m_isScrollbarEnabled != enable)
|
||||
{
|
||||
m_isScrollbarEnabled = enable;
|
||||
|
||||
bool isVisible = IsScrollbarVisible();
|
||||
m_scrollbarEntity->Enable(isVisible);
|
||||
m_scrollbarBackgroundEntity->Enable(isVisible);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::ScrollToRatio(float ratio)
|
||||
{
|
||||
m_scrollRatio = Nz::Clamp(ratio, 0.f, 1.f);
|
||||
|
||||
float widgetHeight = GetHeight();
|
||||
float maxHeight = widgetHeight - m_scrollbarSprite->GetSize().y - 2.f * scrollbarPadding;
|
||||
|
||||
auto& scrollbarNode = m_scrollbarEntity->GetComponent<Ndk::NodeComponent>();
|
||||
scrollbarNode.SetPosition(Nz::Vector2f(scrollbarNode.GetPosition(Nz::CoordSys_Local).x, scrollbarPadding + m_scrollRatio * maxHeight));
|
||||
|
||||
float contentPosition = m_scrollRatio * (widgetHeight - m_content->GetHeight());
|
||||
|
||||
m_content->SetPosition(0.f, contentPosition);
|
||||
m_content->SetRenderingRect(Nz::Rectf(-std::numeric_limits<float>::infinity(), -contentPosition, std::numeric_limits<float>::infinity(), widgetHeight));
|
||||
}
|
||||
|
||||
Nz::Rectf ScrollAreaWidget::GetScrollbarRect() const
|
||||
{
|
||||
Nz::Vector2f scrollBarPosition = Nz::Vector2f(m_scrollbarEntity->GetComponent<Ndk::NodeComponent>().GetPosition(Nz::CoordSys_Local));
|
||||
Nz::Vector2f scrollBarSize = m_scrollbarSprite->GetSize();
|
||||
return Nz::Rectf(scrollBarPosition.x, scrollBarPosition.y, scrollBarSize.x, scrollBarSize.y);
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::Layout()
|
||||
{
|
||||
constexpr float scrollBarBackgroundWidth = 20.f;
|
||||
constexpr float scrollBarWidth = scrollBarBackgroundWidth - 2.f * scrollbarPadding;
|
||||
|
||||
float areaHeight = GetHeight();
|
||||
float contentHeight = m_content->GetHeight();
|
||||
|
||||
if (contentHeight > areaHeight)
|
||||
{
|
||||
m_hasScrollbar = true;
|
||||
|
||||
Nz::Vector2f contentSize(GetWidth() - scrollBarBackgroundWidth, contentHeight);
|
||||
m_content->Resize(contentSize);
|
||||
|
||||
if (m_isScrollbarEnabled)
|
||||
{
|
||||
m_scrollbarEntity->Enable();
|
||||
m_scrollbarBackgroundEntity->Enable();
|
||||
}
|
||||
|
||||
float scrollBarHeight = std::max(std::floor(areaHeight * (areaHeight / contentHeight)), 20.f);
|
||||
|
||||
m_scrollbarBackgroundSprite->SetSize(scrollBarBackgroundWidth, areaHeight);
|
||||
m_scrollbarSprite->SetSize(scrollBarWidth, scrollBarHeight);
|
||||
|
||||
m_scrollbarBackgroundEntity->GetComponent<Ndk::NodeComponent>().SetPosition(contentSize.x, 0.f);
|
||||
m_scrollbarEntity->GetComponent<Ndk::NodeComponent>().SetPosition(contentSize.x + (scrollBarBackgroundWidth - scrollBarWidth) / 2.f, 0.f);
|
||||
|
||||
ScrollToRatio(m_scrollRatio);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hasScrollbar = false;
|
||||
|
||||
m_content->Resize(GetSize());
|
||||
|
||||
m_scrollbarEntity->Disable();
|
||||
m_scrollbarBackgroundEntity->Disable();
|
||||
|
||||
ScrollToRatio(0.f);
|
||||
}
|
||||
|
||||
BaseWidget::Layout();
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::OnMouseButtonPress(int x, int y, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button != Nz::Mouse::Left)
|
||||
return;
|
||||
|
||||
if (m_scrollbarStatus == ScrollBarStatus::Hovered)
|
||||
{
|
||||
UpdateScrollbarStatus(ScrollBarStatus::Grabbed);
|
||||
|
||||
auto& scrollbarNode = m_scrollbarEntity->GetComponent<Ndk::NodeComponent>();
|
||||
|
||||
m_grabbedDelta.Set(x, int(y - scrollbarNode.GetPosition(Nz::CoordSys_Local).y));
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::OnMouseButtonRelease(int x, int y, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button != Nz::Mouse::Left)
|
||||
return;
|
||||
|
||||
if (m_scrollbarStatus == ScrollBarStatus::Grabbed)
|
||||
{
|
||||
Nz::Rectf scrollBarRect = GetScrollbarRect();
|
||||
UpdateScrollbarStatus((scrollBarRect.Contains(Nz::Vector2f(float(x), float(y)))) ? ScrollBarStatus::Hovered : ScrollBarStatus::None);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::OnMouseExit()
|
||||
{
|
||||
//if (m_scrollbarStatus == ScrollBarStatus::Hovered)
|
||||
UpdateScrollbarStatus(ScrollBarStatus::None);
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::OnMouseMoved(int x, int y, int /*deltaX*/, int /*deltaY*/)
|
||||
{
|
||||
if (m_scrollbarStatus == ScrollBarStatus::Grabbed)
|
||||
{
|
||||
float height = GetHeight();
|
||||
float maxHeight = height - m_scrollbarSprite->GetSize().y;
|
||||
float newHeight = Nz::Clamp(float(y - m_grabbedDelta.y), 0.f, maxHeight);
|
||||
|
||||
ScrollToHeight(newHeight / maxHeight * m_content->GetHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
Nz::Rectf scrollBarRect = GetScrollbarRect();
|
||||
UpdateScrollbarStatus((scrollBarRect.Contains(Nz::Vector2f(float(x), float(y)))) ? ScrollBarStatus::Hovered : ScrollBarStatus::None);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::OnMouseWheelMoved(int /*x*/, int /*y*/, float delta)
|
||||
{
|
||||
constexpr float scrollStep = 100.f;
|
||||
|
||||
ScrollToHeight(GetScrollHeight() - scrollStep * delta);
|
||||
}
|
||||
|
||||
void ScrollAreaWidget::UpdateScrollbarStatus(ScrollBarStatus status)
|
||||
{
|
||||
if (m_scrollbarStatus != status)
|
||||
{
|
||||
Nz::Color newColor;
|
||||
switch (status)
|
||||
{
|
||||
case ScrollBarStatus::Grabbed: newColor = Nz::Color(235, 235, 235); break;
|
||||
case ScrollBarStatus::Hovered: newColor = Nz::Color(152, 152, 152); break;
|
||||
case ScrollBarStatus::None: newColor = Nz::Color(104, 104, 104); break;
|
||||
}
|
||||
|
||||
m_scrollbarSprite->SetColor(newColor);
|
||||
m_scrollbarStatus = status;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -11,33 +11,10 @@
|
|||
namespace Ndk
|
||||
{
|
||||
TextAreaWidget::TextAreaWidget(BaseWidget* parent) :
|
||||
BaseWidget(parent),
|
||||
m_characterFilter(),
|
||||
m_echoMode(EchoMode_Normal),
|
||||
m_cursorPositionBegin(0U, 0U),
|
||||
m_cursorPositionEnd(0U, 0U),
|
||||
m_isMouseButtonDown(false),
|
||||
m_multiLineEnabled(false),
|
||||
m_readOnly(false),
|
||||
m_tabEnabled(false)
|
||||
AbstractTextAreaWidget(parent)
|
||||
{
|
||||
m_cursorEntity = CreateEntity();
|
||||
m_cursorEntity->AddComponent<GraphicsComponent>();
|
||||
m_cursorEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_cursorEntity->GetComponent<NodeComponent>().SetPosition(5.f, 3.f);
|
||||
m_cursorEntity->Enable(false);
|
||||
|
||||
m_textSprite = Nz::TextSprite::New();
|
||||
|
||||
m_textEntity = CreateEntity();
|
||||
m_textEntity->AddComponent<GraphicsComponent>().Attach(m_textSprite);
|
||||
m_textEntity->AddComponent<NodeComponent>().SetParent(this);
|
||||
m_textEntity->GetComponent<NodeComponent>().SetPosition(5.f, 3.f);
|
||||
|
||||
SetCursor(Nz::SystemCursor_Text);
|
||||
SetCharacterSize(GetCharacterSize()); //< Actualize minimum / preferred size
|
||||
|
||||
EnableBackground(true);
|
||||
Layout();
|
||||
}
|
||||
|
||||
|
|
@ -72,11 +49,19 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
m_textSprite->Update(m_drawer);
|
||||
UpdateTextSprite();
|
||||
|
||||
OnTextChanged(this, m_text);
|
||||
}
|
||||
|
||||
void TextAreaWidget::Clear()
|
||||
{
|
||||
AbstractTextAreaWidget::Clear();
|
||||
|
||||
m_text.Clear();
|
||||
OnTextChanged(this, m_text);
|
||||
}
|
||||
|
||||
void TextAreaWidget::Erase(std::size_t firstGlyph, std::size_t lastGlyph)
|
||||
{
|
||||
if (firstGlyph > lastGlyph)
|
||||
|
|
@ -89,10 +74,10 @@ namespace Ndk
|
|||
Nz::String newText;
|
||||
if (firstGlyph > 0)
|
||||
{
|
||||
std::size_t characterPosition = m_text.GetCharacterPosition(firstGlyph - 1);
|
||||
std::size_t characterPosition = m_text.GetCharacterPosition(firstGlyph);
|
||||
NazaraAssert(characterPosition != Nz::String::npos, "Invalid character position");
|
||||
|
||||
newText.Append(m_text.SubString(0, characterPosition));
|
||||
newText.Append(m_text.SubString(0, characterPosition - 1));
|
||||
}
|
||||
|
||||
if (lastGlyph < textLength)
|
||||
|
|
@ -106,70 +91,11 @@ namespace Ndk
|
|||
SetText(newText);
|
||||
}
|
||||
|
||||
void TextAreaWidget::EraseSelection()
|
||||
{
|
||||
if (!HasSelection())
|
||||
return;
|
||||
|
||||
Erase(GetGlyphIndex(m_cursorPositionBegin), GetGlyphIndex(m_cursorPositionEnd));
|
||||
}
|
||||
|
||||
Nz::Vector2ui TextAreaWidget::GetHoveredGlyph(float x, float y) const
|
||||
{
|
||||
std::size_t glyphCount = m_drawer.GetGlyphCount();
|
||||
if (glyphCount > 0)
|
||||
{
|
||||
std::size_t lineCount = m_drawer.GetLineCount();
|
||||
std::size_t line = 0U;
|
||||
for (; line < lineCount - 1; ++line)
|
||||
{
|
||||
Nz::Rectf lineBounds = m_drawer.GetLine(line).bounds;
|
||||
if (lineBounds.GetMaximum().y > y)
|
||||
break;
|
||||
}
|
||||
|
||||
std::size_t upperLimit = (line != lineCount - 1) ? m_drawer.GetLine(line + 1).glyphIndex : glyphCount + 1;
|
||||
|
||||
std::size_t firstLineGlyph = m_drawer.GetLine(line).glyphIndex;
|
||||
std::size_t i = firstLineGlyph;
|
||||
for (; i < upperLimit - 1; ++i)
|
||||
{
|
||||
Nz::Rectf bounds = m_drawer.GetGlyph(i).bounds;
|
||||
if (x < bounds.x + bounds.width * 0.75f)
|
||||
break;
|
||||
}
|
||||
|
||||
return Nz::Vector2ui(i - firstLineGlyph, line);
|
||||
}
|
||||
|
||||
return Nz::Vector2ui::Zero();
|
||||
}
|
||||
|
||||
void TextAreaWidget::SetCharacterSize(unsigned int characterSize)
|
||||
{
|
||||
m_drawer.SetCharacterSize(characterSize);
|
||||
|
||||
std::size_t fontCount = m_drawer.GetFontCount();
|
||||
unsigned int lineHeight = 0;
|
||||
int spaceAdvance = 0;
|
||||
for (std::size_t i = 0; i < fontCount; ++i)
|
||||
{
|
||||
Nz::Font* font = m_drawer.GetFont(i);
|
||||
|
||||
const Nz::Font::SizeInfo& sizeInfo = font->GetSizeInfo(characterSize);
|
||||
lineHeight = std::max(lineHeight, sizeInfo.lineHeight);
|
||||
spaceAdvance = std::max(spaceAdvance, sizeInfo.spaceAdvance);
|
||||
}
|
||||
|
||||
Nz::Vector2f size = { float(spaceAdvance), float(lineHeight) + 5.f };
|
||||
SetMinimumSize(size);
|
||||
SetPreferredSize({ size.x * 6.f, size.y });
|
||||
}
|
||||
|
||||
void TextAreaWidget::Write(const Nz::String& text, std::size_t glyphPosition)
|
||||
{
|
||||
if (glyphPosition >= m_drawer.GetGlyphCount())
|
||||
{
|
||||
// It's faster to append than to insert in the middle
|
||||
AppendText(text);
|
||||
SetCursorPosition(m_drawer.GetGlyphCount());
|
||||
}
|
||||
|
|
@ -182,412 +108,109 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::Layout()
|
||||
Nz::AbstractTextDrawer& TextAreaWidget::GetTextDrawer()
|
||||
{
|
||||
BaseWidget::Layout();
|
||||
|
||||
RefreshCursor();
|
||||
return m_drawer;
|
||||
}
|
||||
|
||||
bool TextAreaWidget::IsFocusable() const
|
||||
const Nz::AbstractTextDrawer& TextAreaWidget::GetTextDrawer() const
|
||||
{
|
||||
return !m_readOnly;
|
||||
return m_drawer;
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnFocusLost()
|
||||
void TextAreaWidget::HandleIndentation(bool add)
|
||||
{
|
||||
m_cursorEntity->Disable();
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnFocusReceived()
|
||||
{
|
||||
if (!m_readOnly)
|
||||
m_cursorEntity->Enable(true);
|
||||
}
|
||||
|
||||
bool TextAreaWidget::OnKeyPressed(const Nz::WindowEvent::KeyEvent& key)
|
||||
{
|
||||
switch (key.virtualKey)
|
||||
if (add)
|
||||
Write(Nz::String('\t'));
|
||||
else
|
||||
{
|
||||
case Nz::Keyboard::VKey::Delete:
|
||||
std::size_t currentGlyph = GetGlyphIndex(m_cursorPositionBegin);
|
||||
|
||||
if (currentGlyph > 0 && m_text[m_text.GetCharacterPosition(currentGlyph - 1U)] == '\t') // Check if previous glyph is a tab
|
||||
{
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
Erase(currentGlyph - 1U);
|
||||
|
||||
if (m_cursorPositionBegin.x < static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionBegin.y)))
|
||||
MoveCursor(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::HandleSelectionIndentation(bool add)
|
||||
{
|
||||
for (unsigned line = m_cursorPositionBegin.y; line <= m_cursorPositionEnd.y; ++line)
|
||||
{
|
||||
const Nz::Vector2ui cursorPositionBegin = m_cursorPositionBegin;
|
||||
const Nz::Vector2ui cursorPositionEnd = m_cursorPositionEnd;
|
||||
|
||||
if (add)
|
||||
{
|
||||
Write(Nz::String('\t'), { 0U, line });
|
||||
SetSelection(cursorPositionBegin + (cursorPositionBegin.y == line && cursorPositionBegin.x != 0U ? Nz::Vector2ui{ 1U, 0U } : Nz::Vector2ui{}),
|
||||
cursorPositionEnd + (cursorPositionEnd.y == line ? Nz::Vector2ui{ 1U, 0U } : Nz::Vector2ui{}));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_drawer.GetLineGlyphCount(line) == 0)
|
||||
continue;
|
||||
|
||||
std::size_t firstGlyph = GetGlyphIndex({ 0U, line });
|
||||
|
||||
if (m_text[m_text.GetCharacterPosition(firstGlyph)] == '\t')
|
||||
{
|
||||
Erase(firstGlyph);
|
||||
SetSelection(cursorPositionBegin - (cursorPositionBegin.y == line && cursorPositionBegin.x != 0U ? Nz::Vector2ui{ 1U, 0U } : Nz::Vector2ui{}),
|
||||
cursorPositionEnd - (cursorPositionEnd.y == line && cursorPositionEnd.x != 0U ? Nz::Vector2ui{ 1U, 0U } : Nz::Vector2ui{}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::HandleWordCursorMove(bool left)
|
||||
{
|
||||
if (left)
|
||||
{
|
||||
std::size_t index = GetGlyphIndex(m_cursorPositionBegin);
|
||||
if (index == 0)
|
||||
return;
|
||||
|
||||
std::size_t spaceIndex = m_text.FindLast(' ', index - 2);
|
||||
std::size_t endlIndex = m_text.FindLast('\n', index - 1);
|
||||
|
||||
if ((spaceIndex > endlIndex || endlIndex == Nz::String::npos) && spaceIndex != Nz::String::npos)
|
||||
SetCursorPosition(spaceIndex + 1);
|
||||
else if (endlIndex != Nz::String::npos)
|
||||
{
|
||||
if (index == endlIndex + 1)
|
||||
SetCursorPosition(endlIndex);
|
||||
else
|
||||
Erase(GetGlyphIndex(m_cursorPositionBegin));
|
||||
|
||||
return true;
|
||||
SetCursorPosition(endlIndex + 1);
|
||||
}
|
||||
else
|
||||
SetCursorPosition({ 0U, m_cursorPositionBegin.y });
|
||||
}
|
||||
else
|
||||
{
|
||||
std::size_t index = GetGlyphIndex(m_cursorPositionEnd);
|
||||
std::size_t spaceIndex = m_text.Find(' ', index);
|
||||
std::size_t endlIndex = m_text.Find('\n', index);
|
||||
|
||||
case Nz::Keyboard::VKey::Down:
|
||||
if (spaceIndex < endlIndex && spaceIndex != Nz::String::npos)
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyDown(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionEnd);
|
||||
|
||||
MoveCursor({0, 1});
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::VKey::End:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyEnd(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
std::size_t lineCount = m_drawer.GetLineCount();
|
||||
if (key.control && lineCount > 0)
|
||||
SetCursorPosition({ static_cast<unsigned int>(m_drawer.GetLineGlyphCount(lineCount - 1)), static_cast<unsigned int>(lineCount - 1) });
|
||||
if (m_text.GetSize() > spaceIndex)
|
||||
SetCursorPosition(spaceIndex + 1);
|
||||
else
|
||||
SetCursorPosition({ static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionEnd.y)), m_cursorPositionEnd.y });
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::VKey::Home:
|
||||
else if (endlIndex != Nz::String::npos)
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyHome(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
SetCursorPosition({ 0U, key.control ? 0U : m_cursorPositionEnd.y });
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::VKey::Left:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyLeft(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionBegin);
|
||||
else if (key.control)
|
||||
{
|
||||
std::size_t index = GetGlyphIndex(m_cursorPositionBegin);
|
||||
|
||||
if (index == 0)
|
||||
return true;
|
||||
|
||||
std::size_t spaceIndex = m_text.FindLast(' ', index - 2);
|
||||
std::size_t endlIndex = m_text.FindLast('\n', index - 1);
|
||||
|
||||
if ((spaceIndex > endlIndex || endlIndex == Nz::String::npos) && spaceIndex != Nz::String::npos)
|
||||
SetCursorPosition(spaceIndex + 1);
|
||||
else if (endlIndex != Nz::String::npos)
|
||||
{
|
||||
if (index == endlIndex + 1)
|
||||
SetCursorPosition(endlIndex);
|
||||
else
|
||||
SetCursorPosition(endlIndex + 1);
|
||||
}
|
||||
else
|
||||
SetCursorPosition({ 0U, m_cursorPositionBegin.y });
|
||||
}
|
||||
if (index == endlIndex)
|
||||
SetCursorPosition(endlIndex + 1);
|
||||
else
|
||||
MoveCursor(-1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::VKey::Right:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyRight(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionEnd);
|
||||
else if (key.control)
|
||||
{
|
||||
std::size_t index = GetGlyphIndex(m_cursorPositionEnd);
|
||||
std::size_t spaceIndex = m_text.Find(' ', index);
|
||||
std::size_t endlIndex = m_text.Find('\n', index);
|
||||
|
||||
if (spaceIndex < endlIndex && spaceIndex != Nz::String::npos)
|
||||
{
|
||||
if (m_text.GetSize() > spaceIndex)
|
||||
SetCursorPosition(spaceIndex + 1);
|
||||
else
|
||||
SetCursorPosition({ static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionEnd.y)), m_cursorPositionEnd.y });
|
||||
}
|
||||
else if (endlIndex != Nz::String::npos)
|
||||
{
|
||||
if (index == endlIndex)
|
||||
SetCursorPosition(endlIndex + 1);
|
||||
else
|
||||
SetCursorPosition(endlIndex);
|
||||
}
|
||||
else
|
||||
SetCursorPosition({ static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionEnd.y)), m_cursorPositionEnd.y });
|
||||
}
|
||||
else
|
||||
MoveCursor(1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::VKey::Up:
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyUp(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction)
|
||||
return true;
|
||||
|
||||
if (HasSelection())
|
||||
SetCursorPosition(m_cursorPositionBegin);
|
||||
|
||||
MoveCursor({0, -1});
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::Keyboard::VKey::Tab:
|
||||
{
|
||||
if (!m_tabEnabled)
|
||||
return false;
|
||||
|
||||
if (HasSelection())
|
||||
{
|
||||
for(unsigned line = m_cursorPositionBegin.y; line <= m_cursorPositionEnd.y; ++line)
|
||||
{
|
||||
const Nz::Vector2ui cursorPositionBegin = m_cursorPositionBegin;
|
||||
const Nz::Vector2ui cursorPositionEnd = m_cursorPositionEnd;
|
||||
|
||||
if (key.shift)
|
||||
{
|
||||
if (m_drawer.GetLineGlyphCount(line) == 0)
|
||||
continue;
|
||||
|
||||
std::size_t firstGlyph = GetGlyphIndex({ 0U, line });
|
||||
|
||||
if (m_text[m_text.GetCharacterPosition(firstGlyph)] == '\t')
|
||||
{
|
||||
Erase(firstGlyph);
|
||||
SetSelection(cursorPositionBegin - (cursorPositionBegin.y == line && cursorPositionBegin.x != 0U ? Nz::Vector2ui { 1U, 0U } : Nz::Vector2ui {}),
|
||||
cursorPositionEnd - (cursorPositionEnd.y == line && cursorPositionEnd.x != 0U ? Nz::Vector2ui { 1U, 0U } : Nz::Vector2ui {}));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Write(Nz::String('\t'), { 0U, line });
|
||||
SetSelection(cursorPositionBegin + (cursorPositionBegin.y == line && cursorPositionBegin.x != 0U ? Nz::Vector2ui { 1U, 0U } : Nz::Vector2ui {}),
|
||||
cursorPositionEnd + (cursorPositionEnd.y == line ? Nz::Vector2ui { 1U, 0U } : Nz::Vector2ui {}));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (key.shift)
|
||||
{
|
||||
std::size_t currentGlyph = GetGlyphIndex(m_cursorPositionBegin);
|
||||
|
||||
if (currentGlyph > 0 && m_text[m_text.GetCharacterPosition(currentGlyph - 1U)] == '\t') // Check if previous glyph is a tab
|
||||
{
|
||||
Erase(currentGlyph - 1U);
|
||||
|
||||
if (m_cursorPositionBegin.x < static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionBegin.y)))
|
||||
MoveCursor(-1);
|
||||
}
|
||||
}
|
||||
else
|
||||
Write(Nz::String('\t'));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnKeyReleased(const Nz::WindowEvent::KeyEvent& /*key*/)
|
||||
{
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseButtonPress(int x, int y, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button == Nz::Mouse::Left)
|
||||
{
|
||||
SetFocus();
|
||||
|
||||
Nz::Vector2ui hoveredGlyph = GetHoveredGlyph(float(x) - 5.f, float(y) - 5.f);
|
||||
|
||||
// Shift extends selection
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift))
|
||||
SetSelection(hoveredGlyph, m_selectionCursor);
|
||||
else
|
||||
{
|
||||
SetCursorPosition(hoveredGlyph);
|
||||
m_selectionCursor = m_cursorPositionBegin;
|
||||
}
|
||||
|
||||
m_isMouseButtonDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseButtonRelease(int, int, Nz::Mouse::Button button)
|
||||
{
|
||||
if (button == Nz::Mouse::Left)
|
||||
m_isMouseButtonDown = false;
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseEnter()
|
||||
{
|
||||
if (!Nz::Mouse::IsButtonPressed(Nz::Mouse::Left))
|
||||
m_isMouseButtonDown = false;
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnMouseMoved(int x, int y, int deltaX, int deltaY)
|
||||
{
|
||||
if (m_isMouseButtonDown)
|
||||
SetSelection(m_selectionCursor, GetHoveredGlyph(float(x) - 5.f, float(y) - 3.f));
|
||||
}
|
||||
|
||||
void TextAreaWidget::OnTextEntered(char32_t character, bool /*repeated*/)
|
||||
{
|
||||
if (m_readOnly)
|
||||
return;
|
||||
|
||||
switch (character)
|
||||
{
|
||||
case '\b':
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyBackspace(this, &ignoreDefaultAction);
|
||||
|
||||
std::size_t cursorGlyphBegin = GetGlyphIndex(m_cursorPositionBegin);
|
||||
std::size_t cursorGlyphEnd = GetGlyphIndex(m_cursorPositionEnd);
|
||||
|
||||
if (ignoreDefaultAction || cursorGlyphEnd == 0)
|
||||
break;
|
||||
|
||||
// When a text is selected, delete key does the same as delete and leave the character behind it
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
else
|
||||
{
|
||||
Nz::String newText;
|
||||
|
||||
if (cursorGlyphBegin > 1)
|
||||
newText.Append(m_text.SubString(0, m_text.GetCharacterPosition(cursorGlyphBegin - 1) - 1));
|
||||
|
||||
if (cursorGlyphEnd < m_text.GetLength())
|
||||
newText.Append(m_text.SubString(m_text.GetCharacterPosition(cursorGlyphEnd)));
|
||||
|
||||
// Move cursor before setting text (to prevent SetText to move our cursor)
|
||||
MoveCursor(-1);
|
||||
|
||||
SetText(newText);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case '\r':
|
||||
case '\n':
|
||||
{
|
||||
bool ignoreDefaultAction = false;
|
||||
OnTextAreaKeyReturn(this, &ignoreDefaultAction);
|
||||
|
||||
if (ignoreDefaultAction || !m_multiLineEnabled)
|
||||
break;
|
||||
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
|
||||
Write(Nz::String('\n'));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
if (Nz::Unicode::GetCategory(character) == Nz::Unicode::Category_Other_Control || (m_characterFilter && !m_characterFilter(character)))
|
||||
break;
|
||||
|
||||
if (HasSelection())
|
||||
EraseSelection();
|
||||
|
||||
Write(Nz::String::Unicode(character));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextAreaWidget::RefreshCursor()
|
||||
{
|
||||
if (m_readOnly)
|
||||
return;
|
||||
|
||||
std::size_t selectionLineCount = m_cursorPositionEnd.y - m_cursorPositionBegin.y + 1;
|
||||
std::size_t oldSpriteCount = m_cursorSprites.size();
|
||||
if (m_cursorSprites.size() != selectionLineCount)
|
||||
{
|
||||
m_cursorSprites.resize(m_cursorPositionEnd.y - m_cursorPositionBegin.y + 1);
|
||||
for (std::size_t i = oldSpriteCount; i < m_cursorSprites.size(); ++i)
|
||||
{
|
||||
m_cursorSprites[i] = Nz::Sprite::New();
|
||||
m_cursorSprites[i]->SetMaterial(Nz::Material::New("Translucent2D"));
|
||||
}
|
||||
}
|
||||
|
||||
float lineHeight = float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight);
|
||||
|
||||
GraphicsComponent& gfxComponent = m_cursorEntity->GetComponent<GraphicsComponent>();
|
||||
gfxComponent.Clear();
|
||||
|
||||
for (unsigned int i = m_cursorPositionBegin.y; i <= m_cursorPositionEnd.y; ++i)
|
||||
{
|
||||
const auto& lineInfo = m_drawer.GetLine(i);
|
||||
|
||||
Nz::SpriteRef& cursorSprite = m_cursorSprites[i - m_cursorPositionBegin.y];
|
||||
if (i == m_cursorPositionBegin.y || i == m_cursorPositionEnd.y)
|
||||
{
|
||||
auto GetGlyphPos = [&](unsigned int localGlyphPos)
|
||||
{
|
||||
std::size_t cursorGlyph = GetGlyphIndex({ localGlyphPos, i });
|
||||
|
||||
std::size_t glyphCount = m_drawer.GetGlyphCount();
|
||||
float position;
|
||||
if (glyphCount > 0 && lineInfo.glyphIndex < cursorGlyph)
|
||||
{
|
||||
const auto& glyph = m_drawer.GetGlyph(std::min(cursorGlyph, glyphCount - 1));
|
||||
position = glyph.bounds.x;
|
||||
if (cursorGlyph >= glyphCount)
|
||||
position += glyph.bounds.width;
|
||||
}
|
||||
else
|
||||
position = 0.f;
|
||||
|
||||
return position;
|
||||
};
|
||||
|
||||
float beginX = (i == m_cursorPositionBegin.y) ? GetGlyphPos(m_cursorPositionBegin.x) : 0.f;
|
||||
float endX = (i == m_cursorPositionEnd.y) ? GetGlyphPos(m_cursorPositionEnd.x) : lineInfo.bounds.width;
|
||||
float spriteSize = std::max(endX - beginX, 1.f);
|
||||
|
||||
cursorSprite->SetColor((m_cursorPositionBegin == m_cursorPositionEnd) ? Nz::Color::Black : Nz::Color(0, 0, 0, 50));
|
||||
cursorSprite->SetSize(spriteSize, float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight));
|
||||
|
||||
gfxComponent.Attach(cursorSprite, Nz::Matrix4f::Translate({ beginX, lineInfo.bounds.y, 0.f }));
|
||||
SetCursorPosition(endlIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorSprite->SetColor(Nz::Color(0, 0, 0, 50));
|
||||
cursorSprite->SetSize(lineInfo.bounds.width, float(m_drawer.GetFont()->GetSizeInfo(m_drawer.GetCharacterSize()).lineHeight));
|
||||
|
||||
gfxComponent.Attach(cursorSprite, Nz::Matrix4f::Translate({ 0.f, lineInfo.bounds.y, 0.f }));
|
||||
}
|
||||
SetCursorPosition({ static_cast<unsigned int>(m_drawer.GetLineGlyphCount(m_cursorPositionEnd.y)), m_cursorPositionEnd.y });
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -605,8 +228,26 @@ namespace Ndk
|
|||
break;
|
||||
}
|
||||
|
||||
m_textSprite->Update(m_drawer);
|
||||
UpdateTextSprite();
|
||||
|
||||
SetCursorPosition(m_cursorPositionBegin); //< Refresh cursor position (prevent it from being outside of the text)
|
||||
}
|
||||
|
||||
void TextAreaWidget::UpdateMinimumSize()
|
||||
{
|
||||
std::size_t fontCount = m_drawer.GetFontCount();
|
||||
float lineHeight = 0;
|
||||
int spaceAdvance = 0;
|
||||
for (std::size_t i = 0; i < fontCount; ++i)
|
||||
{
|
||||
Nz::Font* font = m_drawer.GetFont(i);
|
||||
|
||||
const Nz::Font::SizeInfo& sizeInfo = font->GetSizeInfo(m_drawer.GetCharacterSize());
|
||||
lineHeight = std::max(lineHeight, m_drawer.GetLineHeight());
|
||||
spaceAdvance = std::max(spaceAdvance, sizeInfo.spaceAdvance);
|
||||
}
|
||||
|
||||
Nz::Vector2f size = { float(spaceAdvance), lineHeight + 5.f };
|
||||
SetMinimumSize(size);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include <Nazara/Core/Clock.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <NDK/BaseComponent.hpp>
|
||||
#include <NDK/Systems/LifetimeSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
|
@ -43,6 +44,7 @@ namespace Ndk
|
|||
|
||||
void World::AddDefaultSystems()
|
||||
{
|
||||
AddSystem<LifetimeSystem>();
|
||||
AddSystem<PhysicsSystem2D>();
|
||||
AddSystem<PhysicsSystem3D>();
|
||||
AddSystem<VelocitySystem>();
|
||||
|
|
@ -133,9 +135,9 @@ namespace Ndk
|
|||
m_waitingEntities.clear();
|
||||
|
||||
m_aliveEntities.Clear();
|
||||
m_dirtyEntities.Clear();
|
||||
m_dirtyEntities.front.Clear();
|
||||
m_freeEntityIds.Clear();
|
||||
m_killedEntities.Clear();
|
||||
m_killedEntities.front.Clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -155,16 +157,26 @@ namespace Ndk
|
|||
return EntityHandle::InvalidHandle;
|
||||
}
|
||||
|
||||
return CloneEntity(original);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones the entity
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \param original Entity handle
|
||||
*
|
||||
* \remark Cloning a disabled entity will produce an enabled clone
|
||||
*/
|
||||
const EntityHandle& World::CloneEntity(const EntityHandle& original)
|
||||
{
|
||||
const EntityHandle& clone = CreateEntity();
|
||||
if (!original->IsEnabled())
|
||||
clone->Disable();
|
||||
|
||||
const Nz::Bitset<>& componentBits = original->GetComponentBits();
|
||||
for (std::size_t i = componentBits.FindFirst(); i != componentBits.npos; i = componentBits.FindNext(i))
|
||||
{
|
||||
std::unique_ptr<BaseComponent> component(original->GetComponent(ComponentIndex(i)).Clone());
|
||||
clone->AddComponent(std::move(component));
|
||||
}
|
||||
clone->AddComponent(original->GetComponent(ComponentIndex(i)).Clone());
|
||||
|
||||
clone->Enable();
|
||||
|
||||
|
|
@ -208,7 +220,8 @@ namespace Ndk
|
|||
}
|
||||
|
||||
// Handle killed entities before last call
|
||||
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
|
||||
std::swap(m_killedEntities.front, m_killedEntities.back);
|
||||
for (std::size_t i = m_killedEntities.back.FindFirst(); i != m_killedEntities.back.npos; i = m_killedEntities.back.FindNext(i))
|
||||
{
|
||||
NazaraAssert(i < m_entityBlocks.size(), "Entity index out of range");
|
||||
|
||||
|
|
@ -218,12 +231,13 @@ namespace Ndk
|
|||
entity->Destroy();
|
||||
|
||||
// Send back the identifier of the entity to the free queue
|
||||
m_freeEntityIds.UnboundedSet(entity->GetId());
|
||||
m_freeEntityIds.UnboundedSet(i);
|
||||
}
|
||||
m_killedEntities.Reset();
|
||||
m_killedEntities.back.Clear();
|
||||
|
||||
// Handle of entities which need an update from the systems
|
||||
for (std::size_t i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
|
||||
std::swap(m_dirtyEntities.front, m_dirtyEntities.back);
|
||||
for (std::size_t i = m_dirtyEntities.back.FindFirst(); i != m_dirtyEntities.back.npos; i = m_dirtyEntities.back.FindNext(i))
|
||||
{
|
||||
NazaraAssert(i < m_entityBlocks.size(), "Entity index out of range");
|
||||
|
||||
|
|
@ -234,9 +248,8 @@ namespace Ndk
|
|||
continue;
|
||||
|
||||
Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
|
||||
for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
|
||||
entity->DestroyComponent(static_cast<Ndk::ComponentIndex>(j));
|
||||
removedComponents.Reset();
|
||||
for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.back.npos; j = removedComponents.FindNext(j))
|
||||
entity->DropComponent(static_cast<Ndk::ComponentIndex>(j));
|
||||
|
||||
for (auto& system : m_orderedSystems)
|
||||
{
|
||||
|
|
@ -260,7 +273,7 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
}
|
||||
m_dirtyEntities.Reset();
|
||||
m_dirtyEntities.back.Clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -0,0 +1,26 @@
|
|||
# Thanks
|
||||
|
||||
A special thank you to all those who may have contributed directly or indirectly to this project. We can mention:
|
||||
|
||||
- **RafBill** and **Raakz:** Finding bugs and/or testing.
|
||||
- **Fissal "DrFisher" Hannoun**: Helping a lot in architecture design.
|
||||
- **Alexandre "Danman" Janniaux**: Helping making the POSIX implementation.
|
||||
- **Youri "Gawaboumga" Hubaut**: Improving the whole project by making the documentation, improving the code, and more.
|
||||
- **Rémi "overdrivr" Bèges**: Made the Noise module.
|
||||
|
||||
## Additional thanks
|
||||
|
||||
This engine also uses different projects, we obviously thank their respective authors and contributors:
|
||||
|
||||
- [Assimp](http://www.assimp.org/): Model loader.
|
||||
- [Catch2](https://github.com/catchorg/Catch2): Test framework for C++.
|
||||
- [Chimpmunk](http://chipmunk-physics.net/): Physics engine for 2D.
|
||||
- [Freetype](https://www.freetype.org/): Font rendering library.
|
||||
- [Lua](https://www.lua.org/): Scripting library.
|
||||
- [Netwon](http://newtondynamics.com/forum/newton.php): Physics engine for 3D.
|
||||
- [Sndfile](http://www.mega-nerd.com/libsndfile/): Audio loader.
|
||||
- [Stb](https://github.com/nothings/stb): Image loader.
|
||||
- [Utfcpp](http://utfcpp.sourceforge.net/): UTF-8 handler.
|
||||
- [OpenAL](https://www.openal.org/): Audio API specification.
|
||||
- [OpenGL](https://www.khronos.org/opengl/): Graphics API specification.
|
||||
- [Vulkan](https://www.khronos.org/vulkan/): New graphics API specification which replaced OpenGL.
|
||||
|
|
@ -1 +1 @@
|
|||
.\premake5.exe vs2015
|
||||
.\premake5.exe --premakeproject vs2015
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
.\premake5.exe vs2017
|
||||
.\premake5.exe --premakeproject vs2017
|
||||
|
|
|
|||
|
|
@ -0,0 +1 @@
|
|||
.\premake5.exe --premakeproject vs2019
|
||||
|
|
@ -11,7 +11,7 @@ BuildDependencies = true
|
|||
BuildExamples = true
|
||||
|
||||
-- Setup configurations array (valid values: Debug, Release, ReleaseWithDebug)
|
||||
Configurations = "Debug,Release" -- "Debug,Release,ReleaseWithDebug"
|
||||
Configurations = "Debug,Release,ReleaseWithDebug" -- "Debug,Release,ReleaseWithDebug"
|
||||
|
||||
-- Setup additionnals install directories, separated by a semi-colon ; (library binaries will be copied there)
|
||||
--InstallDir = "/usr/local/lib64"
|
||||
|
|
|
|||
|
|
@ -58,6 +58,7 @@ function NazaraBuild:Execute()
|
|||
workspace("NazaraEngine")
|
||||
platforms(platformData)
|
||||
|
||||
startproject "DemoFirstScene"
|
||||
location(_ACTION)
|
||||
|
||||
do
|
||||
|
|
@ -840,6 +841,7 @@ function NazaraBuild:PrepareGeneric()
|
|||
targetsuffix("-d")
|
||||
|
||||
filter("configurations:*Debug*")
|
||||
optimize("Debug")
|
||||
symbols("On")
|
||||
|
||||
filter("configurations:not *Debug*")
|
||||
|
|
|
|||
|
|
@ -92,10 +92,6 @@ int main()
|
|||
// Ce paramètre sert à indiquer la mise à l'échelle désirée lors du chargement du modèle.
|
||||
params.mesh.matrix.MakeScale(Nz::Vector3f(0.01f)); // Un centième de la taille originelle
|
||||
|
||||
// Les UVs de ce fichier sont retournées (repère OpenGL, origine coin bas-gauche) par rapport à ce que le moteur attend (haut-gauche)
|
||||
// Nous devons donc indiquer au moteur de les retourner lors du chargement
|
||||
params.mesh.texCoordScale.Set(1.f, -1.f);
|
||||
|
||||
// Nazara va par défaut optimiser les modèles pour un rendu plus rapide, cela peut prendre du temps et n'est pas nécessaire ici
|
||||
params.mesh.optimizeIndexBuffers = false;
|
||||
|
||||
|
|
|
|||
|
|
@ -230,6 +230,8 @@ ParticleDemo("Space battle", sharedData)
|
|||
Ndk::InitializeSystem<SpaceshipSystem>();
|
||||
|
||||
Nz::ModelParameters parameters;
|
||||
parameters.mesh.texCoordOffset.Set(0.f, 1.f);
|
||||
parameters.mesh.texCoordScale.Set(1.f, -1.f);
|
||||
parameters.mesh.optimizeIndexBuffers = false;
|
||||
|
||||
Nz::Color grey(100, 100, 100);
|
||||
|
|
@ -266,7 +268,8 @@ ParticleDemo("Space battle", sharedData)
|
|||
m_turret.cannonModel->GetMaterial(0)->SetNormalMap("resources/Turret/198_norm.jpg");
|
||||
|
||||
parameters.mesh.matrix.MakeIdentity();
|
||||
parameters.mesh.texCoordScale.Set(1.f, 1.f);
|
||||
parameters.mesh.texCoordOffset.Set(0.f, 1.f);
|
||||
parameters.mesh.texCoordScale.Set(1.f, -1.f);
|
||||
|
||||
parameters.mesh.center = true;
|
||||
m_spacestationModel = Nz::Model::LoadFromFile("resources/SpaceStation/space_station.obj", parameters);
|
||||
|
|
@ -275,7 +278,8 @@ ParticleDemo("Space battle", sharedData)
|
|||
|
||||
m_spacestationModel->GetMesh()->GenerateNormalsAndTangents();
|
||||
|
||||
parameters.mesh.texCoordScale.Set(1.f, -1.f);
|
||||
parameters.mesh.texCoordOffset.Set(0.f, 0.f);
|
||||
parameters.mesh.texCoordScale.Set(1.f, 1.f);
|
||||
parameters.mesh.matrix.MakeRotation(Nz::EulerAnglesf(0.f, -90.f, 0.f));
|
||||
|
||||
m_spaceshipModel = Nz::Model::LoadFromFile("resources/space_frigate_6/space_frigate_6.obj", parameters);
|
||||
|
|
@ -592,7 +596,6 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
|
|||
auto colorPtr = mapper.GetComponentPtr<Nz::Color>(Nz::ParticleComponent_Color);
|
||||
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
|
||||
|
||||
float velFactor = std::pow(0.9f, elapsedTime / 0.1f);
|
||||
for (unsigned int i = startId; i <= endId; ++i)
|
||||
colorPtr[i].a = static_cast<Nz::UInt8>(Nz::Clamp(lifePtr[i] * 255.f, 0.f, 255.f));
|
||||
}));
|
||||
|
|
|
|||
|
|
@ -29,9 +29,13 @@ int main(int argc, char* argv[])
|
|||
viewer.SetTarget(&mainWindow);
|
||||
viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
|
||||
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetCharacterSize(72);
|
||||
textDrawer.SetOutlineThickness(4.f);
|
||||
textDrawer.SetText("Hello world !");
|
||||
|
||||
Nz::TextSpriteRef textSprite = Nz::TextSprite::New();
|
||||
textSprite->Update(Nz::SimpleTextDrawer::Draw("Hello world !", 72));
|
||||
textSprite->Update(textDrawer);
|
||||
|
||||
Ndk::EntityHandle text = world.CreateEntity();
|
||||
Ndk::NodeComponent& nodeComponent = text->AddComponent<Ndk::NodeComponent>();
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@
|
|||
#include <Nazara/Core/Core.hpp>
|
||||
#include <Nazara/Core/Directory.hpp>
|
||||
#include <Nazara/Core/DynLib.hpp>
|
||||
#include <Nazara/Core/EmptyStream.hpp>
|
||||
#include <Nazara/Core/Endianness.hpp>
|
||||
#include <Nazara/Core/Enums.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_BYTEARRAYPOOL_HPP
|
||||
#define NAZARA_BYTEARRAYPOOL_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ByteArray.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class AbstractHash;
|
||||
|
||||
class NAZARA_CORE_API ByteArrayPool
|
||||
{
|
||||
public:
|
||||
ByteArrayPool() = default;
|
||||
ByteArrayPool(const ByteArrayPool&) = delete;
|
||||
ByteArrayPool(ByteArrayPool&&) = default;
|
||||
~ByteArrayPool() = default;
|
||||
|
||||
inline void Clear();
|
||||
|
||||
inline ByteArray GetByteArray(std::size_t capacity = 0);
|
||||
|
||||
inline void ReturnByteArray(ByteArray byteArray);
|
||||
|
||||
ByteArrayPool& operator=(const ByteArrayPool&) = delete;
|
||||
ByteArrayPool& operator=(ByteArrayPool&&) = default;
|
||||
|
||||
private:
|
||||
std::vector<ByteArray> m_byteArrays;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Core/ByteArrayPool.inl>
|
||||
|
||||
#endif // NAZARA_BYTEARRAYPOOL_HPP
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Core/ByteArrayPool.hpp>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
namespace Detail
|
||||
{
|
||||
bool SortByteArrayByCapacity(const ByteArray& byteArray, std::size_t refCapacity)
|
||||
{
|
||||
return refCapacity > byteArray.GetCapacity();
|
||||
}
|
||||
}
|
||||
|
||||
inline void ByteArrayPool::Clear()
|
||||
{
|
||||
m_byteArrays.clear();
|
||||
}
|
||||
|
||||
inline ByteArray ByteArrayPool::GetByteArray(std::size_t capacity)
|
||||
{
|
||||
ByteArray ret;
|
||||
|
||||
auto it = std::lower_bound(m_byteArrays.begin(), m_byteArrays.end(), capacity, Detail::SortByteArrayByCapacity);
|
||||
if (it != m_byteArrays.end())
|
||||
{
|
||||
ret = std::move(*it);
|
||||
m_byteArrays.erase(it);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline void ByteArrayPool::ReturnByteArray(ByteArray byteArray)
|
||||
{
|
||||
auto it = std::lower_bound(m_byteArrays.begin(), m_byteArrays.end(), byteArray.GetCapacity(), Detail::SortByteArrayByCapacity);
|
||||
m_byteArrays.emplace(it, std::move(byteArray));
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_EMPTYSTREAM_HPP
|
||||
#define NAZARA_EMPTYSTREAM_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Stream.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_CORE_API EmptyStream : public Stream
|
||||
{
|
||||
public:
|
||||
inline EmptyStream();
|
||||
EmptyStream(const EmptyStream&) = default;
|
||||
EmptyStream(EmptyStream&&) noexcept = default;
|
||||
~EmptyStream() = default;
|
||||
|
||||
void Clear();
|
||||
|
||||
bool EndOfStream() const override;
|
||||
|
||||
UInt64 GetCursorPos() const override;
|
||||
UInt64 GetSize() const override;
|
||||
|
||||
bool SetCursorPos(UInt64 offset) override;
|
||||
|
||||
EmptyStream& operator=(const EmptyStream&) = default;
|
||||
EmptyStream& operator=(EmptyStream&&) noexcept = default;
|
||||
|
||||
private:
|
||||
void FlushStream() override;
|
||||
std::size_t ReadBlock(void* buffer, std::size_t size) override;
|
||||
std::size_t WriteBlock(const void* buffer, std::size_t size) override;
|
||||
|
||||
UInt64 m_size;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Core/EmptyStream.inl>
|
||||
|
||||
#endif // NAZARA_EMPTYSTREAM_HPP
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright (C) 2019 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Core/EmptyStream.hpp>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \ingroup core
|
||||
* \class Nz::EmptyStream
|
||||
* \brief Constructs an EmptyStream object by default
|
||||
*/
|
||||
inline EmptyStream::EmptyStream() :
|
||||
m_size(0)
|
||||
{
|
||||
m_openMode = Nz::OpenMode_ReadWrite;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
|
|
@ -39,15 +39,20 @@ namespace Nz
|
|||
|
||||
static constexpr std::size_t MaxValue = static_cast<std::size_t>(EnumAsFlags<E>::max);
|
||||
|
||||
using BitField16 = std::conditional_t<(MaxValue > 8), UInt16, UInt8>;
|
||||
using BitField32 = std::conditional_t<(MaxValue > 16), UInt32, BitField16>;
|
||||
using BitField16 = std::conditional_t<(MaxValue >= 8), UInt16, UInt8>;
|
||||
using BitField32 = std::conditional_t<(MaxValue >= 16), UInt32, BitField16>;
|
||||
|
||||
public:
|
||||
using BitField = std::conditional_t<(MaxValue > 32), UInt64, BitField32>;
|
||||
using BitField = std::conditional_t<(MaxValue >= 32), UInt64, BitField32>;
|
||||
|
||||
constexpr Flags(BitField value = 0);
|
||||
constexpr Flags(E enumVal);
|
||||
|
||||
void Clear();
|
||||
void Clear(const Flags& flags);
|
||||
|
||||
void Set(const Flags& flags);
|
||||
|
||||
constexpr bool Test(const Flags& flags) const;
|
||||
|
||||
explicit constexpr operator bool() const;
|
||||
|
|
|
|||
|
|
@ -39,9 +39,49 @@ namespace Nz
|
|||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clear all flags
|
||||
*
|
||||
* \see Test
|
||||
*/
|
||||
template<typename E>
|
||||
void Flags<E>::Clear()
|
||||
{
|
||||
m_value = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clear some flags
|
||||
*
|
||||
* \param flags Flags to be cleared
|
||||
*
|
||||
* \see Test
|
||||
*/
|
||||
template<typename E>
|
||||
void Flags<E>::Clear(const Flags& flags)
|
||||
{
|
||||
m_value &= ~flags.m_value;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enable some flags
|
||||
*
|
||||
* \param flags Flags to be enabled
|
||||
*
|
||||
* \see Clear
|
||||
* \see Test
|
||||
*/
|
||||
template<typename E>
|
||||
void Flags<E>::Set(const Flags& flags)
|
||||
{
|
||||
m_value |= flags.m_value;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Tests if all flags from a Flags object are enabled
|
||||
* \return True if all tested flags are enabled.
|
||||
*
|
||||
* \see Clear
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr bool Flags<E>::Test(const Flags& flags) const
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_OBJECTHANDLER_HPP
|
||||
|
||||
#include <Nazara/Core/Bitset.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
|
|
@ -41,6 +42,8 @@ namespace Nz
|
|||
HandledObject& operator=(const HandledObject& object);
|
||||
HandledObject& operator=(HandledObject&& object) noexcept;
|
||||
|
||||
NazaraSignal(OnHandledObjectDestruction, HandledObject* /*emitter*/);
|
||||
|
||||
protected:
|
||||
void UnregisterAllHandles() noexcept;
|
||||
|
||||
|
|
|
|||
|
|
@ -105,6 +105,8 @@ namespace Nz
|
|||
{
|
||||
if (m_handleData)
|
||||
{
|
||||
OnHandledObjectDestruction(this);
|
||||
|
||||
m_handleData->object = nullptr;
|
||||
m_handleData.reset();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -335,7 +335,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
bool operator<(const ObjectRef<T>& lhs, const ObjectRef<T>& rhs)
|
||||
{
|
||||
return lhs.m_object < rhs.m_object;
|
||||
return lhs.Get() < rhs.Get();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -348,7 +348,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
bool operator<(const T& lhs, const ObjectRef<T>& rhs)
|
||||
{
|
||||
return &lhs < rhs.m_object;
|
||||
return &lhs < rhs.Get();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -361,7 +361,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
bool operator<(const ObjectRef<T>& lhs, const T& rhs)
|
||||
{
|
||||
return lhs.m_object < &rhs;
|
||||
return lhs.Get() < &rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_POOLBYTESTREAM_HPP
|
||||
#define NAZARA_POOLBYTESTREAM_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ByteArray.hpp>
|
||||
#include <Nazara/Core/ByteStream.hpp>
|
||||
#include <Nazara/Core/Config.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ByteArrayPool;
|
||||
|
||||
class NAZARA_CORE_API PoolByteStream : public ByteStream
|
||||
{
|
||||
friend class Network;
|
||||
|
||||
public:
|
||||
inline PoolByteStream(ByteArrayPool& pool);
|
||||
inline PoolByteStream(ByteArrayPool& pool, std::size_t capacity);
|
||||
PoolByteStream(const PoolByteStream&) = delete;
|
||||
PoolByteStream(PoolByteStream&& packet) = default;
|
||||
inline ~PoolByteStream();
|
||||
|
||||
void Reset();
|
||||
void Reset(std::size_t capacity);
|
||||
|
||||
PoolByteStream& operator=(const PoolByteStream&) = delete;
|
||||
PoolByteStream& operator=(PoolByteStream&&) = delete;
|
||||
|
||||
private:
|
||||
void OnEmptyStream() override;
|
||||
|
||||
ByteArrayPool& m_pool;
|
||||
ByteArray m_buffer;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Core/PoolByteStream.inl>
|
||||
|
||||
#endif // NAZARA_POOLBYTESTREAM_HPP
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Core/PoolByteStream.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <cstring>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline PoolByteStream::PoolByteStream(ByteArrayPool& pool) :
|
||||
m_pool(pool)
|
||||
{
|
||||
}
|
||||
|
||||
inline PoolByteStream::PoolByteStream(ByteArrayPool& pool, std::size_t capacity) :
|
||||
PoolByteStream(pool)
|
||||
{
|
||||
Reset(capacity);
|
||||
}
|
||||
|
||||
inline PoolByteStream::~PoolByteStream()
|
||||
{
|
||||
FlushBits(); //< Needs to be done here as the stream will be freed before ByteStream calls it
|
||||
Reset(); //< Returns the byte array (if any) to the pool
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_STACKARRAY_HPP
|
||||
|
||||
#include <Nazara/Core/MemoryHelper.hpp>
|
||||
#include <Nazara/Core/MovablePtr.hpp>
|
||||
|
||||
#ifdef NAZARA_ALLOCA_SUPPORT
|
||||
#define NazaraStackArray(T, size) Nz::StackArray<T>(static_cast<T*>(NAZARA_ALLOCA((size) * sizeof(T))), size)
|
||||
|
|
@ -40,8 +41,11 @@ namespace Nz
|
|||
using reverse_iterator = std::reverse_iterator<iterator>;
|
||||
using size_type = std::size_t;
|
||||
|
||||
StackArray();
|
||||
StackArray(T* stackMemory, std::size_t size);
|
||||
StackArray(T* stackMemory, std::size_t size, NoInitTag);
|
||||
StackArray(const StackArray&) = delete;
|
||||
StackArray(StackArray&&) = default;
|
||||
~StackArray();
|
||||
|
||||
reference back();
|
||||
|
|
@ -81,9 +85,12 @@ namespace Nz
|
|||
reference operator[](size_type pos);
|
||||
const_reference operator[](size_type pos) const;
|
||||
|
||||
StackArray& operator=(const StackArray&) = delete;
|
||||
StackArray& operator=(StackArray&&) = default;
|
||||
|
||||
private:
|
||||
std::size_t m_size;
|
||||
T* m_ptr;
|
||||
MovablePtr<T> m_ptr;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,14 @@ namespace Nz
|
|||
* \class Nz::StackArray
|
||||
* \brief Core class that represents a stack-allocated (if alloca is present) array
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
StackArray<T>::StackArray() :
|
||||
m_size(0),
|
||||
m_ptr(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
StackArray<T>::StackArray(T* stackMemory, std::size_t size) :
|
||||
m_size(size),
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_STACKVECTOR_HPP
|
||||
|
||||
#include <Nazara/Core/MemoryHelper.hpp>
|
||||
#include <Nazara/Core/MovablePtr.hpp>
|
||||
|
||||
#ifdef NAZARA_ALLOCA_SUPPORT
|
||||
#define NazaraStackVector(T, capacity) Nz::StackVector<T>(static_cast<T*>(NAZARA_ALLOCA((capacity) * sizeof(T))), capacity)
|
||||
|
|
@ -37,7 +38,10 @@ namespace Nz
|
|||
using reverse_iterator = std::reverse_iterator<iterator>;
|
||||
using size_type = std::size_t;
|
||||
|
||||
StackVector();
|
||||
StackVector(T* stackMemory, std::size_t capacity);
|
||||
StackVector(const StackVector&) = delete;
|
||||
StackVector(StackVector&&) = default;
|
||||
~StackVector();
|
||||
|
||||
reference back();
|
||||
|
|
@ -99,10 +103,13 @@ namespace Nz
|
|||
reference operator[](size_type pos);
|
||||
const_reference operator[](size_type pos) const;
|
||||
|
||||
StackVector& operator=(const StackVector&) = delete;
|
||||
StackVector& operator=(StackVector&&) = default;
|
||||
|
||||
private:
|
||||
std::size_t m_capacity;
|
||||
std::size_t m_size;
|
||||
T* m_ptr;
|
||||
MovablePtr<T> m_ptr;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue