Added index iterators
Former-commit-id: de3ed77ba9e3c48aa68020e23ded679066b9878f
This commit is contained in:
@@ -17,7 +17,7 @@ namespace
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{
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}
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void Generate(float size, unsigned int recursionLevel, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void Generate(float size, unsigned int recursionLevel, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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// Grandement inspiré de http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html
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const float t = (1.f + 2.236067f)/2.f;
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@@ -202,7 +202,7 @@ void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int sta
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*vertexCount = sliceCount * stackCount;
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}
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void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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unsigned int xIndexCount, yIndexCount, zIndexCount;
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unsigned int xVertexCount, yVertexCount, zVertexCount;
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@@ -258,7 +258,7 @@ void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, co
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}
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}
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void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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unsigned int vertexCount;
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NzComputeBoxIndexVertexCount(NzVector3ui(subdivision), nullptr, &vertexCount);
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@@ -281,13 +281,13 @@ void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4
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}
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}
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void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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IcoSphereBuilder builder(matrix);
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builder.Generate(size, recursionLevel, vertices, indices, aabb, indexOffset);
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}
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void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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// Le nombre de faces appartenant à un axe est équivalent à 2 exposant la subdivision (1,2,4,8,16,32,...)
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unsigned int horizontalFaceCount = (1 << subdivision.x);
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@@ -344,7 +344,7 @@ void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector3f& position,
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aabb->Set(rotation * NzVector3f(-halfSizeX, 0.f, -halfSizeY), rotation * NzVector3f(halfSizeX, 0.f, halfSizeY));
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}
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void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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// http://stackoverflow.com/questions/14080932/implementing-opengl-sphere-example-code
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float invSliceCount = 1.f / (sliceCount-1);
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@@ -4,6 +4,7 @@
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#include <Nazara/Utility/IndexMapper.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/IndexIterator.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/Debug.hpp>
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@@ -101,6 +102,14 @@ NzIndexMapper(subMesh->GetIndexBuffer())
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nzUInt32 NzIndexMapper::Get(unsigned int i) const
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{
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#if NAZARA_UTILITY_SAFE
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if (i >= m_indexCount)
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{
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NazaraError("Index out of range (" + NzString::Number(i) + " >= " + NzString::Number(m_indexCount) + ')');
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return 0;
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}
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#endif
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return m_getter(m_mapper.GetPointer(), i);
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}
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@@ -109,8 +118,21 @@ const NzIndexBuffer* NzIndexMapper::GetBuffer() const
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return m_mapper.GetBuffer();
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}
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unsigned int NzIndexMapper::GetIndexCount() const
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{
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return m_indexCount;
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}
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void NzIndexMapper::Set(unsigned int i, nzUInt32 value)
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{
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#if NAZARA_UTILITY_SAFE
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if (i >= m_indexCount)
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{
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NazaraError("Index out of range (" + NzString::Number(i) + " >= " + NzString::Number(m_indexCount) + ')');
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return;
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}
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#endif
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m_setter(m_mapper.GetPointer(), i, value);
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}
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@@ -118,3 +140,13 @@ void NzIndexMapper::Unmap()
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{
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m_mapper.Unmap();
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}
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NzIndexIterator NzIndexMapper::begin()
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{
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return NzIndexIterator(this, 0);
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}
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NzIndexIterator NzIndexMapper::end()
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{
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return NzIndexIterator(this, m_indexCount); // Post-end
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}
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@@ -188,20 +188,10 @@ void NzMesh::Build(const NzPrimitiveList& list, const NzMeshParams& params)
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vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
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vertexBuffer->SetPersistent(false);
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///TODO: Remplacer par un itérateur sur les indices
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std::vector<nzUInt32> indices;
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indices.resize(indexCount);
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, primitive.box.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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vertexMapper.Unmap();
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
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for (unsigned int i = 0; i < indexCount; ++i)
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indexMapper.Set(i, indices[i]);
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indexMapper.Unmap();
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NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, primitive.box.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
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break;
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}
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@@ -217,20 +207,10 @@ void NzMesh::Build(const NzPrimitiveList& list, const NzMeshParams& params)
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vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
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vertexBuffer->SetPersistent(false);
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///TODO: Remplacer par un itérateur sur les indices
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std::vector<nzUInt32> indices;
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indices.resize(indexCount);
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzGeneratePlane(primitive.plane.subdivision, primitive.plane.position, primitive.plane.normal, primitive.plane.size, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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vertexMapper.Unmap();
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
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for (unsigned int i = 0; i < indexCount; ++i)
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indexMapper.Set(i, indices[i]);
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indexMapper.Unmap();
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NzGeneratePlane(primitive.plane.subdivision, primitive.plane.position, primitive.plane.normal, primitive.plane.size, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
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break;
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}
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@@ -250,20 +230,10 @@ void NzMesh::Build(const NzPrimitiveList& list, const NzMeshParams& params)
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vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
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vertexBuffer->SetPersistent(false);
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///TODO: Remplacer par un itérateur sur les indices
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std::vector<nzUInt32> indices;
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indices.resize(indexCount);
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, primitive.sphere.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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vertexMapper.Unmap();
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
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for (unsigned int i = 0; i < indexCount; ++i)
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indexMapper.Set(i, indices[i]);
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indexMapper.Unmap();
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NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, primitive.sphere.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
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break;
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}
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@@ -279,20 +249,10 @@ void NzMesh::Build(const NzPrimitiveList& list, const NzMeshParams& params)
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vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
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vertexBuffer->SetPersistent(false);
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///TODO: Remplacer par un itérateur sur les indices
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std::vector<nzUInt32> indices;
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indices.resize(indexCount);
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, primitive.sphere.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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vertexMapper.Unmap();
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
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for (unsigned int i = 0; i < indexCount; ++i)
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indexMapper.Set(i, indices[i]);
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indexMapper.Unmap();
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NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, primitive.sphere.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
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break;
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}
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@@ -308,20 +268,11 @@ void NzMesh::Build(const NzPrimitiveList& list, const NzMeshParams& params)
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vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
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vertexBuffer->SetPersistent(false);
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///TODO: Remplacer par un itérateur sur les indices
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std::vector<nzUInt32> indices;
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indices.resize(indexCount);
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.slices, primitive.sphere.uv.stacks, primitive.sphere.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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vertexMapper.Unmap();
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
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for (unsigned int i = 0; i < indexCount; ++i)
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indexMapper.Set(i, indices[i]);
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indexMapper.Unmap();
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NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.slices, primitive.sphere.uv.stacks, primitive.sphere.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
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break;
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}
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}
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break;
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