Math/Vector3: Add GetAbs method
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@@ -43,6 +43,7 @@ namespace Nz
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U Distance(const Vector3& vec) const;
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T DotProduct(const Vector3& vec) const;
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Vector3 GetAbs() const;
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T GetLength() const;
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float GetLengthf() const;
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Vector3 GetNormal(T* length = nullptr) const;
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