diff --git a/src/Nazara/Renderer/ShaderProgramManager.cpp b/src/Nazara/Renderer/ShaderProgramManager.cpp index 33c95cac4..94016cfe8 100644 --- a/src/Nazara/Renderer/ShaderProgramManager.cpp +++ b/src/Nazara/Renderer/ShaderProgramManager.cpp @@ -214,11 +214,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP { case nzShaderTarget_FullscreenQuad: { - char coreFragmentShader[] = { + const char coreFragmentShader[] = { #include }; - char compatibilityFragmentShader[] = { + const char compatibilityFragmentShader[] = { #include }; @@ -252,11 +252,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP case nzShaderTarget_Model: { - char coreFragmentShader[] = { + const char coreFragmentShader[] = { #include }; - char compatibilityFragmentShader[] = { + const char compatibilityFragmentShader[] = { #include }; @@ -308,11 +308,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP case nzShaderTarget_None: { - char coreFragmentShader[] = { + const char coreFragmentShader[] = { #include }; - char compatibilityFragmentShader[] = { + const char compatibilityFragmentShader[] = { #include }; @@ -330,11 +330,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP case nzShaderTarget_Sprite: { - char coreFragmentShader[] = { + const char coreFragmentShader[] = { #include }; - char compatibilityFragmentShader[] = { + const char compatibilityFragmentShader[] = { #include }; @@ -405,11 +405,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar { case nzShaderTarget_FullscreenQuad: { - char coreVertexShader[] = { + const char coreVertexShader[] = { #include }; - char compatibilityVertexShader[] = { + const char compatibilityVertexShader[] = { #include }; @@ -438,11 +438,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar case nzShaderTarget_Model: { - char coreVertexShader[] = { + const char coreVertexShader[] = { #include }; - char compatibilityVertexShader[] = { + const char compatibilityVertexShader[] = { #include }; @@ -491,11 +491,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar case nzShaderTarget_None: { - char coreVertexShader[] = { + const char coreVertexShader[] = { #include }; - char compatibilityVertexShader[] = { + const char compatibilityVertexShader[] = { #include }; @@ -508,11 +508,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar case nzShaderTarget_Sprite: { - char coreVertexShader[] = { + const char coreVertexShader[] = { #include }; - char compatibilityVertexShader[] = { + const char compatibilityVertexShader[] = { #include };