Minor and forgotten stuff
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@@ -320,7 +320,7 @@ MeshRef LoadMesh(Stream& stream, const MeshParams& parameters)
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if (normalTangentMatrix.HasScale())
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normalTangentMatrix.ApplyScale(1.f / normalTangentMatrix.GetScale());
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, parameters.vertexBufferFlags | BufferUsage_Dynamic);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, parameters.vertexBufferFlags);
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BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_ReadWrite);
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SkeletalMeshVertex* vertices = static_cast<SkeletalMeshVertex*>(vertexMapper.GetPointer());
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