New tests !
Former-commit-id: 1cb5949ce7b9fde74189a37c75f0b3380fda95c7
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@@ -86,10 +86,37 @@ SCENARIO("Ray", "[MATH][RAY]")
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Nz::BoundingVolumef nullVolume(Nz::Extend_Null);
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CHECK(!ray.Intersect(nullVolume));
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float tmpClosest = -1.f;
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float tmpFurthest = -1.f;
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Nz::BoundingVolumef infiniteVolume(Nz::Extend_Infinite);
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CHECK(ray.Intersect(infiniteVolume));
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CHECK(ray.Intersect(infiniteVolume, &tmpClosest, &tmpFurthest));
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CHECK(tmpClosest == Approx(0.f));
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CHECK(tmpFurthest == std::numeric_limits<float>::infinity());
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}
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THEN("For the triangle collision's")
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{
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Nz::Vector3f firstPoint(0.f, 1.f, 1.f);
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Nz::Vector3f secondPoint(-1.f, 1.f, -1.f);
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Nz::Vector3f thidPoint(1.f, 1.f, -1.f);
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float tmpHit = -1.f;
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CHECK(ray.Intersect(firstPoint, secondPoint, thidPoint, &tmpHit));
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REQUIRE(ray.GetPoint(tmpHit) == Nz::Vector3f::UnitY());
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Nz::Vector3f offset = Nz::Vector3f(10.f, 0.f, 10.f);
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CHECK(!ray.Intersect(firstPoint + offset, secondPoint + offset, thidPoint + offset, &tmpHit));
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}
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}
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WHEN("We try to lerp")
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{
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THEN("Compilation should be fine")
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{
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Nz::Rayf AxisX = Nz::Rayf::AxisX();
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Nz::Rayf AxisY = Nz::Rayf::AxisY();
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REQUIRE(Nz::Rayf::Lerp(AxisX, AxisY, 0.5f) == (Nz::Rayf(Nz::Vector3f::Zero(), Nz::Vector3f(0.5f, 0.5f, 0.f))));
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}
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}
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}
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}
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