New tests !
Former-commit-id: 1cb5949ce7b9fde74189a37c75f0b3380fda95c7
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@@ -26,7 +26,8 @@ SCENARIO("Vector3", "[MATH][VECTOR3]")
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{
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REQUIRE(firstUnit.AbsDotProduct(tmp) == Approx(2.f));
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REQUIRE(firstUnit.DotProduct(tmp) == Approx(0.f));
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REQUIRE(firstUnit.AngleBetween(tmp) == Approx(90.f));
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REQUIRE(firstUnit.AngleBetween(tmp) == Approx(Nz::FromDegrees(90.f)));
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REQUIRE(firstUnit.AngleBetween(-firstUnit) == Approx(Nz::FromDegrees(180.f)));
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}
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}
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@@ -52,5 +53,48 @@ SCENARIO("Vector3", "[MATH][VECTOR3]")
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REQUIRE(firstUnit.GetLength() == Approx(std::sqrt(3.f)));
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}
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}
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WHEN("We nomalize the vectors")
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{
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float ratio = 0.f;
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THEN("For normal cases should be normal")
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{
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Nz::Vector3f normalized = firstUnit.GetNormal(&ratio);
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REQUIRE(normalized == (Nz::Vector3f::Unit() / std::sqrt(3.f)));
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REQUIRE(ratio == Approx(std::sqrt(3.f)));
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}
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THEN("For null vector")
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{
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Nz::Vector3f zero = Nz::Vector3f::Zero();
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REQUIRE(zero.GetNormal(&ratio) == Nz::Vector3f::Zero());
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REQUIRE(ratio == Approx(0.f));
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}
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}
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WHEN("We try to maximize and minimize")
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{
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Nz::Vector3f maximize(2.f, 1.f, 2.f);
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Nz::Vector3f minimize(1.f, 2.f, 1.f);
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THEN("The minimised and maximised should be (1, 1, 1) and (2, 2, 2)")
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{
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Nz::Vector3f maximized = maximize;
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Nz::Vector3f minimized = minimize;
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REQUIRE(minimized.Minimize(maximized) == Nz::Vector3f::Unit());
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REQUIRE(maximize.Maximize(minimize) == (2.f * Nz::Vector3f::Unit()));
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}
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}
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WHEN("We try to lerp")
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{
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THEN("Compilation should be fine")
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{
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Nz::Vector3f zero = Nz::Vector3f::Zero();
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Nz::Vector3f unit = Nz::Vector3f::Unit();
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REQUIRE(Nz::Vector3f::Lerp(zero, unit, 0.5f) == (Nz::Vector3f::Unit() * 0.5f));
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}
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}
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}
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}
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