Noexcept all the things!

This commit is contained in:
Jérôme Leclercq
2018-06-12 11:37:44 +02:00
parent 456f2b32e7
commit 15f84dc712
37 changed files with 72 additions and 91 deletions

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@@ -32,7 +32,7 @@ namespace Nz
AbstractRenderQueue() = default;
AbstractRenderQueue(const AbstractRenderQueue&) = delete;
AbstractRenderQueue(AbstractRenderQueue&&) = default;
AbstractRenderQueue(AbstractRenderQueue&&) noexcept = default;
virtual ~AbstractRenderQueue();
// Je ne suis vraiment pas fan du nombre de surcharges pour AddBillboards,
@@ -55,7 +55,7 @@ namespace Nz
virtual void Clear(bool fully = false);
AbstractRenderQueue& operator=(const AbstractRenderQueue&) = delete;
AbstractRenderQueue& operator=(AbstractRenderQueue&&) = default;
AbstractRenderQueue& operator=(AbstractRenderQueue&&) noexcept = default;
struct DirectionalLight
{

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@@ -22,7 +22,7 @@ namespace Nz
public:
AbstractRenderTechnique();
AbstractRenderTechnique(const AbstractRenderTechnique&) = delete;
AbstractRenderTechnique(AbstractRenderTechnique&&) = default;
AbstractRenderTechnique(AbstractRenderTechnique&&) noexcept = default;
virtual ~AbstractRenderTechnique();
virtual void Clear(const SceneData& sceneData) const = 0;
@@ -37,7 +37,7 @@ namespace Nz
virtual bool IsInstancingEnabled() const;
AbstractRenderTechnique& operator=(const AbstractRenderTechnique&) = delete;
AbstractRenderTechnique& operator=(AbstractRenderTechnique&&) = default;
AbstractRenderTechnique& operator=(AbstractRenderTechnique&&) noexcept = default;
protected:
bool m_instancingEnabled;

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@@ -19,8 +19,13 @@ namespace Nz
using Index = Nz::UInt64;
RenderQueueInternal() = default;
RenderQueueInternal(const RenderQueueInternal&) = default;
RenderQueueInternal(RenderQueueInternal&&) = default;
~RenderQueueInternal() = default;
RenderQueueInternal& operator=(const RenderQueueInternal&) = default;
RenderQueueInternal& operator=(RenderQueueInternal&&) = default;
protected:
using RenderDataPair = std::pair<Index, std::size_t>;
@@ -39,7 +44,7 @@ namespace Nz
RenderQueue() = default;
RenderQueue(const RenderQueue&) = default;
RenderQueue(RenderQueue&&) = default;
RenderQueue(RenderQueue&&) noexcept = default;
~RenderQueue() = default;
void Clear();
@@ -55,7 +60,7 @@ namespace Nz
inline size_type size() const;
RenderQueue& operator=(const RenderQueue&) = default;
RenderQueue& operator=(RenderQueue&&) = default;
RenderQueue& operator=(RenderQueue&&) noexcept = default;
private:
const RenderData& GetData(std::size_t i) const;

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@@ -21,7 +21,7 @@ namespace Nz
public:
Renderable() = default;
Renderable(const Renderable& renderable) = default;
Renderable(Renderable&&) = default;
Renderable(Renderable&&) noexcept = default;
virtual ~Renderable();
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const = 0;
@@ -33,7 +33,7 @@ namespace Nz
virtual void UpdateBoundingVolume(const Matrix4f& transformMatrix);
Renderable& operator=(const Renderable& renderable) = default;
Renderable& operator=(Renderable&& renderable) = default;
Renderable& operator=(Renderable&& renderable) noexcept = default;
protected:
virtual void MakeBoundingVolume() const = 0;