Noexcept all the things!
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@@ -33,7 +33,7 @@ namespace Nz
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PhysWorld3D();
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PhysWorld3D(const PhysWorld3D&) = delete;
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PhysWorld3D(PhysWorld3D&&) = default;
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PhysWorld3D(PhysWorld3D&&) noexcept = default;
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~PhysWorld3D();
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int CreateMaterial(String name = String());
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@@ -61,7 +61,7 @@ namespace Nz
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void Step(float timestep);
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PhysWorld3D& operator=(const PhysWorld3D&) = delete;
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PhysWorld3D& operator=(PhysWorld3D&&) = default;
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PhysWorld3D& operator=(PhysWorld3D&&) noexcept = default;
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private:
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struct Callback
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