Added a lot of methods to send uniforms
including arrays and integers vectors Former-commit-id: c365cccdbad7eab1a1212e78759d7fda857012f9
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@@ -47,17 +47,32 @@ class NzGLSLProgram : public NzAbstractShaderProgram, NzResourceListener
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bool SendBoolean(int location, bool value);
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bool SendColor(int location, const NzColor& color);
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bool SendDouble(int location, double value);
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bool SendDoubleArray(int location, const double* values, unsigned int count);
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bool SendFloat(int location, float value);
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bool SendFloatArray(int location, const float* values, unsigned int count);
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bool SendInteger(int location, int value);
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bool SendIntegerArray(int location, const int* values, unsigned int count);
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bool SendMatrix(int location, const NzMatrix4d& matrix);
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bool SendMatrix(int location, const NzMatrix4f& matrix);
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bool SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit = nullptr);
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bool SendVector(int location, const NzVector2d& vector);
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bool SendVector(int location, const NzVector2f& vector);
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bool SendVector(int location, const NzVector2i& vector);
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bool SendVector(int location, const NzVector3d& vector);
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bool SendVector(int location, const NzVector3f& vector);
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bool SendVector(int location, const NzVector3i& vector);
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bool SendVector(int location, const NzVector4d& vector);
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bool SendVector(int location, const NzVector4f& vector);
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bool SendVector(int location, const NzVector4i& vector);
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bool SendVectorArray(int location, const NzVector2d* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector2f* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector2i* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector3d* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector3f* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector3i* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector4d* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector4f* vectors, unsigned int count);
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bool SendVectorArray(int location, const NzVector4i* vectors, unsigned int count);
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private:
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bool OnResourceCreated(const NzResource* resource, int index) override;
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