Added a lot of methods to send uniforms
including arrays and integers vectors Former-commit-id: c365cccdbad7eab1a1212e78759d7fda857012f9
This commit is contained in:
@@ -864,9 +864,14 @@ bool NzOpenGL::Initialize()
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glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(LoadEntry("glTexSubImage3D"));
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glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(LoadEntry("glUniform1f"));
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glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(LoadEntry("glUniform1i"));
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glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(LoadEntry("glUniform1fv"));
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glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(LoadEntry("glUniform1iv"));
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glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(LoadEntry("glUniform2fv"));
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glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(LoadEntry("glUniform2iv"));
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glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(LoadEntry("glUniform3fv"));
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glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(LoadEntry("glUniform3iv"));
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glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(LoadEntry("glUniform4fv"));
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glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(LoadEntry("glUniform4iv"));
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glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(LoadEntry("glUniformMatrix4fv"));
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glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(LoadEntry("glUnmapBuffer"));
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glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(LoadEntry("glUseProgram"));
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@@ -1033,6 +1038,7 @@ bool NzOpenGL::Initialize()
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try
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{
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glUniform1d = reinterpret_cast<PFNGLUNIFORM1DPROC>(LoadEntry("glUniform1d"));
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glUniform1dv = reinterpret_cast<PFNGLUNIFORM1DVPROC>(LoadEntry("glUniform1dv"));
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glUniform2dv = reinterpret_cast<PFNGLUNIFORM2DVPROC>(LoadEntry("glUniform2dv"));
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glUniform3dv = reinterpret_cast<PFNGLUNIFORM3DVPROC>(LoadEntry("glUniform3dv"));
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glUniform4dv = reinterpret_cast<PFNGLUNIFORM4DVPROC>(LoadEntry("glUniform4dv"));
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@@ -1148,15 +1154,21 @@ bool NzOpenGL::Initialize()
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{
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glProgramUniform1f = reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(LoadEntry("glProgramUniform1f"));
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glProgramUniform1i = reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(LoadEntry("glProgramUniform1i"));
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glProgramUniform1fv = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(LoadEntry("glProgramUniform1fv"));
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glProgramUniform1iv = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(LoadEntry("glProgramUniform1iv"));
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glProgramUniform2fv = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(LoadEntry("glProgramUniform2fv"));
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glProgramUniform2iv = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(LoadEntry("glProgramUniform2iv"));
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glProgramUniform3fv = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(LoadEntry("glProgramUniform3fv"));
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glProgramUniform3iv = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(LoadEntry("glProgramUniform3iv"));
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glProgramUniform4fv = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(LoadEntry("glProgramUniform4fv"));
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glProgramUniform4iv = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(LoadEntry("glProgramUniform4iv"));
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glProgramUniformMatrix4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(LoadEntry("glProgramUniformMatrix4fv"));
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// Si ARB_gpu_shader_fp64 est supporté, alors cette extension donne également accès aux fonctions utilisant des double
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if (s_openGLextensions[nzOpenGLExtension_FP64])
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{
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glProgramUniform1d = reinterpret_cast<PFNGLPROGRAMUNIFORM1DPROC>(LoadEntry("glProgramUniform1d"));
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glProgramUniform1dv = reinterpret_cast<PFNGLPROGRAMUNIFORM2DVPROC>(LoadEntry("glProgramUniform1dv"));
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glProgramUniform2dv = reinterpret_cast<PFNGLPROGRAMUNIFORM2DVPROC>(LoadEntry("glProgramUniform2dv"));
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glProgramUniform3dv = reinterpret_cast<PFNGLPROGRAMUNIFORM3DVPROC>(LoadEntry("glProgramUniform3dv"));
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glProgramUniform4dv = reinterpret_cast<PFNGLPROGRAMUNIFORM4DVPROC>(LoadEntry("glProgramUniform4dv"));
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@@ -2116,12 +2128,18 @@ PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
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PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
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PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
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PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
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PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
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PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
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PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
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PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
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PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
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PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
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PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
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PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
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PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
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PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
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PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
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PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
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PFNGLREADPIXELSPROC glReadPixels = nullptr;
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@@ -2148,12 +2166,18 @@ PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
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PFNGLUNIFORM1DPROC glUniform1d = nullptr;
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PFNGLUNIFORM1FPROC glUniform1f = nullptr;
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PFNGLUNIFORM1IPROC glUniform1i = nullptr;
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PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
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PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
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PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
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PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
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PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
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PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
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PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
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PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
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PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
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PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
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PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
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PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
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PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
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