Sdk/[Collision|Physics]Component2D: Set internal rigidbody userdata to the entity id
This commit is contained in:
@@ -102,6 +102,7 @@ Nazara Development Kit:
|
||||
- ⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime)
|
||||
- World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death)
|
||||
- World now has an internal profiler, allowing to measure the refresh and system update time
|
||||
- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks)
|
||||
|
||||
# 0.4:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user