Shader: Turn every AstError into a proper compilation error (with source info)
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committed by
Jérôme Leclercq
parent
ac9e7207ac
commit
16cf75440b
@@ -28,7 +28,7 @@ namespace Nz::ShaderLang
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static inline SourceLocation BuildFromTo(const SourceLocation& leftSource, const SourceLocation& rightSource);
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std::shared_ptr<const std::string> file; //< Since the same file will be used for every node, prevent holding X time the same path
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std::shared_ptr<const std::string> file; //< Since the same file will be used for every node, prevent storing X time the same path
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UInt32 endColumn;
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UInt32 endLine;
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UInt32 startColumn;
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