Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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@@ -95,6 +95,7 @@ namespace Nz
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std::optional<UInt32> outputStructTypeId;
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std::vector<Input> inputs;
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std::vector<Output> outputs;
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std::vector<SpirvExecutionMode> executionModes;
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};
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struct FuncData
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