Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
This commit is contained in:
parent
465837ff12
commit
16e2f5f819
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@ -8,8 +8,11 @@
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#define NAZARA_SHADER_AST_ENUMS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Flags.hpp>
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namespace Nz::ShaderAst
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namespace Nz
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{
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namespace ShaderAst
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{
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enum class AssignType
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{
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@ -20,6 +23,8 @@ namespace Nz::ShaderAst
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{
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Binding, //< Binding (external var only) - has argument index
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Builtin, //< Builtin (struct member only) - has argument type
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DepthWrite, //< Depth write mode (function only) - has argument type
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EarlyFragmentTests, //< Entry point (function only) - has argument on/off
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Entry, //< Entry point (function only) - has argument type
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Layout, //< Struct layout (struct only) - has argument style
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Location, //< Location (struct member only) - has argument index
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@ -44,15 +49,43 @@ namespace Nz::ShaderAst
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enum class BuiltinEntry
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{
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FragCoord = 1, // gl_FragCoord
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FragDepth = 2, // gl_FragDepth
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VertexPosition = 0, // gl_Position
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};
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enum class DepthWriteMode
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{
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Greater,
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Less,
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Replace,
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Unchanged,
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};
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enum class ExpressionCategory
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{
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LValue,
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RValue
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};
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enum class FunctionFlag
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{
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DoesDiscard,
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DoesWriteFragDepth,
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Max = DoesWriteFragDepth
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};
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}
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template<>
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struct EnumAsFlags<ShaderAst::FunctionFlag>
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{
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static constexpr ShaderAst::FunctionFlag max = ShaderAst::FunctionFlag::Max;
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};
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namespace ShaderAst
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{
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using FunctionFlags = Flags<FunctionFlag>;
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enum class IntrinsicType
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{
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CrossProduct = 0,
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@ -100,5 +133,6 @@ namespace Nz::ShaderAst
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Plus, //< +v
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};
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}
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}
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#endif // NAZARA_SHADER_ENUMS_HPP
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@ -272,6 +272,8 @@ namespace Nz::ShaderAst
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ExpressionType type;
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};
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std::optional<DepthWriteMode> depthWrite;
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std::optional<bool> earlyFragmentTests;
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std::optional<ShaderStageType> entryStage;
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std::optional<std::size_t> funcIndex;
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std::optional<std::size_t> varIndex;
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@ -8,6 +8,7 @@
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#define NAZARA_SHADERAST_TRANSFORMVISITOR_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <unordered_map>
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@ -39,6 +40,7 @@ namespace Nz::ShaderAst
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};
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private:
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struct FunctionData;
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struct Identifier;
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const ExpressionType& CheckField(const ExpressionType& structType, const std::string* memberIdentifier, std::size_t remainingMembers, std::size_t* structIndices);
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@ -65,6 +67,7 @@ namespace Nz::ShaderAst
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StatementPtr Clone(DeclareOptionStatement& node) override;
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StatementPtr Clone(DeclareStructStatement& node) override;
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StatementPtr Clone(DeclareVariableStatement& node) override;
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StatementPtr Clone(DiscardStatement& node) override;
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StatementPtr Clone(ExpressionStatement& node) override;
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StatementPtr Clone(MultiStatement& node) override;
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@ -78,12 +81,18 @@ namespace Nz::ShaderAst
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void PushScope();
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void PopScope();
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std::size_t RegisterFunction(DeclareFunctionStatement* funcDecl);
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std::size_t DeclareFunction(DeclareFunctionStatement* funcDecl);
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void PropagateFunctionFlags(std::size_t funcIndex, FunctionFlags flags, Bitset<>& seen);
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FunctionData& RegisterFunction(std::size_t functionIndex);
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std::size_t RegisterIntrinsic(std::string name, IntrinsicType type);
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std::size_t RegisterOption(std::string name, ExpressionType type);
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std::size_t RegisterStruct(std::string name, StructDescription description);
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std::size_t RegisterVariable(std::string name, ExpressionType type);
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void ResolveFunctions();
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std::size_t ResolveStruct(const ExpressionType& exprType);
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std::size_t ResolveStruct(const IdentifierType& identifierType);
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std::size_t ResolveStruct(const StructType& structType);
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@ -95,6 +104,14 @@ namespace Nz::ShaderAst
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void Validate(CallFunctionExpression& node, const DeclareFunctionStatement* referenceDeclaration);
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void Validate(IntrinsicExpression& node);
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struct FunctionData
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{
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Bitset<> calledByFunctions;
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DeclareFunctionStatement* node;
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FunctionFlags flags;
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bool defined = false;
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};
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struct Identifier
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{
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enum class Type
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@ -112,9 +129,8 @@ namespace Nz::ShaderAst
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Type type;
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};
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std::unordered_map<std::string /*functionName*/, std::pair<const DeclareFunctionStatement*, std::size_t>> m_functionDeclarations;
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std::vector<Identifier> m_identifiersInScope;
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std::vector<DeclareFunctionStatement*> m_functions;
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std::vector<FunctionData> m_functions;
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std::vector<IntrinsicType> m_intrinsics;
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std::vector<ExpressionType> m_options;
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std::vector<StructDescription> m_structs;
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@ -39,6 +39,8 @@ namespace Nz
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private:
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struct BindingAttribute;
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struct BuiltinAttribute;
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struct DepthWriteAttribute;
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struct EarlyFragmentTestsAttribute;
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struct EntryAttribute;
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struct LayoutAttribute;
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struct LocationAttribute;
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@ -55,8 +57,10 @@ namespace Nz
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template<typename T> void Append(const T& param);
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template<typename T1, typename T2, typename... Args> void Append(const T1& firstParam, const T2& secondParam, Args&&... params);
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template<typename... Args> void AppendAttributes(bool appendLine, Args&&... params);
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void AppendAttribute(BindingAttribute builtin);
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void AppendAttribute(BindingAttribute binding);
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void AppendAttribute(BuiltinAttribute builtin);
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void AppendAttribute(DepthWriteAttribute depthWrite);
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void AppendAttribute(EarlyFragmentTestsAttribute earlyFragmentTests);
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void AppendAttribute(EntryAttribute entry);
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void AppendAttribute(LayoutAttribute layout);
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void AppendAttribute(LocationAttribute location);
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@ -95,6 +95,7 @@ namespace Nz
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std::optional<UInt32> outputStructTypeId;
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std::vector<Input> inputs;
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std::vector<Output> outputs;
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std::vector<SpirvExecutionMode> executionModes;
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};
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struct FuncData
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@ -74,6 +74,8 @@ namespace Nz::ShaderAst
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StatementPtr AstCloner::Clone(DeclareFunctionStatement& node)
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{
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auto clone = std::make_unique<DeclareFunctionStatement>();
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clone->depthWrite = node.depthWrite;
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clone->earlyFragmentTests = node.earlyFragmentTests;
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clone->entryStage = node.entryStage;
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clone->funcIndex = node.funcIndex;
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clone->name = node.name;
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@ -228,6 +228,8 @@ namespace Nz::ShaderAst
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{
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Value(node.name);
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Type(node.returnType);
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OptEnum(node.depthWrite);
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OptVal(node.earlyFragmentTests);
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OptEnum(node.entryStage);
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OptVal(node.funcIndex);
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Value(node.optionName);
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@ -30,10 +30,19 @@ namespace Nz::ShaderAst
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struct SanitizeVisitor::Context
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{
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struct FunctionData
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{
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std::optional<ShaderStageType> stageType;
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Bitset<> calledFunctions;
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DeclareFunctionStatement* statement;
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FunctionFlags flags;
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};
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Options options;
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std::array<DeclareFunctionStatement*, ShaderStageTypeCount> entryFunctions = {};
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std::unordered_set<std::string> declaredExternalVar;
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std::unordered_set<unsigned int> usedBindingIndexes;
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FunctionData* currentFunction = nullptr;
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};
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StatementPtr SanitizeVisitor::Sanitize(const StatementPtr& nodePtr, const Options& options, std::string* error)
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@ -57,18 +66,15 @@ namespace Nz::ShaderAst
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// Collect function name and their types
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if (nodePtr->GetType() == NodeType::MultiStatement)
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{
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std::size_t functionIndex = 0;
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const MultiStatement& multiStatement = static_cast<const MultiStatement&>(*nodePtr);
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for (const auto& statementPtr : multiStatement.statements)
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for (auto& statementPtr : multiStatement.statements)
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{
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if (statementPtr->GetType() == NodeType::DeclareFunctionStatement)
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{
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const DeclareFunctionStatement& funcDeclaration = static_cast<const DeclareFunctionStatement&>(*statementPtr);
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m_functionDeclarations.emplace(funcDeclaration.name, std::make_pair(&funcDeclaration, functionIndex++));
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}
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DeclareFunction(static_cast<DeclareFunctionStatement*>(statementPtr.get()));
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}
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}
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else if (nodePtr->GetType() == NodeType::DeclareFunctionStatement)
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DeclareFunction(static_cast<DeclareFunctionStatement*>(nodePtr.get()));
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try
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{
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@ -81,6 +87,8 @@ namespace Nz::ShaderAst
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*error = err.errMsg;
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}
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ResolveFunctions();
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}
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PopScope();
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@ -380,7 +388,8 @@ namespace Nz::ShaderAst
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ExpressionPtr SanitizeVisitor::Clone(CallFunctionExpression& node)
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{
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constexpr std::size_t NoFunction = std::numeric_limits<std::size_t>::max();
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if (!m_context->currentFunction)
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throw AstError{ "function calls must happen inside a function" };
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auto clone = std::make_unique<CallFunctionExpression>();
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@ -388,7 +397,7 @@ namespace Nz::ShaderAst
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for (std::size_t i = 0; i < node.parameters.size(); ++i)
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clone->parameters.push_back(CloneExpression(node.parameters[i]));
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const DeclareFunctionStatement* referenceFunctionDeclaration;
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std::size_t targetFuncIndex;
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if (std::holds_alternative<std::string>(node.targetFunction))
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{
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const std::string& functionName = std::get<std::string>(node.targetFunction);
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throw AstError{ "function expected" };
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clone->targetFunction = identifier->index;
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referenceFunctionDeclaration = m_functions[identifier->index];
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targetFuncIndex = identifier->index;
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}
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}
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else
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{
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// Identifier not found, maybe the function is declared later
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auto it = m_functionDeclarations.find(functionName);
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if (it == m_functionDeclarations.end())
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auto it = std::find_if(m_functions.begin(), m_functions.end(), [&](const auto& funcData) { return funcData.node->name == functionName; });
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if (it == m_functions.end())
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throw AstError{ "function " + functionName + " does not exist" };
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clone->targetFunction = it->second.second;
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targetFuncIndex = std::distance(m_functions.begin(), it);
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referenceFunctionDeclaration = it->second.first;
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clone->targetFunction = targetFuncIndex;
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}
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}
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else
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{
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std::size_t funcIndex = std::get<std::size_t>(node.targetFunction);
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referenceFunctionDeclaration = m_functions[funcIndex];
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}
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targetFuncIndex = std::get<std::size_t>(node.targetFunction);
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Validate(*clone, referenceFunctionDeclaration);
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m_context->currentFunction->calledFunctions.UnboundedSet(targetFuncIndex);
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Validate(*clone, m_functions[targetFuncIndex].node);
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return clone;
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}
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@ -447,6 +455,19 @@ namespace Nz::ShaderAst
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{
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auto clone = static_unique_pointer_cast<CastExpression>(AstCloner::Clone(node));
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clone->cachedExpressionType = clone->targetType;
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clone->targetType = ResolveType(clone->targetType);
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//FIXME: Make proper rules
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if (IsMatrixType(clone->targetType) && clone->expressions.front())
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{
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const ExpressionType& exprType = GetExpressionType(*clone->expressions.front());
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if (IsMatrixType(exprType) && !clone->expressions[1])
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{
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return clone;
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}
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}
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auto GetComponentCount = [](const ExpressionType& exprType) -> std::size_t
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{
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if (IsVectorType(exprType))
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@ -476,9 +497,6 @@ namespace Nz::ShaderAst
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if (componentCount != requiredComponents)
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throw AstError{ "component count doesn't match required component count" };
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clone->targetType = ResolveType(clone->targetType);
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clone->cachedExpressionType = clone->targetType;
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return clone;
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}
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@ -732,9 +750,20 @@ namespace Nz::ShaderAst
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if (node.parameters.size() > 1)
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throw AstError{ "entry functions can either take one struct parameter or no parameter" };
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if (stageType != ShaderStageType::Fragment)
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{
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if (node.depthWrite.has_value())
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throw AstError{ "only fragment entry-points can have the depth_write attribute" };
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if (node.earlyFragmentTests.has_value())
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throw AstError{ "only functions with entry(frag) attribute can have the early_fragments_tests attribute" };
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}
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}
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auto clone = std::make_unique<DeclareFunctionStatement>();
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clone->depthWrite = node.depthWrite;
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clone->earlyFragmentTests = node.earlyFragmentTests;
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clone->entryStage = node.entryStage;
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clone->name = node.name;
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clone->optionName = node.optionName;
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@ -743,6 +772,11 @@ namespace Nz::ShaderAst
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SanitizeIdentifier(clone->name);
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Context::FunctionData tempFuncData;
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tempFuncData.stageType = node.entryStage;
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m_context->currentFunction = &tempFuncData;
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PushScope();
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{
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for (auto& parameter : clone->parameters)
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@ -761,6 +795,14 @@ namespace Nz::ShaderAst
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}
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PopScope();
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m_context->currentFunction = nullptr;
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if (clone->earlyFragmentTests.has_value() && *clone->earlyFragmentTests)
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{
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//TODO: warning and disable early fragment tests
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throw AstError{ "discard is not compatible with early fragment tests" };
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}
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if (!clone->optionName.empty())
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{
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const Identifier* identifier = FindIdentifier(node.optionName);
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@ -775,7 +817,23 @@ namespace Nz::ShaderAst
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return ShaderBuilder::ConditionalStatement(optionIndex, std::move(clone));
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}
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clone->funcIndex = RegisterFunction(clone.get());
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auto it = std::find_if(m_functions.begin(), m_functions.end(), [&](const auto& funcData) { return funcData.node == &node; });
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assert(it != m_functions.end());
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assert(!it->defined);
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std::size_t funcIndex = std::distance(m_functions.begin(), it);
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clone->funcIndex = funcIndex;
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auto& funcData = RegisterFunction(funcIndex);
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funcData.flags = tempFuncData.flags;
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for (std::size_t i = tempFuncData.calledFunctions.FindFirst(); i != tempFuncData.calledFunctions.npos; i = tempFuncData.calledFunctions.FindNext(i))
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{
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assert(i < m_functions.size());
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auto& targetFunc = m_functions[i];
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targetFunc.calledByFunctions.UnboundedSet(funcIndex);
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}
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return clone;
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}
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@ -840,6 +898,16 @@ namespace Nz::ShaderAst
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return clone;
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}
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StatementPtr SanitizeVisitor::Clone(DiscardStatement& node)
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{
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if (!m_context->currentFunction)
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throw AstError{ "discard can only be used inside a function" };
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m_context->currentFunction->flags |= FunctionFlag::DoesDiscard;
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return AstCloner::Clone(node);
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}
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StatementPtr SanitizeVisitor::Clone(ExpressionStatement& node)
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{
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MandatoryExpr(node.expression);
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@ -889,34 +957,57 @@ namespace Nz::ShaderAst
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m_scopeSizes.pop_back();
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}
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std::size_t SanitizeVisitor::RegisterFunction(DeclareFunctionStatement* funcDecl)
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std::size_t SanitizeVisitor::DeclareFunction(DeclareFunctionStatement* funcDecl)
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{
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if (auto* identifier = FindIdentifier(funcDecl->name))
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std::size_t functionIndex = m_functions.size();
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auto& funcData = m_functions.emplace_back();
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funcData.node = funcDecl;
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return functionIndex;
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}
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void SanitizeVisitor::PropagateFunctionFlags(std::size_t funcIndex, FunctionFlags flags, Bitset<>& seen)
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{
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assert(funcIndex < m_functions.size());
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auto& funcData = m_functions[funcIndex];
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assert(funcData.defined);
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funcData.flags |= flags;
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for (std::size_t i = funcData.calledByFunctions.FindFirst(); i != funcData.calledByFunctions.npos; i = funcData.calledByFunctions.FindNext(i))
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PropagateFunctionFlags(i, funcData.flags, seen);
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}
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auto SanitizeVisitor::RegisterFunction(std::size_t functionIndex) -> FunctionData&
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{
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assert(m_functions.size() >= functionIndex);
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auto& funcData = m_functions[functionIndex];
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assert(!funcData.defined);
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funcData.defined = true;
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if (auto* identifier = FindIdentifier(funcData.node->name))
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{
|
||||
bool duplicate = true;
|
||||
|
||||
// Functions cannot be declared twice, except for entry ones if their stages are different
|
||||
if (funcDecl->entryStage && identifier->type == Identifier::Type::Function)
|
||||
if (funcData.node->entryStage && identifier->type == Identifier::Type::Function)
|
||||
{
|
||||
auto& otherFunction = m_functions[identifier->index];
|
||||
if (funcDecl->entryStage != otherFunction->entryStage)
|
||||
if (funcData.node->entryStage != otherFunction.node->entryStage)
|
||||
duplicate = false;
|
||||
}
|
||||
|
||||
if (duplicate)
|
||||
throw AstError{ funcDecl->name + " is already used" };
|
||||
throw AstError{ funcData.node->name + " is already used" };
|
||||
}
|
||||
|
||||
std::size_t functionIndex = m_functions.size();
|
||||
m_functions.push_back(funcDecl);
|
||||
|
||||
m_identifiersInScope.push_back({
|
||||
funcDecl->name,
|
||||
funcData.node->name,
|
||||
functionIndex,
|
||||
Identifier::Type::Function
|
||||
});
|
||||
|
||||
return functionIndex;
|
||||
return funcData;
|
||||
}
|
||||
|
||||
std::size_t SanitizeVisitor::RegisterIntrinsic(std::string name, IntrinsicType type)
|
||||
|
|
@ -988,6 +1079,26 @@ namespace Nz::ShaderAst
|
|||
return varIndex;
|
||||
}
|
||||
|
||||
void SanitizeVisitor::ResolveFunctions()
|
||||
{
|
||||
// Once every function is known, we can propagate flags
|
||||
|
||||
Bitset<> seen;
|
||||
for (std::size_t funcIndex = 0; funcIndex < m_functions.size(); ++funcIndex)
|
||||
{
|
||||
auto& funcData = m_functions[funcIndex];
|
||||
|
||||
PropagateFunctionFlags(funcIndex, funcData.flags, seen);
|
||||
seen.Clear();
|
||||
}
|
||||
|
||||
for (const FunctionData& funcData : m_functions)
|
||||
{
|
||||
if (funcData.flags.Test(ShaderAst::FunctionFlag::DoesDiscard) && funcData.node->entryStage && *funcData.node->entryStage != ShaderStageType::Fragment)
|
||||
throw AstError{ "discard can only be used in the fragment stage" };
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t SanitizeVisitor::ResolveStruct(const ExpressionType& exprType)
|
||||
{
|
||||
return std::visit([&](auto&& arg) -> std::size_t
|
||||
|
|
|
|||
|
|
@ -110,6 +110,7 @@ namespace Nz
|
|||
|
||||
std::unordered_map<ShaderAst::BuiltinEntry, Builtin> s_builtinMapping = {
|
||||
{ ShaderAst::BuiltinEntry::FragCoord, { "gl_FragCoord", ShaderStageType::Fragment } },
|
||||
{ ShaderAst::BuiltinEntry::FragDepth, { "gl_FragDepth", ShaderStageType::Fragment } },
|
||||
{ ShaderAst::BuiltinEntry::VertexPosition, { "gl_Position", ShaderStageType::Vertex } }
|
||||
};
|
||||
}
|
||||
|
|
@ -206,6 +207,10 @@ namespace Nz
|
|||
Append("gl_FragCoord");
|
||||
break;
|
||||
|
||||
case ShaderAst::BuiltinEntry::FragDepth:
|
||||
Append("gl_FragDepth");
|
||||
break;
|
||||
|
||||
case ShaderAst::BuiltinEntry::VertexPosition:
|
||||
Append("gl_Position");
|
||||
break;
|
||||
|
|
@ -500,6 +505,15 @@ namespace Nz
|
|||
|
||||
void GlslWriter::HandleEntryPoint(ShaderAst::DeclareFunctionStatement& node)
|
||||
{
|
||||
if (node.entryStage == ShaderStageType::Fragment && node.earlyFragmentTests && *node.earlyFragmentTests)
|
||||
{
|
||||
if ((m_environment.glES && m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1) || (!m_environment.glES && m_environment.glMajorVersion >= 4 && m_environment.glMinorVersion >= 2) || m_environment.extCallback("GL_ARB_shader_image_load_store"))
|
||||
{
|
||||
AppendLine("layout(early_fragment_tests) in;");
|
||||
AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
HandleInOut();
|
||||
AppendLine("void main()");
|
||||
EnterScope();
|
||||
|
|
|
|||
|
|
@ -41,6 +41,20 @@ namespace Nz
|
|||
inline bool HasValue() const { return builtin.has_value(); }
|
||||
};
|
||||
|
||||
struct LangWriter::DepthWriteAttribute
|
||||
{
|
||||
std::optional<ShaderAst::DepthWriteMode> writeMode;
|
||||
|
||||
inline bool HasValue() const { return writeMode.has_value(); }
|
||||
};
|
||||
|
||||
struct LangWriter::EarlyFragmentTestsAttribute
|
||||
{
|
||||
std::optional<bool> earlyFragmentTests;
|
||||
|
||||
inline bool HasValue() const { return earlyFragmentTests.has_value(); }
|
||||
};
|
||||
|
||||
struct LangWriter::EntryAttribute
|
||||
{
|
||||
std::optional<ShaderStageType> stageType;
|
||||
|
|
@ -216,12 +230,12 @@ namespace Nz
|
|||
Append(" ");
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(BindingAttribute builtin)
|
||||
void LangWriter::AppendAttribute(BindingAttribute binding)
|
||||
{
|
||||
if (!builtin.HasValue())
|
||||
if (!binding.HasValue())
|
||||
return;
|
||||
|
||||
Append("binding(", *builtin.bindingIndex, ")");
|
||||
Append("binding(", *binding.bindingIndex, ")");
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(BuiltinAttribute builtin)
|
||||
|
|
@ -235,12 +249,52 @@ namespace Nz
|
|||
Append("builtin(fragcoord)");
|
||||
break;
|
||||
|
||||
case ShaderAst::BuiltinEntry::FragDepth:
|
||||
Append("builtin(fragdepth)");
|
||||
break;
|
||||
|
||||
case ShaderAst::BuiltinEntry::VertexPosition:
|
||||
Append("builtin(position)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(DepthWriteAttribute depthWrite)
|
||||
{
|
||||
if (!depthWrite.HasValue())
|
||||
return;
|
||||
|
||||
switch (*depthWrite.writeMode)
|
||||
{
|
||||
case ShaderAst::DepthWriteMode::Greater:
|
||||
Append("depth_write(greater)");
|
||||
break;
|
||||
|
||||
case ShaderAst::DepthWriteMode::Less:
|
||||
Append("depth_write(less)");
|
||||
break;
|
||||
|
||||
case ShaderAst::DepthWriteMode::Replace:
|
||||
Append("depth_write(replace)");
|
||||
break;
|
||||
|
||||
case ShaderAst::DepthWriteMode::Unchanged:
|
||||
Append("depth_write(unchanged)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(EarlyFragmentTestsAttribute earlyFragmentTests)
|
||||
{
|
||||
if (!earlyFragmentTests.HasValue())
|
||||
return;
|
||||
|
||||
if (*earlyFragmentTests.earlyFragmentTests)
|
||||
Append("early_fragment_tests(on)");
|
||||
else
|
||||
Append("early_fragment_tests(off)");
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(EntryAttribute entry)
|
||||
{
|
||||
if (!entry.HasValue())
|
||||
|
|
@ -553,7 +607,7 @@ namespace Nz
|
|||
|
||||
std::optional<std::size_t> varIndexOpt = node.varIndex;
|
||||
|
||||
AppendAttributes(true, EntryAttribute{ node.entryStage });
|
||||
AppendAttributes(true, EntryAttribute{ node.entryStage }, EarlyFragmentTestsAttribute{ node.earlyFragmentTests }, DepthWriteAttribute{ node.depthWrite });
|
||||
Append("fn ", node.name, "(");
|
||||
for (std::size_t i = 0; i < node.parameters.size(); ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -12,6 +12,13 @@ namespace Nz::ShaderLang
|
|||
{
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, ShaderAst::DepthWriteMode> s_depthWriteModes = {
|
||||
{ "greater", ShaderAst::DepthWriteMode::Greater },
|
||||
{ "less", ShaderAst::DepthWriteMode::Less },
|
||||
{ "replace", ShaderAst::DepthWriteMode::Replace },
|
||||
{ "unchanged", ShaderAst::DepthWriteMode::Unchanged },
|
||||
};
|
||||
|
||||
std::unordered_map<std::string, ShaderAst::PrimitiveType> s_identifierToBasicType = {
|
||||
{ "bool", ShaderAst::PrimitiveType::Boolean },
|
||||
{ "i32", ShaderAst::PrimitiveType::Int32 },
|
||||
|
|
@ -22,6 +29,8 @@ namespace Nz::ShaderLang
|
|||
std::unordered_map<std::string, ShaderAst::AttributeType> s_identifierToAttributeType = {
|
||||
{ "binding", ShaderAst::AttributeType::Binding },
|
||||
{ "builtin", ShaderAst::AttributeType::Builtin },
|
||||
{ "depth_write", ShaderAst::AttributeType::DepthWrite },
|
||||
{ "early_fragment_tests", ShaderAst::AttributeType::EarlyFragmentTests },
|
||||
{ "entry", ShaderAst::AttributeType::Entry },
|
||||
{ "layout", ShaderAst::AttributeType::Layout },
|
||||
{ "location", ShaderAst::AttributeType::Location },
|
||||
|
|
@ -35,6 +44,7 @@ namespace Nz::ShaderLang
|
|||
|
||||
std::unordered_map<std::string, ShaderAst::BuiltinEntry> s_builtinMapping = {
|
||||
{ "fragcoord", ShaderAst::BuiltinEntry::FragCoord },
|
||||
{ "fragdepth", ShaderAst::BuiltinEntry::FragDepth },
|
||||
{ "position", ShaderAst::BuiltinEntry::VertexPosition }
|
||||
};
|
||||
|
||||
|
|
@ -484,10 +494,54 @@ namespace Nz::ShaderLang
|
|||
{
|
||||
switch (attributeType)
|
||||
{
|
||||
case ShaderAst::AttributeType::DepthWrite:
|
||||
{
|
||||
if (func->depthWrite)
|
||||
throw AttributeError{ "attribute depth_write can only be present once" };
|
||||
|
||||
if (!std::holds_alternative<std::string>(arg))
|
||||
throw AttributeError{ "attribute entry requires a string parameter" };
|
||||
|
||||
const std::string& argStr = std::get<std::string>(arg);
|
||||
|
||||
auto it = s_depthWriteModes.find(argStr);
|
||||
if (it == s_depthWriteModes.end())
|
||||
throw AttributeError{ ("invalid parameter " + argStr + " for depth_write attribute").c_str() };
|
||||
|
||||
func->depthWrite = it->second;
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderAst::AttributeType::EarlyFragmentTests:
|
||||
{
|
||||
if (func->earlyFragmentTests)
|
||||
throw AttributeError{ "attribute early_fragment_tests can only be present once" };
|
||||
|
||||
if (std::holds_alternative<std::string>(arg))
|
||||
{
|
||||
const std::string& argStr = std::get<std::string>(arg);
|
||||
if (argStr == "true" || argStr == "on")
|
||||
func->earlyFragmentTests = true;
|
||||
else if (argStr == "false" || argStr == "off")
|
||||
func->earlyFragmentTests = false;
|
||||
else
|
||||
throw AttributeError{ "expected boolean value (got " + argStr + ")" };
|
||||
}
|
||||
else if (std::holds_alternative<std::monostate>(arg))
|
||||
{
|
||||
// No parameter, default to true
|
||||
func->earlyFragmentTests = true;
|
||||
}
|
||||
else
|
||||
throw AttributeError{ "unexpected value for early_fragment_tests" };
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderAst::AttributeType::Entry:
|
||||
{
|
||||
if (func->entryStage)
|
||||
throw AttributeError{ "attribute entry must be present once" };
|
||||
throw AttributeError{ "attribute entry can only be present once" };
|
||||
|
||||
if (!std::holds_alternative<std::string>(arg))
|
||||
throw AttributeError{ "attribute entry requires a string parameter" };
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ namespace Nz
|
|||
|
||||
std::unordered_map<ShaderAst::BuiltinEntry, Builtin> s_builtinMapping = {
|
||||
{ ShaderAst::BuiltinEntry::FragCoord, { "FragmentCoordinates", ShaderStageType::Fragment, SpirvBuiltIn::FragCoord } },
|
||||
{ ShaderAst::BuiltinEntry::FragDepth, { "FragmentDepth", ShaderStageType::Fragment, SpirvBuiltIn::FragDepth } },
|
||||
{ ShaderAst::BuiltinEntry::VertexPosition, { "VertexPosition", ShaderStageType::Vertex, SpirvBuiltIn::Position } }
|
||||
};
|
||||
|
||||
|
|
@ -181,6 +182,28 @@ namespace Nz
|
|||
{
|
||||
using EntryPoint = SpirvAstVisitor::EntryPoint;
|
||||
|
||||
std::vector<SpirvExecutionMode> executionModes;
|
||||
|
||||
if (*entryPointType == ShaderStageType::Fragment)
|
||||
{
|
||||
executionModes.push_back(SpirvExecutionMode::OriginUpperLeft);
|
||||
if (node.earlyFragmentTests && *node.earlyFragmentTests)
|
||||
executionModes.push_back(SpirvExecutionMode::EarlyFragmentTests);
|
||||
|
||||
if (node.depthWrite)
|
||||
{
|
||||
executionModes.push_back(SpirvExecutionMode::DepthReplacing);
|
||||
|
||||
switch (*node.depthWrite)
|
||||
{
|
||||
case ShaderAst::DepthWriteMode::Replace: break;
|
||||
case ShaderAst::DepthWriteMode::Greater: executionModes.push_back(SpirvExecutionMode::DepthGreater); break;
|
||||
case ShaderAst::DepthWriteMode::Less: executionModes.push_back(SpirvExecutionMode::DepthLess); break;
|
||||
case ShaderAst::DepthWriteMode::Unchanged: executionModes.push_back(SpirvExecutionMode::DepthUnchanged); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
funcData.returnTypeId = m_constantCache.Register(*m_constantCache.BuildType(ShaderAst::NoType{}));
|
||||
funcData.funcTypeId = m_constantCache.Register(*m_constantCache.BuildFunctionType(ShaderAst::NoType{}, {}));
|
||||
|
||||
|
|
@ -248,7 +271,8 @@ namespace Nz
|
|||
inputStruct,
|
||||
outputStructId,
|
||||
std::move(inputs),
|
||||
std::move(outputs)
|
||||
std::move(outputs),
|
||||
std::move(executionModes)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -522,7 +546,6 @@ namespace Nz
|
|||
|
||||
m_currentState->header.Append(SpirvOp::OpMemoryModel, SpirvAddressingModel::Logical, SpirvMemoryModel::GLSL450);
|
||||
|
||||
std::optional<UInt32> fragmentFuncId;
|
||||
for (auto& func : m_currentState->funcs)
|
||||
{
|
||||
m_currentState->debugInfo.Append(SpirvOp::OpName, func.funcId, func.name);
|
||||
|
|
@ -559,15 +582,18 @@ namespace Nz
|
|||
for (const auto& output : entryPointData.outputs)
|
||||
appender(output.varId);
|
||||
});
|
||||
|
||||
if (entryPointData.stageType == ShaderStageType::Fragment)
|
||||
fragmentFuncId = func.funcId;
|
||||
}
|
||||
}
|
||||
|
||||
if (fragmentFuncId)
|
||||
m_currentState->header.Append(SpirvOp::OpExecutionMode, *fragmentFuncId, SpirvExecutionMode::OriginUpperLeft);
|
||||
|
||||
// Write execution modes
|
||||
for (auto& func : m_currentState->funcs)
|
||||
{
|
||||
if (func.entryPointData)
|
||||
{
|
||||
for (SpirvExecutionMode executionMode : func.entryPointData->executionModes)
|
||||
m_currentState->header.Append(SpirvOp::OpExecutionMode, func.funcId, executionMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SpirvConstantCache::TypePtr SpirvWriter::BuildFunctionType(const ShaderAst::DeclareFunctionStatement& functionNode)
|
||||
|
|
|
|||
Loading…
Reference in New Issue