Physics2D/PhysWorld2D: Add iteration count control

This commit is contained in:
Jérôme Leclercq
2018-02-09 17:24:00 +01:00
parent 1feb4b2ba7
commit 17849226e4
3 changed files with 13 additions and 0 deletions

View File

@@ -54,6 +54,7 @@ namespace Nz
float GetDamping() const;
Vector2f GetGravity() const;
cpSpace* GetHandle() const;
std::size_t GetIterationCount() const;
float GetStepSize() const;
bool NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RigidBody2D** nearestBody = nullptr);
@@ -69,6 +70,7 @@ namespace Nz
void SetDamping(float dampingValue);
void SetGravity(const Vector2f& gravity);
void SetIterationCount(std::size_t iterationCount);
void SetStepSize(float stepSize);
void Step(float timestep);