Renderer/CommandBuffer: Add support for texture blit/copy

This commit is contained in:
Jérôme Leclercq
2021-12-03 22:15:34 +01:00
parent 53747abf6e
commit 17df8fafa4
12 changed files with 178 additions and 5 deletions

View File

@@ -41,9 +41,11 @@ namespace Nz
inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
inline void BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
inline void BlitTexture(const GL::Texture& source, const Boxui& sourceBox, const GL::Texture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
inline void CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
inline void CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
inline void CopyTexture(const GL::Texture& source, const Boxui& sourceBox, const GL::Texture& target, const Vector3ui& targetPoint);
inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0);
@@ -75,6 +77,15 @@ namespace Nz
Color color;
};
struct BlitTextureData
{
const GL::Texture* source;
const GL::Texture* target;
Boxui sourceBox;
Boxui targetBox;
SamplerFilter filter;
};
struct CopyBufferData
{
GLuint source;
@@ -84,6 +95,14 @@ namespace Nz
UInt64 targetOffset;
};
struct CopyTextureData
{
const GL::Texture* source;
const GL::Texture* target;
Boxui sourceBox;
Vector3ui targetPoint;
};
struct CopyBufferFromMemoryData
{
const void* memory;
@@ -141,8 +160,10 @@ namespace Nz
using CommandData = std::variant<
BeginDebugRegionData,
BlitTextureData,
CopyBufferData,
CopyBufferFromMemoryData,
CopyTextureData,
DrawData,
DrawIndexedData,
EndDebugRegionData,