Renderer/CommandBuffer: Add support for texture blit/copy
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@@ -125,7 +125,7 @@ namespace Nz::GL
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void BindUniformBuffer(UInt32 uboUnit, GLuint buffer, GLintptr offset, GLsizeiptr size) const;
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void BindVertexArray(GLuint vertexArray, bool force = false) const;
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bool BlitTexture(const Texture& source, const Texture& destination, const Boxui& srcBox, const Vector3ui& dstPos, SamplerFilter filter) const;
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bool BlitTexture(const Texture& source, const Texture& destination, const Boxui& srcBox, const Boxui& dstBox, SamplerFilter filter) const;
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bool ClearErrorStack() const;
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