Renderer/CommandBuffer: Add support for texture blit/copy
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@@ -46,6 +46,9 @@ namespace Nz
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inline void BindVertexBuffer(UInt32 binding, const VkBuffer buffer, const VkDeviceSize offset);
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inline void BindVertexBuffers(UInt32 firstBinding, UInt32 bindingCount, const VkBuffer* buffer, const VkDeviceSize* offset);
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inline void BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageBlit& region, VkFilter filter);
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inline void BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageBlit* regions, VkFilter filter);
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inline void ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect);
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inline void ClearAttachments(UInt32 attachmentCount, const VkClearAttachment* attachments, UInt32 rectCount, const VkClearRect* rects);
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@@ -184,6 +184,16 @@ namespace Nz
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return m_pool->GetDevice()->vkCmdBindVertexBuffers(m_handle, firstBinding, bindingCount, buffer, offset);
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}
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inline void CommandBuffer::BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageBlit& region, VkFilter filter)
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{
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return BlitImage(srcImage, srcImageLayout, dstImage, dstImageLayout, 1U, ®ion, filter);
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}
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inline void CommandBuffer::BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageBlit* regions, VkFilter filter)
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{
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return m_pool->GetDevice()->vkCmdBlitImage(m_handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, regions, filter);
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}
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inline void CommandBuffer::ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect)
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{
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return ClearAttachments(1U, &attachment, 1U, &rect);
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