Renderer/CommandBuffer: Add support for texture blit/copy

This commit is contained in:
Jérôme Leclercq
2021-12-03 22:15:34 +01:00
parent 53747abf6e
commit 17df8fafa4
12 changed files with 178 additions and 5 deletions

View File

@@ -184,6 +184,16 @@ namespace Nz
return m_pool->GetDevice()->vkCmdBindVertexBuffers(m_handle, firstBinding, bindingCount, buffer, offset);
}
inline void CommandBuffer::BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageBlit& region, VkFilter filter)
{
return BlitImage(srcImage, srcImageLayout, dstImage, dstImageLayout, 1U, &region, filter);
}
inline void CommandBuffer::BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageBlit* regions, VkFilter filter)
{
return m_pool->GetDevice()->vkCmdBlitImage(m_handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, regions, filter);
}
inline void CommandBuffer::ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect)
{
return ClearAttachments(1U, &attachment, 1U, &rect);