Former-commit-id: d6b7e05adf8586c40b79de8dc0880ae1a501403c
This commit is contained in:
Lynix 2015-06-22 11:19:34 +02:00
commit 17f9d26387
23 changed files with 659 additions and 698 deletions

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@ -33,10 +33,15 @@ namespace Ndk
inline const std::vector<EntityHandle>& GetEntities() const;
inline SystemIndex GetIndex() const;
inline float GetUpdateRate() const;
inline World& GetWorld() const;
inline bool HasEntity(const Entity* entity) const;
inline void SetUpdateRate(float updatePerSecond);
inline void Update(float elapsedTime);
BaseSystem& operator=(const BaseSystem&) = delete;
BaseSystem& operator=(BaseSystem&&) noexcept = default;
@ -55,6 +60,8 @@ namespace Ndk
template<typename ComponentType1, typename ComponentType2, typename... Rest> void RequiresAny();
inline void RequiresAnyComponent(ComponentIndex index);
virtual void OnUpdate(float elapsedTime) = 0;
private:
inline void AddEntity(Entity* entity);
@ -79,6 +86,8 @@ namespace Ndk
NzBitset<> m_requiredComponents;
SystemIndex m_systemIndex;
World* m_world;
float m_updateCounter;
float m_updateRate;
static SystemIndex s_nextIndex;
};

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@ -10,12 +10,15 @@ namespace Ndk
inline BaseSystem::BaseSystem(SystemIndex systemId) :
m_systemIndex(systemId)
{
SetUpdateRate(30);
}
inline BaseSystem::BaseSystem(const BaseSystem& system) :
m_excludedComponents(system.m_excludedComponents),
m_requiredComponents(system.m_requiredComponents),
m_systemIndex(system.m_systemIndex)
m_systemIndex(system.m_systemIndex),
m_updateCounter(0.f),
m_updateRate(system.m_updateRate)
{
}
@ -29,6 +32,11 @@ namespace Ndk
return m_systemIndex;
}
inline float BaseSystem::GetUpdateRate() const
{
return 1.f / m_updateRate;
}
inline World& BaseSystem::GetWorld() const
{
return *m_world;
@ -42,6 +50,22 @@ namespace Ndk
return m_entityBits.UnboundedTest(entity->GetId());
}
inline void BaseSystem::SetUpdateRate(float updatePerSecond)
{
m_updateCounter = 0.f;
m_updateRate = (updatePerSecond > 0.f) ? 1.f / updatePerSecond : 0.f; // 0.f means no limit
}
inline void BaseSystem::Update(float elapsedTime)
{
m_updateCounter -= elapsedTime;
if (m_updateCounter < 0.f)
{
m_updateCounter += m_updateRate;
OnUpdate(elapsedTime);
}
}
template<typename ComponentType>
void BaseSystem::Excludes()
{

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@ -17,9 +17,10 @@ namespace Ndk
ListenerSystem();
~ListenerSystem() = default;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnUpdate(float elapsedTime) override;
};
}

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@ -23,12 +23,11 @@ namespace Ndk
NzPhysWorld& GetWorld();
const NzPhysWorld& GetWorld() const;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;

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@ -24,13 +24,12 @@ namespace Ndk
inline RenderSystem(const RenderSystem& renderSystem);
~RenderSystem() = default;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnEntityRemoved(Entity* entity) override;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_cameras;
EntityList m_drawables;

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@ -17,9 +17,10 @@ namespace Ndk
VelocitySystem();
~VelocitySystem() = default;
void Update(float elapsedTime);
static SystemIndex systemIndex;
private:
void OnUpdate(float elapsedTime) override;
};
}

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@ -58,6 +58,7 @@ namespace Ndk
template<typename SystemType> void RemoveSystem();
void Update();
inline void Update(float elapsedTime);
private:
inline void Invalidate();

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@ -130,6 +130,15 @@ namespace Ndk
RemoveSystem(index);
}
inline void World::Update(float elapsedTime)
{
Update(); //< Update entities
// And then update systems
for (auto& systemPtr : m_systems)
systemPtr->Update(elapsedTime);
}
inline void World::Invalidate()
{
m_dirtyEntities.Resize(m_entities.size(), false);

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@ -15,7 +15,7 @@ namespace Ndk
Requires<ListenerComponent, NodeComponent>();
}
void ListenerSystem::Update(float elapsedTime)
void ListenerSystem::OnUpdate(float elapsedTime)
{
NazaraUnused(elapsedTime);

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@ -22,7 +22,21 @@ namespace Ndk
{
}
void PhysicsSystem::Update(float elapsedTime)
void PhysicsSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
// Si l'entité ne vient pas d'être ajoutée au système, il est possible qu'elle fasse partie du mauvais tableau
if (!justAdded)
{
// On prend le tableau inverse de celui dont l'entité devrait faire partie
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_staticObjects : m_dynamicObjects;
entities.Remove(entity);
}
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_dynamicObjects : m_staticObjects;
entities.Insert(entity);
}
void PhysicsSystem::OnUpdate(float elapsedTime)
{
m_world.Step(elapsedTime);
@ -75,19 +89,5 @@ namespace Ndk
}
}
void PhysicsSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
// Si l'entité ne vient pas d'être ajoutée au système, il est possible qu'elle fasse partie du mauvais tableau
if (!justAdded)
{
// On prend le tableau inverse de celui dont l'entité devrait faire partie
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_staticObjects : m_dynamicObjects;
entities.Remove(entity);
}
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_dynamicObjects : m_staticObjects;
entities.Insert(entity);
}
SystemIndex PhysicsSystem::systemIndex;
}

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@ -15,7 +15,38 @@ namespace Ndk
{
}
void RenderSystem::Update(float elapsedTime)
void RenderSystem::OnEntityRemoved(Entity* entity)
{
m_cameras.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
}
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
{
m_cameras.Insert(entity);
std::sort(m_cameras.begin(), m_cameras.end(), [](const EntityHandle& handle1, const EntityHandle& handle2)
{
return handle1->GetComponent<CameraComponent>().GetLayer() < handle2->GetComponent<CameraComponent>().GetLayer();
});
}
else
m_cameras.Remove(entity);
if (entity->HasComponent<GraphicsComponent>() && entity->HasComponent<NodeComponent>())
m_drawables.Insert(entity);
else
m_drawables.Remove(entity);
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
m_lights.Insert(entity);
else
m_lights.Remove(entity);
}
void RenderSystem::OnUpdate(float elapsedTime)
{
for (const Ndk::EntityHandle& camera : m_cameras)
{
@ -52,36 +83,5 @@ namespace Ndk
}
}
void RenderSystem::OnEntityRemoved(Entity* entity)
{
m_cameras.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
}
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
{
m_cameras.Insert(entity);
std::sort(m_cameras.begin(), m_cameras.end(), [](const EntityHandle& handle1, const EntityHandle& handle2)
{
return handle1->GetComponent<CameraComponent>().GetLayer() < handle2->GetComponent<CameraComponent>().GetLayer();
});
}
else
m_cameras.Remove(entity);
if (entity->HasComponent<GraphicsComponent>() && entity->HasComponent<NodeComponent>())
m_drawables.Insert(entity);
else
m_drawables.Remove(entity);
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
m_lights.Insert(entity);
else
m_lights.Remove(entity);
}
SystemIndex RenderSystem::systemIndex;
}

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@ -15,7 +15,7 @@ namespace Ndk
Excludes<PhysicsComponent>();
}
void VelocitySystem::Update(float elapsedTime)
void VelocitySystem::OnUpdate(float elapsedTime)
{
for (const Ndk::EntityHandle& entity : GetEntities())
{

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@ -5,9 +5,7 @@ function NazaraBuild:Execute()
return -- Alors l'utilisateur voulait probablement savoir comment utiliser le programme, on ne fait rien
end
if (self.Actions[_ACTION] ~= nil) then
self.Actions[_ACTION].Function()
else
if (self.Actions[_ACTION] == nil) then
if (#self.OrderedExtLibs > 0) then
solution("NazaraExtlibs")
platforms({"x32", "x64"})
@ -325,7 +323,6 @@ function NazaraBuild:Execute()
configuration({})
end
end
for k, exampleTable in ipairs(self.OrderedExamples) do
project("Demo" .. exampleTable.Name)
@ -387,6 +384,7 @@ function NazaraBuild:Execute()
configuration({})
end
end
end
function NazaraBuild:Initialize()
-- Commençons par les options
@ -590,7 +588,7 @@ function NazaraBuild:RegisterAction(actionTable)
{
trigger = lowerCaseName,
description = actionTable.Description,
execute = actionTable.Function
execute = function () actionTable:Function() end
}
return true

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@ -8,56 +8,60 @@
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
class NAZARA_GRAPHICS_API NzSprite : public NzSceneNode
class NzSprite;
using NzSpriteConstRef = NzObjectRef<const NzSprite>;
using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
using NzSpriteRef = NzObjectRef<NzSprite>;
class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
{
public:
NzSprite();
NzSprite(NzTexture* texture);
NzSprite(const NzSprite& sprite);
inline NzSprite();
inline NzSprite(NzMaterialRef material);
inline NzSprite(NzTexture* texture);
inline NzSprite(const NzSprite& sprite);
~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzSprite* Clone() const;
NzSprite* Create() const;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline const NzVector2f& GetSize() const;
inline const NzRectf& GetTextureCoords() const;
const NzColor& GetColor() const;
NzMaterial* GetMaterial() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzVector2f& GetSize() const;
const NzRectf& GetTextureCoords() const;
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
inline void SetSize(const NzVector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const NzRectf& coords);
inline void SetTextureRect(const NzRectui& rect);
bool IsDrawable() const;
inline NzSprite& operator=(const NzSprite& sprite);
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
void SetSize(const NzVector2f& size);
void SetSize(float sizeX, float sizeY);
void SetTexture(NzTexture* texture, bool resizeSprite = true);
void SetTextureCoords(const NzRectf& coords);
void SetTextureRect(const NzRectui& rect);
NzSprite& operator=(const NzSprite& sprite);
template<typename... Args> static NzSpriteRef New(Args&&... args);
private:
void InvalidateNode() override;
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void Register() override;
void Unregister() override;
void UpdateVertices() const;
void UpdateData(InstanceData* instanceData) const override;
NzColor m_color;
NzMaterialRef m_material;
NzRectf m_textureCoords;
NzVector2f m_size;
mutable std::array<NzVertexStruct_XYZ_Color_UV, 4> m_vertices;
mutable bool m_verticesUpdated;
static NzSpriteLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP

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@ -0,0 +1,165 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
inline NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetDefaultMaterial();
}
inline NzSprite::NzSprite(NzMaterialRef material) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetMaterial(std::move(material), true);
}
inline NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetTexture(texture, true);
}
inline NzSprite::NzSprite(const NzSprite& sprite) :
NzInstancedRenderable(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size)
{
}
inline const NzColor& NzSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzSprite::GetMaterial() const
{
return m_material;
}
inline const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
inline const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
inline void NzSprite::SetMaterial(NzMaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
inline void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
InvalidateBoundingVolume();
InvalidateVertices();
}
inline void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
inline void NzSprite::SetTexture(NzTextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
m_material->SetDiffuseMap(std::move(texture));
}
inline void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
InvalidateVertices();
}
inline void NzSprite::SetTextureRect(const NzRectui& rect)
{
NazaraAssert(m_material, "Sprite has no material");
NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
inline NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzInstancedRenderable::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
inline void NzSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
template<typename... Args>
NzSpriteRef NzSprite::New(Args&&... args)
{
std::unique_ptr<NzSprite> object(new NzSprite(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -25,36 +25,31 @@ using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
{
public:
NzTextSprite();
NzTextSprite(const NzTextSprite& sprite);
inline NzTextSprite();
inline NzTextSprite(const NzTextSprite& sprite);
~NzTextSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
void Clear();
inline void Clear();
NzTextSprite* Clone() const;
NzTextSprite* Create() const;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline float GetScale() const;
const NzColor& GetColor() const;
NzMaterial* GetMaterial() const;
float GetScale() const;
void InvalidateVertices();
bool IsDrawable() const;
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material);
void SetScale(float scale);
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material);
inline void SetScale(float scale);
void Update(const NzAbstractTextDrawer& drawer);
NzTextSprite& operator=(const NzTextSprite& text);
inline NzTextSprite& operator=(const NzTextSprite& text);
template<typename... Args> static NzTextSpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void OnAtlasInvalidated(const NzAbstractAtlas* atlas);
void OnAtlasLayerChange(const NzAbstractAtlas* atlas, NzAbstractImage* oldLayer, NzAbstractImage* newLayer);

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@ -5,6 +5,123 @@
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
inline NzTextSprite::NzTextSprite() :
m_color(NzColor::White),
m_scale(1.f)
{
SetDefaultMaterial();
}
inline NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
NzInstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),
m_localVertices(sprite.m_localVertices),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_localBounds(sprite.m_localBounds),
m_scale(sprite.m_scale)
{
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
}
inline void NzTextSprite::Clear()
{
m_atlases.clear();
m_boundingVolume.MakeNull();
m_localVertices.clear();
m_renderInfos.clear();
}
inline const NzColor& NzTextSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzTextSprite::GetMaterial() const
{
return m_material;
}
inline float NzTextSprite::GetScale() const
{
return m_scale;
}
inline void NzTextSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzTextSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_Blend, true);
material->Enable(nzRendererParameter_DepthWrite, false);
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
SetMaterial(material);
}
inline void NzTextSprite::SetMaterial(NzMaterialRef material)
{
m_material = std::move(material);
}
inline void NzTextSprite::SetScale(float scale)
{
m_scale = scale;
InvalidateVertices();
}
inline void NzTextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
inline NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
{
NzInstancedRenderable::operator=(text);
m_atlases.clear();
m_color = text.m_color;
m_material = text.m_material;
m_renderInfos = text.m_renderInfos;
m_localBounds = text.m_localBounds;
m_localVertices = text.m_localVertices;
m_scale = text.m_scale;
// Connect to the slots of the new atlases
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
template<typename... Args>
NzTextSpriteRef NzTextSprite::New(Args&&... args)
{

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@ -26,8 +26,8 @@ struct NzRenderTextureImpl;
class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
{
public:
NzRenderTexture() = default;
~NzRenderTexture();
inline NzRenderTexture();
inline ~NzRenderTexture();
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format, unsigned int width, unsigned int height);
@ -38,18 +38,18 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
void Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index);
unsigned int GetHeight() const;
unsigned int GetHeight() const override;
NzRenderTargetParameters GetParameters() const;
NzVector2ui GetSize() const;
unsigned int GetWidth() const;
unsigned int GetWidth() const override;
bool IsComplete() const;
bool IsRenderable() const;
bool IsValid() const;
inline bool IsValid() const;
bool Lock() const;
void SetColorTarget(nzUInt8 target) const;
inline void SetColorTarget(nzUInt8 target) const;
void SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const;
void SetColorTargets(const std::initializer_list<nzUInt8>& targets) const;
@ -59,7 +59,7 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
unsigned int GetOpenGLID() const;
bool HasContext() const override;
static void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static inline void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static void Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static bool IsSupported();
@ -69,6 +69,9 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
void EnsureTargetUpdated() const override;
private:
inline void InvalidateDrawBuffers() const;
inline void InvalidateSize() const;
inline void InvalidateTargets() const;
void OnContextDestroy(const NzContext* context);
void OnRenderBufferDestroy(const NzRenderBuffer* renderBuffer, unsigned int attachmentIndex);
void OnTextureDestroy(const NzTexture* texture, unsigned int attachmentIndex);
@ -76,7 +79,13 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
void UpdateSize() const;
void UpdateTargets() const;
NzRenderTextureImpl* m_impl = nullptr;
NzRenderTextureImpl* m_impl;
mutable bool m_checked ;
mutable bool m_drawBuffersUpdated;
mutable bool m_sizeUpdated;
mutable bool m_targetsUpdated;
};
#include <Nazara/Renderer/RenderTexture.inl>
#endif // NAZARA_RENDERTEXTURE_HPP

View File

@ -0,0 +1,53 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
inline NzRenderTexture::NzRenderTexture() :
m_impl(nullptr)
{
}
inline NzRenderTexture::~NzRenderTexture()
{
Destroy();
}
inline bool NzRenderTexture::IsValid() const
{
return m_impl != nullptr;
}
inline void NzRenderTexture::SetColorTarget(nzUInt8 target) const
{
SetColorTargets(&target, 1);
}
inline void NzRenderTexture::Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers, bool bilinearFilter)
{
Blit(src, src->GetSize(), dst, dst->GetSize(), buffers, bilinearFilter);
}
inline void NzRenderTexture::InvalidateDrawBuffers() const
{
m_drawBuffersUpdated = false;
}
inline void NzRenderTexture::InvalidateSize() const
{
m_sizeUpdated = false;
OnRenderTargetSizeChange(this);
}
inline void NzRenderTexture::InvalidateTargets() const
{
m_checked = false;
m_drawBuffersUpdated = false;
m_targetsUpdated = false;
}
#include <Nazara/Renderer/DebugOff.hpp>

View File

@ -18,6 +18,9 @@
namespace
{
constexpr unsigned int s_allocatedId = 0xDEADB33FUL;
constexpr unsigned int s_freedId = 0x4B1DUL;
struct Block
{
std::size_t size;
@ -31,7 +34,6 @@ namespace
bool s_allocationLogging = false;
bool s_initialized = false;
const unsigned int s_magic = 0xDEADB33FUL;
const char* s_logFileName = "NazaraMemory.log";
thread_local const char* s_nextFreeFile = "(Internal error)";
thread_local unsigned int s_nextFreeLine = 0;
@ -44,7 +46,7 @@ namespace
&s_list,
false,
0,
s_magic
0
};
unsigned int s_allocationCount = 0;
@ -101,7 +103,7 @@ void* NzMemoryManager::Allocate(std::size_t size, bool multi, const char* file,
ptr->file = file;
ptr->line = line;
ptr->size = size;
ptr->magic = s_magic;
ptr->magic = s_allocatedId;
ptr->prev = s_list.prev;
ptr->next = &s_list;
@ -147,8 +149,22 @@ void NzMemoryManager::Free(void* pointer, bool multi)
return;
Block* ptr = reinterpret_cast<Block*>(reinterpret_cast<nzUInt8*>(pointer) - sizeof(Block));
if (ptr->magic != s_magic)
if (ptr->magic != s_allocatedId)
{
char timeStr[23];
TimeInfo(timeStr);
FILE* log = std::fopen(s_logFileName, "a");
const char* error = (ptr->magic == s_freedId) ? "double-delete" : "possible delete of dangling pointer";
if (s_nextFreeFile)
std::fprintf(log, "%s Warning: %s at %s:%u\n", timeStr, error, s_nextFreeFile, s_nextFreeLine);
else
std::fprintf(log, "%s Warning: %s at unknown position\n", timeStr, error);
std::fclose(log);
return;
}
#if defined(NAZARA_PLATFORM_WINDOWS)
EnterCriticalSection(&s_mutex);
@ -167,12 +183,12 @@ void NzMemoryManager::Free(void* pointer, bool multi)
if (s_nextFreeFile)
std::fprintf(log, "%s Warning: %s at %s:%u\n", timeStr, error, s_nextFreeFile, s_nextFreeLine);
else
std::fprintf(log, "%s Warning: %s at unknown position\n", error, timeStr);
std::fprintf(log, "%s Warning: %s at unknown position\n", timeStr, error);
std::fclose(log);
}
ptr->magic = 0; // Évitons des problèmes
ptr->magic = s_freedId;
ptr->prev->next = ptr->next;
ptr->next->prev = ptr->prev;

View File

@ -10,230 +10,42 @@
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetDefaultMaterial();
}
NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetTexture(texture, true);
}
NzSprite::NzSprite(const NzSprite& sprite) :
NzSceneNode(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size),
m_vertices(sprite.m_vertices),
m_verticesUpdated(sprite.m_verticesUpdated)
{
SetParent(sprite.GetParent());
}
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
if (!m_verticesUpdated)
UpdateVertices();
renderQueue->AddSprites(m_material, m_vertices.data(), 1);
}
NzSprite* NzSprite::Clone() const
{
return new NzSprite(*this);
}
NzSprite* NzSprite::Create() const
{
return new NzSprite;
}
const NzColor& NzSprite::GetColor() const
{
return m_color;
}
NzMaterial* NzSprite::GetMaterial() const
{
return m_material;
}
nzSceneNodeType NzSprite::GetSceneNodeType() const
{
return nzSceneNodeType_Sprite;
}
const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
bool NzSprite::IsDrawable() const
{
return m_material != nullptr;
}
void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
m_verticesUpdated = false;
}
void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
{
m_material = material;
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = false;
m_verticesUpdated = false;
}
void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
m_material->SetDiffuseMap(texture);
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
}
void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
m_verticesUpdated = false;
}
void NzSprite::SetTextureRect(const NzRectui& rect)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_material)
{
NazaraError("Sprite has no material");
return;
}
if (!m_material->HasDiffuseMap())
{
NazaraError("Sprite material has no diffuse map");
return;
}
#endif
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzSceneNode::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
m_verticesUpdated = false;
return *this;
}
void NzSprite::InvalidateNode()
{
NzSceneNode::InvalidateNode();
m_verticesUpdated = false;
}
void NzSprite::Register()
{
// Le changement de scène peut affecter les sommets
m_verticesUpdated = false;
}
void NzSprite::Unregister()
{
const NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const NzVertexStruct_XYZ_Color_UV*>(instanceData.data.data());
renderQueue->AddSprites(m_material, vertices, 1);
}
void NzSprite::MakeBoundingVolume() const
{
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
}
void NzSprite::UpdateVertices() const
void NzSprite::UpdateData(InstanceData* instanceData) const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
instanceData->data.resize(4 * sizeof(NzVertexStruct_XYZ_Color_UV));
NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<NzVertexStruct_XYZ_Color_UV*>(instanceData->data.data());
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
NzSparsePtr<NzColor> colorPtr(&vertices[0].color, sizeof(NzVertexStruct_XYZ_Color_UV));
NzSparsePtr<NzVector3f> posPtr(&vertices[0].position, sizeof(NzVertexStruct_XYZ_Color_UV));
NzSparsePtr<NzVector2f> texCoordPtr(&vertices[0].uv, sizeof(NzVertexStruct_XYZ_Color_UV));
m_vertices[0].color = m_color;
m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f));
m_vertices[0].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftTop));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(NzVector3f(0.f));
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftTop);
m_vertices[1].color = m_color;
m_vertices[1].position = m_transformMatrix.Transform(m_size.x*right);
m_vertices[1].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightTop));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right());
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightTop);
m_vertices[2].color = m_color;
m_vertices[2].position = m_transformMatrix.Transform(m_size.y*down);
m_vertices[2].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftBottom));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*NzVector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftBottom);
m_vertices[3].color = m_color;
m_vertices[3].position = m_transformMatrix.Transform(m_size.x*right + m_size.y*down);
m_vertices[3].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightBottom));
m_verticesUpdated = true;
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightBottom);
}

View File

@ -11,35 +11,11 @@
#include <Nazara/Utility/Font.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzTextSprite::NzTextSprite() :
m_color(NzColor::White),
m_scale(1.f)
{
SetDefaultMaterial();
}
NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
NzInstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),
m_localVertices(sprite.m_localVertices),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_localBounds(sprite.m_localBounds),
m_scale(sprite.m_scale)
{
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
}
void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
if (!m_material)
return;
for (auto& pair : m_renderInfos)
{
NzTexture* overlay = pair.first;
@ -53,81 +29,6 @@ void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const In
}
}
void NzTextSprite::Clear()
{
m_atlases.clear();
m_boundingVolume.MakeNull();
m_localVertices.clear();
m_renderInfos.clear();
}
NzTextSprite* NzTextSprite::Clone() const
{
return new NzTextSprite(*this);
}
NzTextSprite* NzTextSprite::Create() const
{
return new NzTextSprite;
}
const NzColor& NzTextSprite::GetColor() const
{
return m_color;
}
NzMaterial* NzTextSprite::GetMaterial() const
{
return m_material;
}
float NzTextSprite::GetScale() const
{
return m_scale;
}
void NzTextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
bool NzTextSprite::IsDrawable() const
{
return m_material != nullptr;
}
void NzTextSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
void NzTextSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_Blend, true);
material->Enable(nzRendererParameter_DepthWrite, false);
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
SetMaterial(material);
}
void NzTextSprite::SetMaterial(NzMaterial* material)
{
m_material = material;
}
void NzTextSprite::SetScale(float scale)
{
m_scale = scale;
InvalidateInstanceData(0);
}
void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
{
m_atlases.clear();
@ -142,15 +43,7 @@ void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
{
NzFont* font = drawer.GetFont(i);
const NzAbstractAtlas* atlas = font->GetAtlas().get();
#if NAZARA_GRAPHICS_SAFE
if ((atlas->GetStorage() & nzDataStorage_Hardware) == 0)
{
// Cet atlas ne nous donnera pas de texture, nous ne pouvons pas l'utiliser
NazaraError("Font " + NzString::Pointer(font) + " uses a non-hardware atlas which cannot be used by text sprites");
return;
}
#endif
NazaraAssert(atlas->GetStorage() & nzDataStorage_Hardware, "Font uses a non-hardware atlas which cannot be used by text sprites");
if (m_atlases.find(atlas) == m_atlases.end())
{
@ -243,36 +136,6 @@ void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
clearOnFail.Reset();
}
NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
{
NzInstancedRenderable::operator=(text);
m_atlases.clear();
m_color = text.m_color;
m_material = text.m_material;
m_renderInfos = text.m_renderInfos;
m_localBounds = text.m_localBounds;
m_localVertices = text.m_localVertices;
m_scale = text.m_scale;
// Connect to the slots of the new atlases
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
void NzTextSprite::MakeBoundingVolume() const
{
NzRectf bounds(m_localBounds);

View File

@ -63,21 +63,12 @@ struct NzRenderTextureImpl
std::vector<nzUInt8> colorTargets;
mutable std::vector<GLenum> drawBuffers;
const NzContext* context;
bool checked = false;
bool complete = false;
bool userDefinedTargets = false;
mutable bool drawBuffersUpdated = true;
mutable bool sizeUpdated = false;
mutable bool targetsUpdated = true;
unsigned int height;
unsigned int width;
};
NzRenderTexture::~NzRenderTexture()
{
Destroy();
}
bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer)
{
#if NAZARA_RENDERER_SAFE
@ -148,6 +139,9 @@ bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 in
Unlock();
unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
if (attachIndex >= m_impl->attachments.size())
m_impl->attachments.resize(attachIndex+1);
Attachment& attachment = m_impl->attachments[attachIndex];
attachment.attachmentPoint = attachmentPoint;
attachment.buffer = buffer;
@ -157,15 +151,11 @@ bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 in
attachment.height = buffer->GetHeight();
attachment.width = buffer->GetWidth();
m_impl->checked = false;
m_impl->sizeUpdated = false;
InvalidateSize();
InvalidateTargets();
if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
{
m_impl->colorTargets.push_back(index);
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
}
return true;
}
@ -286,6 +276,9 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
Unlock();
unsigned int attachIndex = attachmentIndex[attachmentPoint] + index;
if (attachIndex >= m_impl->attachments.size())
m_impl->attachments.resize(attachIndex+1);
Attachment& attachment = m_impl->attachments[attachIndex];
attachment.attachmentPoint = attachmentPoint;
attachment.isBuffer = false;
@ -295,15 +288,11 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
attachment.textureDestroySlot.Connect(texture->OnTextureDestroy, std::bind(&NzRenderTexture::OnTextureDestroy, this, std::placeholders::_1, attachIndex));
attachment.width = texture->GetWidth();
m_impl->checked = false;
m_impl->sizeUpdated = false;
InvalidateSize();
InvalidateTargets();
if (attachmentPoint == nzAttachmentPoint_Color && !m_impl->userDefinedTargets)
{
m_impl->colorTargets.push_back(index);
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
}
return true;
}
@ -341,6 +330,11 @@ bool NzRenderTexture::Create(bool lock)
m_impl->context = NzContext::GetCurrent();
m_impl->contextDestroySlot.Connect(m_impl->context->OnContextDestroy, this, &NzRenderTexture::OnContextDestroy);
m_checked = false;
m_drawBuffersUpdated = true;
m_sizeUpdated = false;
m_targetsUpdated = true;
if (lock)
{
// En cas d'exception, la ressource sera quand même libérée
@ -430,30 +424,21 @@ void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
attachement.textureDestroySlot.Disconnect();
}
m_impl->sizeUpdated = false;
InvalidateSize();
if (attachement.attachmentPoint == nzAttachmentPoint_Color)
{
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
}
InvalidateTargets();
Unlock();
m_impl->checked = false;
m_checked = false;
}
unsigned int NzRenderTexture::GetHeight() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->sizeUpdated)
if (!m_sizeUpdated)
UpdateSize();
return m_impl->height;
@ -461,13 +446,7 @@ unsigned int NzRenderTexture::GetHeight() const
NzRenderTargetParameters NzRenderTexture::GetParameters() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return NzRenderTargetParameters();
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
///TODO
return NzRenderTargetParameters();
@ -475,15 +454,9 @@ NzRenderTargetParameters NzRenderTexture::GetParameters() const
NzVector2ui NzRenderTexture::GetSize() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->sizeUpdated)
if (!m_sizeUpdated)
UpdateSize();
return NzVector2ui(m_impl->width, m_impl->height);
@ -491,15 +464,9 @@ NzVector2ui NzRenderTexture::GetSize() const
unsigned int NzRenderTexture::GetWidth() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->sizeUpdated)
if (!m_sizeUpdated)
UpdateSize();
return m_impl->width;
@ -507,15 +474,9 @@ unsigned int NzRenderTexture::GetWidth() const
bool NzRenderTexture::IsComplete() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
#endif
NazaraAssert(m_impl, "Invalid render texture");
if (!m_impl->checked)
if (!m_checked)
{
if (!Lock())
{
@ -566,7 +527,7 @@ bool NzRenderTexture::IsComplete() const
NazaraInternalError("Unknown error");
}
m_impl->checked = true;
m_checked = true;
}
return m_impl->complete;
@ -577,20 +538,11 @@ bool NzRenderTexture::IsRenderable() const
return IsComplete() && !m_impl->attachments.empty();
}
bool NzRenderTexture::IsValid() const
{
return m_impl != nullptr;
}
bool NzRenderTexture::Lock() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -612,20 +564,11 @@ bool NzRenderTexture::Lock() const
return true;
}
void NzRenderTexture::SetColorTarget(nzUInt8 target) const
{
SetColorTargets(&target, 1);
}
void NzRenderTexture::SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
for (unsigned int i = 0; i < targetCount; ++i)
{
unsigned int index = attachmentIndex[nzAttachmentPoint_Color] + targets[i];
@ -640,20 +583,15 @@ void NzRenderTexture::SetColorTargets(const nzUInt8* targets, unsigned int targe
m_impl->colorTargets.resize(targetCount);
std::memcpy(&m_impl->colorTargets[0], targets, targetCount*sizeof(nzUInt8));
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
m_impl->userDefinedTargets = true;
InvalidateDrawBuffers();
}
void NzRenderTexture::SetColorTargets(const std::initializer_list<nzUInt8>& targets) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
for (nzUInt8 target : targets)
{
unsigned int index = attachmentIndex[nzAttachmentPoint_Color] + target;
@ -671,20 +609,15 @@ void NzRenderTexture::SetColorTargets(const std::initializer_list<nzUInt8>& targ
for (nzUInt8 index : targets)
*ptr++ = index;
m_impl->drawBuffersUpdated = false;
m_impl->targetsUpdated = false;
m_impl->userDefinedTargets = true;
InvalidateDrawBuffers();
}
void NzRenderTexture::Unlock() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -704,13 +637,9 @@ void NzRenderTexture::Unlock() const
unsigned int NzRenderTexture::GetOpenGLID() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -731,46 +660,18 @@ bool NzRenderTexture::IsSupported()
return NzOpenGL::IsSupported(nzOpenGLExtension_FrameBufferObject);
}
void NzRenderTexture::Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers, bool bilinearFilter)
{
#if NAZARA_RENDERER_SAFE
if (!src)
{
NazaraError("Invalid source render texture");
return;
}
if (!dst)
{
NazaraError("Invalid source render texture");
return;
}
#endif
Blit(src, src->GetSize(), dst, dst->GetSize(), buffers, bilinearFilter);
}
void NzRenderTexture::Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers, bool bilinearFilter)
{
#if NAZARA_RENDERER_SAFE
if (!src || !src->IsValid())
{
NazaraError("Invalid source render texture");
return;
}
NazaraAssert(src && src->IsValid(), "Invalid source render texture");
NazaraAssert(dst && dst->IsValid(), "Invalid destination render texture");
#if NAZARA_RENDERER_SAFE
if (srcRect.x+srcRect.width > src->GetWidth() || srcRect.y+srcRect.height > src->GetHeight())
{
NazaraError("Source rectangle dimensions are out of bounds");
return;
}
if (!dst || !dst->IsValid())
{
NazaraError("Invalid source render texture");
return;
}
if (dstRect.x+dstRect.width > dst->GetWidth() || dstRect.y+dstRect.height > dst->GetHeight())
{
NazaraError("Destination rectangle dimensions are out of bounds");
@ -811,13 +712,9 @@ void NzRenderTexture::Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTextu
bool NzRenderTexture::Activate() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -827,20 +724,16 @@ bool NzRenderTexture::Activate() const
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_impl->fbo);
m_impl->drawBuffersUpdated = false;
m_drawBuffersUpdated = false;
return true;
}
void NzRenderTexture::Desactivate() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
NazaraAssert(m_impl, "Invalid render texture");
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
@ -855,7 +748,7 @@ void NzRenderTexture::Desactivate() const
void NzRenderTexture::EnsureTargetUpdated() const
{
if (!m_impl->drawBuffersUpdated)
if (!m_drawBuffersUpdated)
UpdateDrawBuffers();
for (nzUInt8 index : m_impl->colorTargets)
@ -894,8 +787,7 @@ void NzRenderTexture::OnRenderBufferDestroy(const NzRenderBuffer* renderBuffer,
attachment.isUsed = false;
attachment.renderBufferDestroySlot.Disconnect();
m_impl->checked = false;
m_impl->targetsUpdated = false;
InvalidateTargets();
}
void NzRenderTexture::OnTextureDestroy(const NzTexture* texture, unsigned int attachmentIndex)
@ -905,23 +797,17 @@ void NzRenderTexture::OnTextureDestroy(const NzTexture* texture, unsigned int at
NazaraAssert(!m_impl->attachments[attachmentIndex].isBuffer, "Invalid attachment state");
NazaraUnused(texture);
Attachment& attachment = m_impl->attachments[attachmentIndex];
attachment.isUsed = false;
attachment.texture = nullptr;
attachment.textureDestroySlot.Disconnect();
m_impl->checked = false;
m_impl->targetsUpdated = false;
InvalidateTargets();
}
void NzRenderTexture::UpdateDrawBuffers() const
{
if (!m_impl->targetsUpdated)
if (!m_targetsUpdated)
UpdateTargets();
glDrawBuffers(m_impl->drawBuffers.size(), &m_impl->drawBuffers[0]);
m_impl->drawBuffersUpdated = true;
m_drawBuffersUpdated = true;
}
void NzRenderTexture::UpdateSize() const
@ -937,7 +823,7 @@ void NzRenderTexture::UpdateSize() const
}
}
m_impl->sizeUpdated = true;
m_sizeUpdated = true;
}
void NzRenderTexture::UpdateTargets() const
@ -955,5 +841,5 @@ void NzRenderTexture::UpdateTargets() const
*ptr++ = GL_COLOR_ATTACHMENT0 + index;
}
m_impl->targetsUpdated = true;
m_targetsUpdated = true;
}