Shader: Fix dependency check of modules
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@@ -17,9 +17,9 @@ namespace Nz::ShaderAst
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{
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DependencyCheckerVisitor dependencyVisitor;
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for (const auto& importedModule : shaderModule.importedModules)
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dependencyVisitor.Process(*importedModule.module->rootNode, config);
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dependencyVisitor.Register(*importedModule.module->rootNode, config);
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dependencyVisitor.Process(*shaderModule.rootNode, config);
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dependencyVisitor.Register(*shaderModule.rootNode, config);
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dependencyVisitor.Resolve();
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return EliminateUnusedPass(shaderModule, dependencyVisitor.GetUsage());
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@@ -40,7 +40,7 @@ namespace Nz::ShaderAst
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inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::Config& config)
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{
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DependencyCheckerVisitor dependencyVisitor;
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dependencyVisitor.Process(ast, config);
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dependencyVisitor.Register(ast, config);
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dependencyVisitor.Resolve();
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return EliminateUnusedPass(ast, dependencyVisitor.GetUsage());
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