Fix compilation

This commit is contained in:
Jérôme Leclercq
2022-03-04 18:16:12 +01:00
parent 0c3607579e
commit 1919bd3302
22 changed files with 322 additions and 136 deletions

View File

@@ -7,6 +7,27 @@
namespace Nz::ShaderAst
{
inline ModulePtr EliminateUnusedPass(const Module& shaderModule)
{
DependencyCheckerVisitor::Config defaultConfig;
return EliminateUnusedPass(shaderModule, defaultConfig);
}
inline ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::Config& config)
{
DependencyCheckerVisitor dependencyVisitor;
dependencyVisitor.Process(*shaderModule.rootNode, config);
dependencyVisitor.Resolve();
return EliminateUnusedPass(shaderModule, dependencyVisitor.GetUsage());
}
ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(shaderModule, usageSet);
}
inline StatementPtr EliminateUnusedPass(Statement& ast)
{
DependencyCheckerVisitor::Config defaultConfig;