Fix compilation

This commit is contained in:
Jérôme Leclercq
2022-03-04 18:16:12 +01:00
parent 0c3607579e
commit 1919bd3302
22 changed files with 322 additions and 136 deletions

View File

@@ -11,6 +11,9 @@ TEST_CASE("structure member access", "[Shader]")
SECTION("Nested member loading")
{
std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct innerStruct
{
field: vec3[f32]
@@ -27,9 +30,7 @@ external
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
REQUIRE(shader->GetType() == Nz::ShaderAst::NodeType::MultiStatement);
Nz::ShaderAst::MultiStatement& multiStatement = static_cast<Nz::ShaderAst::MultiStatement&>(*shader);
Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
SECTION("Nested AccessMember")
{
@@ -40,16 +41,16 @@ external
auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(secondAccess), { 2u });
auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Float32 }, std::move(swizzle));
multiStatement.statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
ExpectGLSL(*shader, R"(
ExpectGLSL(*shaderModule, R"(
void main()
{
float result = ubo.s.field.z;
}
)");
ExpectNZSL(*shader, R"(
ExpectNZSL(*shaderModule, R"(
[entry(vert)]
fn main()
{
@@ -57,7 +58,7 @@ fn main()
}
)");
ExpectSpirV(*shader, R"(
ExpectSPIRV(*shaderModule, R"(
OpFunction
OpLabel
OpVariable
@@ -77,16 +78,16 @@ OpFunctionEnd)");
auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(access), { 2u });
auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Float32 }, std::move(swizzle));
multiStatement.statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
ExpectGLSL(*shader, R"(
ExpectGLSL(*shaderModule, R"(
void main()
{
float result = ubo.s.field.z;
}
)");
ExpectNZSL(*shader, R"(
ExpectNZSL(*shaderModule, R"(
[entry(vert)]
fn main()
{
@@ -94,7 +95,7 @@ fn main()
}
)");
ExpectSpirV(*shader, R"(
ExpectSPIRV(*shaderModule, R"(
OpFunction
OpLabel
OpVariable