Fix compilation

This commit is contained in:
Jérôme Leclercq 2022-03-04 18:16:12 +01:00
parent 0c3607579e
commit 1919bd3302
22 changed files with 322 additions and 136 deletions

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@ -10,9 +10,7 @@
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp> #include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/AstCloner.hpp> #include <Nazara/Shader/Ast/AstCloner.hpp>
#include <optional> #include <Nazara/Shader/Ast/Module.hpp>
#include <unordered_map>
#include <vector>
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
@ -28,6 +26,8 @@ namespace Nz::ShaderAst
inline ExpressionPtr Process(Expression& expression); inline ExpressionPtr Process(Expression& expression);
inline ExpressionPtr Process(Expression& expression, const Options& options); inline ExpressionPtr Process(Expression& expression, const Options& options);
ModulePtr Process(const Module& shaderModule);
ModulePtr Process(const Module& shaderModule, const Options& options);
inline StatementPtr Process(Statement& statement); inline StatementPtr Process(Statement& statement);
inline StatementPtr Process(Statement& statement, const Options& options); inline StatementPtr Process(Statement& statement, const Options& options);
@ -65,6 +65,8 @@ namespace Nz::ShaderAst
inline ExpressionPtr PropagateConstants(Expression& expr); inline ExpressionPtr PropagateConstants(Expression& expr);
inline ExpressionPtr PropagateConstants(Expression& expr, const AstConstantPropagationVisitor::Options& options); inline ExpressionPtr PropagateConstants(Expression& expr, const AstConstantPropagationVisitor::Options& options);
inline ModulePtr PropagateConstants(const Module& shaderModule);
inline ModulePtr PropagateConstants(const Module& shaderModule, const AstConstantPropagationVisitor::Options& options);
inline StatementPtr PropagateConstants(Statement& ast); inline StatementPtr PropagateConstants(Statement& ast);
inline StatementPtr PropagateConstants(Statement& ast, const AstConstantPropagationVisitor::Options& options); inline StatementPtr PropagateConstants(Statement& ast, const AstConstantPropagationVisitor::Options& options);
} }

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@ -43,6 +43,18 @@ namespace Nz::ShaderAst
return optimize.Process(ast, options); return optimize.Process(ast, options);
} }
inline ModulePtr PropagateConstants(const Module& shaderModule)
{
AstConstantPropagationVisitor optimize;
return optimize.Process(shaderModule);
}
inline ModulePtr PropagateConstants(const Module& shaderModule, const AstConstantPropagationVisitor::Options& options)
{
AstConstantPropagationVisitor optimize;
return optimize.Process(shaderModule, options);
}
inline StatementPtr PropagateConstants(Statement& ast) inline StatementPtr PropagateConstants(Statement& ast)
{ {
AstConstantPropagationVisitor optimize; AstConstantPropagationVisitor optimize;

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@ -12,6 +12,7 @@
#include <Nazara/Shader/Config.hpp> #include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/AstCloner.hpp> #include <Nazara/Shader/Ast/AstCloner.hpp>
#include <Nazara/Shader/Ast/DependencyCheckerVisitor.hpp> #include <Nazara/Shader/Ast/DependencyCheckerVisitor.hpp>
#include <Nazara/Shader/Ast/Module.hpp>
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
@ -23,6 +24,7 @@ namespace Nz::ShaderAst
EliminateUnusedPassVisitor(EliminateUnusedPassVisitor&&) = delete; EliminateUnusedPassVisitor(EliminateUnusedPassVisitor&&) = delete;
~EliminateUnusedPassVisitor() = default; ~EliminateUnusedPassVisitor() = default;
ModulePtr Process(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet);
StatementPtr Process(Statement& statement, const DependencyCheckerVisitor::UsageSet& usageSet); StatementPtr Process(Statement& statement, const DependencyCheckerVisitor::UsageSet& usageSet);
EliminateUnusedPassVisitor& operator=(const EliminateUnusedPassVisitor&) = delete; EliminateUnusedPassVisitor& operator=(const EliminateUnusedPassVisitor&) = delete;
@ -43,6 +45,10 @@ namespace Nz::ShaderAst
Context* m_context; Context* m_context;
}; };
inline ModulePtr EliminateUnusedPass(const Module& shaderModule);
inline ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::Config& config);
inline ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet);
inline StatementPtr EliminateUnusedPass(Statement& ast); inline StatementPtr EliminateUnusedPass(Statement& ast);
inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::Config& config); inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::Config& config);
inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::UsageSet& usageSet); inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::UsageSet& usageSet);

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@ -7,6 +7,27 @@
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
inline ModulePtr EliminateUnusedPass(const Module& shaderModule)
{
DependencyCheckerVisitor::Config defaultConfig;
return EliminateUnusedPass(shaderModule, defaultConfig);
}
inline ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::Config& config)
{
DependencyCheckerVisitor dependencyVisitor;
dependencyVisitor.Process(*shaderModule.rootNode, config);
dependencyVisitor.Resolve();
return EliminateUnusedPass(shaderModule, dependencyVisitor.GetUsage());
}
ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(shaderModule, usageSet);
}
inline StatementPtr EliminateUnusedPass(Statement& ast) inline StatementPtr EliminateUnusedPass(Statement& ast)
{ {
DependencyCheckerVisitor::Config defaultConfig; DependencyCheckerVisitor::Config defaultConfig;

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@ -31,8 +31,8 @@ namespace Nz::ShaderAst
SanitizeVisitor(SanitizeVisitor&&) = delete; SanitizeVisitor(SanitizeVisitor&&) = delete;
~SanitizeVisitor() = default; ~SanitizeVisitor() = default;
inline ModulePtr Sanitize(Module& module, std::string* error = nullptr); inline ModulePtr Sanitize(const Module& module, std::string* error = nullptr);
ModulePtr Sanitize(Module& module, const Options& options, std::string* error = nullptr); ModulePtr Sanitize(const Module& module, const Options& options, std::string* error = nullptr);
SanitizeVisitor& operator=(const SanitizeVisitor&) = delete; SanitizeVisitor& operator=(const SanitizeVisitor&) = delete;
SanitizeVisitor& operator=(SanitizeVisitor&&) = delete; SanitizeVisitor& operator=(SanitizeVisitor&&) = delete;
@ -178,8 +178,8 @@ namespace Nz::ShaderAst
Context* m_context; Context* m_context;
}; };
inline ModulePtr Sanitize(Module& module, std::string* error = nullptr); inline ModulePtr Sanitize(const Module& module, std::string* error = nullptr);
inline ModulePtr Sanitize(Module& module, const SanitizeVisitor::Options& options, std::string* error = nullptr); inline ModulePtr Sanitize(const Module& module, const SanitizeVisitor::Options& options, std::string* error = nullptr);
} }
#include <Nazara/Shader/Ast/SanitizeVisitor.inl> #include <Nazara/Shader/Ast/SanitizeVisitor.inl>

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@ -7,18 +7,18 @@
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
inline ModulePtr SanitizeVisitor::Sanitize(Module& module, std::string* error) inline ModulePtr SanitizeVisitor::Sanitize(const Module& module, std::string* error)
{ {
return Sanitize(module, {}, error); return Sanitize(module, {}, error);
} }
inline ModulePtr Sanitize(Module& module, std::string* error) inline ModulePtr Sanitize(const Module& module, std::string* error)
{ {
SanitizeVisitor sanitizer; SanitizeVisitor sanitizer;
return sanitizer.Sanitize(module, error); return sanitizer.Sanitize(module, error);
} }
inline ModulePtr Sanitize(Module& module, const SanitizeVisitor::Options& options, std::string* error) inline ModulePtr Sanitize(const Module& module, const SanitizeVisitor::Options& options, std::string* error)
{ {
SanitizeVisitor sanitizer; SanitizeVisitor sanitizer;
return sanitizer.Sanitize(module, options, error); return sanitizer.Sanitize(module, options, error);

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@ -735,6 +735,24 @@ namespace Nz::ShaderAst
#undef EnableOptimisation #undef EnableOptimisation
} }
ModulePtr AstConstantPropagationVisitor::Process(const Module& shaderModule)
{
ModulePtr clone = std::make_shared<Module>();
clone->metadata = shaderModule.metadata;
clone->rootNode = static_unique_pointer_cast<MultiStatement>(Process(*shaderModule.rootNode));
return clone;
}
ModulePtr AstConstantPropagationVisitor::Process(const Module& shaderModule, const Options& options)
{
ModulePtr clone = std::make_shared<Module>();
clone->metadata = shaderModule.metadata;
clone->rootNode = static_unique_pointer_cast<MultiStatement>(Process(*shaderModule.rootNode, options));
return clone;
}
ExpressionPtr AstConstantPropagationVisitor::Clone(BinaryExpression& node) ExpressionPtr AstConstantPropagationVisitor::Clone(BinaryExpression& node)
{ {
auto lhs = CloneExpression(node.left); auto lhs = CloneExpression(node.left);

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@ -5,17 +5,33 @@
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp> #include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
#include <Nazara/Core/CallOnExit.hpp> #include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp> #include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
#include <unordered_map>
#include <Nazara/Shader/Debug.hpp> #include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
namespace
{
template<typename T, typename U>
std::unique_ptr<T> static_unique_pointer_cast(std::unique_ptr<U>&& ptr)
{
return std::unique_ptr<T>(static_cast<T*>(ptr.release()));
}
}
struct EliminateUnusedPassVisitor::Context struct EliminateUnusedPassVisitor::Context
{ {
const DependencyCheckerVisitor::UsageSet& usageSet; const DependencyCheckerVisitor::UsageSet& usageSet;
}; };
ModulePtr EliminateUnusedPassVisitor::Process(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet)
{
ModulePtr clone = std::make_shared<Module>();
clone->metadata = shaderModule.metadata;
clone->rootNode = static_unique_pointer_cast<MultiStatement>(Process(*shaderModule.rootNode, usageSet));
return clone;
}
StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement, const DependencyCheckerVisitor::UsageSet& usageSet) StatementPtr EliminateUnusedPassVisitor::Process(Statement& statement, const DependencyCheckerVisitor::UsageSet& usageSet)
{ {
Context context{ Context context{

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@ -112,7 +112,7 @@ namespace Nz::ShaderAst
std::vector<StatementPtr>* currentStatementList = nullptr; std::vector<StatementPtr>* currentStatementList = nullptr;
}; };
ModulePtr SanitizeVisitor::Sanitize(Module& module, const Options& options, std::string* error) ModulePtr SanitizeVisitor::Sanitize(const Module& module, const Options& options, std::string* error)
{ {
ModulePtr clone = std::make_shared<Module>(); ModulePtr clone = std::make_shared<Module>();
clone->shaderLangVersion = module.shaderLangVersion; clone->shaderLangVersion = module.shaderLangVersion;

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@ -457,13 +457,18 @@ QJsonObject ShaderGraph::Save()
return sceneJson; return sceneJson;
} }
Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const Nz::ShaderAst::ModulePtr ShaderGraph::ToModule() const
{ {
std::vector<Nz::ShaderAst::StatementPtr> statements; Nz::ShaderAst::ModulePtr shaderModule = std::make_shared<Nz::ShaderAst::Module>();
std::shared_ptr<Nz::ShaderAst::Module::Metadata> moduleMetada = std::make_shared<Nz::ShaderAst::Module::Metadata>();
moduleMetada->shaderLangVersion = 100;
shaderModule->metadata = std::move(moduleMetada);
// Declare all options // Declare all options
for (const auto& option : m_options) for (const auto& option : m_options)
statements.push_back(Nz::ShaderBuilder::DeclareOption(option.name, Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Boolean })); shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareOption(option.name, Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Boolean }));
// Declare all structures // Declare all structures
for (const auto& structInfo : m_structs) for (const auto& structInfo : m_structs)
@ -479,7 +484,7 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
structMember.type = ToShaderExpressionType(memberInfo.type); structMember.type = ToShaderExpressionType(memberInfo.type);
} }
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc))); shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc), false));
} }
// External block // External block
@ -509,7 +514,7 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
} }
if (!external->externalVars.empty()) if (!external->externalVars.empty())
statements.push_back(std::move(external)); shaderModule->rootNode->statements.push_back(std::move(external));
// Inputs / outputs // Inputs / outputs
if (!m_inputs.empty()) if (!m_inputs.empty())
@ -525,7 +530,7 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
structMember.locationIndex = input.locationIndex; structMember.locationIndex = input.locationIndex;
} }
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc))); shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc), false));
} }
if (!m_outputs.empty()) if (!m_outputs.empty())
@ -549,13 +554,13 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
position.type = Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::VectorType{ 4, Nz::ShaderAst::PrimitiveType::Float32 } }; position.type = Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::VectorType{ 4, Nz::ShaderAst::PrimitiveType::Float32 } };
} }
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc))); shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc), false));
} }
// Functions // Functions
statements.push_back(ToFunction()); shaderModule->rootNode->statements.push_back(ToFunction());
return Nz::ShaderBuilder::MultiStatement(std::move(statements)); return shaderModule;
} }
Nz::ShaderAst::ExpressionType ShaderGraph::ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const Nz::ShaderAst::ExpressionType ShaderGraph::ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const

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@ -5,7 +5,7 @@
#include <Nazara/Core/Signal.hpp> #include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/Enums.hpp> #include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp> #include <Nazara/Shader/Ast/Module.hpp>
#include <nodes/FlowScene> #include <nodes/FlowScene>
#include <ShaderNode/Enums.hpp> #include <ShaderNode/Enums.hpp>
#include <ShaderNode/Previews/PreviewModel.hpp> #include <ShaderNode/Previews/PreviewModel.hpp>
@ -67,7 +67,7 @@ class ShaderGraph
void Load(const QJsonObject& data); void Load(const QJsonObject& data);
QJsonObject Save(); QJsonObject Save();
Nz::ShaderAst::StatementPtr ToAst() const; Nz::ShaderAst::ModulePtr ToModule() const;
Nz::ShaderAst::ExpressionType ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const; Nz::ShaderAst::ExpressionType ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const;
void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t setIndex, std::size_t bindingIndex); void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t setIndex, std::size_t bindingIndex);

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@ -61,18 +61,18 @@ void CodeOutputWidget::Refresh()
for (std::size_t i = 0; i < m_shaderGraph.GetOptionCount(); ++i) for (std::size_t i = 0; i < m_shaderGraph.GetOptionCount(); ++i)
states.optionValues[i] = m_shaderGraph.IsOptionEnabled(i); states.optionValues[i] = m_shaderGraph.IsOptionEnabled(i);
Nz::ShaderAst::StatementPtr shaderAst = m_shaderGraph.ToAst(); Nz::ShaderAst::ModulePtr shaderModule = m_shaderGraph.ToModule();
if (m_optimisationCheckbox->isChecked()) if (m_optimisationCheckbox->isChecked())
{ {
Nz::ShaderAst::SanitizeVisitor::Options sanitizeOptions; Nz::ShaderAst::SanitizeVisitor::Options sanitizeOptions;
sanitizeOptions.optionValues = states.optionValues; sanitizeOptions.optionValues = states.optionValues;
shaderAst = Nz::ShaderAst::Sanitize(*shaderAst, sanitizeOptions); shaderModule = Nz::ShaderAst::Sanitize(*shaderModule, sanitizeOptions);
Nz::ShaderAst::AstConstantPropagationVisitor optimiser; Nz::ShaderAst::AstConstantPropagationVisitor optimiser;
shaderAst = Nz::ShaderAst::PropagateConstants(*shaderAst); shaderModule = Nz::ShaderAst::PropagateConstants(*shaderModule);
shaderAst = Nz::ShaderAst::EliminateUnusedPass(*shaderAst); shaderModule = Nz::ShaderAst::EliminateUnusedPass(*shaderModule);
} }
std::string output; std::string output;
@ -89,21 +89,21 @@ void CodeOutputWidget::Refresh()
bindingMapping.emplace(Nz::UInt64(texture.setIndex) << 32 | Nz::UInt64(texture.bindingIndex), bindingMapping.size()); bindingMapping.emplace(Nz::UInt64(texture.setIndex) << 32 | Nz::UInt64(texture.bindingIndex), bindingMapping.size());
Nz::GlslWriter writer; Nz::GlslWriter writer;
output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), *shaderAst, bindingMapping, states); output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), *shaderModule, bindingMapping, states);
break; break;
} }
case OutputLanguage::NZSL: case OutputLanguage::NZSL:
{ {
Nz::LangWriter writer; Nz::LangWriter writer;
output = writer.Generate(*shaderAst, states); output = writer.Generate(*shaderModule, states);
break; break;
} }
case OutputLanguage::SpirV: case OutputLanguage::SpirV:
{ {
Nz::SpirvWriter writer; Nz::SpirvWriter writer;
std::vector<std::uint32_t> spirv = writer.Generate(*shaderAst, states); std::vector<std::uint32_t> spirv = writer.Generate(*shaderModule, states);
Nz::SpirvPrinter printer; Nz::SpirvPrinter printer;
output = printer.Print(spirv.data(), spirv.size()); output = printer.Print(spirv.data(), spirv.size());

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@ -181,7 +181,7 @@ void MainWindow::OnCompile()
{ {
try try
{ {
auto shader = m_shaderGraph.ToAst(); auto shaderModule = m_shaderGraph.ToModule();
QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.shader)")); QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.shader)"));
if (fileName.isEmpty()) if (fileName.isEmpty())
@ -191,7 +191,7 @@ void MainWindow::OnCompile()
fileName += ".shader"; fileName += ".shader";
Nz::File file(fileName.toStdString(), Nz::OpenMode::WriteOnly); Nz::File file(fileName.toStdString(), Nz::OpenMode::WriteOnly);
file.Write(Nz::ShaderAst::SerializeShader(shader)); file.Write(Nz::ShaderAst::SerializeShader(*shaderModule));
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {

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@ -11,6 +11,9 @@ TEST_CASE("structure member access", "[Shader]")
SECTION("Nested member loading") SECTION("Nested member loading")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct innerStruct struct innerStruct
{ {
field: vec3[f32] field: vec3[f32]
@ -27,9 +30,7 @@ external
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
REQUIRE(shader->GetType() == Nz::ShaderAst::NodeType::MultiStatement);
Nz::ShaderAst::MultiStatement& multiStatement = static_cast<Nz::ShaderAst::MultiStatement&>(*shader);
SECTION("Nested AccessMember") SECTION("Nested AccessMember")
{ {
@ -40,16 +41,16 @@ external
auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(secondAccess), { 2u }); auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(secondAccess), { 2u });
auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Float32 }, std::move(swizzle)); auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Float32 }, std::move(swizzle));
multiStatement.statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl))); shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float result = ubo.s.field.z; float result = ubo.s.field.z;
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(vert)] [entry(vert)]
fn main() fn main()
{ {
@ -57,7 +58,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -77,16 +78,16 @@ OpFunctionEnd)");
auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(access), { 2u }); auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(access), { 2u });
auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Float32 }, std::move(swizzle)); auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::PrimitiveType::Float32 }, std::move(swizzle));
multiStatement.statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl))); shaderModule->rootNode->statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float result = ubo.s.field.z; float result = ubo.s.field.z;
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(vert)] [entry(vert)]
fn main() fn main()
{ {
@ -94,7 +95,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable

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@ -11,6 +11,9 @@ TEST_CASE("branching", "[Shader]")
WHEN("using a simple branch") WHEN("using a simple branch")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: f32 value: f32
@ -32,9 +35,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float value; float value;
@ -50,7 +53,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -67,7 +70,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -90,6 +93,9 @@ OpFunctionEnd)");
WHEN("discarding in a branch") WHEN("discarding in a branch")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: f32 value: f32
@ -108,9 +114,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
if (data.value > (0.000000)) if (data.value > (0.000000))
@ -121,7 +127,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -133,7 +139,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpAccessChain OpAccessChain
@ -154,6 +160,9 @@ OpFunctionEnd)");
WHEN("using a complex branch") WHEN("using a complex branch")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: f32 value: f32
@ -179,9 +188,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float value; float value;
@ -205,7 +214,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -230,7 +239,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable

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@ -8,10 +8,10 @@
#include <catch2/catch.hpp> #include <catch2/catch.hpp>
#include <cctype> #include <cctype>
void ExpectOutput(Nz::ShaderAst::Statement& shader, const Nz::ShaderAst::SanitizeVisitor::Options& options, std::string_view expectedOptimizedResult) void ExpectOutput(Nz::ShaderAst::Module& shaderModule, const Nz::ShaderAst::SanitizeVisitor::Options& options, std::string_view expectedOptimizedResult)
{ {
Nz::ShaderAst::StatementPtr sanitizedShader; Nz::ShaderAst::ModulePtr sanitizedShader;
REQUIRE_NOTHROW(sanitizedShader = Nz::ShaderAst::Sanitize(shader, options)); REQUIRE_NOTHROW(sanitizedShader = Nz::ShaderAst::Sanitize(shaderModule, options));
ExpectNZSL(*sanitizedShader, expectedOptimizedResult); ExpectNZSL(*sanitizedShader, expectedOptimizedResult);
} }
@ -21,6 +21,9 @@ TEST_CASE("const", "[Shader]")
WHEN("using const if") WHEN("using const if")
{ {
std::string_view sourceCode = R"( std::string_view sourceCode = R"(
[nzsl_version("1.0")]
module;
option UseInt: bool = false; option UseInt: bool = false;
[cond(UseInt)] [cond(UseInt)]
@ -56,8 +59,8 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader; Nz::ShaderAst::ModulePtr shaderModule;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderLang::Parse(sourceCode));
Nz::ShaderAst::SanitizeVisitor::Options options; Nz::ShaderAst::SanitizeVisitor::Options options;
@ -65,7 +68,7 @@ fn main()
{ {
options.optionValues[0] = true; options.optionValues[0] = true;
ExpectOutput(*shader, options, R"( ExpectOutput(*shaderModule, options, R"(
struct inputStruct struct inputStruct
{ {
value: i32 value: i32
@ -89,7 +92,7 @@ fn main()
{ {
options.optionValues[0] = false; options.optionValues[0] = false;
ExpectOutput(*shader, options, R"( ExpectOutput(*shaderModule, options, R"(
struct inputStruct struct inputStruct
{ {
value: f32 value: f32
@ -113,6 +116,9 @@ fn main()
WHEN("using [unroll] attribute on numerical for") WHEN("using [unroll] attribute on numerical for")
{ {
std::string_view sourceCode = R"( std::string_view sourceCode = R"(
[nzsl_version("1.0")]
module;
const LightCount = 3; const LightCount = 3;
[layout(std140)] [layout(std140)]
@ -145,10 +151,10 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader; Nz::ShaderAst::ModulePtr shaderModule;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderLang::Parse(sourceCode));
ExpectOutput(*shader, {}, R"( ExpectOutput(*shaderModule, {}, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -170,6 +176,9 @@ fn main()
WHEN("using [unroll] attribute on for-each") WHEN("using [unroll] attribute on for-each")
{ {
std::string_view sourceCode = R"( std::string_view sourceCode = R"(
[nzsl_version("1.0")]
module;
const LightCount = 3; const LightCount = 3;
[layout(std140)] [layout(std140)]
@ -202,10 +211,10 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader; Nz::ShaderAst::ModulePtr shaderModule;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderLang::Parse(sourceCode));
ExpectOutput(*shader, {}, R"( ExpectOutput(*shaderModule, {}, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {

View File

@ -11,6 +11,9 @@ TEST_CASE("loops", "[Shader]")
WHEN("using a while") WHEN("using a while")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: f32 value: f32
@ -34,9 +37,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float value = 0.000000; float value = 0.000000;
@ -50,7 +53,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -65,7 +68,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -94,6 +97,9 @@ OpFunctionEnd)");
WHEN("using a for range") WHEN("using a for range")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -105,10 +111,10 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
int x = 0; int x = 0;
@ -123,7 +129,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -136,7 +142,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -169,6 +175,9 @@ OpFunctionEnd)");
WHEN("using a for range with step") WHEN("using a for range with step")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -180,10 +189,10 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
int x = 0; int x = 0;
@ -199,7 +208,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -212,7 +221,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -248,6 +257,9 @@ OpFunctionEnd)");
WHEN("using a for-each") WHEN("using a for-each")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: array[f32, 10] value: array[f32, 10]
@ -269,10 +281,10 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float x = 0.000000; float x = 0.000000;
@ -287,7 +299,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -300,7 +312,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable

View File

@ -9,24 +9,33 @@
#include <catch2/catch.hpp> #include <catch2/catch.hpp>
#include <cctype> #include <cctype>
template<typename T, typename U>
std::unique_ptr<T> static_unique_pointer_cast(std::unique_ptr<U>&& ptr)
{
return std::unique_ptr<T>(Nz::SafeCast<T*>(ptr.release()));
}
void PropagateConstantAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult) void PropagateConstantAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
{ {
Nz::ShaderAst::StatementPtr shader; Nz::ShaderAst::ModulePtr shaderModule;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderLang::Parse(sourceCode));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::Sanitize(*shaderModule));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::PropagateConstants(*shader)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::PropagateConstants(*shaderModule));
ExpectNZSL(*shader, expectedOptimizedResult); ExpectNZSL(*shaderModule, expectedOptimizedResult);
} }
void EliminateUnusedAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult) void EliminateUnusedAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
{ {
Nz::ShaderAst::StatementPtr shader; Nz::ShaderAst::DependencyCheckerVisitor::Config depConfig;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode)); depConfig.usedShaderStages = Nz::ShaderStageType_All;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::EliminateUnusedPass(*shader));
ExpectNZSL(*shader, expectedOptimizedResult); Nz::ShaderAst::ModulePtr shaderModule;
REQUIRE_NOTHROW(shaderModule = Nz::ShaderLang::Parse(sourceCode));
REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::Sanitize(*shaderModule));
REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::EliminateUnusedPass(*shaderModule, depConfig));
ExpectNZSL(*shaderModule, expectedOptimizedResult);
} }
TEST_CASE("optimizations", "[Shader]") TEST_CASE("optimizations", "[Shader]")
@ -34,6 +43,9 @@ TEST_CASE("optimizations", "[Shader]")
WHEN("propagating constants") WHEN("propagating constants")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -51,6 +63,9 @@ fn main()
WHEN("propagating vector constants") WHEN("propagating vector constants")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -67,6 +82,9 @@ fn main()
WHEN("eliminating simple branch") WHEN("eliminating simple branch")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -85,6 +103,9 @@ fn main()
WHEN("eliminating multiple branches") WHEN("eliminating multiple branches")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -116,6 +137,9 @@ fn main()
WHEN("eliminating multiple split branches") WHEN("eliminating multiple split branches")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -158,6 +182,9 @@ fn main()
WHEN("optimizing out scalar swizzle") WHEN("optimizing out scalar swizzle")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -175,6 +202,9 @@ fn main()
WHEN("optimizing out scalar swizzle to vector") WHEN("optimizing out scalar swizzle to vector")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -192,6 +222,9 @@ fn main()
WHEN("optimizing out vector swizzle") WHEN("optimizing out vector swizzle")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -209,6 +242,9 @@ fn main()
WHEN("optimizing out vector swizzle with repetition") WHEN("optimizing out vector swizzle with repetition")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -226,6 +262,9 @@ fn main()
WHEN("optimizing out complex swizzle") WHEN("optimizing out complex swizzle")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -243,6 +282,9 @@ fn main()
WHEN("optimizing out complex swizzle on unknown value") WHEN("optimizing out complex swizzle on unknown value")
{ {
PropagateConstantAndExpect(R"( PropagateConstantAndExpect(R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: vec4[f32] value: vec4[f32]
@ -270,6 +312,9 @@ fn main()
WHEN("eliminating unused code") WHEN("eliminating unused code")
{ {
EliminateUnusedAndExpect(R"( EliminateUnusedAndExpect(R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: vec4[f32] value: vec4[f32]
@ -305,6 +350,9 @@ fn main() -> Output
output.value = data.value; output.value = data.value;
return output; return output;
})", R"( })", R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: vec4[f32] value: vec4[f32]

View File

@ -12,6 +12,9 @@ TEST_CASE("sanitizing", "[Shader]")
WHEN("splitting branches") WHEN("splitting branches")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: f32 value: f32
@ -37,14 +40,14 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::SanitizeVisitor::Options options; Nz::ShaderAst::SanitizeVisitor::Options options;
options.splitMultipleBranches = true; options.splitMultipleBranches = true;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::Sanitize(*shaderModule, options));
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -82,6 +85,9 @@ fn main()
WHEN("reducing for-each to while") WHEN("reducing for-each to while")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
struct inputStruct struct inputStruct
{ {
value: array[f32, 10] value: array[f32, 10]
@ -103,14 +109,14 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::SanitizeVisitor::Options options; Nz::ShaderAst::SanitizeVisitor::Options options;
options.reduceLoopsToWhile = true; options.reduceLoopsToWhile = true;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::Sanitize(*shaderModule, options));
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -131,6 +137,9 @@ fn main()
WHEN("removing matrix casts") WHEN("removing matrix casts")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32] fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32]
{ {
return mat2[f32](input); return mat2[f32](input);
@ -177,14 +186,14 @@ fn testMat4ToMat4(input: mat4[f32]) -> mat4[f32]
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::SanitizeVisitor::Options options; Nz::ShaderAst::SanitizeVisitor::Options options;
options.removeMatrixCast = true; options.removeMatrixCast = true;
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options)); REQUIRE_NOTHROW(shaderModule = Nz::ShaderAst::Sanitize(*shaderModule, options));
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32] fn testMat2ToMat2(input: mat2[f32]) -> mat2[f32]
{ {
return input; return input;

View File

@ -121,7 +121,7 @@ namespace
}; };
} }
void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput) void ExpectGLSL(Nz::ShaderAst::Module& shader, std::string_view expectedOutput)
{ {
expectedOutput = Nz::Trim(expectedOutput); expectedOutput = Nz::Trim(expectedOutput);
@ -140,7 +140,7 @@ void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutpu
}; };
Nz::ShaderAst::AstReflect reflectVisitor; Nz::ShaderAst::AstReflect reflectVisitor;
reflectVisitor.Reflect(shader, callbacks); reflectVisitor.Reflect(*shader.rootNode, callbacks);
INFO("no entry point found"); INFO("no entry point found");
REQUIRE(entryShaderStage.has_value()); REQUIRE(entryShaderStage.has_value());
@ -186,7 +186,7 @@ void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutpu
} }
} }
void ExpectNZSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput) void ExpectNZSL(Nz::ShaderAst::Module& shader, std::string_view expectedOutput)
{ {
expectedOutput = Nz::Trim(expectedOutput); expectedOutput = Nz::Trim(expectedOutput);
@ -209,7 +209,7 @@ void ExpectNZSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutpu
} }
} }
void ExpectSpirV(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput, bool outputParameter) void ExpectSPIRV(Nz::ShaderAst::Module& shader, std::string_view expectedOutput, bool outputParameter)
{ {
expectedOutput = Nz::Trim(expectedOutput); expectedOutput = Nz::Trim(expectedOutput);

View File

@ -3,11 +3,11 @@
#ifndef NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP #ifndef NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP
#define NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP #define NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP
#include <Nazara/Shader/Ast/Nodes.hpp> #include <Nazara/Shader/Ast/Module.hpp>
#include <string> #include <string>
void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); void ExpectGLSL(Nz::ShaderAst::Module& shader, std::string_view expectedOutput);
void ExpectNZSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput); void ExpectNZSL(Nz::ShaderAst::Module& shader, std::string_view expectedOutput);
void ExpectSpirV(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput, bool outputParameter = false); void ExpectSPIRV(Nz::ShaderAst::Module& shader, std::string_view expectedOutput, bool outputParameter = false);
#endif #endif

View File

@ -13,6 +13,9 @@ TEST_CASE("swizzle", "[Shader]")
WHEN("reading") WHEN("reading")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -21,9 +24,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
vec4 vec = vec4(0.000000, 1.000000, 2.000000, 3.000000); vec4 vec = vec4(0.000000, 1.000000, 2.000000, 3.000000);
@ -31,7 +34,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -40,7 +43,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -57,6 +60,9 @@ OpFunctionEnd)");
WHEN("writing") WHEN("writing")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -65,9 +71,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
vec4 vec = vec4(0.000000, 0.000000, 0.000000, 0.000000); vec4 vec = vec4(0.000000, 0.000000, 0.000000, 0.000000);
@ -75,7 +81,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -84,7 +90,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -104,6 +110,9 @@ OpFunctionEnd)");
GIVEN("a variable") GIVEN("a variable")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -112,9 +121,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float value = 42.000000; float value = 42.000000;
@ -122,7 +131,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -131,7 +140,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -147,6 +156,9 @@ OpFunctionEnd)");
GIVEN("a function value") GIVEN("a function value")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -155,9 +167,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
float cachedResult = max(2.000000, 1.000000); float cachedResult = max(2.000000, 1.000000);
@ -167,7 +179,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -176,7 +188,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -197,6 +209,9 @@ OpFunctionEnd)");
WHEN("reading") WHEN("reading")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -205,9 +220,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
vec4 vec = vec4(0.000000, 1.000000, 2.000000, 3.000000); vec4 vec = vec4(0.000000, 1.000000, 2.000000, 3.000000);
@ -215,7 +230,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -224,7 +239,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable
@ -244,6 +259,9 @@ OpFunctionEnd)");
WHEN("writing") WHEN("writing")
{ {
std::string_view nzslSource = R"( std::string_view nzslSource = R"(
[nzsl_version("1.0")]
module;
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -253,9 +271,9 @@ fn main()
} }
)"; )";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"( ExpectGLSL(*shaderModule, R"(
void main() void main()
{ {
vec4 vec = vec4(0.000000, 1.000000, 2.000000, 3.000000); vec4 vec = vec4(0.000000, 1.000000, 2.000000, 3.000000);
@ -264,7 +282,7 @@ void main()
} }
)"); )");
ExpectNZSL(*shader, R"( ExpectNZSL(*shaderModule, R"(
[entry(frag)] [entry(frag)]
fn main() fn main()
{ {
@ -274,7 +292,7 @@ fn main()
} }
)"); )");
ExpectSpirV(*shader, R"( ExpectSPIRV(*shaderModule, R"(
OpFunction OpFunction
OpLabel OpLabel
OpVariable OpVariable