Graphics/Material: Rework UBO handling

This commit is contained in:
Jérôme Leclercq
2021-01-22 23:31:54 +01:00
parent a0d5750ec8
commit 19783f7755
5 changed files with 123 additions and 43 deletions

View File

@@ -67,13 +67,13 @@ namespace Nz
inline BlendFunc GetSrcBlend() const;
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const std::shared_ptr<TextureSampler>& GetTextureSampler(std::size_t textureIndex) const;
inline UniformBufferRef& GetUniformBuffer(std::size_t bufferIndex);
inline const UniformBufferRef& GetUniformBuffer(std::size_t bufferIndex) const;
inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
inline std::vector<UInt8>& GetUniformBufferData(std::size_t bufferIndex);
inline const std::vector<UInt8>& GetUniformBufferConstData(std::size_t bufferIndex);
inline bool HasTexture(std::size_t textureIndex) const;
inline bool HasVertexColor() const;
inline bool IsAlphaTestEnabled() const;
inline bool IsBlendingEnabled() const;
inline bool IsColorWriteEnabled() const;
inline bool IsConditionEnabled(std::size_t conditionIndex) const;
@@ -93,16 +93,19 @@ namespace Nz
inline void SetFaceFilling(FaceFilling filling);
inline void SetLineWidth(float lineWidth);
inline void SetPointSize(float pointSize);
inline void SetUniformBuffer(std::size_t bufferIndex, UniformBufferRef uniformBuffer);
inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer);
inline void SetSrcBlend(BlendFunc func);
inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
inline void SetTextureSampler(std::size_t textureIndex, std::shared_ptr<TextureSampler> sampler);
void UpdateShaderBinding(ShaderBinding& shaderBinding) const;
// Signals:
NazaraSignal(OnMaterialRelease, const Material* /*material*/);
private:
inline void InvalidatePipeline();
inline void InvalidateShaderBinding();
inline void UpdatePipeline() const;
struct MaterialTexture
@@ -111,9 +114,16 @@ namespace Nz
std::shared_ptr<Texture> texture;
};
struct UniformBuffer
{
std::shared_ptr<AbstractBuffer> buffer;
std::vector<UInt8> data;
bool dataInvalidated = true;
};
std::shared_ptr<const MaterialSettings> m_settings;
std::vector<MaterialTexture> m_textures;
std::vector<UniformBufferRef> m_uniformBuffers;
std::vector<UniformBuffer> m_uniformBuffers;
mutable std::shared_ptr<MaterialPipeline> m_pipeline;
UInt64 m_enabledConditions;
mutable MaterialPipelineInfo m_pipelineInfo;