Transformed "Encoded shaders" into "Encoded Resources"

Former-commit-id: ead4cc9bb162d2f9e5c08756575e84f3a9056679
This commit is contained in:
Lynix
2013-09-20 16:20:51 +02:00
parent 693aec36c3
commit 197bddb6ba
51 changed files with 117 additions and 90 deletions

View File

@@ -0,0 +1,17 @@
/********************Entrant********************/
varying mat4 InstanceData0;
varying vec3 VertexPosition;
/********************Uniformes********************/
uniform mat4 ViewProjMatrix;
uniform mat4 WorldViewProjMatrix;
/********************Fonctions********************/
void main()
{
#if FLAG_INSTANCING
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
#else
gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);
#endif
}