Transformed "Encoded shaders" into "Encoded Resources"
Former-commit-id: ead4cc9bb162d2f9e5c08756575e84f3a9056679
This commit is contained in:
@@ -215,11 +215,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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case nzShaderTarget_FullscreenQuad:
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{
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char coreFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/FullscreenQuad/core.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/core.frag.h>
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};
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char compatibilityFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/FullscreenQuad/compatibility.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/compatibility.frag.h>
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};
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const char* shaderSource = (s_glsl140) ? coreFragmentShader : compatibilityFragmentShader;
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@@ -229,7 +229,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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source.Reserve(source.GetCapacity() + 34 + 24 + 21 + 26 + 1 + shaderSourceSize);
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// "discard" ne s'entend pas bien avec les early fragment tests
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if (s_earlyFragmentTest && !params.fullscreenQuad.alphaMapping)
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if (s_earlyFragmentTest && !params.fullscreenQuad.alphaTest)
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source += "layout(early_fragment_tests) in;\n\n";
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source += "#define ALPHA_MAPPING ";
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@@ -253,11 +253,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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case nzShaderTarget_Model:
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{
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char coreFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/Model/core.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/Model/core.frag.h>
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};
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char compatibilityFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/Model/compatibility.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/Model/compatibility.frag.h>
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};
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const char* shaderSource = (s_glsl140) ? coreFragmentShader : compatibilityFragmentShader;
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@@ -265,7 +265,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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source.Reserve(source.GetCapacity() + 34 + 24 + 21 + 26 + 27 + 19 + 25 + 27 + 27 + 1 + shaderSourceSize);
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if (s_earlyFragmentTest && !params.model.alphaMapping)
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if (s_earlyFragmentTest && !params.model.alphaTest)
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source += "layout(early_fragment_tests) in;\n\n";
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source += "#define ALPHA_MAPPING ";
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@@ -309,11 +309,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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case nzShaderTarget_None:
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{
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char coreFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/None/core.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/None/core.frag.h>
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};
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char compatibilityFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/None/compatibility.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/None/compatibility.frag.h>
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};
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const char* shaderSource = (s_glsl140) ? coreFragmentShader : compatibilityFragmentShader;
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@@ -331,11 +331,11 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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case nzShaderTarget_Sprite:
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{
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char coreFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/Sprite/core.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/Sprite/core.frag.h>
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};
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char compatibilityFragmentShader[] = {
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#include <Nazara/Renderer/Shaders/Sprite/compatibility.frag.h>
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#include <Nazara/Renderer/Resources/Shaders/Sprite/compatibility.frag.h>
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};
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const char* shaderSource = (s_glsl140) ? coreFragmentShader : compatibilityFragmentShader;
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@@ -344,7 +344,7 @@ NzString NzShaderProgramManager::BuildFragmentCode(const NzShaderProgramManagerP
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source.Reserve(source.GetCapacity() + 34 + 24 + 21 + 26 + 1 + shaderSourceSize);
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// "discard" ne s'entend pas bien avec les early fragment tests
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if (s_earlyFragmentTest && !params.sprite.alphaMapping)
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if (s_earlyFragmentTest && !params.sprite.alphaTest)
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source += "layout(early_fragment_tests) in;\n\n";
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source += "#define ALPHA_MAPPING ";
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@@ -406,11 +406,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
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case nzShaderTarget_FullscreenQuad:
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{
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char coreVertexShader[] = {
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#include <Nazara/Renderer/Shaders/FullscreenQuad/core.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/core.vert.h>
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};
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char compatibilityVertexShader[] = {
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#include <Nazara/Renderer/Shaders/FullscreenQuad/compatibility.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/FullscreenQuad/compatibility.vert.h>
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};
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const char* shaderSource = (s_glsl140) ? coreVertexShader : compatibilityVertexShader;
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@@ -439,11 +439,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
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case nzShaderTarget_Model:
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{
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char coreVertexShader[] = {
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#include <Nazara/Renderer/Shaders/Model/core.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/Model/core.vert.h>
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};
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char compatibilityVertexShader[] = {
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#include <Nazara/Renderer/Shaders/Model/compatibility.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/Model/compatibility.vert.h>
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};
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const char* shaderSource = (s_glsl140) ? coreVertexShader : compatibilityVertexShader;
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@@ -492,11 +492,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
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case nzShaderTarget_None:
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{
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char coreVertexShader[] = {
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#include <Nazara/Renderer/Shaders/None/core.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/None/core.vert.h>
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};
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char compatibilityVertexShader[] = {
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#include <Nazara/Renderer/Shaders/None/compatibility.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/None/compatibility.vert.h>
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};
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const char* shaderSource = (s_glsl140) ? coreVertexShader : compatibilityVertexShader;
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@@ -509,11 +509,11 @@ NzString NzShaderProgramManager::BuildVertexCode(const NzShaderProgramManagerPar
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case nzShaderTarget_Sprite:
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{
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char coreVertexShader[] = {
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#include <Nazara/Renderer/Shaders/Sprite/core.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/Sprite/core.vert.h>
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};
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char compatibilityVertexShader[] = {
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#include <Nazara/Renderer/Shaders/Sprite/compatibility.vert.h>
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#include <Nazara/Renderer/Resources/Shaders/Sprite/compatibility.vert.h>
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};
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const char* shaderSource = (s_glsl140) ? coreVertexShader : compatibilityVertexShader;
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