Enabled Frustum culling for Sprites
Former-commit-id: 5c5bf7da97f10b43c204bb336c2e979899f506d0
This commit is contained in:
@@ -34,12 +34,16 @@ class NAZARA_API NzSprite : public NzSceneNode
|
||||
|
||||
private:
|
||||
bool FrustumCull(const NzFrustumf& frustum) override;
|
||||
void Invalidate() override;
|
||||
void Register() override;
|
||||
void Unregister() override;
|
||||
void UpdateBoundingVolume() const;
|
||||
|
||||
mutable NzBoundingVolumef m_boundingVolume;
|
||||
NzMaterialRef m_material;
|
||||
NzRectf m_textureCoords;
|
||||
NzVector2f m_size;
|
||||
NzMaterialRef m_material;
|
||||
mutable bool m_boundingVolumeUpdated;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SPRITE_HPP
|
||||
|
||||
Reference in New Issue
Block a user