Updated Deferred shaders
Former-commit-id: 8f8f7529f952a65bfe1a34a06e3fdd5bd900f138
This commit is contained in:
@@ -78,8 +78,8 @@ void main()
|
|||||||
Texture3: Depth texture
|
Texture3: Depth texture
|
||||||
*/
|
*/
|
||||||
RenderTarget0 = vec4(diffuseColor.rgb, 1.0);
|
RenderTarget0 = vec4(diffuseColor.rgb, 1.0);
|
||||||
RenderTarget1 = vec4(normal*0.5 + 0.5, 0.0);
|
RenderTarget1 = vec4(normal*0.5 + 0.5, gl_FragCoord.z);
|
||||||
RenderTarget2 = vec4(specularColor, MaterialShininess);
|
RenderTarget2 = vec4(specularColor, log2(MaterialShininess)/10.5); // http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf
|
||||||
#else // LIGHTING
|
#else // LIGHTING
|
||||||
RenderTarget0 = vec4(diffuseColor.rgb, 0.0);
|
RenderTarget0 = vec4(diffuseColor.rgb, 0.0);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user