Updated Deferred shaders

Former-commit-id: 8f8f7529f952a65bfe1a34a06e3fdd5bd900f138
This commit is contained in:
Lynix 2013-09-06 18:35:41 +02:00
parent a7e0ec5984
commit 19a5a3e433
2 changed files with 3 additions and 3 deletions

View File

@ -78,8 +78,8 @@ void main()
Texture3: Depth texture
*/
RenderTarget0 = vec4(diffuseColor.rgb, 1.0);
RenderTarget1 = vec4(normal*0.5 + 0.5, 0.0);
RenderTarget2 = vec4(specularColor, MaterialShininess);
RenderTarget1 = vec4(normal*0.5 + 0.5, gl_FragCoord.z);
RenderTarget2 = vec4(specularColor, log2(MaterialShininess)/10.5); // http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf
#else // LIGHTING
RenderTarget0 = vec4(diffuseColor.rgb, 0.0);
#endif

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