Graphics: Add 2D & cubemap white textures

This commit is contained in:
Lynix
2018-04-13 00:00:36 +02:00
parent 2da086b7df
commit 19f17fa059
8 changed files with 32 additions and 23 deletions

View File

@@ -56,7 +56,7 @@ namespace Nz
Buffer m_vertexBuffer;
RenderStates m_clearStates;
ShaderRef m_clearShader;
Texture m_whiteTexture;
TextureRef m_whiteTexture;
VertexBuffer m_billboardPointBuffer;
VertexBuffer m_spriteBuffer;

View File

@@ -66,7 +66,7 @@ namespace Nz
Buffer m_vertexBuffer;
RenderStates m_clearStates;
ShaderRef m_clearShader;
Texture m_whiteTexture;
TextureRef m_whiteTexture;
VertexBuffer m_billboardPointBuffer;
VertexBuffer m_spriteBuffer;
mutable DepthRenderQueue m_renderQueue;

View File

@@ -88,13 +88,13 @@ namespace Nz
mutable std::vector<std::pair<const VertexStruct_XYZ_Color_UV*, std::size_t>> m_spriteChains;
Buffer m_vertexBuffer;
mutable BasicRenderQueue m_renderQueue;
Texture m_whiteTexture;
TextureRef m_whiteCubemap;
TextureRef m_whiteTexture;
VertexBuffer m_billboardPointBuffer;
VertexBuffer m_spriteBuffer;
unsigned int m_maxLightPassPerObject;
static IndexBuffer s_quadIndexBuffer;
static Texture s_dummyReflection;
static TextureSampler s_reflectionSampler;
static TextureSampler s_shadowSampler;
static VertexBuffer s_quadVertexBuffer;