Graphics: Add 2D & cubemap white textures
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@@ -88,13 +88,13 @@ namespace Nz
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mutable std::vector<std::pair<const VertexStruct_XYZ_Color_UV*, std::size_t>> m_spriteChains;
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Buffer m_vertexBuffer;
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mutable BasicRenderQueue m_renderQueue;
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Texture m_whiteTexture;
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TextureRef m_whiteCubemap;
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TextureRef m_whiteTexture;
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VertexBuffer m_billboardPointBuffer;
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VertexBuffer m_spriteBuffer;
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unsigned int m_maxLightPassPerObject;
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static IndexBuffer s_quadIndexBuffer;
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static Texture s_dummyReflection;
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static TextureSampler s_reflectionSampler;
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static TextureSampler s_shadowSampler;
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static VertexBuffer s_quadVertexBuffer;
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