Add Physics2D components and systems (WIP)
This commit is contained in:
34
include/Nazara/Physics2D/Components.hpp
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34
include/Nazara/Physics2D/Components.hpp
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// this file was automatically generated and should not be edited
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/*
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Nazara Engine - Physics2D module
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Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_PHYSICS2D_COMPONENTS_HPP
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#define NAZARA_PHYSICS2D_COMPONENTS_HPP
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#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
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#endif // NAZARA_PHYSICS2D_COMPONENTS_HPP
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32
include/Nazara/Physics2D/Components/RigidBody2DComponent.hpp
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include/Nazara/Physics2D/Components/RigidBody2DComponent.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
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#define NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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namespace Nz
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{
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class NAZARA_PHYSICS2D_API RigidBody2DComponent : public RigidBody2D
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{
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friend class Physics2DSystem;
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public:
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using RigidBody2D::RigidBody2D;
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RigidBody2DComponent(const RigidBody2DComponent&) = default;
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RigidBody2DComponent(RigidBody2DComponent&&) noexcept = default;
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~RigidBody2DComponent() = default;
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RigidBody2DComponent& operator=(const RigidBody2DComponent&) = default;
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RigidBody2DComponent& operator=(RigidBody2DComponent&&) noexcept = default;
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};
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}
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#include <Nazara/Physics2D/Components/RigidBody2DComponent.inl>
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#endif // NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
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12
include/Nazara/Physics2D/Components/RigidBody2DComponent.inl
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12
include/Nazara/Physics2D/Components/RigidBody2DComponent.inl
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
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#include <Nazara/Physics2D/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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@@ -110,9 +110,11 @@ namespace Nz
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static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max();
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protected:
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void Destroy();
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private:
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cpBody* Create(float mass = 1.f, float moment = 1.f);
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void Destroy();
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void RegisterToSpace();
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void UnregisterFromSpace();
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34
include/Nazara/Physics2D/Systems.hpp
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include/Nazara/Physics2D/Systems.hpp
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// this file was automatically generated and should not be edited
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/*
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Nazara Engine - Physics2D module
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Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
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of the Software, and to permit persons to whom the Software is furnished to do
|
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so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_PHYSICS2D_SYSTEMS_HPP
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#define NAZARA_PHYSICS2D_SYSTEMS_HPP
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#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
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#endif // NAZARA_PHYSICS2D_SYSTEMS_HPP
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46
include/Nazara/Physics2D/Systems/Physics2DSystem.hpp
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include/Nazara/Physics2D/Systems/Physics2DSystem.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
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#define NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Physics2D/PhysWorld2D.hpp>
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#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
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#include <entt/entt.hpp>
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namespace Nz
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{
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class NAZARA_PHYSICS2D_API Physics2DSystem
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{
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public:
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Physics2DSystem(entt::registry& registry);
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Physics2DSystem(const Physics2DSystem&) = delete;
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Physics2DSystem(Physics2DSystem&&) = delete;
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~Physics2DSystem();
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template<typename... Args> RigidBody2DComponent CreateRigidBody(Args&&... args);
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inline PhysWorld2D& GetPhysWorld();
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inline const PhysWorld2D& GetPhysWorld() const;
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void Update(entt::registry& registry, float elapsedTime);
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Physics2DSystem& operator=(const Physics2DSystem&) = delete;
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Physics2DSystem& operator=(Physics2DSystem&&) = delete;
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private:
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static void OnConstruct(entt::registry& registry, entt::entity entity);
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entt::registry& m_registry;
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entt::connection m_constructConnection;
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PhysWorld2D m_physWorld;
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};
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}
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#include <Nazara/Physics2D/Systems/Physics2DSystem.inl>
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#endif // NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
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27
include/Nazara/Physics2D/Systems/Physics2DSystem.inl
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include/Nazara/Physics2D/Systems/Physics2DSystem.inl
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
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#include <Nazara/Physics2D/Debug.hpp>
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namespace Nz
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{
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template<typename... Args>
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RigidBody2DComponent Physics2DSystem::CreateRigidBody(Args&&... args)
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{
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return RigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
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}
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inline PhysWorld2D& Physics2DSystem::GetPhysWorld()
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{
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return m_physWorld;
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}
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inline const PhysWorld2D& Physics2DSystem::GetPhysWorld() const
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{
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return m_physWorld;
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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