Add Physics2D components and systems (WIP)

This commit is contained in:
Jérôme Leclercq
2022-03-16 08:24:57 +01:00
parent 9b1583501b
commit 19f6bdf7e0
12 changed files with 476 additions and 14 deletions

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
template<typename... Args>
RigidBody2DComponent Physics2DSystem::CreateRigidBody(Args&&... args)
{
return RigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
}
inline PhysWorld2D& Physics2DSystem::GetPhysWorld()
{
return m_physWorld;
}
inline const PhysWorld2D& Physics2DSystem::GetPhysWorld() const
{
return m_physWorld;
}
}
#include <Nazara/Physics2D/DebugOff.hpp>