Merge remote-tracking branch 'refs/remotes/origin/master' into gui
Former-commit-id: 631344e1f2517a511f0b3b877acc4e80a68c3ce5 [formerly 515910f81b988b3ff9df081d639fffd8df04bb7d] [formerly 6781a775127039b7e3fcd0f44d5fbde308dd17c4 [formerly 4690ef3819e0268f4aa8abf68e9b87fa3de4b15b]] Former-commit-id: 9a89f053586566ee22cedfcea9c8a187256f4fc1 [formerly 67ec1747da393f855ba509fc21636bb3d91cb599] Former-commit-id: 41f11195fa21427aa5e834f945b4d47509089c30
This commit is contained in:
@@ -33,6 +33,10 @@ namespace Ndk
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bool Run();
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#ifndef NDK_SERVER
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inline void MakeExitOnLastWindowClosed(bool exitOnClosedWindows);
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#endif
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inline void Quit();
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Application& operator=(const Application&) = delete;
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@@ -61,6 +61,13 @@ namespace Ndk
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return m_updateTime;
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}
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#ifndef NDK_SERVER
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inline void Application::MakeExitOnLastWindowClosed(bool exitOnClosedWindows)
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{
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m_exitOnClosedWindows = exitOnClosedWindows;
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}
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#endif
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inline void Application::Quit()
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{
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m_shouldQuit = true;
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@@ -26,7 +26,7 @@ namespace Ndk
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inline ComponentIndex BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)
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{
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// Nous allons rajouter notre composant à la fin
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ComponentIndex index = s_entries.size();
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ComponentIndex index = static_cast<ComponentIndex>(s_entries.size());
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s_entries.resize(index + 1);
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// On récupère et on affecte
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@@ -28,13 +28,11 @@ namespace Ndk
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template<typename ComponentType>
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ComponentIndex Component<ComponentType>::RegisterComponent(ComponentId id)
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{
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// Il faut que notre composant possède un constructeur par défaut (pour la factory)
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static_assert(std::is_default_constructible<ComponentType>::value, "ComponentType must be default-constructible");
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// On utilise les lambda pour créer une fonction factory
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auto factory = []() -> BaseComponent*
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{
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return new ComponentType;
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return nullptr; //< Temporary workaround to allow non-default-constructed components, will be updated for serialization
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//return new ComponentType;
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};
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return BaseComponent::RegisterComponent(id, factory);
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@@ -1,20 +1,19 @@
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// This file was automatically generated on 03 Mar 2016 at 14:09:12
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// This file was automatically generated on 30 Jul 2016 at 15:29:16
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#pragma once
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#ifndef NDK_COMPONENTS_GLOBAL_HPP
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#define NDK_COMPONENTS_GLOBAL_HPP
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#include <NDK/Components/CollisionComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/PhysicsComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#ifndef NDK_SERVER
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/CollisionComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#endif
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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#include <NDK/Components/ParticleGroupComponent.hpp>
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#include <NDK/Components/PhysicsComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#endif // NDK_COMPONENTS_GLOBAL_HPP
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@@ -4,6 +4,7 @@
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_CAMERACOMPONENT_HPP
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#define NDK_COMPONENTS_CAMERACOMPONENT_HPP
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@@ -108,3 +109,4 @@ namespace Ndk
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#include <NDK/Components/CameraComponent.inl>
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#endif // NDK_COMPONENTS_CAMERACOMPONENT_HPP
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#endif // NDK_SERVER
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@@ -2,17 +2,17 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/CameraComponent.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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#include "CameraComponent.hpp"
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namespace Ndk
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{
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inline CameraComponent::CameraComponent() :
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m_projectionType(Nz::ProjectionType_Perspective),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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m_size(0.f),
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m_target(nullptr),
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m_size(0.f),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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@@ -30,8 +30,8 @@ namespace Ndk
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AbstractViewer(camera),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_size(camera.m_size),
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m_target(nullptr),
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m_size(camera.m_size),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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@@ -4,6 +4,7 @@
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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@@ -22,6 +23,8 @@ namespace Ndk
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friend class RenderSystem;
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public:
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using RenderableList = std::vector<Nz::InstancedRenderableRef>;
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GraphicsComponent() = default;
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inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
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~GraphicsComponent() = default;
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@@ -30,16 +33,23 @@ namespace Ndk
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inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
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inline void Clear();
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inline void Detach(const Nz::InstancedRenderableRef& renderable);
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inline void EnsureBoundingVolumeUpdate() const;
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inline void EnsureTransformMatrixUpdate() const;
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inline void GetAttachedRenderables(RenderableList* renderables) const;
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inline std::size_t GetAttachedRenderableCount() const;
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inline const Nz::BoundingVolumef& GetBoundingVolume() const;
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static ComponentIndex componentIndex;
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private:
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inline void InvalidateBoundingVolume();
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void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index);
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void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
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inline void InvalidateRenderables();
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inline void InvalidateTransformMatrix();
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@@ -56,12 +66,28 @@ namespace Ndk
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struct Renderable
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{
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Renderable(Nz::Matrix4f& transformMatrix) :
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Renderable(const Nz::Matrix4f& transformMatrix) :
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data(transformMatrix),
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dataUpdated(false)
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{
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}
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Renderable(Renderable&& renderable) noexcept :
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data(std::move(renderable.data)),
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renderable(std::move(renderable.renderable)),
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dataUpdated(renderable.dataUpdated)
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{
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}
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Renderable& operator=(Renderable&& r) noexcept
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{
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data = std::move(r.data);
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dataUpdated = r.dataUpdated;
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renderable = std::move(r.renderable);
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return *this;
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}
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
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mutable Nz::InstancedRenderable::InstanceData data;
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@@ -80,3 +106,4 @@ namespace Ndk
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#include <NDK/Components/GraphicsComponent.inl>
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#endif // NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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#endif // NDK_SERVER
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@@ -3,11 +3,13 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <algorithm>
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#include "GraphicsComponent.hpp"
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namespace Ndk
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{
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inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
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Component(graphicsComponent),
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HandledObject(graphicsComponent),
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m_boundingVolume(graphicsComponent.m_boundingVolume),
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m_transformMatrix(graphicsComponent.m_transformMatrix),
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m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
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@@ -41,10 +43,30 @@ namespace Ndk
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r.data.renderOrder = renderOrder;
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Clear()
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{
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m_renderables.clear();
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Detach(const Nz::InstancedRenderableRef& renderable)
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{
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for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
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{
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if (it->renderable == renderable)
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{
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InvalidateBoundingVolume();
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m_renderables.erase(it);
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break;
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}
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}
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}
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inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
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{
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if (!m_boundingVolumeUpdated)
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@@ -57,6 +79,20 @@ namespace Ndk
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UpdateTransformMatrix();
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}
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inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
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{
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NazaraAssert(renderables, "Invalid renderable list");
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renderables->reserve(renderables->size() + m_renderables.size());
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for (const Renderable& r : m_renderables)
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renderables->push_back(r.renderable);
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}
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inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
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{
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return m_renderables.size();
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}
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inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
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{
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EnsureBoundingVolumeUpdate();
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@@ -4,6 +4,7 @@
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_LIGHTCOMPONENT_HPP
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#define NDK_COMPONENTS_LIGHTCOMPONENT_HPP
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@@ -28,3 +29,4 @@ namespace Ndk
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#include <NDK/Components/LightComponent.inl>
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#endif // NDK_COMPONENTS_LIGHTCOMPONENT_HPP
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#endif // NDK_SERVER
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@@ -4,6 +4,7 @@
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_LISTENERCOMPONENT_HPP
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#define NDK_COMPONENTS_LISTENERCOMPONENT_HPP
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@@ -14,11 +15,11 @@ namespace Ndk
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class NDK_API ListenerComponent : public Component<ListenerComponent>
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{
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public:
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ListenerComponent();
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inline ListenerComponent();
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~ListenerComponent() = default;
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bool IsActive() const;
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void SetActive(bool active = true);
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inline bool IsActive() const;
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inline void SetActive(bool active = true);
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static ComponentIndex componentIndex;
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@@ -30,3 +31,4 @@ namespace Ndk
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#include <NDK/Components/ListenerComponent.inl>
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#endif // NDK_COMPONENTS_LISTENERCOMPONENT_HPP
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#endif // NDK_SERVER
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46
SDK/include/NDK/Components/ParticleEmitterComponent.hpp
Normal file
46
SDK/include/NDK/Components/ParticleEmitterComponent.hpp
Normal file
@@ -0,0 +1,46 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#define NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleEmitter.hpp>
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#include <Nazara/Graphics/ParticleGroup.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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{
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class NDK_API ParticleEmitterComponent : public Component<ParticleEmitterComponent>, public Nz::ParticleEmitter
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{
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public:
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using SetupFunc = std::function<void(const EntityHandle& /*entity*/, Nz::ParticleMapper& /*mapper*/, unsigned int /*count*/)>;
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inline ParticleEmitterComponent();
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ParticleEmitterComponent(const ParticleEmitterComponent& emitter) = default;
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ParticleEmitterComponent(ParticleEmitterComponent&& emitter) = default;
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~ParticleEmitterComponent() = default;
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void Enable(bool active = true);
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inline bool IsActive() const;
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inline void SetSetupFunc(SetupFunc func);
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static ComponentIndex componentIndex;
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private:
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void SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const override;
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SetupFunc m_setupFunc;
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bool m_isActive;
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};
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}
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#include <NDK/Components/ParticleEmitterComponent.inl>
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#endif // NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#endif // NDK_SERVER
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28
SDK/include/NDK/Components/ParticleEmitterComponent.inl
Normal file
28
SDK/include/NDK/Components/ParticleEmitterComponent.inl
Normal file
@@ -0,0 +1,28 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
|
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
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|
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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namespace Ndk
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{
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inline ParticleEmitterComponent::ParticleEmitterComponent() :
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m_isActive(true)
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{
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}
|
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inline void Ndk::ParticleEmitterComponent::Enable(bool active)
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{
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m_isActive = active;
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}
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inline bool ParticleEmitterComponent::IsActive() const
|
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{
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return m_isActive;
|
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}
|
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|
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inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
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{
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m_setupFunc = std::move(func);
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}
|
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}
|
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35
SDK/include/NDK/Components/ParticleGroupComponent.hpp
Normal file
35
SDK/include/NDK/Components/ParticleGroupComponent.hpp
Normal file
@@ -0,0 +1,35 @@
|
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// Copyright (C) 2015 Jérôme Leclercq
|
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// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
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|
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#pragma once
|
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|
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#ifndef NDK_SERVER
|
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#ifndef NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
|
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#define NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
|
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|
||||
#include <Nazara/Graphics/ParticleGroup.hpp>
|
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#include <NDK/Component.hpp>
|
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|
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namespace Ndk
|
||||
{
|
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class ParticleGroupComponent;
|
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|
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using ParticleGroupComponentHandle = Nz::ObjectHandle<ParticleGroupComponent>;
|
||||
|
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class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup
|
||||
{
|
||||
public:
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inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout);
|
||||
inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration);
|
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ParticleGroupComponent(const ParticleGroupComponent&) = default;
|
||||
~ParticleGroupComponent() = default;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/ParticleGroupComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
17
SDK/include/NDK/Components/ParticleGroupComponent.inl
Normal file
17
SDK/include/NDK/Components/ParticleGroupComponent.inl
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "ParticleGroupComponent.hpp"
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout) :
|
||||
ParticleGroup(maxParticleCount, layout)
|
||||
{
|
||||
}
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration) :
|
||||
ParticleGroup(maxParticleCount, std::move(declaration))
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -84,8 +84,12 @@ namespace Nz
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
|
||||
{
|
||||
NazaraUnused(params);
|
||||
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
||||
// Structure is empty for now
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -96,8 +100,8 @@ namespace Nz
|
||||
params->animated = instance.CheckField<bool>("Animated", params->animated);
|
||||
params->center = instance.CheckField<bool>("Center", params->center);
|
||||
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
|
||||
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
|
||||
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
|
||||
params->scale = instance.CheckField<Vector3f>("Scale", params->scale);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -255,14 +259,14 @@ namespace Nz
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
*handle = std::move(*static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity")));
|
||||
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
*handle = std::move(*static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World")));
|
||||
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -13,11 +13,11 @@ namespace Ndk
|
||||
{
|
||||
class StateMachine;
|
||||
|
||||
class State
|
||||
class NDK_API State
|
||||
{
|
||||
public:
|
||||
State() = default;
|
||||
~State() = default;
|
||||
virtual ~State();
|
||||
|
||||
virtual void Enter(StateMachine& fsm) = 0;
|
||||
virtual void Leave(StateMachine& fsm) = 0;
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace Ndk
|
||||
|
||||
inline void ChangeState(std::shared_ptr<State> state);
|
||||
|
||||
inline const std::shared_ptr<State>& GetCurrentState() const;
|
||||
|
||||
inline bool Update(float elapsedTime);
|
||||
|
||||
inline StateMachine& operator=(StateMachine&& fsm) = default;
|
||||
|
||||
@@ -26,6 +26,11 @@ namespace Ndk
|
||||
m_nextState = std::move(state);
|
||||
}
|
||||
|
||||
inline const std::shared_ptr<State>& StateMachine::GetCurrentState() const
|
||||
{
|
||||
return m_currentState;
|
||||
}
|
||||
|
||||
inline bool StateMachine::Update(float elapsedTime)
|
||||
{
|
||||
if (m_nextState)
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
// This file was automatically generated on 03 Mar 2016 at 14:09:12
|
||||
// This file was automatically generated on 30 Jul 2016 at 15:29:16
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SYSTEMS_GLOBAL_HPP
|
||||
#define NDK_SYSTEMS_GLOBAL_HPP
|
||||
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#endif
|
||||
|
||||
#endif // NDK_SYSTEMS_GLOBAL_HPP
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_SYSTEMS_LISTENERSYSTEM_HPP
|
||||
#define NDK_SYSTEMS_LISTENERSYSTEM_HPP
|
||||
|
||||
@@ -27,3 +28,4 @@ namespace Ndk
|
||||
#include <NDK/Systems/ListenerSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_LISTENERSYSTEM_HPP
|
||||
#endif // NDK_SERVER
|
||||
|
||||
29
SDK/include/NDK/Systems/ParticleSystem.hpp
Normal file
29
SDK/include/NDK/Systems/ParticleSystem.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SYSTEMS_PARTICLESYSTEM_HPP
|
||||
#define NDK_SYSTEMS_PARTICLESYSTEM_HPP
|
||||
|
||||
#include <NDK/System.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API ParticleSystem : public System<ParticleSystem>
|
||||
{
|
||||
public:
|
||||
ParticleSystem();
|
||||
~ParticleSystem() = default;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Systems/ParticleSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_PARTICLESYSTEM_HPP
|
||||
3
SDK/include/NDK/Systems/ParticleSystem.inl
Normal file
3
SDK/include/NDK/Systems/ParticleSystem.inl
Normal file
@@ -0,0 +1,3 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
@@ -4,11 +4,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_SYSTEMS_RENDERSYSTEM_HPP
|
||||
#define NDK_SYSTEMS_RENDERSYSTEM_HPP
|
||||
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/DepthRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
#include <Nazara/Renderer/RenderTexture.hpp>
|
||||
#include <NDK/EntityList.hpp>
|
||||
#include <NDK/System.hpp>
|
||||
#include <unordered_map>
|
||||
@@ -48,13 +51,20 @@ namespace Ndk
|
||||
void OnEntityRemoved(Entity* entity) override;
|
||||
void OnEntityValidation(Entity* entity, bool justAdded) override;
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
void UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer);
|
||||
void UpdatePointSpotShadowMaps();
|
||||
|
||||
std::unique_ptr<Nz::AbstractRenderTechnique> m_renderTechnique;
|
||||
EntityList m_cameras;
|
||||
EntityList m_drawables;
|
||||
EntityList m_directionalLights;
|
||||
EntityList m_lights;
|
||||
EntityList m_pointSpotLights;
|
||||
EntityList m_particleGroups;
|
||||
Nz::BackgroundRef m_background;
|
||||
Nz::DepthRenderTechnique m_shadowTechnique;
|
||||
Nz::Matrix4f m_coordinateSystemMatrix;
|
||||
Nz::RenderTexture m_shadowRT;
|
||||
bool m_coordinateSystemInvalidated;
|
||||
};
|
||||
}
|
||||
@@ -62,3 +72,4 @@ namespace Ndk
|
||||
#include <NDK/Systems/RenderSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_RENDERSYSTEM_HPP
|
||||
#endif // NDK_SERVER
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Ndk
|
||||
static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a component");
|
||||
|
||||
// Allocation et affectation du component
|
||||
std::unique_ptr<SystemType> ptr(new SystemType(std::forward(args)...));
|
||||
std::unique_ptr<SystemType> ptr(new SystemType(std::forward<Args>(args)...));
|
||||
return static_cast<SystemType&>(AddSystem(std::move(ptr)));
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index)
|
||||
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index)
|
||||
{
|
||||
NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
|
||||
NazaraUnused(renderable);
|
||||
|
||||
17
SDK/src/NDK/Components/ParticleEmitterComponent.cpp
Normal file
17
SDK/src/NDK/Components/ParticleEmitterComponent.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <Nazara/Graphics/ParticleGroup.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
void ParticleEmitterComponent::SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const
|
||||
{
|
||||
if (m_isActive && m_setupFunc)
|
||||
m_setupFunc(m_entity, mapper, count);
|
||||
}
|
||||
|
||||
ComponentIndex ParticleEmitterComponent::componentIndex;
|
||||
}
|
||||
10
SDK/src/NDK/Components/ParticleGroupComponent.cpp
Normal file
10
SDK/src/NDK/Components/ParticleGroupComponent.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
ComponentIndex ParticleGroupComponent::componentIndex;
|
||||
}
|
||||
@@ -28,8 +28,8 @@ namespace Ndk
|
||||
m_characterSize(24)
|
||||
{
|
||||
Nz::MaterialRef backgroundMaterial = Nz::Material::New();
|
||||
backgroundMaterial->Enable(Nz::RendererParameter_Blend, true);
|
||||
backgroundMaterial->Enable(Nz::RendererParameter_DepthBuffer, false);
|
||||
backgroundMaterial->EnableBlending(true);
|
||||
backgroundMaterial->EnableDepthBuffer(false);
|
||||
backgroundMaterial->SetDstBlend(Nz::BlendFunc_InvSrcAlpha);
|
||||
backgroundMaterial->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
|
||||
|
||||
@@ -145,6 +145,7 @@ namespace Ndk
|
||||
{
|
||||
case Nz::Keyboard::Down:
|
||||
case Nz::Keyboard::Up:
|
||||
{
|
||||
if (event.key.code == Nz::Keyboard::Up)
|
||||
m_historyPosition = std::min<std::size_t>(m_commandHistory.size(), m_historyPosition + 1);
|
||||
else
|
||||
@@ -159,6 +160,10 @@ namespace Ndk
|
||||
m_inputDrawer.SetText(s_inputPrefix + text);
|
||||
m_inputTextSprite->Update(m_inputDrawer);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Ndk
|
||||
BaseComponent& component = *m_components[index].get();
|
||||
component.SetEntity(this);
|
||||
|
||||
for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
{
|
||||
if (i != index)
|
||||
m_components[i]->OnComponentAttached(component);
|
||||
@@ -73,8 +73,8 @@ namespace Ndk
|
||||
|
||||
void Entity::RemoveAllComponents()
|
||||
{
|
||||
for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
RemoveComponent(i);
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
RemoveComponent(static_cast<ComponentIndex>(i));
|
||||
|
||||
NazaraAssert(m_componentBits.TestNone(), "All components should be gone");
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace Ndk
|
||||
{
|
||||
// On récupère le component et on informe les composants du détachement
|
||||
BaseComponent& component = *m_components[index].get();
|
||||
for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
{
|
||||
if (i != index)
|
||||
m_components[i]->OnComponentDetached(component);
|
||||
@@ -114,7 +114,7 @@ namespace Ndk
|
||||
void Entity::Destroy()
|
||||
{
|
||||
// On informe chaque système
|
||||
for (SystemIndex index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
|
||||
for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
|
||||
{
|
||||
if (m_world->HasSystem(index))
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ namespace Ndk
|
||||
|
||||
// SDK
|
||||
application("Application"),
|
||||
nodeComponent("NodeComponent"),
|
||||
entityClass("Entity"),
|
||||
nodeComponent("NodeComponent"),
|
||||
velocityComponent("VelocityComponent"),
|
||||
worldClass("World")
|
||||
|
||||
@@ -39,9 +39,9 @@ namespace Ndk
|
||||
|
||||
// Audio
|
||||
musicClass("Music"),
|
||||
soundClass("Sound"),
|
||||
soundBuffer("SoundBuffer"),
|
||||
soundEmitter("SoundEmitter"),
|
||||
soundClass("Sound"),
|
||||
|
||||
// Graphics
|
||||
instancedRenderable("InstancedRenderable"),
|
||||
|
||||
@@ -76,6 +76,8 @@ namespace Ndk
|
||||
/*********************************** Nz::SoundBuffer **********************************/
|
||||
soundBuffer.SetConstructor([] (Nz::LuaInstance& lua, Nz::SoundBufferRef* instance)
|
||||
{
|
||||
NazaraUnused(lua);
|
||||
|
||||
Nz::PlacementNew(instance, Nz::SoundBuffer::New());
|
||||
return true;
|
||||
});
|
||||
@@ -115,16 +117,16 @@ namespace Ndk
|
||||
return 1;
|
||||
});
|
||||
|
||||
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& soundBuffer) -> int
|
||||
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
|
||||
{
|
||||
Nz::StringStream stream("SoundBuffer(");
|
||||
if (soundBuffer->IsValid())
|
||||
if (instance->IsValid())
|
||||
{
|
||||
Nz::String filePath = soundBuffer->GetFilePath();
|
||||
Nz::String filePath = instance->GetFilePath();
|
||||
if (!filePath.IsEmpty())
|
||||
stream << "File: " << filePath << ", ";
|
||||
|
||||
stream << "Duration: " << soundBuffer->GetDuration() / 1000.f << "s";
|
||||
|
||||
stream << "Duration: " << instance->GetDuration() / 1000.f << "s";
|
||||
}
|
||||
stream << ')';
|
||||
|
||||
@@ -148,17 +150,17 @@ namespace Ndk
|
||||
|
||||
soundEmitter.BindMethod("IsLooping", &Nz::SoundEmitter::IsLooping);
|
||||
soundEmitter.BindMethod("IsSpatialized", &Nz::SoundEmitter::IsSpatialized);
|
||||
|
||||
|
||||
soundEmitter.BindMethod("Pause", &Nz::SoundEmitter::Pause);
|
||||
soundEmitter.BindMethod("Play", &Nz::SoundEmitter::Play);
|
||||
|
||||
|
||||
soundEmitter.BindMethod("SetAttenuation", &Nz::SoundEmitter::SetAttenuation);
|
||||
soundEmitter.BindMethod("SetMinDistance", &Nz::SoundEmitter::SetMinDistance);
|
||||
soundEmitter.BindMethod("SetPitch", &Nz::SoundEmitter::SetPitch);
|
||||
soundEmitter.BindMethod("SetPosition", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetPosition);
|
||||
soundEmitter.BindMethod("SetVelocity", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetVelocity);
|
||||
soundEmitter.BindMethod("SetVolume", &Nz::SoundEmitter::SetVolume);
|
||||
|
||||
|
||||
soundEmitter.BindMethod("Stop", &Nz::SoundEmitter::Stop);
|
||||
}
|
||||
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace Ndk
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
long long index = lua.CheckInteger(1);
|
||||
auto index = lua.CheckBoundInteger<std::size_t>(1);
|
||||
if (index < 1 || index > 4)
|
||||
return false;
|
||||
|
||||
@@ -238,9 +238,15 @@ namespace Ndk
|
||||
case 'h':
|
||||
lua.Push(instance.height);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -252,7 +258,7 @@ namespace Ndk
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
long long index = lua.CheckInteger(1);
|
||||
auto index = lua.CheckBoundInteger<std::size_t>(1);
|
||||
if (index < 1 || index > 4)
|
||||
return false;
|
||||
|
||||
@@ -290,6 +296,9 @@ namespace Ndk
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -313,7 +322,7 @@ namespace Ndk
|
||||
Nz::PlacementNew(quaternion, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
|
||||
else
|
||||
break;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -389,6 +398,9 @@ namespace Ndk
|
||||
case 'z':
|
||||
instance.z = value;
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -455,9 +467,15 @@ namespace Ndk
|
||||
case 'y':
|
||||
lua.Push(instance.y);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -496,9 +514,15 @@ namespace Ndk
|
||||
case 'y':
|
||||
instance.y = value;
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -513,11 +537,12 @@ namespace Ndk
|
||||
case 0:
|
||||
case 3:
|
||||
Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
|
||||
return true;
|
||||
|
||||
case 1:
|
||||
{
|
||||
if (lua.IsOfType(1, Nz::LuaType_Number))
|
||||
Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
|
||||
Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.CheckUserdata(1, "Vector2")));
|
||||
else if (lua.IsOfType(1, "Vector2"))
|
||||
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
|
||||
else if (lua.IsOfType(1, "Vector3"))
|
||||
@@ -582,9 +607,15 @@ namespace Ndk
|
||||
case 'z':
|
||||
lua.Push(instance.z);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -627,9 +658,15 @@ namespace Ndk
|
||||
case 'z':
|
||||
instance.z = value;
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -25,6 +25,9 @@
|
||||
#include <NDK/Components/LightComponent.hpp>
|
||||
#include <NDK/Components/ListenerComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#endif
|
||||
@@ -71,6 +74,8 @@ namespace Ndk
|
||||
InitializeComponent<LightComponent>("NdkLight");
|
||||
InitializeComponent<ListenerComponent>("NdkList");
|
||||
InitializeComponent<GraphicsComponent>("NdkGfx");
|
||||
InitializeComponent<ParticleEmitterComponent>("NdkPaEmi");
|
||||
InitializeComponent<ParticleGroupComponent>("NdkPaGrp");
|
||||
#endif
|
||||
|
||||
// Systems
|
||||
@@ -84,6 +89,7 @@ namespace Ndk
|
||||
#ifndef NDK_SERVER
|
||||
// Client systems
|
||||
InitializeSystem<ListenerSystem>();
|
||||
InitializeSystem<ParticleSystem>();
|
||||
InitializeSystem<RenderSystem>();
|
||||
#endif
|
||||
|
||||
@@ -112,6 +118,12 @@ namespace Ndk
|
||||
// Uninitialize the SDK
|
||||
s_referenceCounter = 0;
|
||||
|
||||
// Components
|
||||
BaseComponent::Uninitialize();
|
||||
|
||||
// Systems
|
||||
BaseSystem::Uninitialize();
|
||||
|
||||
// Uninitialize the engine
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
10
SDK/src/NDK/State.cpp
Normal file
10
SDK/src/NDK/State.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/State.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
State::~State() = default;
|
||||
}
|
||||
26
SDK/src/NDK/Systems/ParticleSystem.cpp
Normal file
26
SDK/src/NDK/Systems/ParticleSystem.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
ParticleSystem::ParticleSystem()
|
||||
{
|
||||
Requires<ParticleGroupComponent>();
|
||||
}
|
||||
|
||||
void ParticleSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
{
|
||||
ParticleGroupComponent& group = entity->GetComponent<ParticleGroupComponent>();
|
||||
|
||||
group.Update(elapsedTime);
|
||||
}
|
||||
}
|
||||
|
||||
SystemIndex ParticleSystem::systemIndex;
|
||||
}
|
||||
@@ -4,10 +4,13 @@
|
||||
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <Nazara/Graphics/ColorBackground.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <NDK/Components/CameraComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/LightComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
@@ -23,8 +26,11 @@ namespace Ndk
|
||||
void RenderSystem::OnEntityRemoved(Entity* entity)
|
||||
{
|
||||
m_cameras.Remove(entity);
|
||||
m_directionalLights.Remove(entity);
|
||||
m_drawables.Remove(entity);
|
||||
m_lights.Remove(entity);
|
||||
m_particleGroups.Remove(entity);
|
||||
m_pointSpotLights.Remove(entity);
|
||||
}
|
||||
|
||||
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
@@ -48,9 +54,32 @@ namespace Ndk
|
||||
m_drawables.Remove(entity);
|
||||
|
||||
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
|
||||
{
|
||||
LightComponent& lightComponent = entity->GetComponent<LightComponent>();
|
||||
if (lightComponent.GetLightType() == Nz::LightType_Directional)
|
||||
{
|
||||
m_directionalLights.Insert(entity);
|
||||
m_pointSpotLights.Remove(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_directionalLights.Remove(entity);
|
||||
m_pointSpotLights.Insert(entity);
|
||||
}
|
||||
|
||||
m_lights.Insert(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_directionalLights.Remove(entity);
|
||||
m_lights.Remove(entity);
|
||||
m_pointSpotLights.Remove(entity);
|
||||
}
|
||||
|
||||
if (entity->HasComponent<ParticleGroupComponent>())
|
||||
m_particleGroups.Insert(entity);
|
||||
else
|
||||
m_particleGroups.Remove(entity);
|
||||
}
|
||||
|
||||
void RenderSystem::OnUpdate(float elapsedTime)
|
||||
@@ -69,10 +98,13 @@ namespace Ndk
|
||||
m_coordinateSystemInvalidated = false;
|
||||
}
|
||||
|
||||
UpdatePointSpotShadowMaps();
|
||||
|
||||
for (const Ndk::EntityHandle& camera : m_cameras)
|
||||
{
|
||||
CameraComponent& camComponent = camera->GetComponent<CameraComponent>();
|
||||
camComponent.ApplyView();
|
||||
|
||||
//UpdateDirectionalShadowMaps(camComponent);
|
||||
|
||||
Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue();
|
||||
renderQueue->Clear();
|
||||
@@ -89,12 +121,21 @@ namespace Ndk
|
||||
for (const Ndk::EntityHandle& light : m_lights)
|
||||
{
|
||||
LightComponent& lightComponent = light->GetComponent<LightComponent>();
|
||||
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
|
||||
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
|
||||
|
||||
///TODO: Cache somehow?
|
||||
lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
|
||||
lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
|
||||
}
|
||||
|
||||
for (const Ndk::EntityHandle& particleGroup : m_particleGroups)
|
||||
{
|
||||
ParticleGroupComponent& groupComponent = particleGroup->GetComponent<ParticleGroupComponent>();
|
||||
|
||||
groupComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::Identity()); //< ParticleGroup doesn't use Matrix4f
|
||||
}
|
||||
|
||||
camComponent.ApplyView();
|
||||
|
||||
Nz::SceneData sceneData;
|
||||
sceneData.ambientColor = Nz::Color(25, 25, 25);
|
||||
sceneData.background = m_background;
|
||||
@@ -105,5 +146,146 @@ namespace Ndk
|
||||
}
|
||||
}
|
||||
|
||||
void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer)
|
||||
{
|
||||
if (!m_shadowRT.IsValid())
|
||||
m_shadowRT.Create();
|
||||
|
||||
Nz::SceneData dummySceneData;
|
||||
dummySceneData.ambientColor = Nz::Color(0, 0, 0);
|
||||
dummySceneData.background = nullptr;
|
||||
dummySceneData.viewer = nullptr; //< Depth technique doesn't require any viewer
|
||||
|
||||
for (const Ndk::EntityHandle& light : m_directionalLights)
|
||||
{
|
||||
LightComponent& lightComponent = light->GetComponent<LightComponent>();
|
||||
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
|
||||
|
||||
if (!lightComponent.IsShadowCastingEnabled())
|
||||
continue;
|
||||
|
||||
Nz::Vector2ui shadowMapSize(lightComponent.GetShadowMap()->GetSize());
|
||||
|
||||
m_shadowRT.AttachTexture(Nz::AttachmentPoint_Depth, 0, lightComponent.GetShadowMap());
|
||||
Nz::Renderer::SetTarget(&m_shadowRT);
|
||||
Nz::Renderer::SetViewport(Nz::Recti(0, 0, shadowMapSize.x, shadowMapSize.y));
|
||||
|
||||
Nz::AbstractRenderQueue* renderQueue = m_shadowTechnique.GetRenderQueue();
|
||||
renderQueue->Clear();
|
||||
|
||||
///TODO: Culling
|
||||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
||||
///TODO: Cache the matrices in the light?
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_Projection, Nz::Matrix4f::Ortho(0.f, 100.f, 100.f, 0.f, 1.f, 100.f));
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_View, Nz::Matrix4f::ViewMatrix(lightNode.GetRotation() * Nz::Vector3f::Forward() * 100.f, lightNode.GetRotation()));
|
||||
|
||||
m_shadowTechnique.Clear(dummySceneData);
|
||||
m_shadowTechnique.Draw(dummySceneData);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderSystem::UpdatePointSpotShadowMaps()
|
||||
{
|
||||
if (!m_shadowRT.IsValid())
|
||||
m_shadowRT.Create();
|
||||
|
||||
Nz::SceneData dummySceneData;
|
||||
dummySceneData.ambientColor = Nz::Color(0, 0, 0);
|
||||
dummySceneData.background = nullptr;
|
||||
dummySceneData.viewer = nullptr; //< Depth technique doesn't require any viewer
|
||||
|
||||
for (const Ndk::EntityHandle& light : m_pointSpotLights)
|
||||
{
|
||||
LightComponent& lightComponent = light->GetComponent<LightComponent>();
|
||||
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
|
||||
|
||||
if (!lightComponent.IsShadowCastingEnabled())
|
||||
continue;
|
||||
|
||||
Nz::Vector2ui shadowMapSize(lightComponent.GetShadowMap()->GetSize());
|
||||
|
||||
switch (lightComponent.GetLightType())
|
||||
{
|
||||
case Nz::LightType_Directional:
|
||||
NazaraInternalError("Directional lights included in point/spot light list");
|
||||
break;
|
||||
|
||||
case Nz::LightType_Point:
|
||||
{
|
||||
static Nz::Quaternionf rotations[6] =
|
||||
{
|
||||
Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitX()), // nzCubemapFace_PositiveX
|
||||
Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitX()), // nzCubemapFace_NegativeX
|
||||
Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitY()), // nzCubemapFace_PositiveY
|
||||
Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitY()), // nzCubemapFace_NegativeY
|
||||
Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), -Nz::Vector3f::UnitZ()), // nzCubemapFace_PositiveZ
|
||||
Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), Nz::Vector3f::UnitZ()) // nzCubemapFace_NegativeZ
|
||||
};
|
||||
|
||||
for (unsigned int face = 0; face < 6; ++face)
|
||||
{
|
||||
m_shadowRT.AttachTexture(Nz::AttachmentPoint_Depth, 0, lightComponent.GetShadowMap(), face);
|
||||
Nz::Renderer::SetTarget(&m_shadowRT);
|
||||
Nz::Renderer::SetViewport(Nz::Recti(0, 0, shadowMapSize.x, shadowMapSize.y));
|
||||
|
||||
///TODO: Cache the matrices in the light?
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_Projection, Nz::Matrix4f::Perspective(Nz::FromDegrees(90.f), 1.f, 0.1f, lightComponent.GetRadius()));
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_View, Nz::Matrix4f::ViewMatrix(lightNode.GetPosition(), rotations[face]));
|
||||
|
||||
Nz::AbstractRenderQueue* renderQueue = m_shadowTechnique.GetRenderQueue();
|
||||
renderQueue->Clear();
|
||||
|
||||
///TODO: Culling
|
||||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
||||
m_shadowTechnique.Clear(dummySceneData);
|
||||
m_shadowTechnique.Draw(dummySceneData);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Nz::LightType_Spot:
|
||||
{
|
||||
m_shadowRT.AttachTexture(Nz::AttachmentPoint_Depth, 0, lightComponent.GetShadowMap());
|
||||
Nz::Renderer::SetTarget(&m_shadowRT);
|
||||
Nz::Renderer::SetViewport(Nz::Recti(0, 0, shadowMapSize.x, shadowMapSize.y));
|
||||
|
||||
///TODO: Cache the matrices in the light?
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_Projection, Nz::Matrix4f::Perspective(lightComponent.GetOuterAngle()*2.f, 1.f, 0.1f, lightComponent.GetRadius()));
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_View, Nz::Matrix4f::ViewMatrix(lightNode.GetPosition(), lightNode.GetRotation()));
|
||||
|
||||
Nz::AbstractRenderQueue* renderQueue = m_shadowTechnique.GetRenderQueue();
|
||||
renderQueue->Clear();
|
||||
|
||||
///TODO: Culling
|
||||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
||||
m_shadowTechnique.Clear(dummySceneData);
|
||||
m_shadowTechnique.Draw(dummySceneData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SystemIndex RenderSystem::systemIndex;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Ndk
|
||||
NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
const VelocityComponent& velocity = entity->GetComponent<VelocityComponent>();
|
||||
|
||||
node.Move(velocity.linearVelocity * elapsedTime);
|
||||
node.Move(velocity.linearVelocity * elapsedTime, Nz::CoordSys_Global);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#endif
|
||||
|
||||
@@ -27,6 +28,7 @@ namespace Ndk
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
AddSystem<ListenerSystem>();
|
||||
AddSystem<ParticleSystem>();
|
||||
AddSystem<RenderSystem>();
|
||||
#endif
|
||||
}
|
||||
@@ -94,7 +96,7 @@ namespace Ndk
|
||||
void World::Update()
|
||||
{
|
||||
// Gestion des entités tuées depuis le dernier appel
|
||||
for (unsigned int i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
|
||||
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
|
||||
{
|
||||
EntityBlock& block = m_entities[i];
|
||||
Entity& entity = block.entity;
|
||||
@@ -127,7 +129,7 @@ namespace Ndk
|
||||
m_killedEntities.Reset();
|
||||
|
||||
// Gestion des entités nécessitant une mise à jour de leurs systèmes
|
||||
for (unsigned int i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
|
||||
for (std::size_t i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
|
||||
{
|
||||
NazaraAssert(i < m_entities.size(), "Entity index out of range");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user