Shader: Fix compilation error when unity build is used

This commit is contained in:
SirLynix
2022-03-29 08:17:26 +02:00
committed by Jérôme Leclercq
parent 78f4751967
commit 1afc599e3d

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@@ -187,6 +187,8 @@ namespace Nz::ShaderLang
std::vector<Parser::Attribute> Parser::ParseAttributes()
{
NAZARA_USE_ANONYMOUS_NAMESPACE
std::vector<Parser::Attribute> attributes;
Expect(Advance(), TokenType::OpenSquareBracket);