Shader: Fix compilation error when unity build is used
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@ -187,6 +187,8 @@ namespace Nz::ShaderLang
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std::vector<Parser::Attribute> Parser::ParseAttributes()
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std::vector<Parser::Attribute> Parser::ParseAttributes()
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{
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{
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NAZARA_USE_ANONYMOUS_NAMESPACE
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std::vector<Parser::Attribute> attributes;
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std::vector<Parser::Attribute> attributes;
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Expect(Advance(), TokenType::OpenSquareBracket);
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Expect(Advance(), TokenType::OpenSquareBracket);
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