Removed AxisAlignedBox (Replaced by BoundingBox)

Former-commit-id: 931dd6710caf49aeaede51efe209d714f080c44b
This commit is contained in:
Lynix
2013-02-21 18:28:32 +01:00
parent 2e6b864cad
commit 1b5215d4c2
22 changed files with 561 additions and 768 deletions

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@@ -28,7 +28,7 @@ class NAZARA_API NzKeyframeMesh final : public NzSubMesh
void GenerateAABBs();
const NzAxisAlignedBoxf& GetAABB() const override;
const NzCubef& GetAABB() const override;
nzAnimationType GetAnimationType() const override;
unsigned int GetFrameCount() const;
const NzIndexBuffer* GetIndexBuffer() const override;
@@ -46,7 +46,7 @@ class NAZARA_API NzKeyframeMesh final : public NzSubMesh
bool IsAnimated() const override;
bool IsValid();
void SetAABB(unsigned int frameIndex, const NzAxisAlignedBoxf& aabb);
void SetAABB(unsigned int frameIndex, const NzCubef& aabb);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
void SetNormal(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& normal);
void SetPosition(unsigned int frameIndex, unsigned int vertexIndex, const NzVector3f& position);

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@@ -13,7 +13,7 @@
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/AxisAlignedBox.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
@@ -59,7 +59,7 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
void GenerateNormalsAndTangents();
void GenerateTangents();
const NzAxisAlignedBoxf& GetAABB() const;
const NzCubef& GetAABB() const;
NzString GetAnimation() const;
nzAnimationType GetAnimationType() const;
unsigned int GetJointCount() const;

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@@ -37,7 +37,7 @@ class NAZARA_API NzSkeletalMesh final : public NzSubMesh
void Finish();
const NzAxisAlignedBoxf& GetAABB() const;
const NzCubef& GetAABB() const;
nzAnimationType GetAnimationType() const final;
void* GetBindPoseBuffer();
const void* GetBindPoseBuffer() const;

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@@ -8,7 +8,7 @@
#define NAZARA_SKELETON_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Math/AxisAlignedBox.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <vector>
@@ -26,7 +26,7 @@ class NAZARA_API NzSkeleton
bool Create(unsigned int jointCount);
void Destroy();
const NzAxisAlignedBoxf& GetAABB() const;
const NzCubef& GetAABB() const;
NzJoint* GetJoint(const NzString& jointName);
NzJoint* GetJoint(unsigned int index);
const NzJoint* GetJoint(const NzString& jointName) const;

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@@ -24,7 +24,7 @@ class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
bool GenerateAABB();
const NzAxisAlignedBoxf& GetAABB() const override;
const NzCubef& GetAABB() const override;
nzAnimationType GetAnimationType() const final;
const NzIndexBuffer* GetIndexBuffer() const override;
NzVertexBuffer* GetVertexBuffer() override;
@@ -33,13 +33,13 @@ class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
bool IsAnimated() const final;
bool IsValid() const;
void SetAABB(const NzAxisAlignedBoxf& aabb);
void SetAABB(const NzCubef& aabb);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
private:
void OnResourceReleased(const NzResource* resource, int index) override;
NzAxisAlignedBoxf m_aabb;
NzCubef m_aabb;
const NzIndexBuffer* m_indexBuffer = nullptr;
NzVertexBuffer* m_vertexBuffer = nullptr;
};

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@@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Math/AxisAlignedBox.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
@@ -27,7 +27,7 @@ class NAZARA_API NzSubMesh : public NzResource
virtual void Finish() = 0; ///DOC: Mets le mesh dans sa position d'origine et calcule son AABB
virtual const NzAxisAlignedBoxf& GetAABB() const = 0;
virtual const NzCubef& GetAABB() const = 0;
virtual nzAnimationType GetAnimationType() const = 0;
virtual const NzIndexBuffer* GetIndexBuffer() const = 0;
unsigned int GetMaterialIndex() const;