Add system graph (wip)
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@@ -1,4 +1,5 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Core/Systems.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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@@ -40,23 +41,20 @@ int main()
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Nz::Modules<Nz::Graphics, Nz::Physics2D> nazara(rendererConfig);
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Nz::RenderWindow window;
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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std::string windowTitle = "Graphics Test";
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if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle))
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{
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std::cout << "Failed to create Window" << std::endl;
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return __LINE__;
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}
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entt::registry registry;
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Nz::Physics2DSystem physSytem(registry);
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physSytem.GetPhysWorld().SetGravity({ 0.f, -9.81f });
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Nz::SystemGraph systemGraph(registry);
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Nz::Physics2DSystem& physSytem = systemGraph.AddSystem<Nz::Physics2DSystem>();
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Nz::RenderSystem& renderSystem = systemGraph.AddSystem<Nz::RenderSystem>();
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Nz::RenderSystem renderSystem(registry);
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std::string windowTitle = "Graphics Test";
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Nz::RenderWindow& window = renderSystem.CreateWindow(device, Nz::VideoMode(1920, 1080), windowTitle);
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Nz::Vector2ui windowSize = window.GetSize();
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physSytem.GetPhysWorld().SetGravity({ 0.f, -9.81f });
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entt::entity viewer = registry.create();
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{
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@@ -166,19 +164,10 @@ int main()
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{
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float updateTime = updateClock.Restart() / 1'000'000.f;
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physSytem.Update(registry, 1000.f / 60.f);
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physSytem.Update(1000.f / 60.f);
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}
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Nz::RenderFrame frame = window.AcquireFrame();
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if (!frame)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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renderSystem.Render(registry, frame);
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frame.Present();
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systemGraph.Update();
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fps++;
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