Add system graph (wip)
This commit is contained in:
@@ -30,5 +30,6 @@
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#define NAZARA_CORE_SYSTEMS_HPP
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#include <Nazara/Core/Systems/LifetimeSystem.hpp>
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#include <Nazara/Core/Systems/SystemGraph.hpp>
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#endif // NAZARA_CORE_SYSTEMS_HPP
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70
include/Nazara/Core/Systems/SystemGraph.hpp
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70
include/Nazara/Core/Systems/SystemGraph.hpp
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@@ -0,0 +1,70 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CORE_SYSTEMS_SYSTEMGRAPH_HPP
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#define NAZARA_CORE_SYSTEMS_SYSTEMGRAPH_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <entt/entt.hpp>
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#include <functional>
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#include <unordered_map>
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#include <vector>
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namespace Nz
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{
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class NAZARA_CORE_API SystemGraph
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{
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public:
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inline SystemGraph(entt::registry& registry);
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SystemGraph(const SystemGraph&) = delete;
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SystemGraph(SystemGraph&&) = delete;
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~SystemGraph() = default;
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template<typename T, typename... Args> T& AddSystem(Args&&... args);
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template<typename T> T& GetSystem() const;
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void Update();
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void Update(float elapsedTime);
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SystemGraph& operator=(const SystemGraph&) = delete;
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SystemGraph& operator=(SystemGraph&&) = delete;
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private:
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struct NAZARA_CORE_API NodeBase
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{
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virtual ~NodeBase();
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virtual void Update(float elapsedTime) = 0;
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Int64 executionOrder;
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};
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template<typename T>
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struct Node : NodeBase
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{
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template<typename... Args> Node(Args&&... args);
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void Update(float elapsedTime) override;
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T system;
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};
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std::unordered_map<entt::id_type, std::size_t /*nodeIndex*/> m_systemToNodes;
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std::vector<NodeBase*> m_orderedNodes;
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std::vector<std::unique_ptr<NodeBase>> m_nodes;
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entt::registry& m_registry;
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Nz::Clock m_clock;
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bool m_systemOrderUpdated;
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};
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}
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#include <Nazara/Core/Systems/SystemGraph.inl>
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#endif // NAZARA_CORE_SYSTEMS_SYSTEMGRAPH_HPP
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74
include/Nazara/Core/Systems/SystemGraph.inl
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74
include/Nazara/Core/Systems/SystemGraph.inl
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@@ -0,0 +1,74 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Systems/SystemGraph.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <stdexcept>
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#include <Nazara/Core/Debug.hpp>
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namespace Nz
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{
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namespace Detail
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{
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template<typename, typename = void>
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struct SystemGraphAllowConcurrent : std::bool_constant<true> {};
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template<typename T>
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struct SystemGraphAllowConcurrent<T, std::void_t<decltype(T::AllowConcurrent)>> : std::bool_constant<T::AllowConcurrent> {};
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template<typename, typename = void>
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struct SystemGraphExecutionOrder : std::integral_constant<Int64, 0> {};
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template<typename T>
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struct SystemGraphExecutionOrder<T, std::void_t<decltype(T::ExecutionOrder)>> : std::integral_constant<Int64, T::ExecutionOrder> {};
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}
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template<typename T>
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template<typename... Args>
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SystemGraph::Node<T>::Node(Args&&... args) :
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system(std::forward<Args>(args)...)
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{
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}
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template<typename T>
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void SystemGraph::Node<T>::Update(float elapsedTime)
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{
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system.Update(elapsedTime);
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}
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inline SystemGraph::SystemGraph(entt::registry& registry) :
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m_registry(registry),
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m_systemOrderUpdated(true)
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{
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}
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template<typename T, typename... Args>
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T& SystemGraph::AddSystem(Args&&... args)
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{
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NazaraAssert(m_systemToNodes.find(entt::type_hash<T>()) == m_systemToNodes.end(), "this system already exists");
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auto nodePtr = std::make_unique<Node<T>>(m_registry, std::forward<Args>(args)...);
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nodePtr->executionOrder = Detail::SystemGraphExecutionOrder<T>();
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T& system = nodePtr->system;
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m_nodes.emplace_back(std::move(nodePtr));
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m_systemOrderUpdated = false;
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return system;
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}
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template<typename T>
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T& SystemGraph::GetSystem() const
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{
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auto it = m_systemToNodes.find(entt::type_hash<T>());
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if (it == m_systemToNodes.end())
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throw std::runtime_error("this system is not part of the graph");
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auto& node = static_cast<Node<T>&>(*m_nodes[it->second]);
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return node.system;
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}
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}
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#include <Nazara/Core/DebugOff.hpp>
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@@ -8,11 +8,11 @@
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#define NAZARA_GRAPHICS_GRAPHICALMESH_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <memory>
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namespace Nz
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@@ -24,17 +24,23 @@ namespace Nz
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class CommandBufferBuilder;
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class FramePipeline;
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class RenderFrame;
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class RenderWindow;
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class UploadPool;
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class NAZARA_GRAPHICS_API RenderSystem
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{
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public:
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static constexpr bool AllowConcurrent = false;
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static constexpr Int64 ExecutionOrder = 1'000;
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RenderSystem(entt::registry& registry);
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RenderSystem(const RenderSystem&) = delete;
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RenderSystem(RenderSystem&&) = delete;
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~RenderSystem();
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void Render(entt::registry& registry, RenderFrame& renderFrame);
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template<typename T = RenderWindow, typename... Args> T& CreateWindow(Args&&... args);
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void Update(float elapsedTime);
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RenderSystem& operator=(const RenderSystem&) = delete;
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RenderSystem& operator=(RenderSystem&&) = delete;
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@@ -44,8 +50,9 @@ namespace Nz
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void OnGraphicsDestroy(entt::registry& registry, entt::entity entity);
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void OnLightDestroy(entt::registry& registry, entt::entity entity);
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void OnNodeDestroy(entt::registry& registry, entt::entity entity);
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void UpdateInstances(entt::registry& registry);
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void UpdateVisibility(entt::registry& registry);
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void UpdateInstances();
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void UpdateObservers();
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void UpdateVisibility();
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struct CameraEntity
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{
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@@ -89,6 +96,7 @@ namespace Nz
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entt::observer m_cameraConstructObserver;
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entt::observer m_graphicsConstructObserver;
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entt::observer m_lightConstructObserver;
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entt::registry& m_registry;
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std::set<CameraEntity*> m_invalidatedCameraNode;
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std::set<GraphicsEntity*> m_invalidatedGfxWorldNode;
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std::set<LightEntity*> m_invalidatedLightWorldNode;
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@@ -100,6 +108,7 @@ namespace Nz
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std::unordered_set<GraphicsEntity*> m_newlyVisibleGfxEntities;
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std::unordered_set<LightEntity*> m_newlyHiddenLightEntities;
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std::unordered_set<LightEntity*> m_newlyVisibleLightEntities;
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std::vector<std::unique_ptr<RenderWindow>> m_renderWindows;
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MemoryPool<CameraEntity> m_cameraEntityPool;
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MemoryPool<GraphicsEntity> m_graphicsEntityPool;
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MemoryPool<LightEntity> m_lightEntityPool;
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@@ -3,10 +3,23 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Systems/RenderSystem.hpp>
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#include <type_traits>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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template<typename T, typename ...Args>
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T& RenderSystem::CreateWindow(Args&& ...args)
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{
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static_assert(std::is_base_of_v<RenderWindow, T>, "T must inherit RenderWindow");
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auto windowPtr = std::make_unique<T>(std::forward<Args>(args)...);
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T& windowRef = *windowPtr;
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m_renderWindows.emplace_back(std::move(windowPtr));
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return windowRef;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Physics2D/PhysWorld2D.hpp>
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#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
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#include <Nazara/Utils/TypeList.hpp>
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#include <entt/entt.hpp>
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namespace Nz
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@@ -17,6 +18,9 @@ namespace Nz
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class NAZARA_PHYSICS2D_API Physics2DSystem
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{
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public:
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static constexpr Int64 ExecutionOrder = 0;
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using Components = TypeList<RigidBody2DComponent, class NodeComponent>;
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Physics2DSystem(entt::registry& registry);
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Physics2DSystem(const Physics2DSystem&) = delete;
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Physics2DSystem(Physics2DSystem&&) = delete;
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@@ -27,7 +31,7 @@ namespace Nz
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inline PhysWorld2D& GetPhysWorld();
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inline const PhysWorld2D& GetPhysWorld() const;
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void Update(entt::registry& registry, float elapsedTime);
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void Update(float elapsedTime);
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Physics2DSystem& operator=(const Physics2DSystem&) = delete;
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Physics2DSystem& operator=(Physics2DSystem&&) = delete;
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Physics3D/PhysWorld3D.hpp>
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#include <Nazara/Physics3D/Components/RigidBody3DComponent.hpp>
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#include <Nazara/Utils/TypeList.hpp>
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#include <entt/entt.hpp>
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namespace Nz
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@@ -17,6 +18,9 @@ namespace Nz
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class NAZARA_PHYSICS3D_API Physics3DSystem
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{
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public:
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static constexpr Int64 ExecutionOrder = 0;
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using Components = TypeList<RigidBody3DComponent, class NodeComponent>;
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Physics3DSystem(entt::registry& registry);
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Physics3DSystem(const Physics3DSystem&) = delete;
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Physics3DSystem(Physics3DSystem&&) = delete;
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@@ -27,7 +31,7 @@ namespace Nz
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inline PhysWorld3D& GetPhysWorld();
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inline const PhysWorld3D& GetPhysWorld() const;
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void Update(entt::registry& registry, float elapsedTime);
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void Update(float elapsedTime);
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Physics3DSystem& operator=(const Physics3DSystem&) = delete;
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Physics3DSystem& operator=(Physics3DSystem&&) = delete;
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