Added Quaternion::Normalize static method
Former-commit-id: a4530be00673dec5b9731b75fb4edbac7ccd69d5
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@@ -408,6 +408,12 @@ NzQuaternion<T> NzQuaternion<T>::Lerp(const NzQuaternion& from, const NzQuaterni
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return interpolated;
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}
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template<typename T>
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NzQuaternion<T> NzQuaternion<T>::Normalize(const NzQuaternion& quat, T* length)
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{
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return quat.GetNormal(length);
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}
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template<typename T>
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NzQuaternion<T> NzQuaternion<T>::RotationBetween(const NzVector3<T>& from, const NzVector3<T>& to)
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{
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