Merge branch 'physics3d-material'

This commit is contained in:
Lynix 2018-02-12 21:22:54 +01:00
commit 1ca4839def
9 changed files with 216 additions and 2 deletions

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@ -54,6 +54,8 @@ namespace Ndk
void SetLinearVelocity(const Nz::Vector3f& velocity);
void SetMass(float mass);
void SetMassCenter(const Nz::Vector3f& center);
void SetMaterial(const Nz::String& materialName);
void SetMaterial(int materialIndex);
void SetPosition(const Nz::Vector3f& position);
void SetRotation(const Nz::Quaternionf& rotation);

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@ -396,7 +396,6 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent3D::SetMassCenter(const Nz::Vector3f& center)
{
NazaraAssert(m_object, "Invalid physics object");
@ -404,6 +403,34 @@ namespace Ndk
m_object->SetMassCenter(center);
}
/*!
* \brief Sets the material of the object, affecting how object does respond to collisions
*
* \param materialName Name of the material, previously registered to physics world
*
* \remark materialName must exists in PhysWorld before this call
*/
inline void PhysicsComponent3D::SetMaterial(const Nz::String& materialName)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetMaterial(materialName);
}
/*!
* \brief Sets the material of the object, affecting how object does respond to collisions
*
* \param materialIndex Id of the material, previously retrieved from a physics world
*
* \remark materialIndex must come from a call to in PhysWorld::CreateMaterial
*/
inline void PhysicsComponent3D::SetMaterial(int materialIndex)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetMaterial(materialIndex);
}
/*!
* \brief Sets the position of the physics object
*

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@ -18,7 +18,6 @@ namespace Ndk
{
public:
PhysicsSystem3D();
PhysicsSystem3D(const PhysicsSystem3D& system);
~PhysicsSystem3D() = default;
Nz::PhysWorld3D& GetWorld();

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@ -59,6 +59,7 @@ namespace Ndk
m_staticBody = std::make_unique<Nz::RigidBody3D>(&physWorld, m_geom);
m_staticBody->EnableAutoSleep(false);
m_staticBody->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
}
/*!

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@ -41,6 +41,7 @@ namespace Ndk
matrix.MakeIdentity();
m_object = std::make_unique<Nz::RigidBody3D>(&world, geom, matrix);
m_object->SetUserdata(reinterpret_cast<void*>(static_cast<std::ptrdiff_t>(m_entity->GetId())));
if (m_pendingStates.valid)
ApplyPhysicsState(*m_object);

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@ -8,23 +8,40 @@
#define NAZARA_PHYSWORLD_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <unordered_map>
class NewtonBody;
class NewtonJoint;
class NewtonMaterial;
class NewtonWorld;
namespace Nz
{
class RigidBody3D;
class NAZARA_PHYSICS3D_API PhysWorld3D
{
public:
using BodyIterator = std::function<bool(const RigidBody3D& body)>;
using AABBOverlapCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
using CollisionCallback = std::function<bool(const RigidBody3D& firstBody, const RigidBody3D& secondBody)>;
PhysWorld3D();
PhysWorld3D(const PhysWorld3D&) = delete;
PhysWorld3D(PhysWorld3D&&) = delete; ///TODO
~PhysWorld3D();
int CreateMaterial(Nz::String name = Nz::String());
void ForEachBodyInAABB(const Nz::Boxf& box, BodyIterator iterator);
Vector3f GetGravity() const;
NewtonWorld* GetHandle() const;
int GetMaterial(const Nz::String& name);
std::size_t GetMaxStepCount() const;
float GetStepSize() const;
@ -33,12 +50,30 @@ namespace Nz
void SetSolverModel(unsigned int model);
void SetStepSize(float stepSize);
void SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback);
void SetMaterialDefaultCollidable(int firstMaterial, int secondMaterial, bool collidable);
void SetMaterialDefaultElasticity(int firstMaterial, int secondMaterial, float elasticCoef);
void SetMaterialDefaultFriction(int firstMaterial, int secondMaterial, float staticFriction, float kineticFriction);
void SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness);
void SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness);
void Step(float timestep);
PhysWorld3D& operator=(const PhysWorld3D&) = delete;
PhysWorld3D& operator=(PhysWorld3D&&) = delete; ///TODO
private:
struct Callback
{
AABBOverlapCallback aabbOverlapCallback;
CollisionCallback collisionCallback;
};
static int OnAABBOverlap(const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIndex);
static void ProcessContact(const NewtonJoint* const contact, float timestep, int threadIndex);
std::unordered_map<Nz::UInt64, std::unique_ptr<Callback>> m_callbacks;
std::unordered_map<Nz::String, int> m_materialIds;
std::size_t m_maxStepCount;
Vector3f m_gravity;
NewtonWorld* m_world;

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@ -47,9 +47,11 @@ namespace Nz
Vector3f GetLinearVelocity() const;
float GetMass() const;
Vector3f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
int GetMaterial() const;
const Matrix4f& GetMatrix() const;
Vector3f GetPosition() const;
Quaternionf GetRotation() const;
void* GetUserdata() const;
PhysWorld3D* GetWorld() const;
bool IsAutoSleepEnabled() const;
@ -65,8 +67,11 @@ namespace Nz
void SetLinearVelocity(const Vector3f& velocity);
void SetMass(float mass);
void SetMassCenter(const Vector3f& center);
void SetMaterial(const Nz::String& materialName);
void SetMaterial(int materialIndex);
void SetPosition(const Vector3f& position);
void SetRotation(const Quaternionf& rotation);
void SetUserdata(void* ud);
RigidBody3D& operator=(const RigidBody3D& object);
RigidBody3D& operator=(RigidBody3D&& object);
@ -82,6 +87,7 @@ namespace Nz
Vector3f m_torqueAccumulator;
NewtonBody* m_body;
PhysWorld3D* m_world;
void* m_userdata;
float m_gravityFactor;
float m_mass;
};

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@ -3,7 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Newton/Newton.h>
#include <cassert>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
@ -16,6 +18,8 @@ namespace Nz
{
m_world = NewtonCreate();
NewtonWorldSetUserData(m_world, this);
m_materialIds.emplace("default", NewtonMaterialGetDefaultGroupID(m_world));
}
PhysWorld3D::~PhysWorld3D()
@ -23,6 +27,28 @@ namespace Nz
NewtonDestroy(m_world);
}
int PhysWorld3D::CreateMaterial(Nz::String name)
{
NazaraAssert(m_materialIds.find(name) == m_materialIds.end(), "Material \"" + name + "\" already exists");
int materialId = NewtonMaterialCreateGroupID(m_world);
m_materialIds.emplace(std::move(name), materialId);
return materialId;
}
void PhysWorld3D::ForEachBodyInAABB(const Nz::Boxf& box, BodyIterator iterator)
{
auto NewtonCallback = [](const NewtonBody* const body, void* const userdata) -> int
{
BodyIterator& iterator = *static_cast<BodyIterator*>(userdata);
RigidBody3D* nzBody = static_cast<RigidBody3D*>(NewtonBodyGetUserData(body));
return iterator(*nzBody);
};
NewtonWorldForEachBodyInAABBDo(m_world, box.GetMinimum(), box.GetMaximum(), NewtonCallback, &iterator);
}
Vector3f PhysWorld3D::GetGravity() const
{
return m_gravity;
@ -33,6 +59,14 @@ namespace Nz
return m_world;
}
int PhysWorld3D::GetMaterial(const Nz::String& name)
{
auto it = m_materialIds.find(name);
NazaraAssert(it != m_materialIds.end(), "Material \"" + name + "\" does not exists");
return it->second;
}
std::size_t PhysWorld3D::GetMaxStepCount() const
{
return m_maxStepCount;
@ -63,6 +97,48 @@ namespace Nz
m_stepSize = stepSize;
}
void PhysWorld3D::SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback)
{
static_assert(sizeof(Nz::UInt64) >= 2 * sizeof(int), "Oops");
auto callbackPtr = std::make_unique<Callback>();
callbackPtr->aabbOverlapCallback = std::move(aabbOverlapCallback);
callbackPtr->collisionCallback = std::move(collisionCallback);
NewtonMaterialSetCollisionCallback(m_world, firstMaterial, secondMaterial, callbackPtr.get(), (callbackPtr->aabbOverlapCallback) ? OnAABBOverlap : nullptr, (callbackPtr->collisionCallback) ? ProcessContact : nullptr);
Nz::UInt64 firstMaterialId(firstMaterial);
Nz::UInt64 secondMaterialId(secondMaterial);
Nz::UInt64 callbackIndex = firstMaterialId << 32 | secondMaterialId;
m_callbacks[callbackIndex] = std::move(callbackPtr);
}
void PhysWorld3D::SetMaterialDefaultCollidable(int firstMaterial, int secondMaterial, bool collidable)
{
NewtonMaterialSetDefaultCollidable(m_world, firstMaterial, secondMaterial, collidable);
}
void PhysWorld3D::SetMaterialDefaultElasticity(int firstMaterial, int secondMaterial, float elasticCoef)
{
NewtonMaterialSetDefaultElasticity(m_world, firstMaterial, secondMaterial, elasticCoef);
}
void PhysWorld3D::SetMaterialDefaultFriction(int firstMaterial, int secondMaterial, float staticFriction, float kineticFriction)
{
NewtonMaterialSetDefaultFriction(m_world, firstMaterial, secondMaterial, staticFriction, kineticFriction);
}
void PhysWorld3D::SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness)
{
NewtonMaterialSetDefaultSoftness(m_world, firstMaterial, secondMaterial, softness);
}
void PhysWorld3D::SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness)
{
NewtonMaterialSetSurfaceThickness(m_world, firstMaterial, secondMaterial, thickness);
}
void PhysWorld3D::Step(float timestep)
{
m_timestepAccumulator += timestep;
@ -75,4 +151,46 @@ namespace Nz
stepCount++;
}
}
int PhysWorld3D::OnAABBOverlap(const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIndex)
{
Nz::RigidBody3D* bodyA = static_cast<Nz::RigidBody3D*>(NewtonBodyGetUserData(body0));
Nz::RigidBody3D* bodyB = static_cast<Nz::RigidBody3D*>(NewtonBodyGetUserData(body1));
assert(bodyA && bodyB);
Callback* callbackData = static_cast<Callback*>(NewtonMaterialGetMaterialPairUserData(material));
assert(callbackData);
assert(callbackData->aabbOverlapCallback);
return callbackData->aabbOverlapCallback(*bodyA, *bodyB);
}
void PhysWorld3D::ProcessContact(const NewtonJoint* const contactJoint, float timestep, int threadIndex)
{
Nz::RigidBody3D* bodyA = static_cast<Nz::RigidBody3D*>(NewtonBodyGetUserData(NewtonJointGetBody0(contactJoint)));
Nz::RigidBody3D* bodyB = static_cast<Nz::RigidBody3D*>(NewtonBodyGetUserData(NewtonJointGetBody1(contactJoint)));
assert(bodyA && bodyB);
using ContactJoint = void*;
// Query all joints first, to prevent removing a joint from the list while iterating on it
Nz::StackArray<ContactJoint> contacts = NazaraStackAllocationNoInit(ContactJoint, NewtonContactJointGetContactCount(contactJoint));
std::size_t contactIndex = 0;
for (ContactJoint contact = NewtonContactJointGetFirstContact(contactJoint); contact; contact = NewtonContactJointGetNextContact(contactJoint, contact))
{
assert(contactIndex < contacts.size());
contacts[contactIndex++] = contact;
}
for (ContactJoint contact : contacts)
{
NewtonMaterial* material = NewtonContactGetMaterial(contact);
Callback* callbackData = static_cast<Callback*>(NewtonMaterialGetMaterialPairUserData(material));
assert(callbackData);
assert(callbackData->collisionCallback);
if (!callbackData->collisionCallback(*bodyA, *bodyB))
NewtonContactJointRemoveContact(contactJoint, contact);
}
}
}

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@ -216,6 +216,11 @@ namespace Nz
return center;
}
int RigidBody3D::GetMaterial() const
{
return NewtonBodyGetMaterialGroupID(m_body);
}
const Matrix4f& RigidBody3D::GetMatrix() const
{
return m_matrix;
@ -231,6 +236,11 @@ namespace Nz
return m_matrix.GetRotation();
}
void* RigidBody3D::GetUserdata() const
{
return m_userdata;
}
PhysWorld3D* RigidBody3D::GetWorld() const
{
return m_world;
@ -335,6 +345,16 @@ namespace Nz
NewtonBodySetCentreOfMass(m_body, center);
}
void RigidBody3D::SetMaterial(const Nz::String& materialName)
{
SetMaterial(m_world->GetMaterial(materialName));
}
void RigidBody3D::SetMaterial(int materialIndex)
{
NewtonBodySetMaterialGroupID(m_body, materialIndex);
}
void RigidBody3D::SetPosition(const Vector3f& position)
{
m_matrix.SetTranslation(position);
@ -349,6 +369,11 @@ namespace Nz
UpdateBody();
}
void RigidBody3D::SetUserdata(void* ud)
{
m_userdata = ud;
}
RigidBody3D& RigidBody3D::operator=(const RigidBody3D& object)
{
RigidBody3D physObj(object);