Renderer: Rename enums
ExpressionType => BasicType ShaderAst::Type => ShaderExpressionType
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@@ -44,9 +44,9 @@ namespace Nz
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};
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private:
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void Append(ShaderAst::Type type);
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void Append(ShaderExpressionType type);
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void Append(ShaderNodes::BuiltinEntry builtin);
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void Append(ShaderNodes::ExpressionType type);
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void Append(ShaderNodes::BasicType type);
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void Append(ShaderNodes::MemoryLayout layout);
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template<typename T> void Append(const T& param);
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void AppendCommentSection(const std::string& section);
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