Renderer: Rename enums
ExpressionType => BasicType ShaderAst::Type => ShaderExpressionType
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@@ -86,7 +86,7 @@ namespace Nz
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std::visit([&](auto&& arg)
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{
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, ShaderNodes::ExpressionType>)
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if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
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{
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Append(arg);
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Append(" ");
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