Renderer: Rename enums
ExpressionType => BasicType ShaderAst::Type => ShaderExpressionType
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@@ -103,7 +103,7 @@ namespace Nz
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private:
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bool IsWriting() const override;
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void Node(ShaderNodes::NodePtr& node) override;
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void Type(ShaderAst::Type& type);
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void Type(ShaderExpressionType& type);
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void Value(bool& val) override;
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void Value(float& val) override;
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void Value(std::string& val) override;
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