Renderer: Rename enums
ExpressionType => BasicType ShaderAst::Type => ShaderExpressionType
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@@ -217,11 +217,11 @@ Nz::ShaderAst MainWindow::ToShader()
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{
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switch (type)
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{
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case PrimitiveType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
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case PrimitiveType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
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case PrimitiveType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
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case PrimitiveType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
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case PrimitiveType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
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case PrimitiveType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
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case PrimitiveType::Float1: return Nz::ShaderNodes::BasicType::Float1;
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case PrimitiveType::Float2: return Nz::ShaderNodes::BasicType::Float2;
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case PrimitiveType::Float3: return Nz::ShaderNodes::BasicType::Float3;
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case PrimitiveType::Float4: return Nz::ShaderNodes::BasicType::Float4;
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}
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assert(false);
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@@ -232,7 +232,7 @@ Nz::ShaderAst MainWindow::ToShader()
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{
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switch (type)
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{
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case TextureType::Sampler2D: return Nz::ShaderNodes::ExpressionType::Sampler2D;
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case TextureType::Sampler2D: return Nz::ShaderNodes::BasicType::Sampler2D;
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}
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assert(false);
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