Renderer: Rename enums

ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
This commit is contained in:
Jérôme Leclercq
2020-07-16 18:34:58 +02:00
parent c7a8091e68
commit 1d2fb88198
26 changed files with 210 additions and 184 deletions

View File

@@ -217,11 +217,11 @@ Nz::ShaderAst MainWindow::ToShader()
{
switch (type)
{
case PrimitiveType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
case PrimitiveType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::BasicType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::BasicType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::BasicType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::BasicType::Float4;
}
assert(false);
@@ -232,7 +232,7 @@ Nz::ShaderAst MainWindow::ToShader()
{
switch (type)
{
case TextureType::Sampler2D: return Nz::ShaderNodes::ExpressionType::Sampler2D;
case TextureType::Sampler2D: return Nz::ShaderNodes::BasicType::Sampler2D;
}
assert(false);